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Tianjiao Li

Publications and source records attributed to Tianjiao Li.

At least 19 recordsLinked to original sources

HOMURA: Taming the Sand-Glass for Time-Constrained LLM Translation via Reinforcement Learning

Large Language Models (LLMs) have achieved remarkable strides in multilingual translation but are hindered by a systemic cross-lingual verbosity bias, rendering them unsuitable for strict time-constrained tasks like subtitling and dubbing. Current prompt-engineering approaches struggle to resolve this conflict between semantic fidelity and rigid temporal feasibility. To bridge this gap, we first introduce Sand-Glass, a benchmark specifically designed to evaluate translation under syllable-level duration constraints. Furthermore, we propose Homura, a reinforcement learning framework that explicitly optimizes the trade-off between semantic preservation and temporal compliance. By employing a constrained reinforcement learning objective featuring a novel dynamic syllable-ratio reward, Homura effectively "tames" the output length. Experimental results demonstrate that Homura significantly outperforms strong baselines, achieving precise length control that respects linguistic density hierarchies without compromising semantic adequacy.

cs.CL

Index SLM Technical Report

We present Index-1.9B, a series of open small language models developed at Bilibili. The series comprises four models: Index-1.9B-Base, a foundation model with 1.9 billion non-embedding parameters pre-trained on 2.8 trillion predominantly Chinese and English tokens; Index-1.9B-Pure, a control variant trained with an identical recipe but with all instruction-like data strictly filtered from the corpus; Index-1.9B-Chat, aligned from the base model with supervised fine-tuning and direct preference optimization; and Index-1.9B-Character, which augments the chat model with retrieval-augmented generation for few-shot role-playing customization. Pre-training employs a Warmup-Stable-Decay learning-rate schedule in which the concentration of curated data is raised substantially during the decay phase, together with a Norm-Head output layer that stabilizes training under large learning rates. On a suite of standard benchmarks covering examination, reasoning, mathematics, and code, Index-1.9B-Base attains an average score of 64.92, competitive with or exceeding open models of several times its size. We further report controlled studies on model depth, learning-rate magnitude and scheduling, the interaction between learning-rate decay and data quality, and the effect of including instruction data during pre-training, and we document an unexplained surge in benchmark performance midway through the constant-learning-rate phase. All models, together with evaluation code, are released at https://github.com/bilibili/Index-1.9B.

cs.CL

Performance appraisal promotes cooperation in spatial public goods games

In real organizations, performance appraisal serves as an important means of evaluating employees' work outcomes and behaviors, while performance pay directly links compensation to the evaluation results. However, in traditional spatial public goods games, the total payoff of a group is equally distributed among all participants without considering individual differences in contributions, an approach that ignores the heterogeneity of individual efforts. To overcome this limitation, we propose a spatial public goods game model based on performance appraisal, in which individual payoffs are divided into two parts: an equally distributed component and a performance-weighted component. Specifically, each individual receives scores from its neighboring groups, and the individual's reputation is dynamically updated by accumulating these scores, which further modulates the fitness function during strategy imitation. Extensive numerical simulation results demonstrate that the performance appraisal mechanism significantly promotes the emergence of cooperative behavior. The reputation reinforcement mechanism amplifies this positive effect by creating fitness advantages for high-reputation individuals. These findings suggest that incorporating performance appraisal into payoff allocation helps mitigate social dilemmas and promote collective cooperation.

physics.soc-ph

Community-Aware Assessment of Social Textual Engagement and Resonance: A Human-Centric Perspective on User-Generated Content Evaluation

Traditional Video Quality Assessment (VQA) focuses narrowly on aesthetic fidelity, overlooking the complex social dynamics that define quality in User-Generated Content (UGC). In this work, we propose a paradigm shift from signal-centric metrics to human-centric resonance assessment. We introduce CASTER (Community-Aware Assessment of Social Textual Engagement and Resonance), a new task that evaluates whether a UGC item achieves positive community resonance based on its multimodal attributes rather than visual quality alone. To address this, we present MEDEA (Multimodal Engagement-Driven Evaluation Architecture), which introduces a novel Social Chain-of-Thought (Social-CoT) mechanism. Unlike traditional logical CoT, Social-CoT performs multimodal perspective-taking, instantiating diverse viewer personas to simulate collective cognitive and emotional reactions (i.e., the "community mind") before deriving a quality judgment. MEDEA is trained via a two-stage approach involving supervised fine-tuning and process-supervised reinforcement learning with Social Alignment Reward to ensure reasoning paths are grounded in authentic human social cognition. To support this task, we release CASTER-Bench, a comprehensive human-annotated benchmark covering diverse UGC categories. Experiments demonstrate that MEDEA significantly outperforms state-of-the-art baselines on CASTER-Bench while providing interpretable and empathetic reasoning paths that align with real community feedback.

