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Tianqi Zhang

Publications and source records attributed to Tianqi Zhang.

At least 19 recordsLinked to original sources

Uniform Chebyshev asymptotics for repeated-pole rational approximation of the exponential

We study uniform approximation of $\exp(tz)$, $t>0$, on $(-\infty,0]$ by rational functions $P_m(z)/(q_m-z)^m$ with a prescribed repeated pole $q_m>0$. A Möbius transformation reduces the problem to polynomial approximation of $F_λ(x)=\exp\!\left(-λ\frac{1-x}{1+x}\right)$ on $[-1,1]$, where $λ=tq_m$. We derive a uniform two-saddle asymptotic formula for the Chebyshev coefficients, including explicit amplitude and phase and a relative remainder for each localized complex saddle contribution, covering fixed, sublinear, and linear pole scalings away from saddle coalescence. Because the two saddle contributions can cancel in a single coefficient, we pass to a growing block of neighboring coefficients and prove that the whole block cannot cancel. This transfers the coefficient asymptotics to approximation errors. For $q_m=(α/t)m$, $0<α<3\sqrt3/2$, the best uniform error has two-sided order $m^{-1/2}H_e(α)^m$; at the optimal ratio $α=1/\sqrt2$ this becomes $m^{-1/2}(\sqrt2-1)^m$. The normalized Chebyshev-weighted $L^2$ projection error has an explicit bounded oscillatory profile. These prefactor-resolved estimates yield a two-term precision-to-work law and quantify mismatch between pole-design and stopping degrees. Finally, the scalar error gives an exact worst-case matrix-action benchmark for self-adjoint negative semidefinite matrices and dimension-independent shift-and-invert Krylov bounds.

math.NA

Rethinking Gradient Modulation in Multimodal Regression

Even balanced multimodal learning methods do not consistently translate additional modalities into better regression performance. To understand this limitation, we revisit the optimization mechanism of balanced multimodal learning, using MMPareto as a representative case. We reveal a previously overlooked issue: MMPareto uses a fixed gradient modulation strength throughout training, while different training stages favor different strengths; an inappropriate modulation strength can instead hinder subsequent optimization. To address this issue, we propose SGM, which adapts the modulation strength according to the current training behavior. We provide theoretical and empirical analyses to characterize and validate the modulation decisions made by SGM. We further build a two-stage multimodal regression framework that integrates AM for unimodal regression representation learning and SGM for adaptive multimodal optimization. Extensive experiments under the same total training budget demonstrate consistent improvements over strong unimodal and multimodal baselines. Our code is provided in the supplementary material.

cs.CV

HarnessEval-W: Agentifying the Evaluation of Visual Worlds

A benchmark should deliver more than a scalar score: what makes an evaluation trustworthy is the reasoning that justifies the score. This is especially critical for world models, where judging a rollout requires understanding whether physics, causality, and world state evolve correctly. Humans spot such violations naturally, yet no existing benchmark automates this capability: metrics are computed brute-force, leaving no reasoning chain that can be examined or verified. We introduce HarnessEval-W, an agentified evaluation pipeline that brings the harness paradigm from the LLM ecosystem to world model benchmarking. Rather than applying a fixed rubric, HarnessEval-W interprets the context of each evaluation case, decomposes the evaluation question into measurable subproblems, and spawns specialized sub-agents, each equipped with tailored context and diagnostic tools to reason over its own subproblem. The parent agent then validates the gathered evidence and summarizes it into the final verdict. This hierarchical workflow turns every evaluation into a transparent evidence tree whose complete reasoning chain justifies the result. We apply HarnessEval-W to 18 representative world models over 330 evaluation cases. Its judgments closely align with human preferences while providing verifiable, fine-grained diagnoses of every generated rollout. We open-source the full pipeline as a live benchmark and invite the broad community to contribute to grow new skills and evaluation cases as world models evolve.

