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Tianrui Guan

Publications and source records attributed to Tianrui Guan.

34 records · Page 2Linked to original sources

CrossLoc3D: Aerial-Ground Cross-Source 3D Place Recognition

We present CrossLoc3D, a novel 3D place recognition method that solves a large-scale point matching problem in a cross-source setting. Cross-source point cloud data corresponds to point sets captured by depth sensors with different accuracies or from different distances and perspectives. We address the challenges in terms of developing 3D place recognition methods that account for the representation gap between points captured by different sources. Our method handles cross-source data by utilizing multi-grained features and selecting convolution kernel sizes that correspond to most prominent features. Inspired by the diffusion models, our method uses a novel iterative refinement process that gradually shifts the embedding spaces from different sources to a single canonical space for better metric learning. In addition, we present CS-Campus3D, the first 3D aerial-ground cross-source dataset consisting of point cloud data from both aerial and ground LiDAR scans. The point clouds in CS-Campus3D have representation gaps and other features like different views, point densities, and noise patterns. We show that our CrossLoc3D algorithm can achieve an improvement of 4.74% - 15.37% in terms of the top 1 average recall on our CS-Campus3D benchmark and achieves performance comparable to state-of-the-art 3D place recognition method on the Oxford RobotCar. The code and CS-CAMPUS3D benchmark will be available at github.com/rayguan97/crossloc3d.

cs.CV↗

iPLAN: Intent-Aware Planning in Heterogeneous Traffic via Distributed Multi-Agent Reinforcement Learning

Navigating safely and efficiently in dense and heterogeneous traffic scenarios is challenging for autonomous vehicles (AVs) due to their inability to infer the behaviors or intentions of nearby drivers. In this work, we introduce a distributed multi-agent reinforcement learning (MARL) algorithm that can predict trajectories and intents in dense and heterogeneous traffic scenarios. Our approach for intent-aware planning, iPLAN, allows agents to infer nearby drivers' intents solely from their local observations. We model two distinct incentives for agents' strategies: Behavioral Incentive for high-level decision-making based on their driving behavior or personality and Instant Incentive for motion planning for collision avoidance based on the current traffic state. Our approach enables agents to infer their opponents' behavior incentives and integrate this inferred information into their decision-making and motion-planning processes. We perform experiments on two simulation environments, Non-Cooperative Navigation and Heterogeneous Highway. In Heterogeneous Highway, results show that, compared with centralized training decentralized execution (CTDE) MARL baselines such as QMIX and MAPPO, our method yields a 4.3% and 38.4% higher episodic reward in mild and chaotic traffic, with 48.1% higher success rate and 80.6% longer survival time in chaotic traffic. We also compare with a decentralized training decentralized execution (DTDE) baseline IPPO and demonstrate a higher episodic reward of 12.7% and 6.3% in mild traffic and chaotic traffic, 25.3% higher success rate, and 13.7% longer survival time.

cs.MA↗

GrASPE: Graph based Multimodal Fusion for Robot Navigation in Unstructured Outdoor Environments

We present a novel trajectory traversability estimation and planning algorithm for robot navigation in complex outdoor environments. We incorporate multimodal sensory inputs from an RGB camera, 3D LiDAR, and the robot's odometry sensor to train a prediction model to estimate candidate trajectories' success probabilities based on partially reliable multi-modal sensor observations. We encode high-dimensional multi-modal sensory inputs to low-dimensional feature vectors using encoder networks and represent them as a connected graph. The graph is then used to train an attention-based Graph Neural Network (GNN) to predict trajectory success probabilities. We further analyze the number of features in the image (corners) and point cloud data (edges and planes) separately to quantify their reliability to augment the weights of the feature graph representation used in our GNN. During runtime, our model utilizes multi-sensor inputs to predict the success probabilities of the trajectories generated by a local planner to avoid potential collisions and failures. Our algorithm demonstrates robust predictions when one or more sensor modalities are unreliable or unavailable in complex outdoor environments. We evaluate our algorithm's navigation performance using a Spot robot in real-world outdoor environments. We observe an increase of 10-30% in terms of navigation success rate and a 13-15% decrease in false positive estimations compared to the state-of-the-art navigation methods.

cs.RO↗

VERN: Vegetation-aware Robot Navigation in Dense Unstructured Outdoor Environments

We propose a novel method for autonomous legged robot navigation in densely vegetated environments with a variety of pliable/traversable and non-pliable/untraversable vegetation. We present a novel few-shot learning classifier that can be trained on a few hundred RGB images to differentiate flora that can be navigated through, from the ones that must be circumvented. Using the vegetation classification and 2D lidar scans, our method constructs a vegetation-aware traversability cost map that accurately represents the pliable and non-pliable obstacles with lower, and higher traversability costs, respectively. Our cost map construction accounts for misclassifications of the vegetation and further lowers the risk of collisions, freezing and entrapment in vegetation during navigation. Furthermore, we propose holonomic recovery behaviors for the robot for scenarios where it freezes, or gets physically entrapped in dense, pliable vegetation. We demonstrate our method on a Boston Dynamics Spot robot in real-world unstructured environments with sparse and dense tall grass, bushes, trees, etc. We observe an increase of 25-90% in success rates, 10-90% decrease in freezing rate, and up to 65% decrease in the false positive rate compared to existing methods.

cs.RO↗

AZTR: Aerial Video Action Recognition with Auto Zoom and Temporal Reasoning

We propose a novel approach for aerial video action recognition. Our method is designed for videos captured using UAVs and can run on edge or mobile devices. We present a learning-based approach that uses customized auto zoom to automatically identify the human target and scale it appropriately. This makes it easier to extract the key features and reduces the computational overhead. We also present an efficient temporal reasoning algorithm to capture the action information along the spatial and temporal domains within a controllable computational cost. Our approach has been implemented and evaluated both on the desktop with high-end GPUs and on the low power Robotics RB5 Platform for robots and drones. In practice, we achieve 6.1-7.4% improvement over SOTA in Top-1 accuracy on the RoCoG-v2 dataset, 8.3-10.4% improvement on the UAV-Human dataset and 3.2% improvement on the Drone Action dataset.