cs.AI

Projected gradient methods for nonconvex and stochastic smooth optimization: new complexities and auto-conditioned stepsizes

We present a novel class of projected gradient (PG) methods for minimizing a smooth but not necessarily convex function over a convex compact set. We first provide a novel analysis of the constant-stepsize PG method, achieving the best-known iteration complexity for finding an approximate stationary point of the problem. We then develop an "auto-conditioned" projected gradient (AC-PG) variant that achieves the same iteration complexity without requiring the input of the Lipschitz constant of the gradient or any line search procedure. The key idea is to estimate the Lipschitz constant using first-order information gathered from the previous iterations, and to show that the error caused by underestimating the Lipschitz constant can be properly controlled. We then generalize the PG methods to the stochastic setting, by proposing a stochastic projected gradient (SPG) method and a variance-reduced stochastic gradient (VR-SPG) method, achieving new complexity bounds in different oracle settings. We also present auto-conditioned stepsize policies for both stochastic PG methods and establish comparable convergence guarantees.

math.OC

Uni-ViGU: Towards Unified Video Generation and Understanding via A Diffusion-Based Video Generator

Unified multimodal models integrating visual understanding and generation face a fundamental challenge: visual generation incurs substantially higher computational costs than understanding, particularly for video. This imbalance motivates us to invert the conventional paradigm: rather than extending understanding-centric MLLMs to support generation, we propose Uni-ViGU, a framework that unifies video generation and understanding by extending a video generator as the foundation. We introduce a unified flow method that performs continuous flow matching for video and discrete flow matching for text within a single process, enabling coherent multimodal generation. We further propose a modality-driven MoE-based framework that augments Transformer blocks with lightweight layers for text generation while preserving generative priors. To repurpose generation knowledge for understanding, we design a bidirectional training mechanism with two stages: Knowledge Recall reconstructs input prompts to leverage learned text-video correspondences, while Capability Refinement fine-tunes on detailed captions to establish discriminative shared representations. Experiments demonstrate that Uni-ViGU achieves competitive performance on both video generation and understanding, validating generation-centric architectures as a scalable path toward unified multimodal intelligence. Project Page and Code: https://fr0zencrane.github.io/uni-vigu-page/.

cs.CV

Uni-cot: Towards Unified Chain-of-Thought Reasoning Across Text and Vision

Chain-of-Thought (CoT) reasoning has been widely adopted to enhance Large Language Models (LLMs) by decomposing complex tasks into simpler, sequential subtasks. However, extending CoT to vision-language reasoning tasks remains challenging, as it often requires interpreting transitions of visual states to support reasoning. Existing methods often struggle with this due to limited capacity of modeling visual state transitions or incoherent visual trajectories caused by fragmented architectures. To overcome these limitations, we propose Uni-CoT, a Unified Chain-of-Thought framework that enables coherent and grounded multimodal reasoning within a single unified model. The key idea is to leverage a model capable of both image understanding and generation to reason over visual content and model evolving visual states. However, empowering a unified model to achieve that is non-trivial, given the high computational cost and the burden of training. To address this, Uni-CoT introduces a novel two-level reasoning paradigm: A Macro-Level CoT for high-level task planning and A Micro-Level CoT for subtask execution. This design significantly reduces the computational overhead. Furthermore, we introduce a structured training paradigm that combines interleaved image-text supervision for macro-level CoT with multi-task objectives for micro-level CoT. Together, these innovations allow Uni-CoT to perform scalable and coherent multi-modal reasoning. Furthermore, thanks to our design, all experiments can be efficiently completed using only 8 A100 GPUs with 80GB VRAM each. Experimental results on reasoning-driven image generation benchmark (WISE) and editing benchmarks (RISE and KRIS) indicates that Uni-CoT demonstrates SOTA performance and strong generalization, establishing Uni-CoT as a promising solution for multi-modal reasoning. Project Page and Code: https://sais-fuxi.github.io/projects/uni-cot/

