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Tianjun Wei

Publications and source records attributed to Tianjun Wei.

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Beyond a Single Story: Meta-Reviewing Sparse and Incomplete User-generated Contents for Recommendation

Data sparsity remains a long-standing challenge in recommender systems, and it becomes more severe for methods relying on user-generated content (UGC) such as textual reviews, which capture fine-grained preferences but require more user efforts to produce. As a result, UGC exhibits (1) missing reviews, where interactions lack any review, and (2) incomplete reviews, where available reviews cover only a subset of relevant attributes. Existing approaches often overlook these UGC-specific issues, leading to degraded accuracy. Motivated by meta-review in academic peer review, we propose MOSAIC (Meta-review On Sparse And Incomplete user-generated Content), which constructs a meta-review for each target user by aggregating attribute-sentiment evidence from neighbor users' reviews. A multi-gate mixture-of-experts (MMoE) architecture jointly optimizes rating prediction and meta-review attribute-sentiment prediction, while an attention module personalizes the aggregated meta-review signals to each target user, yielding both refined rating predictions and attribute-level explanations. Experiments on four real-world datasets demonstrate that MOSAIC consistently outperforms state-of-the-art baselines in both recommendation accuracy and explanation quality, mitigating UGC sparsity and incompleteness while delivering consistent gains for users with limited interaction history.

cs.IR

PLAN: Parallel Liquid-Inspired Approximation Network for Efficient Representation Learning in Flexible Job Shop Scheduling

Deep reinforcement learning (DRL) approaches for flexible job shop scheduling (FJSP) heavily rely on attention-centric architectures to achieve state-of-the-art performance. However, these models suffer from excessive parameter counts and prohibitive inference latency as problem scales expand. While liquid neural networks (LNNs) offer a parameter-efficient alternative for modeling adaptive state evolution, their inherently sequential dynamics bottleneck computational efficiency. To resolve this trade-off, we propose PLAN (Parallel Liquid-inspired Approximation Network), a lightweight representation learning framework that reformulates continuous liquid-state dynamics into a discretized and parallelizable formulation. PLAN structurally decouples state evolution from context aggregation, where liquid-inspired updates handle the primary evolving state representation, and a lightweight context aggregation module provides complementary global context. Furthermore, PLAN acts as a versatile, plug-and-play backbone that generalizes to complex FJSP variants, pairing with a compact stochastic module for stochastic FJSP and replacing heavy heterogeneous graph transformers in multi-faceted dynamic FJSP. Extensive evaluations across deterministic, stochastic, and multi-faceted dynamic FJSP benchmarks show that PLAN reduces the average makespan by 1.2%, 1.4%, and 2.3%, respectively, compared with the corresponding state-of-the-art baselines, with the improvement reaching 10.2% in one benchmark setting. PLAN also reduces average inference latency by 13.2%, 31.7%, and 26.9%, respectively, with a maximum reduction of 69.2% on the largest instances, while using only 22$-$47% of the baseline parameters.

cs.LG

Through Their Eyes: Fixation-aligned Tuning for Personalized User Emulation

Large language model (LLM) agents are increasingly deployed as scalable user simulators for recommender system evaluation. Yet existing simulators perceive recommendations through text or structured metadata rather than the visual interfaces real users browse-a critical gap, since attention over recommendation layouts is both visually driven and highly personalized. We investigate whether aligning a vision-language model's (VLM's) visual attention with user-specific gaze patterns can improve simulation fidelity. Analysis of a real-world eye-tracking dataset collected in a carousel-based recommendation setting reveals that users exhibit stable individual gaze patterns strongly predictive of click behavior. Building on this finding, we propose Fixation-Aligned Tuning for user Emulation (FixATE). Our approach first probes the VLM's internal visual attention via interpretability operators to obtain a slot-level relevance distribution comparable with human fixation, and then learns personalized soft prompts to steer the model's attention toward each user's characteristic fixation pattern. Experiments across three interpretability-based probing operators and two architecturally distinct VLM backbones demonstrate consistent improvements in both attention alignment and click prediction accuracy. These results suggest that making the model "see like the user" is a viable path toward simulators that more faithfully reproduce how users perceive and act in recommendation interfaces.