cs.CV

Superposed Latent Autoencoder

Autoencoders typically meet tight latent-memory budgets by making each latent representation smaller, sacrificing representational capacity. We ask a different question: can multiple wider latents be stored together instead? We introduce the Superposed Latent Autoencoder (SLAE), which preserves high-capacity latent representations while sharing storage through learned superposition. SLAE transforms latents into storage-friendly codes, binds them with randomized keys, superposes multiple codes into a single memory tensor, and learns to recover each latent before decoding. Under the same storage budget, SLAE replaces irreversible dimensional bottlenecks with structured interference that can be suppressed. Across CIFAR-10/100, SVHN, STL-10, Tiny ImageNet, and a wide range of memory budgets, SLAE substantially improves the reconstruction--memory tradeoff, reducing reconstruction error by up to 56% over conventional autoencoders at matched storage. Further analysis shows that SLAE's advantage comes from making wider representations usable under the same storage budget. These gains also extend beyond reconstruction: the information preserved by SLAE improves downstream classification by up to 16.79 percentage points under the same memory budget. Our results suggest a new principle for representation compression: instead of making every latent smaller, keep representations wide and let them share memory.

cs.LG

D-NOVA: In-Storage Retrieval Accelerator via Dual-Bound 3D NAND-Optimized Similarity Search with Vector Adaptation

Retrieval-Augmented Generation (RAG) enhances the factual grounding of large language model (LLM) inference by retrieving relevant information from external knowledge bases. However, its dense vector retrieval introduces significant latency and energy overhead, becoming the primary performance bottleneck. Although recent in-storage accelerators aim to reduce data movement, they still rely on host or embedded processors outside the memory, where nearly 70% of the total retrieval time is spent. As a result, they cannot fully overcome the bandwidth limitations, leading to yet another memory bottleneck. To tackle these limitations, we present D-NOVA, a hardware-software co-designed in-storage retrieval accelerator. D-NOVA executes an inverted file (IVF)-based hierarchical retrieval pipeline by deeply embedding the search functionality directly into the NAND memory array. This is achieved by incorporating a new distance metric, Dual-Bound Tight Similarity Sensing (DTS), which is specifically tailored for searching within the NAND string. In addition, we introduce a lightweight contrastive adapter that maps embedding vectors into a DTS-friendly domain, recovering near-software recall while improving performance and energy efficiency. D-NOVA is up to 41.7x faster and 71x more energy-efficient than a CPU baseline, and achieves 12.13x higher throughput while being up to 1.26x more energy-efficient than state-of-the-art in-storage RAG accelerators, demonstrating the potential of fully in-storage vector search for scalable RAG acceleration.

cs.AR

TempoVLA: Learning Speed-Controllable Vision-Language-Action Policies

Robot manipulation alternates between low-risk transit phases that call for fast execution and high-risk contact stages that demand slow, precise motion. Yet existing Vision-Language-Action models (VLAs) only inherit a single fixed speed from training demonstrations. Prior efforts to accelerate VLAs through model compression, KV-cache reuse, or reinforcement learning only shift the policy from one fixed speed to another, and leave deceleration almost unexplored. We observe that the magnitude of each predicted action already governs how fast the robot moves, opening a direct route to controllable execution speed. We turn this observation into TempoVLA, a single VLA whose execution speed is controlled by an explicit condition. TempoVLA combines two coupled components. (1) A data-side Variable-Speed Trajectory Augmentation (VSTA) that re-times demonstration to any target speed by merging or splitting actions while preserving its motion semantics. (2) A model-side conditioning mechanism that feeds the speed to the policy. Statistics show that VSTA reaches the requested speed with negligible motion error. Experiments in simulation and on real-world tasks demonstrate that TempoVLA achieves flexible speed control in both directions, while VSTA additionally boosts the default $1\times$ performance via better data utilization. Furthermore, by cooperating with a large multimodal model, TempoVLA realizes dynamic speed control, accelerating through low-risk phases and decelerating for high-risk ones.

cs.RO

DexVerse: A Modular Benchmark for Multi-Task, Multi-Embodiment Dexterous Manipulation