cs.CV

Fine-Grained Activation Steering: Steering Less, Achieving More

Activation steering has emerged as a cost-effective paradigm for modifying large language model (LLM) behaviors. Existing methods typically intervene at the block level, steering the bundled activations of selected attention heads, feedforward networks, or residual streams. However, we reveal that block-level activations are inherently heterogeneous, entangling beneficial, irrelevant, and harmful features, thereby rendering block-level steering coarse, inefficient, and intrusive. To investigate the root cause, we decompose block activations into fine-grained atomic unit (AU)-level activations, where each AU-level activation corresponds to a single dimension of the block activation, and each AU denotes a slice of the block weight matrix. Steering an AU-level activation is thus equivalent to steering its associated AU. Our theoretical and empirical analysis show that heterogeneity arises because different AUs or dimensions control distinct token distributions in LLM outputs. Hence, block-level steering inevitably moves helpful and harmful token directions together, which reduces efficiency. Restricting intervention to beneficial AUs yields more precise and effective steering. Building on this insight, we propose AUSteer, a simple and efficient method that operates at a finer granularity of the AU level. AUSteer first identifies discriminative AUs globally by computing activation momenta on contrastive samples. It then assigns adaptive steering strengths tailored to diverse inputs and selected AU activations. Comprehensive experiments on multiple LLMs and tasks show that AUSteer consistently surpasses advanced baselines while steering considerably fewer activations, demonstrating that steering less achieves more.

cs.CL

Rethinking Prompt Optimizers: From Prompt Merits to Optimization

Prompt optimization (PO) provides a practical way to improve response quality when users lack the time or expertise to manually craft effective prompts. Existing methods typically rely on LLMs' self-generation ability to optimize prompts. However, due to limited downward compatibility, the instruction-heavy prompts generated by advanced LLMs can overwhelm lightweight inference models and degrade response quality, while also lacking interpretability due to implicit optimization. In this work, we rethink prompt optimization through the lens of explicit and interpretable design. We first identify a set of model-agnostic prompt quality merits and empirically validate their effectiveness in enhancing prompt and response quality. We then introduce MePO, a merit-guided, locally deployable prompt optimizer trained on our merit-guided prompt preference dataset generated by a lightweight LLM. MePO avoids online optimization, reduces privacy concerns, and, by learning clear, interpretable merits, generalizes effectively to both large-scale and lightweight inference models. Experiments demonstrate that MePO achieves better results across diverse tasks and model types, offering a scalable and robust solution for real-world deployment. The code, model and dataset can be found in https://github.com/MidiyaZhu/MePO

cs.CL

Multiscale replay: A robust algorithm for stochastic variational inequalities with a Markovian buffer

We introduce the Multiscale Experience Replay (MER) algorithm for solving a class of stochastic variational inequalities (VIs) in settings where samples are generated from a Markov chain and we have access to a memory buffer to store them. Rather than uniformly sampling from the buffer, MER utilizes a multi-scale sampling scheme to emulate the behavior of VI algorithms designed for independent and identically distributed samples, overcoming bias in the de facto serial scheme and thereby accelerating convergence. Notably, unlike standard sample-skipping variants of serial algorithms, MER is robust in that it achieves this acceleration in iteration complexity whenever possible, and without requiring knowledge of the mixing time of the Markov chain. We also discuss applications of MER, particularly in policy evaluation with temporal difference learning and in training generalized linear models with dependent data.

math.OC

Restoring Pruned Large Language Models via Lost Component Compensation

Pruning is a widely used technique to reduce the size and inference cost of large language models (LLMs), but it often causes performance degradation. To mitigate this, existing restoration methods typically employ parameter-efficient fine-tuning (PEFT), such as LoRA, to recover the pruned model's performance. However, most PEFT methods are designed for dense models and overlook the distinct properties of pruned models, often resulting in suboptimal recovery. In this work, we propose a targeted restoration strategy for pruned models that restores performance while preserving their low cost and high efficiency. We observe that pruning-induced information loss is reflected in attention activations, and selectively reintroducing components of this information can significantly recover model performance. Based on this insight, we introduce RestoreLCC (Restoring Pruned LLMs via Lost Component Compensation), a plug-and-play method that contrastively probes critical attention heads via activation editing, extracts lost components from activation differences, and finally injects them back into the corresponding pruned heads for compensation and recovery. RestoreLCC is compatible with structured, semi-structured, and unstructured pruning schemes. Extensive experiments demonstrate that RestoreLCC consistently outperforms state-of-the-art baselines in both general and task-specific performance recovery, without compromising the sparsity or inference efficiency of pruned models.

