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Tianjie Ju

Publications and source records attributed to Tianjie Ju.

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MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

Multimodal large language models (MLLMs) have shown strong capabilities in perception, reasoning, and action generation. However, their ability to sustain exploration in dynamic open worlds remains unclear. Existing embodied and game-based benchmarks often compress interaction into short-horizon tasks or entangle success with domain-specific game mechanics. In this paper, we introduce MineExplorer benchmark for evaluating open-world exploration capabilities of MLLM agents in Minecraft. We first filter atomic tasks whose solutions rely heavily on Minecraft-specific knowledge to better reflect general open-world reasoning. Then we organize the benchmark around a ReAct-style capability formulation and compose atomic tasks into implicit multi-hop tasks. To further construct reliable instances, MineExplorer uses a multi-agent synthesis workflow that jointly designs task graphs, sandbox scenes, and rule-based milestone evaluators. Human evaluation shows that the multi-agent synthesis workflow produces significantly more reliable instances than a single-agent baseline. Experiments with advanced MLLM agents show that open-world exploration remains challenging, as strong models can handle many single-hop tasks but degrade sharply when hidden prerequisites must be coordinated over longer trajectories. Further analysis finds that task difficulty tracks agent completion, and larger models or thinking modes do not consistently translate into better performance. Code and dataset are available at https://github.com/meituan-longcat/MineExplorer.

cs.CL

First Things First: Teaching LLM-Based Agents to Prioritize Must-Haves before Nice-to-Haves

Recent progress in multimodal large language models (MLLMs) has fueled significant enthusiasm in their potential to act as autonomous agents for real-world tasks. However, scenarios requiring agents to fulfill users' complex, structured requirements remain largely underexplored. In this work, we examine reasoning tasks under three distinct requirement scenarios: (i) Must-have requirements uniquely determine a unique feasible solution; (ii) Multiple answers satisfy the must-have requirements and are prioritized via the nice-to-have requirements; and (iii) No candidate solution satisfies the must-have requirements, in which case the agent should abstain from generating a response. We evaluate state-of-the-art MLLMs on 3,649 carefully constructed problems that reflect realistic service scenarios, including e-commerce, booking, and map-based or ride-hailing. Our evaluation reveals that existing MLLMs exhibit catastrophic failures in all scenarios. They frequently misinterpret task requirements, violate must-have requirements, and produce invalid solutions. To address this critical gap, we propose First Things First Reinforcement Learning FTF-rl that explicitly optimizes reasoning over multi-priority user requirements. Experimental results show that our method substantially improves the task success rate compared to strong baselines. Moreover, FTF-rl yields general effectiveness on popular logical and mathematical reasoning tasks, including LogicVista, MathVision, and InfoQA. Our findings suggest that enhancing requirement-aware reasoning capability provides a simple yet effective pathway to improve generalization of MLLM agents. Code and dataset are available at https://github.com/claire62/FTF-RL.

cs.CV

Causal Probing for Internal Visual Representations in Multimodal Large Language Models

Despite the remarkable success of Multimodal Large Language Models (MLLMs) across diverse tasks, the internal mechanisms governing how they encode and ground distinct visual concepts remain poorly understood. To unravel these mechanisms, we propose a causal framework based on activation steering to actively probe and manipulate internal visual representations. Through systematic intervention across four visual concept categories, our results reveal a divergence in concept encoding: entity knowledge is distinctively localized, whereas abstract concepts are globally distributed across the network. Critically, this divergence uncovers a mechanistic driver of scaling laws: increasing model depth is indispensable for encoding distributed and complex abstract concepts, whereas entities maintain a consistently high degree of localization. Furthermore, reverse steering uncovers that blocking explicit output triggers a surge in latent activations, exposing a compensatory mechanism between perception and generation. Finally, by extending our analysis to visual reasoning, we expose a disconnect between perception and reasoning: although MLLMs successfully recognize geometric relations, they treat them merely as static visual features, failing to trigger the procedural execution necessary for solving problems.

cs.AI

Do GUI Agents Know When Not to Act? Enabling Conflict-Aware Termination for Multimodal GUI Agents

Graphical user interface (GUI) agents are increasingly used to execute natural-language instructions on user interfaces, yet real users may issue infeasible instructions due to benign mistakes. A reliable agent should not only know how to act, but also when not to act. In this work, we introduce CONFLICTGUI, a benchmark covering instruction-internal conflicts and instruction-GUI context conflicts to study conflict-aware termination. Our evaluation reveals severe execution-biased overcompliance: agents that perform well on feasible tasks often continue to execute blindly under conflicting instructions. To mitigate this behavior, we propose CONFLICTGUARD, an inference-time framework that aligns an agent's feasibility awareness with its action generation. CONFLICTGUARD contains two coupled components: a feasibility verification protocol that guides the agent to assess instruction logic and GUI-side evidence before acting, and a conditional action modulation mechanism that steers agents from over-compliant execution into termination-oriented behavior. Experiments across five widely-used agents demonstrate that CONFLICTGUARD improves average conflict task success rate significantly, while preserving normal GUI-task performance. These results validate that a lightweight inference-time intervention can substantially boost GUI Agent's competence to identify inappropriate execution scenarios and refrain from unnecessary actions.

cs.AI

Reasoning or Rambling? Exploring the Effect of Thinking on Agent Persuasion

Understanding persuasion is critical for the safety and reliability of multi-agent systems built on large language models (LLMs). This paper studies persuasion dynamics by contrasting general LLMs with Large Reasoning Models (LRMs) that employ explicit ``thinking'' processes. Through large-scale experiments on objective (MMLU) and subjective (PersuasionBench and Perspectrum) tasks, we identify Persuasion Duality: reasoning enhances an agent's persuasive power while simultaneously increasing its resistance to persuasion. For LRMs, adding thinking content increases persuasion rates by 21 pp on average, yet reduces susceptibility to incorrect persuasion by up to 10 pp on objective tasks. Despite these gains, we uncover a critical vulnerability: persuasiveness often stems from superficial cues such as response length and repetition rather than logical validity. Non-semantic padding or repeated conclusions can match or exceed the persuasive effect of coherent reasoning, revealing a strong length bias in agents' judgments. We further show that persuasion propagates non-linearly in multi-hop agent chains, where intermediate agents may amplify or attenuate influence depending on task subjectivity. Finally, guided by attention analysis, we propose a prompt-level adversarial argument detection method that consistently improves agent robustness.

cs.AI