cs.MM

When should I search more: Adaptive Complex Query Optimization with Reinforcement Learning

Query optimization is a crucial component for the efficacy of Retrieval-Augmented Generation (RAG) systems. While reinforcement learning (RL)-based agentic and reasoning methods have recently emerged as a promising direction on query optimization, most existing approaches focus on the expansion and abstraction of a single query. However, complex user queries are prevalent in real-world scenarios, often requiring multiple parallel and sequential search strategies to handle disambiguation and decomposition. Directly applying RL to these complex cases introduces significant hurdles. Determining the optimal number of sub-queries and effectively re-ranking and merging retrieved documents vastly expands the search space and complicates reward design, frequently leading to training instability. To address these challenges, we propose a novel RL framework called Adaptive Complex Query Optimization (ACQO). Our framework is designed to adaptively determine when and how to expand the search process. It features two core components: an Adaptive Query Reformulation (AQR) module that dynamically decides when to decompose a query into multiple sub-queries, and a Rank-Score Fusion (RSF) module that ensures robust result aggregation and provides stable reward signals for the learning agent. To mitigate training instabilities, we adopt a Curriculum Reinforcement Learning (CRL) approach, which stabilizes the training process by progressively introducing more challenging queries through a two-stage strategy. Our comprehensive experiments demonstrate that ACQO achieves state-of-the-art performance on three complex query benchmarks, significantly outperforming established baselines. The framework also showcases improved computational efficiency and broad compatibility with different retrieval architectures, establishing it as a powerful and generalizable solution for next-generation RAG systems.

cs.AI

Think When Needed: Model-Aware Reasoning Routing for LLM-based Ranking

Large language models (LLMs) are increasingly applied to ranking tasks in retrieval and recommendation. Although reasoning prompting can enhance ranking utility, our preliminary exploration reveals that its benefits are inconsistent and come at a substantial computational cost, suggesting that when to reason is as crucial as how to reason. To address this issue, we propose a reasoning routing framework that employs a lightweight, plug-and-play router head to decide whether to use direct inference (Non-Think) or reasoning (Think) for each instance before generation. The router head relies solely on pre-generation signals: i) compact ranking-aware features (e.g., candidate dispersion) and ii) model-aware difficulty signals derived from a diagnostic checklist reflecting the model's estimated need for reasoning. By leveraging these features before generation, the router outputs a controllable token that determines whether to apply the Think mode. Furthermore, the router can adaptively select its operating policy along the validation Pareto frontier during deployment, enabling dynamic allocation of computational resources toward instances most likely to benefit from Think under varying system constraints. Experiments on three public ranking datasets with different scales of open-source LLMs show consistent improvements in ranking utility with reduced token consumption (e.g., +6.3\% NDCG@10 with -49.5\% tokens on MovieLens with Qwen3-4B), demonstrating reasoning routing as a practical solution to the accuracy-efficiency trade-off.

cs.IR

MMGRid: Navigating Temporal-aware and Cross-domain Generative Recommendation via Model Merging

