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Tianqi Liu

Publications and source records attributed to Tianqi Liu.

At least 37 records · Page 2Linked to original sources

Exploring Remote Physiological Signal Measurement under Dynamic Lighting Conditions at Night: Dataset, Experiment, and Analysis

Remote photoplethysmography (rPPG) is a non-contact technique for measuring human physiological signals. Due to its convenience and non-invasiveness, it has demonstrated broad application potential in areas such as health monitoring and emotion recognition. In recent years, the release of numerous public datasets has significantly advanced the performance of rPPG algorithms under ideal lighting conditions. However, the effectiveness of current rPPG methods in realistic nighttime scenarios with dynamic lighting variations remains largely unknown. Moreover, there is a severe lack of datasets specifically designed for such challenging environments, which has substantially hindered progress in this area of research. To address this gap, we present and release a large-scale rPPG dataset collected under dynamic lighting conditions at night, named DLCN. The dataset comprises approximately 13 hours of video data and corresponding synchronized physiological signals from 98 participants, covering four representative nighttime lighting scenarios. DLCN offers high diversity and realism, making it a valuable resource for evaluating algorithm robustness in complex conditions. Built upon the proposed Happy-rPPG Toolkit, we conduct extensive experiments and provide a comprehensive analysis of the challenges faced by state-of-the-art rPPG methods when applied to DLCN. The dataset and code are publicly available at https://github.com/dalaoplan/Happp-rPPG-Toolkit.

cs.CV↗

Learning optimal treatment strategies for intraoperative hypotension using deep reinforcement learning

Traditional methods of surgical decision making heavily rely on human experience and prompt actions, which are variable. A data-driven system generating treatment recommendations based on patient states can be a substantial asset in perioperative decision-making, as in cases of intraoperative hypotension, for which suboptimal management is associated with acute kidney injury (AKI), a common and morbid postoperative complication. We developed a Reinforcement Learning (RL) model to recommend optimum dose of intravenous (IV) fluid and vasopressors during surgery to avoid intraoperative hypotension and postoperative AKI. We retrospectively analyzed 50,021 surgeries from 42,547 adult patients who underwent major surgery at a quaternary care hospital between June 2014 and September 2020. Of these, 34,186 surgeries were used for model training and 15,835 surgeries were reserved for testing. We developed a Deep Q-Networks based RL model using 16 variables including intraoperative physiologic time series, total dose of IV fluid and vasopressors extracted for every 15-minute epoch. The model replicated 69% of physician's decisions for the dosage of vasopressors and proposed higher or lower dosage of vasopressors than received in 10% and 21% of the treatments, respectively. In terms of IV fluids, the model's recommendations were within 0.05 ml/kg/15 min of the actual dose in 41% of the cases, with higher or lower doses recommended for 27% and 32% of the treatments, respectively. The model resulted in a higher estimated policy value compared to the physicians' actual treatments, as well as random and zero-drug policies. AKI prevalence was the lowest in patients receiving medication dosages that aligned with model's decisions. Our findings suggest that implementation of the model's policy has the potential to reduce postoperative AKI and improve other outcomes driven by intraoperative hypotension.

q-bio.QM↗

Scalable Reinforcement Post-Training Beyond Static Human Prompts: Evolving Alignment via Asymmetric Self-Play

Current reinforcement learning (RL) frameworks for large language models (LLM) post-training typically assume a fixed prompt distribution, which is sub-optimal and bottlenecks scalability. Prior works have explored prompt evolving, but are often limited to the supervised fine-tuning stage, and prompts are sampled and evolved uniformly without signals. This empirical work presents a paradigm shift: Evolving Alignment via Asymmetric Self-Play (eva), that casts post-training as an infinite game with regret-based signals for 2 players: (i) a creator, who strategically samples and creates new informative prompts and (ii) a solver, who learns to produce preferred responses. eva is the first method that allows language models to adaptively create training prompts in both offline and online RL post-training. The design is simple, easy-to-use yet remarkably effective: eva sets a new SOTA on challenging benchmarks, without any extra human prompts, e.g. it boosts the win-rate of gemma-2-9b-it on Arena-Hard by 51.6% -> 60.1% for DPO and 52.6% -> 62.4% for RLOO, surpassing claude-3-opus and catching up to gemini-1.5-pro, both of which are orders of magnitude larger. Extensive experiments show eva can create effective RL curricula and is robust across ablations. We believe adaptively evolving prompts are key to designing the next-generation RL post-training scheme.