cs.LG

SABER: Switchable and Balanced Training for Efficient LLM Reasoning

Large language models (LLMs) empowered by chain-of-thought reasoning have achieved impressive accuracy on complex tasks but suffer from excessive inference costs and latency when applied uniformly to all problems. We propose SABER (Switchable and Balanced Training for Efficient LLM Reasoning), a reinforcement learning framework that endows LLMs with user-controllable, token-budgeted reasoning. SABER first profiles each training example's base-model thinking token usage and assigns it to one of the predefined budget tiers. During fine-tuning, the model is guided by system prompts and length-aware rewards to respect its assigned budget. In parallel, we incorporate no-think examples to ensure the model remains reliable even when explicit reasoning is turned off. SABER further supports four discrete inference modes - NoThink, FastThink, CoreThink, and DeepThink, enabling flexible trade-offs between latency and reasoning depth. Extensive evaluations on math reasoning (MATH, GSM8K), code generation (MBPP), and logical reasoning (LiveBench-Reasoning) demonstrate that SABER achieves high accuracy under tight budgets, graceful degradation, and effective cross-scale and cross-domain generalization. In particular, SABER-FastThink cuts reasoning length by 65.4% and yields a 3.6% accuracy gain compared with the base model on the MATH benchmark.

cs.CL

RIVAL: Reinforcement Learning with Iterative and Adversarial Optimization for Machine Translation

Large language models (LLMs) possess strong multilingual capabilities, and combining Reinforcement Learning from Human Feedback (RLHF) with translation tasks has shown great potential. However, we observe that this paradigm performs unexpectedly poorly when applied to colloquial subtitle translation tasks. In this work, we investigate this issue and find that the offline reward model (RM) gradually diverges from the online LLM due to distributional shift, ultimately leading to undesirable training outcomes. To address this, we propose RIVAL, an adversarial training framework that formulates the process as a min-max game between the RM and the LLM. RIVAL iteratively updates the both models, with the RM trained to distinguish strong from weak translations (qualitative preference reward), and the LLM trained to enhance its translation for closing this gap. To stabilize training and improve generalizability, we also incorporate quantitative preference reward (e.g., BLEU) into the RM, enabling reference-free quality modeling aligned with human evaluation. Through extensive experiments, we demonstrate that the proposed adversarial training framework significantly improves upon translation baselines.

cs.CL

LLMCL-GEC: Advancing Grammatical Error Correction with LLM-Driven Curriculum Learning

While large-scale language models (LLMs) have demonstrated remarkable capabilities in specific natural language processing (NLP) tasks, they may still lack proficiency compared to specialized models in certain domains, such as grammatical error correction (GEC). Drawing inspiration from the concept of curriculum learning, we have delved into refining LLMs into proficient GEC experts by devising effective curriculum learning (CL) strategies. In this paper, we introduce a novel approach, termed LLM-based curriculum learning, which capitalizes on the robust semantic comprehension and discriminative prowess inherent in LLMs to gauge the complexity of GEC training data. Unlike traditional curriculum learning techniques, our method closely mirrors human expert-designed curriculums. Leveraging the proposed LLM-based CL method, we sequentially select varying levels of curriculums ranging from easy to hard, and iteratively train and refine using the pretrianed T5 and LLaMA series models. Through rigorous testing and analysis across diverse benchmark assessments in English GEC, including the CoNLL14 test, BEA19 test, and BEA19 development sets, our approach showcases a significant performance boost over baseline models and conventional curriculum learning methodologies.

cs.CL

Auto-conditioned primal-dual hybrid gradient method and alternating direction method of multipliers