Model merging (MM) offers an efficient mechanism for integrating multiple specialized models without access to original training data or costly retraining. While MM has demonstrated success in domains like computer vision, its role in recommender systems (RSs) remains largely unexplored. Recently, Generative Recommendation (GR) has emerged as a new paradigm in RSs, characterized by rapidly growing model scales and substantial computational costs, making MM particularly appealing for cost-sensitive deployment scenarios. In this work, we present the first systematic study of MM in GR through a contextual lens. We focus on a fundamental yet underexplored challenge in real-world: how to merge generative recommenders specialized to different real-world contexts, arising from temporal evolving user behaviors and heterogeneous application domains. To this end, we propose a unified framework MMGRid, a structured contextual grid of GR checkpoints that organizes models trained under diverse contexts induced by temporal evolution and domain diversity. All checkpoints are derived from a shared base LLM but fine-tuned on context-specific data, forming a realistic and controlled model space for systematically analyzing MM across GR paradigms and merging algorithms. Our investigation reveals several key insights. First, training GR models from LLMs can introduce parameter conflicts during merging due to token distribution shifts and objective disparities; such conflicts can be alleviated by disentangling task-aware and context-specific parameter changes via base model replacement. Second, incremental training across contexts induces recency bias, which can be effectively balanced through weighted contextual merging. Notably, we observe that optimal merging weights correlate with context-dependent interaction characteristics, offering practical guidance for weight selection in real-world deployments.

cs.IR

Diversity Recommendation via Causal Deconfounding of Co-purchase Relations and Counterfactual Exposure

Beyond user-item modeling, item-to-item relationships are increasingly used to enhance recommendation. However, common methods largely rely on co-occurrence, making them prone to item popularity bias and user attributes, which degrades embedding quality and performance. Meanwhile, although diversity is acknowledged as a key aspect of recommendation quality, existing research offers limited attention to it, with a notable lack of causal perspectives and theoretical grounding. To address these challenges, we propose Cadence: Diversity Recommendation via Causal Deconfounding of Co-purchase Relations and Counterfactual Exposure - a plug-and-play framework built upon LightGCN as the backbone, primarily designed to enhance recommendation diversity while preserving accuracy. First, we compute the Unbiased Asymmetric Co-purchase Relationship (UACR) between items - excluding item popularity and user attributes - to construct a deconfounded directed item graph, with an aggregation mechanism to refine embeddings. Second, we leverage UACR to identify diverse categories of items that exhibit strong causal relevance to a user's interacted items but have not yet been engaged with. We then simulate their behavior under high-exposure scenarios, thereby significantly enhancing recommendation diversity while preserving relevance. Extensive experiments on real-world datasets demonstrate that our method consistently outperforms state-of-the-art diversity models in both diversity and accuracy, and further validates its effectiveness, transferability, and efficiency over baselines.

cs.IR

Mirroring Users: Towards Building Preference-aligned User Simulator with User Feedback in Recommendation

User simulation is increasingly vital to develop and evaluate recommender systems (RSs). While Large Language Models (LLMs) offer promising avenues to simulate user behavior, they often struggle with the absence of specific task alignment required for RSs and the efficiency demands of large-scale simulation. A vast yet underutilized resource for enhancing this alignment is the extensive user feedback inherent in RSs, but leveraging it is challenging due to its ambiguity, noise and massive volume, which hinders efficient preference alignment. To overcome these hurdles, we introduce a novel data construction framework that leverages user feedback in RSs with advanced LLM capabilities to generate high-quality simulation data. Our framework unfolds in two key phases: (1) using LLMs to generate decision-making processes as explanatory rationales on simulation samples, thereby reducing ambiguity; and (2) data distillation based on uncertainty estimation and behavior sampling to efficiently filter the most informative, denoised samples. Accordingly, we fine-tune lightweight LLMs, as user simulators, using such high-quality dataset with corresponding decision-making processes. Extensive experiments confirm that our framework significantly boosts the alignment with human preferences and the in-domain reasoning capabilities of the fine-tuned LLMs, providing more insightful and interpretable signals for RS interaction. We believe our work, together with publicly available developed framework, high-quality mixed-domain dataset, and fine-tuned LLM checkpoints, will advance the RS community and offer valuable insights for broader human-centric AI research. Our code is available at https://github.com/Joinn99/UserMirrorer.

cs.HC

Diagnostic-Guided Dynamic Profile Optimization for LLM-based User Simulators in Sequential Recommendation