cs.CL↗

Measurement-device-independent quantum-secret-sharing networks with linear Bell-state analysis

Quantum secret sharing (QSS) plays a pivotal role in multiparty quantum communication, ensuring the secure distribution of private information among multiple parties. However, the security of QSS schemes can be compromised by attacks exploiting imperfections in measurement devices. Here, we propose a reconfigurable approach to implement QSS based on measurement-device-independent (MDI) principles, utilizing linear two-photon Bell state analysis.By employing single-qubit conjugate operations for encoding private classical information, our approach offers reconfigurability, allowing for the inclusion of additional parties without sacrificing efficiency. Furthermore, we demonstrate the robust security of our MDI-QSS scheme against inter-eavesdropping by dishonest participants and establish lower bounds for secure communication among three legitimate parties. This work presents a flexible configuration for implementing multiparty secure quantum communication with imperfect measurement devices and represents a significant advancement in the development of secure quantum communication technologies.

quant-ph↗

Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistency

We present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generation infeasible, or rely on large-scale multi-view video datasets for expensive training, with limited generalization ability due to the scarcity of 4D scene data. In contrast, our key insight is to distill pre-trained foundation models for consistent 4D scene representation, which offers promising advantages such as efficiency and generalizability. 1) To achieve this, we first animate the input image using image-to-video diffusion models followed by 4D geometric structure initialization. 2) To turn this coarse structure into spatial-temporal consistent multiview videos, we design an adaptive guidance mechanism with a point-guided denoising strategy for spatial consistency and a novel latent replacement strategy for temporal coherence. 3) To lift these generated observations into consistent 4D representation, we propose a modulation-based refinement to mitigate inconsistencies while fully leveraging the generated information. The resulting 4D representation enables real-time, controllable rendering, marking a significant advancement in single-image-based 4D scene generation.

cs.CV↗

Boosting Reward Model with Preference-Conditional Multi-Aspect Synthetic Data Generation

Reward models (RMs) are crucial for aligning large language models (LLMs) with human preferences. They are trained using preference datasets where each example consists of one input prompt, two responses, and a preference label. As curating a high-quality human labeled preference dataset is both time-consuming and expensive, people often rely on existing powerful LLMs for preference label generation. This can potentially introduce noise and impede RM training. In this work, we present RMBoost, a novel synthetic preference data generation paradigm to boost reward model quality. Unlike traditional methods, which generate two responses before obtaining the preference label, RMBoost first generates one response and selects a preference label, followed by generating the second more (or less) preferred response conditioned on the pre-selected preference label and the first response. This approach offers two main advantages. First, RMBoost reduces labeling noise since preference pairs are constructed intentionally. Second, RMBoost facilitates the creation of more diverse responses by incorporating various quality aspects (e.g., helpfulness, relevance, completeness) into the prompts. We conduct extensive experiments across three diverse datasets and demonstrate that RMBoost outperforms other synthetic preference data generation techniques and significantly boosts the performance of four distinct reward models.

cs.CL↗

DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting

Recent advances in 3D Gaussian Splatting (3D-GS) have shown remarkable success in representing 3D scenes and generating high-quality, novel views in real-time. However, 3D-GS and its variants assume that input images are captured based on pinhole imaging and are fully in focus. This assumption limits their applicability, as real-world images often feature shallow depth-of-field (DoF). In this paper, we introduce DoF-Gaussian, a controllable depth-of-field method for 3D-GS. We develop a lens-based imaging model based on geometric optics principles to control DoF effects. To ensure accurate scene geometry, we incorporate depth priors adjusted per scene, and we apply defocus-to-focus adaptation to minimize the gap in the circle of confusion. We also introduce a synthetic dataset to assess refocusing capabilities and the model's ability to learn precise lens parameters. Our framework is customizable and supports various interactive applications. Extensive experiments confirm the effectiveness of our method. Our project is available at https://dof-gaussian.github.io.