Line search procedures are often employed in primal-dual methods for bilinear saddle point problems, especially when the norm of the linear operator is large or difficult to compute. In this paper, we demonstrate that line search is unnecessary by introducing a novel primal-dual method, the auto-conditioned primal-dual hybrid gradient (AC-PDHG) method, which achieves optimal complexity for solving bilinear saddle point problems. AC-PDHG is fully adaptive to the linear operator, using only past iterates to estimate its norm. We further tailor AC-PDHG to solve linearly constrained problems, providing convergence guarantees for both the optimality gap and constraint violation. Moreover, we explore an important class of linearly constrained problems where both the objective and constraints decompose into two parts. By incorporating the design principles of AC-PDHG into the preconditioned alternating direction method of multipliers (ADMM), we propose the auto-conditioned alternating direction method of multipliers (AC-ADMM), which guarantees convergence based solely on one part of the constraint matrix and fully adapts to it, eliminating the need for line search. Finally, we extend both AC-PDHG and AC-ADMM to solve bilinear problems with an additional smooth term. By integrating these methods with a novel acceleration scheme, we attain optimal iteration complexities under the single-oracle setting.

math.OC

Stochastic first-order methods for average-reward Markov decision processes

We study average-reward Markov decision processes (AMDPs) and develop novel first-order methods with strong theoretical guarantees for both policy optimization and policy evaluation. Compared with intensive research efforts in finite sample analysis of policy gradient methods for discounted MDPs, existing studies on policy gradient methods for AMDPs mostly focus on regret bounds under restrictive assumptions, and they often lack guarantees on the overall sample complexities. Towards this end, we develop an average-reward stochastic policy mirror descent (SPMD) method for solving AMDPs with and without regularizers and provide convergence guarantees in terms of the long-term average reward. For policy evaluation, existing on-policy methods suffer from sub-optimal convergence rates as well as failure in handling insufficiently random policies due to the lack of exploration in the action space. To remedy these issues, we develop a variance-reduced temporal difference (VRTD) method with linear function approximation for randomized policies along with optimal convergence guarantees, and design an exploratory VRTD method that resolves the exploration issue and provides comparable convergence guarantees. By combining the policy evaluation and policy optimization parts, we establish sample complexity results for solving AMDPs under both generative and Markovian noise models. It is worth noting that when linear function approximation is utilized, our algorithm only needs to update in the low-dimensional parameter space and thus can handle MDPs with large state and action spaces.

cs.LG

Accelerated stochastic approximation with state-dependent noise

We consider a class of stochastic smooth convex optimization problems under rather general assumptions on the noise in the stochastic gradient observation. As opposed to the classical problem setting in which the variance of noise is assumed to be uniformly bounded, herein we assume that the variance of stochastic gradients is related to the "sub-optimality" of the approximate solutions delivered by the algorithm. Such problems naturally arise in a variety of applications, in particular, in the well-known generalized linear regression problem in statistics. However, to the best of our knowledge, none of the existing stochastic approximation algorithms for solving this class of problems attain optimality in terms of the dependence on accuracy, problem parameters, and mini-batch size. We discuss two non-Euclidean accelerated stochastic approximation routines--stochastic accelerated gradient descent (SAGD) and stochastic gradient extrapolation (SGE)--which carry a particular duality relationship. We show that both SAGD and SGE, under appropriate conditions, achieve the optimal convergence rate, attaining the optimal iteration and sample complexities simultaneously. However, corresponding assumptions for the SGE algorithm are more general; they allow, for instance, for efficient application of the SGE to statistical estimation problems under heavy tail noises and discontinuous score functions. We also discuss the application of the SGE to problems satisfying quadratic growth conditions, and show how it can be used to recover sparse solutions. Finally, we report on some simulation experiments to illustrate numerical performance of our proposed algorithms in high-dimensional settings.

math.OC

A simple uniformly optimal method without line search for convex optimization

Line search (or backtracking) procedures have been widely employed into first-order methods for solving convex optimization problems, especially those with unknown problem parameters (e.g., Lipschitz constant). In this paper, we show that line search is superfluous in attaining the optimal rate of convergence for solving a convex optimization problem whose parameters are not given a priori. In particular, we present a novel accelerated gradient descent type algorithm called auto-conditioned fast gradient method (AC-FGM) that can achieve an optimal $\mathcal{O}(1/k^2)$ rate of convergence for smooth convex optimization without requiring the estimate of a global Lipschitz constant or the employment of line search procedures. We then extend AC-FGM to solve convex optimization problems with Hölder continuous gradients and show that it automatically achieves the optimal rates of convergence uniformly for all problem classes with the desired accuracy of the solution as the only input. Finally, we report some encouraging numerical results that demonstrate the advantages of AC-FGM over the previously developed parameter-free methods for convex optimization.

math.OC