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Tiankuo Yao

Publications and source records attributed to Tiankuo Yao.

3 recordsLinked to original sources

When History Is Multimodal: Rethinking Context Management for Long-Horizon Agents

Long-horizon agents need a context manager to compress growing interaction histories into a bounded working context, via passive strategies or active strategies that decide how memory is accessed and reorganized. Meanwhile, prior optical-memory work mainly treats pixels as a dense codec for textualized histories, often presupposing that rendering context into optical memory incurs a significant performance drop relative to text, thus coupling this representation with SFT, self-distillation, or reinforcement learning to close this gap, leaving unresolved (i) how visual rendering performs as a context manager under a fair, controlled comparison, and (ii) whether this carrier offers a native advantage when history is inherently multimodal. In this paper, we formulate context management as a budget-constrained history transformation and introduce Visual Rendering (VR) as a representational context manager. Under a shared harness, policy model, trigger, and task domain, we evaluate VR on four text-centric and three multimodal benchmarks against four baselines (No Compression, Discard-All, Sliding Window, Summarization), finding visual memory is a natural carrier of native visual evidence. Building on this finding, we propose VERA (Visual Evidence-Retaining strategy for long-horizon Agents), a training-free context manager built on deterministic rendering with no exposed memory operations: on text-centric benchmarks it renders textual history as VR does, while on multimodal benchmarks it retains native visual observations instead of translating them into text. Across nearly all benchmarks, VERA cuts cumulative non-cache tokens by 31.5%-63.1% versus No Compression, matches existing managers on text-centric tasks, and achieves the highest accuracy among all baselines on multimodal tasks, supporting a modality-preserving view of long-horizon context management.

cs.CL

ICA: Information-Aware Credit Assignment for Visually Grounded Long-Horizon Information-Seeking Agents

Long-horizon reinforcement learning for information seeking agents remains difficult because terminal rewards reveal whether the final answer is correct, but not which acquired information enabled it. This difficulty is amplified by text-derived webpage observations, where parsing, truncation, and summarization often produce incomplete and unstable content representations across trajectories. We propose an evidence-centric framework for web agent learning that represents information acquired through tools as identifiable units for comparison across trajectories. In particular, fetched webpages are represented as rendered snapshots, preserving layout and multimodal content as stable content-level observations. Building on these units, we introduce Information-Aware Credit Assignment, a post hoc reward propagation method that estimates turn-level utility scores from rollout success rates and assigns dense rewards to intermediate steps that introduced high-utility information. Integrated with GSPO, our method consistently improves performance on BrowseComp, GAIA, Xbench-DS, and Seal-0. Code and datasets will be released at https://github.com/pc-inno/ICA_MM_deepsearch.

cs.LG

ISE: An Execution-Grounded Recipe for Multi-Turn OS-Agent Trajectories

Training capable OS agents requires data that simultaneously captures structured user intents, multi-turn task delegation, and grounded tool execution--properties absent from existing datasets. We propose ISE (Intent -> Simulate -> Execute), a three-stage synthesis paradigm that addresses these gaps jointly. Stage 1 constructs roughly 50000 structured intents via a 4D framework (Persona x Domain x Task x Complexity); after deduplication the pool contains 43956 unique intents and attains a Vendi Score of 61.57 over the entire pool on mpnet-base-v2 embeddings (cosine kernel, q=1). Stage 2 drives multi-turn user-agent interaction through a role-locked user simulator that grounds each user turn in actual execution outcomes, producing 23132 complete trajectories averaging 8.12 user turns and 68.24 total dialogue turns. Stage 3 runs every tool call inside a live, isolated OS workspace, generating authentic failure-recovery dynamics instead of simulated responses. Fine-tuning on ISETrace improves ClawEval pass@1 from 19.3 to 37.7 using Qwen3-8B on agent tool-use tasks with a standard protocol. This result outperforms zero-shot GPT-4o and the larger Qwen3-32B base model which is four times bigger. An ablation on Stage 2 proves multi-turn simulation brings a large portion of the performance gain. We release all source code and dataset at https://github.com/Valiere01/ISE-Trace.

cs.CL