Recent advances in large language models (LLMs) have enabled realistic user simulators for developing and evaluating recommender systems (RSs). However, existing LLM-based simulators for RSs face two major limitations: (1) static and single-step prompt-based inference that leads to inaccurate and incomplete user profile construction; (2) unrealistic and single-round recommendation-feedback interaction pattern that fails to capture real-world scenarios. To address these limitations, we propose DGDPO (Diagnostic-Guided Dynamic Profile Optimization), a novel framework that constructs user profile through a dynamic and iterative optimization process to enhance the simulation fidelity. Specifically, DGDPO incorporates two core modules within each optimization loop: firstly, a specialized LLM-based diagnostic module, calibrated through our novel training strategy, accurately identifies specific defects in the user profile. Subsequently, a generalized LLM-based treatment module analyzes the diagnosed defect and generates targeted suggestions to refine the profile. Furthermore, unlike existing LLM-based user simulators that are limited to single-round interactions, we are the first to integrate DGDPO with sequential recommenders, enabling a bidirectional evolution where user profiles and recommendation strategies adapt to each other over multi-round interactions. Extensive experiments conducted on three real-world datasets demonstrate the effectiveness of our proposed framework.

cs.IR

Dual-Phase Playtime-guided Recommendation: Interest Intensity Exploration and Multimodal Random Walks

The explosive growth of the video game industry has created an urgent need for recommendation systems that can scale with expanding catalogs and maintain user engagement. While prior work has explored accuracy and diversity in recommendations, existing models underutilize playtime, a rich behavioral signal unique to gaming platforms, and overlook the potential of multimodal information to enhance diversity. In this paper, we propose DP2Rec, a novel Dual-Phase Playtime-guided Recommendation model designed to jointly optimize accuracy and diversity. First, we introduce a playtime-guided interest intensity exploration module that separates strong and weak preferences via dual-beta modeling, enabling fine-grained user profiling and more accurate recommendations. Second, we present a playtime-guided multimodal random walks module that simulates player exploration using transitions guided by both playtime-derived interest similarity and multimodal semantic similarity. This mechanism preserves core preferences while promoting cross-category discovery through latent semantic associations and adaptive category balancing. Extensive experiments on a real-world game dataset show that DP2Rec outperforms existing methods in both recommendation accuracy and diversity.

cs.IR

LLM-Driven Dual-Level Multi-Interest Modeling for Recommendation

Recently, much effort has been devoted to modeling users' multi-interests based on their behaviors or auxiliary signals. However, existing methods often rely on heuristic assumptions, e.g., co-occurring items indicate the same interest of users, failing to capture user multi-interests aligning with real-world scenarios. While large language models (LLMs) show significant potential for multi-interest analysis due to their extensive knowledge and powerful reasoning capabilities, two key challenges remain. First, the granularity of LLM-driven multi-interests is agnostic, possibly leading to overly fine or coarse interest grouping. Second, individual user analysis provides limited insights due to the data sparsity issue. In this paper, we propose an LLM-driven dual-level multi-interest modeling framework for more effective recommendation. At the user-individual level, we exploit LLMs to flexibly allocate items engaged by users into different semantic clusters, indicating their diverse and distinct interests. To alleviate the agnostic generation of LLMs, we adaptively assign these semantic clusters to users' collaborative multi-interests learned from global user-item interactions, allowing the granularity to be automatically adjusted according to the user's behaviors using an alignment module. To alleviate the limited insights derived from individual users' behaviors, at the user-crowd level, we propose aggregating user cliques into synthesized users with rich behaviors for more comprehensive LLM-driven multi-interest analysis. We formulate a max covering problem to ensure the compactness and representativeness of synthesized users' behaviors, and then conduct contrastive learning based on their LLM-driven multi-interests to disentangle item representations among different interests. Experiments on real-world datasets show the superiority of our approach against state-of-the-art methods.

cs.IR

Multi-Objective Recommendation in the Era of Generative AI: A Survey of Recent Progress and Future Prospects