cs.CV↗

WildAvatar: Learning In-the-wild 3D Avatars from the Web

Existing research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world. On the other hand, the web abounds with off-the-shelf real-world human videos, but these videos vary in quality and require accurate annotations for avatar creation. To this end, we propose an automatic annotating pipeline with filtering protocols to curate these humans from the web. Our pipeline surpasses state-of-the-art methods on the EMDB benchmark, and the filtering protocols boost verification metrics on web videos. We then curate WildAvatar, a web-scale in-the-wild human avatar creation dataset extracted from YouTube, with $10000+$ different human subjects and scenes. WildAvatar is at least $10\times$ richer than previous datasets for 3D human avatar creation and closer to the real world. To explore its potential, we demonstrate the quality and generalizability of avatar creation methods on WildAvatar. We will publicly release our code, data source links and annotations to push forward 3D human avatar creation and other related fields for real-world applications.

cs.CV↗

Building Math Agents with Multi-Turn Iterative Preference Learning

Recent studies have shown that large language models' (LLMs) mathematical problem-solving capabilities can be enhanced by integrating external tools, such as code interpreters, and employing multi-turn Chain-of-Thought (CoT) reasoning. While current methods focus on synthetic data generation and Supervised Fine-Tuning (SFT), this paper studies the complementary direct preference learning approach to further improve model performance. However, existing direct preference learning algorithms are originally designed for the single-turn chat task, and do not fully address the complexities of multi-turn reasoning and external tool integration required for tool-integrated mathematical reasoning tasks. To fill in this gap, we introduce a multi-turn direct preference learning framework, tailored for this context, that leverages feedback from code interpreters and optimizes trajectory-level preferences. This framework includes multi-turn DPO and multi-turn KTO as specific implementations. The effectiveness of our framework is validated through training of various language models using an augmented prompt set from the GSM8K and MATH datasets. Our results demonstrate substantial improvements: a supervised fine-tuned Gemma-1.1-it-7B model's performance increased from 77.5% to 83.9% on GSM8K and from 46.1% to 51.2% on MATH. Similarly, a Gemma-2-it-9B model improved from 84.1% to 86.3% on GSM8K and from 51.0% to 54.5% on MATH.

cs.LG↗

RRM: Robust Reward Model Training Mitigates Reward Hacking

Reward models (RMs) play a pivotal role in aligning large language models (LLMs) with human preferences. However, traditional RM training, which relies on response pairs tied to specific prompts, struggles to disentangle prompt-driven preferences from prompt-independent artifacts, such as response length and format. In this work, we expose a fundamental limitation of current RM training methods, where RMs fail to effectively distinguish between contextual signals and irrelevant artifacts when determining preferences. To address this, we introduce a causal framework that learns preferences independent of these artifacts and propose a novel data augmentation technique designed to eliminate them. Extensive experiments show that our approach successfully filters out undesirable artifacts, yielding a more robust reward model (RRM). Our RRM improves the performance of a pairwise reward model trained on Gemma-2-9b-it, on RewardBench, increasing accuracy from 80.61% to 84.15%. Additionally, we train two DPO policies using both the RM and RRM, demonstrating that the RRM significantly enhances DPO-aligned policies, improving MT-Bench scores from 7.27 to 8.31 and length-controlled win-rates in AlpacaEval-2 from 33.46% to 52.49%.

cs.CL↗

Modeling the Impact of Visual Stimuli on Redirection Noticeability with Gaze Behavior in Virtual Reality