Building general-purpose dexterous manipulation policies requires benchmarks that go beyond isolated tasks to systematically evaluate policies across diverse interaction modes, sensory conditions, and robot embodiments. However, existing benchmarks remain limited in task and data diversity, embodiment coverage, or controllable visual variation, hindering studies of cross-task and cross-embodiment generalization. We present DexVerse, a large-scale and modular benchmark for dexterous manipulation. DexVerse includes 100 tasks spanning a broad range of manipulation skills, including object grasping and relocation, articulated-object interaction, functional tool use, bimanual coordination, non-prehensile control, contact-rich behaviors, multi-goal execution, and long-horizon multi-stage task completion. It supports 3 robot arms and 6 dexterous hands, and is extensible to new tasks, assets, and embodiments. To evaluate visuomotor generalization, DexVerse provides configurable visual variations in textures, background, lighting, and camera viewpoints. We further provide a VR-based teleoperation interface and 3,180 demonstrations with synchronized proprioceptive, RGB, depth, point-cloud, and state observations. We benchmark representative methods, including Diffusion Policy, DP3, OpenVLA, and $π_{0.5}$, across 19 tasks. Results reveal substantial challenges in task generalization and visuomotor robustness, establishing DexVerse as a promising testbed for general-purpose dexterous manipulation. Project page: https://ycyao216.github.io/DexVerse.site

cs.RO

Admissible Discrete Linear Propagators for High-Order Time Splittings of Rotational Nonlinear Schrödinger Equations with Arbitrary Three-Dimensional Rotation

We study robust high-order time splittings for nonlinear Schrödinger equations whose linear part is defined by the Laplacian and an arbitrary three-dimensional rotation operator. After Fourier pseudospectral discretization, a continuous exact factorization of the linear flow need not yield a method self-adjoint fixed-grid propagator. For the original stage-wise explicit exact integrator, we identify a quadratic even term in the local logarithm and show that its visibility is state-dependent, so the observed temporal order of accuracy can depend on the initial data. We then formulate fixed-grid admissibility for discrete linear propagators and construct two admissible propagators for arbitrary three-dimensional rotation: a symmetrized explicit exact integrator and a palindromic generalized shear propagator. Both are unitary, first-order consistent, method self-adjoint, and have odd local logarithms. Numerical experiments verify the predicted defect mechanism and demonstrate recovery of the designed second-, fourth-, and sixth-order behavior with the admissible propagators.

math.NA

Learning Action Priors for Cross-embodiment Robot Manipulation

Most Vision-Language-Action (VLA) models build on a Vision-Language Model (VLM) backbone by attaching an action module and optimizing the full policy jointly. This design inherits strong visual and linguistic priors from the VLM, but leaves the action module to learn physical motion almost from scratch. As a result, the policy lacks an explicit motion prior, forcing early optimization to simultaneously discover temporal action dynamics and cross-modal alignment, a challenge further amplified in cross-embodiment settings. In this work, we propose to pretrain the action module with motion priors before cross-modal VLA alignment. Specifically, we introduce a two-stage training framework that equips the action module with cross-embodiment temporal motion structure before VLA training begins. In Stage~1, a lightweight flow-matching-based encoder-decoder action module efficiently learns temporal motion structure solely from unconditioned action trajectories, without processing visual or language tokens. In Stage~2, this learned prior is transferred to VLA training through decoder reuse and early-stage latent distillation, aligning visual-language features with the action embedding space while still allowing end-to-end policy refinement. In addition, the trained encoder serves as a compact history compressor, summarizing state-action histories into a single temporal context token for history-aware modeling at negligible cost. Extensive experiments across 13 diverse cross-embodiment tasks on both simulated and real-world platforms validate the effectiveness of our approach. Compared with VLA training without action priors, our model achieves faster convergence, higher success rates, and substantially stronger performance on data-scarce real-world tasks. Moreover, scaling up the action data in Stage~1 yields a more generalizable action prior that directly improves downstream VLA performance.

cs.RO

ACRONYM: Accelerated Approximate Nearest Neighbor Search in Memory for Dynamic Vector Databases