With the recent progress in generative artificial intelligence (Generative AI), particularly in the development of large language models, recommendation systems are evolving to become more versatile. Unlike traditional techniques, generative AI not only learns patterns and representations from complex data but also enables content generation, data synthesis, and personalized experiences. This generative capability plays a crucial role in the field of recommendation systems, helping to address the issue of data sparsity and improving the overall performance of recommendation systems. Numerous studies on generative AI have already emerged in the field of recommendation systems. Meanwhile, the current requirements for recommendation systems have surpassed the single utility of accuracy, leading to a proliferation of multi-objective research that considers various goals in recommendation systems. However, to the best of our knowledge, there remains a lack of comprehensive studies on multi-objective recommendation systems based on generative AI technologies, leaving a significant gap in the literature. Therefore, we investigate the existing research on multi-objective recommendation systems involving generative AI to bridge this gap. We compile current research on multi-objective recommendation systems based on generative techniques, categorizing them by objectives. Additionally, we summarize relevant evaluation metrics and commonly used datasets, concluding with an analysis of the challenges and future directions in this domain.

cs.IR

Reinforcement Speculative Decoding for Fast Ranking

Large Language Models (LLMs) have been widely adopted in ranking systems such as information retrieval (IR) systems and recommender systems (RSs). To alleviate the latency of auto-regressive decoding, some studies explore the single (first) token decoding for ranking approximation, but they suffer from severe degradation in tail positions. Although speculative decoding (SD) methods can be a remedy with verification at different positions, they face challenges in ranking systems due to their left-to-right decoding paradigm. Firstly, ranking systems require strict latency constraints, but verification rounds in SD methods remain agnostic; Secondly, SD methods usually discard listwise ranking knowledge about unaccepted items in previous rounds, hindering future multi-token prediction, especially when candidate tokens are the unaccepted items. In this paper, we propose a Reinforcement Speculative Decoding method for fast ranking inference of LLMs. To meet the ranking systems' latency requirement, we propose an up-to-down decoding paradigm that employs an agent to iteratively modify the ranking sequence under a constrained budget. Specifically, we design a ranking-tailored policy optimization, actively exploring optimal multi-round ranking modification policy verified by LLMs via reinforcement learning (RL). To better approximate the target LLM under the constrained budget, we trigger the agent fully utilizing the listwise ranking knowledge about all items verified by LLMs across different rounds in RL, enhancing the modification policy of the agent. More importantly, we demonstrate the theoretical robustness and advantages of our paradigm and implementation. Experiments on both IR and RS tasks show the effectiveness of our proposed method.

cs.AI

Enhancing New-item Fairness in Dynamic Recommender Systems

New-items play a crucial role in recommender systems (RSs) for delivering fresh and engaging user experiences. However, traditional methods struggle to effectively recommend new-items due to their short exposure time and limited interaction records, especially in dynamic recommender systems (DRSs) where new-items get continuously introduced and users' preferences evolve over time. This leads to significant unfairness towards new-items, which could accumulate over the successive model updates, ultimately compromising the stability of the entire system. Therefore, we propose FairAgent, a reinforcement learning (RL)-based new-item fairness enhancement framework specifically designed for DRSs. It leverages knowledge distillation to extract collaborative signals from traditional models, retaining strong recommendation capabilities for old-items. In addition, FairAgent introduces a novel reward mechanism for recommendation tailored to the characteristics of DRSs, which consists of three components: 1) a new-item exploration reward to promote the exposure of dynamically introduced new-items, 2) a fairness reward to adapt to users' personalized fairness requirements for new-items, and 3) an accuracy reward which leverages users' dynamic feedback to enhance recommendation accuracy. Extensive experiments on three public datasets and backbone models demonstrate the superior performance of FairAgent. The results present that FairAgent can effectively boost new-item exposure, achieve personalized new-item fairness, while maintaining high recommendation accuracy.