While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars' motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user's sense of embodiment due to perceptual conflicts between vision and proprioception. While prior work focused on avatar-related factors influencing the noticeability of redirection, we investigate how the visual stimuli in the surrounding virtual environment affect user behavior and, in turn, the noticeability of redirection. Given the wide variety of different types of visual stimuli and their tendency to elicit varying individual reactions, we propose to use users' gaze behavior as an indicator of their response to the stimuli and model the noticeability of redirection. We conducted two user studies to collect users' gaze behavior and noticeability, investigating the relationship between them and identifying the most effective gaze behavior features for predicting noticeability. Based on the data, we developed a regression model that takes users' gaze behavior as input and outputs the noticeability of redirection. We then conducted an evaluation study to test our model on unseen visual stimuli, achieving an accuracy of 0.012 MSE. We further implemented an adaptive redirection technique and conducted a proof-of-concept study to evaluate its effectiveness with complex visual stimuli in two applications. The results indicated that participants experienced less physical demanding and a stronger sense of body ownership when using our adaptive technique, demonstrating the potential of our model to support real-world use cases.

cs.HC↗

LiPO: Listwise Preference Optimization through Learning-to-Rank

Aligning language models (LMs) with curated human feedback is critical to control their behaviors in real-world applications. Several recent policy optimization methods, such as DPO and SLiC, serve as promising alternatives to the traditional Reinforcement Learning from Human Feedback (RLHF) approach. In practice, human feedback often comes in a format of a ranked list over multiple responses to amortize the cost of reading prompt. Multiple responses can also be ranked by reward models or AI feedback. There lacks such a thorough study on directly fitting upon a list of responses. In this work, we formulate the LM alignment as a \textit{listwise} ranking problem and describe the LiPO framework, where the policy can potentially learn more effectively from a ranked list of plausible responses given the prompt. This view draws an explicit connection to Learning-to-Rank (LTR), where most existing preference optimization work can be mapped to existing ranking objectives. Following this connection, we provide an examination of ranking objectives that are not well studied for LM alignment with DPO and SLiC as special cases when list size is two. In particular, we highlight a specific method, LiPO-$λ$, which leverages a state-of-the-art \textit{listwise} ranking objective and weights each preference pair in a more advanced manner. We show that LiPO-$λ$ can outperform DPO variants and SLiC by a clear margin on several preference alignment tasks with both curated and real rankwise preference data.

cs.CL↗

A Comprehensive Survey of Large Language Models and Multimodal Large Language Models in Medicine

Since the release of ChatGPT and GPT-4, large language models (LLMs) and multimodal large language models (MLLMs) have attracted widespread attention for their exceptional capabilities in understanding, reasoning, and generation, introducing transformative paradigms for integrating artificial intelligence into medicine. This survey provides a comprehensive overview of the development, principles, application scenarios, challenges, and future directions of LLMs and MLLMs in medicine. Specifically, it begins by examining the paradigm shift, tracing the transition from traditional models to LLMs and MLLMs, and highlighting the unique advantages of these LLMs and MLLMs in medical applications. Next, the survey reviews existing medical LLMs and MLLMs, providing detailed guidance on their construction and evaluation in a clear and systematic manner. Subsequently, to underscore the substantial value of LLMs and MLLMs in healthcare, the survey explores five promising applications in the field. Finally, the survey addresses the challenges confronting medical LLMs and MLLMs and proposes practical strategies and future directions for their integration into medicine. In summary, this survey offers a comprehensive analysis of the technical methodologies and practical clinical applications of medical LLMs and MLLMs, with the goal of bridging the gap between these advanced technologies and clinical practice, thereby fostering the evolution of the next generation of intelligent healthcare systems.

cs.CL↗

Video Summarization: Towards Entity-Aware Captions

Existing popular video captioning benchmarks and models deal with generic captions devoid of specific person, place or organization named entities. In contrast, news videos present a challenging setting where the caption requires such named entities for meaningful summarization. As such, we propose the task of summarizing news video directly to entity-aware captions. We also release a large-scale dataset, VIEWS (VIdeo NEWS), to support research on this task. Further, we propose a method that augments visual information from videos with context retrieved from external world knowledge to generate entity-aware captions. We demonstrate the effectiveness of our approach on three video captioning models. We also show that our approach generalizes to existing news image captions dataset. With all the extensive experiments and insights, we believe we establish a solid basis for future research on this challenging task.