Vector database search with frequent updates is increasingly critical in applications such as retrieval augmented generation, recommendation systems, and large-scale embedding retrieval. Existing solutions, such as graph-based and partition-based approximate nearest neighbor search (ANNS), suffer from frequent index rebuilding due to data distribution-dependent indexing that impacts continuous deployment and causes long rebuilding latency. This paper proposes an algorithm-hardware co-designed platform, ACRONYM, that addresses key problems with state of the art database search. Algorithmically, it leverages efficient encoding independent of data distribution and Hamming-distance based search for efficient hardware acceleration. Architecturally, we propose CAM-based in-memory parallel distance computation followed by time multiplexed approximated top-k selection to enable the exhaustive search. We propose two-stage search that includes coarse search followed by binary refinement to achieve high recall in CAM based search which is heavily limited to small vector dimension due to capacity and wordline parasitic. ACRONYM supports continuous update without stalling and integrates novel XOR-and-Accumulate (XAC) based systolic-array encoder for efficient on chip encoding during search. Across million-scale datasets, while serving dynamic database ACRONYM achieves >90% recall at a throughput of 8e6 queries per second, with a memory footprint of only 32MB and an average energy consumption of 2.56uJ per query, speedup over HNSW (CPU) of about 400x and FAISS-IVF (GPU) of about 80x.

cs.AR

Qwen-Image-2.0 Technical Report

We present Qwen-Image-2.0, an omni-capable image generation foundation model that unifies high-fidelity generation and precise image editing within a single framework. Despite recent progress, existing models still struggle with ultra-long text rendering, multilingual typography, high-resolution photorealism, robust instruction following, and efficient deployment, especially in text-rich and compositionally complex scenarios. Qwen-Image-2.0 addresses these challenges by coupling Qwen3-VL as the condition encoder with a Multimodal Diffusion Transformer for joint condition-target modeling, supported by large-scale data curation and a customized multi-stage training pipeline. This enables strong multimodal understanding while preserving flexible generation and editing capabilities. The model supports instructions of up to 1K tokens for generating text-rich content such as slides, posters, infographics, and comics, while significantly improving multilingual text fidelity and typography. It also enhances photorealistic generation with richer details, more realistic textures, and coherent lighting, and follows complex prompts more reliably across diverse styles. Extensive human evaluations show that Qwen-Image-2.0 substantially outperforms previous Qwen-Image models in both generation and editing, marking a step toward more general, reliable, and practical image generation foundation models.

cs.CV

ACE-Bench: A Lightweight Benchmark for Evaluating Azure SDK Usage Correctness

We present ACE-Bench (Azure SDK Coding Evaluation Benchmark), an execution-free benchmark that provides fast, reproducible pass or fail signals for whether large language model (LLM)-based coding agents use Azure SDKs correctly-without provisioning cloud resources or maintaining fragile end-to-end test environments. ACE-Bench turns official Azure SDK documentation examples into self-contained coding tasks and validates solutions with task-specific atomic criteria: deterministic regex checks that enforce required API usage patterns and reference-based LLM-judge checks that capture semantic workflow constraints. This design makes SDK-centric evaluation practical in day-to-day development and CI: it reduces evaluation cost, improves repeatability, and scales to new SDKs and languages as documentation evolves. Using a lightweight coding agent, we benchmark multiple state-of-the-art LLMs and quantify the benefit of retrieval in an MCP-enabled augmented setting, showing consistent gains from documentation access while highlighting substantial cross-model differences.

cs.DC

Moaw: Unleashing Motion Awareness for Video Diffusion Models

Video diffusion models, trained on large-scale datasets, naturally capture correspondences of shared features across frames. Recent works have exploited this property for tasks such as optical flow prediction and tracking in a zero-shot setting. Motivated by these findings, we investigate whether supervised training can more fully harness the tracking capability of video diffusion models. To this end, we propose Moaw, a framework that unleashes motion awareness for video diffusion models and leverages it to facilitate motion transfer. Specifically, we train a diffusion model for motion perception, shifting its modality from image-to-video generation to video-to-dense-tracking. We then construct a motion-labeled dataset to identify features that encode the strongest motion information, and inject them into a structurally identical video generation model. Owing to the homogeneity between the two networks, these features can be naturally adapted in a zero-shot manner, enabling motion transfer without additional adapters. Our work provides a new paradigm for bridging generative modeling and motion understanding, paving the way for more unified and controllable video learning frameworks.

cs.CV

FaTRQ: Tiered Residual Quantization for LLM Vector Search in Far-Memory-Aware ANNS Systems