cs.IR

RocketEval: Efficient Automated LLM Evaluation via Grading Checklist

Evaluating large language models (LLMs) in diverse and challenging scenarios is essential to align them with human preferences. To mitigate the prohibitive costs associated with human evaluations, utilizing a powerful LLM as a judge has emerged as a favored approach. Nevertheless, this methodology encounters several challenges, including substantial expenses, concerns regarding privacy and security, and reproducibility. In this paper, we propose a straightforward, replicable, and accurate automated evaluation method by leveraging a lightweight LLM as the judge, named RocketEval. Initially, we identify that the performance disparity between lightweight and powerful LLMs in evaluation tasks primarily stems from their ability to conduct comprehensive analyses, which is not easily enhanced through techniques such as chain-of-thought reasoning. By reframing the evaluation task as a multi-faceted Q&A using an instance-specific checklist, we demonstrate that the limited judgment accuracy of lightweight LLMs is largely attributes to high uncertainty and positional bias. To address these challenges, we introduce an automated evaluation process grounded in checklist grading, which is designed to accommodate a variety of scenarios and questions. This process encompasses the creation of checklists, the grading of these checklists by lightweight LLMs, and the reweighting of checklist items to align with the supervised annotations. Our experiments carried out on the automated evaluation benchmarks, MT-Bench and WildBench datasets, reveal that RocketEval, when using Gemma-2-2B as the judge, achieves a high correlation (0.965) with human preferences, which is comparable to GPT-4o. Moreover, RocketEval provides a cost reduction exceeding 50-fold for large-scale evaluation and comparison scenarios. Our code is available at https://github.com/Joinn99/RocketEval-ICLR .

cs.CL

Collaborative Residual Metric Learning

In collaborative filtering, distance metric learning has been applied to matrix factorization techniques with promising results. However, matrix factorization lacks the ability of capturing collaborative information, which has been remarked by recent works and improved by interpreting user interactions as signals. This paper aims to find out how metric learning connect to these signal-based models. By adopting a generalized distance metric, we discovered that in signal-based models, it is easier to estimate the residual of distances, which refers to the difference between the distances from a user to a target item and another item, rather than estimating the distances themselves. Further analysis also uncovers a link between the normalization strength of interaction signals and the novelty of recommendation, which has been overlooked by existing studies. Based on the above findings, we propose a novel model to learn a generalized distance user-item distance metric to capture user preference in interaction signals by modeling the residuals of distance. The proposed CoRML model is then further improved in training efficiency by a newly introduced approximated ranking weight. Extensive experiments conducted on 4 public datasets demonstrate the superior performance of CoRML compared to the state-of-the-art baselines in collaborative filtering, along with high efficiency and the ability of providing novelty-promoted recommendations, shedding new light on the study of metric learning-based recommender systems.

cs.IR

Fine-tuning Partition-aware Item Similarities for Efficient and Scalable Recommendation

Collaborative filtering (CF) is widely searched in recommendation with various types of solutions. Recent success of Graph Convolution Networks (GCN) in CF demonstrates the effectiveness of modeling high-order relationships through graphs, while repetitive graph convolution and iterative batch optimization limit their efficiency. Instead, item similarity models attempt to construct direct relationships through efficient interaction encoding. Despite their great performance, the growing item numbers result in quadratic growth in similarity modeling process, posing critical scalability problems. In this paper, we investigate the graph sampling strategy adopted in latest GCN model for efficiency improving, and identify the potential item group structure in the sampled graph. Based on this, we propose a novel item similarity model which introduces graph partitioning to restrict the item similarity modeling within each partition. Specifically, we show that the spectral information of the original graph is well in preserving global-level information. Then, it is added to fine-tune local item similarities with a new data augmentation strategy acted as partition-aware prior knowledge, jointly to cope with the information loss brought by partitioning. Experiments carried out on 4 datasets show that the proposed model outperforms state-of-the-art GCN models with 10x speed-up and item similarity models with 95\% parameter storage savings.

cs.IR