cs.CV↗

Vision Transformer based Random Walk for Group Re-Identification

Group re-identification (re-ID) aims to match groups with the same people under different cameras, mainly involves the challenges of group members and layout changes well. Most existing methods usually use the k-nearest neighbor algorithm to update node features to consider changes in group membership, but these methods cannot solve the problem of group layout changes. To this end, we propose a novel vision transformer based random walk framework for group re-ID. Specifically, we design a vision transformer based on a monocular depth estimation algorithm to construct a graph through the average depth value of pedestrian features to fully consider the impact of camera distance on group members relationships. In addition, we propose a random walk module to reconstruct the graph by calculating affinity scores between target and gallery images to remove pedestrians who do not belong to the current group. Experimental results show that our framework is superior to most methods.

cs.CV↗

DreamMover: Leveraging the Prior of Diffusion Models for Image Interpolation with Large Motion

We study the problem of generating intermediate images from image pairs with large motion while maintaining semantic consistency. Due to the large motion, the intermediate semantic information may be absent in input images. Existing methods either limit to small motion or focus on topologically similar objects, leading to artifacts and inconsistency in the interpolation results. To overcome this challenge, we delve into pre-trained image diffusion models for their capabilities in semantic cognition and representations, ensuring consistent expression of the absent intermediate semantic representations with the input. To this end, we propose DreamMover, a novel image interpolation framework with three main components: 1) A natural flow estimator based on the diffusion model that can implicitly reason about the semantic correspondence between two images. 2) To avoid the loss of detailed information during fusion, our key insight is to fuse information in two parts, high-level space and low-level space. 3) To enhance the consistency between the generated images and input, we propose the self-attention concatenation and replacement approach. Lastly, we present a challenging benchmark dataset InterpBench to evaluate the semantic consistency of generated results. Extensive experiments demonstrate the effectiveness of our method. Our project is available at https://dreamm0ver.github.io .

cs.CV↗

LAMPO: Large Language Models as Preference Machines for Few-shot Ordinal Classification

We introduce LAMPO, a novel paradigm that leverages Large Language Models (LLMs) for solving few-shot multi-class ordinal classification tasks. Unlike conventional methods, which concatenate all demonstration examples with the test instance and prompt LLMs to produce the pointwise prediction, our framework uses the LLM as a preference machine that makes a relative comparative decision between the test instance and each demonstration. A self-supervised method is then introduced to aggregate these binary comparisons into the final ordinal decision. LAMPO addresses several limitations inherent in previous methods, including context length constraints, ordering biases, and challenges associated with absolute point-wise estimation. Extensive experiments on seven public datasets demonstrate LAMPO's remarkably competitive performance across a diverse spectrum of applications (e.g., movie review analysis and hate speech detection). Notably, in certain applications, the improvement can be substantial, exceeding 20% in an absolute term. Moreover, we believe LAMPO represents an interesting addition to the non-parametric application layered on top of LLMs, as it supports black-box LLMs without necessitating the outputting of LLM's internal states (e.g., embeddings), as seen in previous approaches.

cs.LG↗

Exploring Urban Comfort through Novel Wearables and Environmental Surveys

This study presents a comprehensive dataset capturing indoor environmental parameters, physiological responses, and subjective perceptions across three global cities. Utilizing wearable sensors, including smart eyeglasses, and a modified Cozie app, environmental and physiological data were collected, along with pre-screening, onboarding, and recurring surveys. Peripheral cues facilitated participant engagement with micro-EMA surveys, minimizing disruption over a 5-day collection period. The dataset offers insights into urban comfort dynamics, highlighting the interplay between environmental conditions, physiological responses, and subjective perceptions. Researchers can utilize this dataset to deepen their understanding of indoor environmental quality and inform the design of healthier built environments. Access to this dataset can advance indoor environmental research and contribute to the creation of more comfortable and sustainable indoor spaces.

cs.HC↗