Approximate Nearest-Neighbor Search (ANNS) is a key technique in retrieval-augmented generation (RAG), enabling rapid identification of the most relevant high-dimensional embeddings from massive vector databases. Modern ANNS engines accelerate this process using prebuilt indexes and store compressed vector-quantized representations in fast memory. However, they still rely on a costly second-pass refinement stage that reads full-precision vectors from slower storage like SSDs. For modern text and multimodal embeddings, these reads now dominate the latency of the entire query. We propose FaTRQ, a far-memory-aware refinement system using tiered memory that eliminates the need to fetch full vectors from storage. It introduces a progressive distance estimator that refines coarse scores using compact residuals streamed from far memory. Refinement stops early once a candidate is provably outside the top-k. To support this, we propose tiered residual quantization, which encodes residuals as ternary values stored efficiently in far memory. A custom accelerator is deployed in a CXL Type-2 device to perform low-latency refinement locally. Together, FaTRQ improves the storage efficiency by 2.4$\times$ and improves the throughput by up to 9$ \times$ than SOTA GPU ANNS system.

cs.LG

SpANNS: Optimizing Approximate Nearest Neighbor Search for Sparse Vectors Using Near Memory Processing

Approximate Nearest Neighbor Search (ANNS) is a fundamental operation in vector databases, enabling efficient similarity search in high-dimensional spaces. While dense ANNS has been optimized using specialized hardware accelerators, sparse ANNS remains limited by CPU-based implementations, hindering scalability. This limitation is increasingly critical as hybrid retrieval systems, combining sparse and dense embeddings, become standard in Information Retrieval (IR) pipelines. We propose SpANNS, a near-memory processing architecture for sparse ANNS. SpANNS combines a hybrid inverted index with efficient query management and runtime optimizations. The architecture is built on a CXL Type-2 near-memory platform, where a specialized controller manages query parsing and cluster filtering, while compute-enabled DIMMs perform index traversal and distance computations close to the data. It achieves 15.2x to 21.6x faster execution over the state-of-the-art CPU baselines, offering scalable and efficient solutions for sparse vector search.

cs.DB

Parallel Loop Transformer for Efficient Test-Time Computation Scaling

Large Language Models (LLMs) are powerful but often too slow and costly for real-world use during inference. Looped transformers save on parameters by reusing the same weights for multiple computational steps, or "loops." However, this approach has a major flaw: the loops run one after another, causing inference latency and memory requirements to increase with each added loop. This makes them impractical for fast applications. To solve this problem, we introduce the Parallel Loop Transformer (PLT). PLT is a new architecture that delivers the performance benefits of a deep, looped model but with the low latency of a standard, non-looped model. PLT works using two key techniques. First, Cross-Loop Parallelism (CLP) breaks the sequential dependency by computing different loops for different tokens at the same time, all within a single pass. Second, to prevent memory costs from growing, we use an Efficient Representation Enhancement strategy. This method shares the memory (KV cache) from the first loop with all other loops. It then uses a Gated Sliding-Window Attention (G-SWA) to combine this shared global information with local information, maintaining high accuracy. Our experiments show that PLT achieves the high accuracy of a traditional looped model but with almost no extra latency or memory cost compared to a standard transformer.

cs.CL

Human Simulacra: Benchmarking the Personification of Large Language Models

Large language models (LLMs) are recognized as systems that closely mimic aspects of human intelligence. This capability has attracted attention from the social science community, who see the potential in leveraging LLMs to replace human participants in experiments, thereby reducing research costs and complexity. In this paper, we introduce a framework for large language models personification, including a strategy for constructing virtual characters' life stories from the ground up, a Multi-Agent Cognitive Mechanism capable of simulating human cognitive processes, and a psychology-guided evaluation method to assess human simulations from both self and observational perspectives. Experimental results demonstrate that our constructed simulacra can produce personified responses that align with their target characters. Our work is a preliminary exploration which offers great potential in practical applications. All the code and datasets will be released, with the hope of inspiring further investigations. Our code and dataset are available at: https://github.com/hasakiXie123/Human-Simulacra.

cs.CY