cs.CV↗

VINet: Visual and Inertial-based Terrain Classification and Adaptive Navigation over Unknown Terrain

We present a visual and inertial-based terrain classification network (VINet) for robotic navigation over different traversable surfaces. We use a novel navigation-based labeling scheme for terrain classification and generalization on unknown surfaces. Our proposed perception method and adaptive scheduling control framework can make predictions according to terrain navigation properties and lead to better performance on both terrain classification and navigation control on known and unknown surfaces. Our VINet can achieve 98.37% in terms of accuracy under supervised setting on known terrains and improve the accuracy by 8.51% on unknown terrains compared to previous methods. We deploy VINet on a mobile tracked robot for trajectory following and navigation on different terrains, and we demonstrate an improvement of 10.3% compared to a baseline controller in terms of RMSE.

cs.RO↗

AdaptiveON: Adaptive Outdoor Local Navigation Method For Stable and Reliable Actions

We present a novel outdoor navigation algorithm to generate stable and efficient actions to navigate a robot to reach a goal. We use a multi-stage training pipeline and show that our approach produces policies that result in stable and reliable robot navigation on complex terrains. Based on the Proximal Policy Optimization (PPO) algorithm, we developed a novel method to achieve multiple capabilities for outdoor navigation tasks, namely alleviating the robot's drifting, keeping the robot stable on bumpy terrains, avoiding climbing on hills with steep elevation changes, and avoiding collisions. Our training process mitigates the reality (sim-to-real) gap by introducing generalized environmental and robotic parameters and training with rich features of Lidar perception in a high-fidelity Unity simulator. We evaluate our method in both simulation and real world environments using Clearpath Husky and Jackal robots. Further, we compare our method against the state-of-the-art approaches and observe that, in the real world it improves stability by at least 30.7% on uneven terrains, reduces drifting by 8.08% and decreases the elevation changes by 14.75%.

cs.RO↗

FAR: Fourier Aerial Video Recognition

We present an algorithm, Fourier Activity Recognition (FAR), for UAV video activity recognition. Our formulation uses a novel Fourier object disentanglement method to innately separate out the human agent (which is typically small) from the background. Our disentanglement technique operates in the frequency domain to characterize the extent of temporal change of spatial pixels, and exploits convolution-multiplication properties of Fourier transform to map this representation to the corresponding object-background entangled features obtained from the network. To encapsulate contextual information and long-range space-time dependencies, we present a novel Fourier Attention algorithm, which emulates the benefits of self-attention by modeling the weighted outer product in the frequency domain. Our Fourier attention formulation uses much fewer computations than self-attention. We have evaluated our approach on multiple UAV datasets including UAV Human RGB, UAV Human Night, Drone Action, and NEC Drone. We demonstrate a relative improvement of 8.02% - 38.69% in top-1 accuracy and up to 3 times faster over prior works.

cs.CV↗

TerraPN: Unstructured Terrain Navigation using Online Self-Supervised Learning

We present TerraPN, a novel method that learns the surface properties (traction, bumpiness, deformability, etc.) of complex outdoor terrains directly from robot-terrain interactions through self-supervised learning, and uses it for autonomous robot navigation. Our method uses RGB images of terrain surfaces and the robot's velocities as inputs, and the IMU vibrations and odometry errors experienced by the robot as labels for self-supervision. Our method computes a surface cost map that differentiates smooth, high-traction surfaces (low navigation costs) from bumpy, slippery, deformable surfaces (high navigation costs). We compute the cost map by non-uniformly sampling patches from the input RGB image by detecting boundaries between surfaces resulting in low inference times (47.27% lower) compared to uniform sampling and existing segmentation methods. We present a novel navigation algorithm that accounts for a surface's cost, computes cost-based acceleration limits for the robot, and dynamically feasible, collision-free trajectories. TerraPN's surface cost prediction can be trained in ~25 minutes for five different surfaces, compared to several hours for previous learning-based segmentation methods. In terms of navigation, our method outperforms previous works in terms of success rates (up to 35.84% higher), vibration cost of the trajectories (up to 21.52% lower), and slowing the robot on bumpy, deformable surfaces (up to 46.76% slower) in different scenarios.

cs.RO↗

GANav: Efficient Terrain Segmentation for Robot Navigation in Unstructured Outdoor Environments

We propose GANav, a novel group-wise attention mechanism to identify safe and navigable regions in off-road terrains and unstructured environments from RGB images. Our approach classifies terrains based on their navigability levels using coarse-grained semantic segmentation. Our novel group-wise attention loss enables any backbone network to explicitly focus on the different groups' features with low spatial resolution. Our design leads to efficient inference while maintaining a high level of accuracy compared to existing SOTA methods. Our extensive evaluations on the RUGD and RELLIS-3D datasets shows that GANav achieves an improvement over the SOTA mIoU by 2.25-39.05% on RUGD and 5.17-19.06% on RELLIS-3D. We interface GANav with a deep reinforcement learning-based navigation algorithm and highlight its benefits in terms of navigation in real-world unstructured terrains. We integrate our GANav-based navigation algorithm with ClearPath Jackal and Husky robots, and observe an increase of 10% in terms of success rate, 2-47% in terms of selecting the surface with the best navigability and a decrease of 4.6-13.9% in trajectory roughness. Further, GANav reduces the false positive rate of forbidden regions by 37.79%. Code, videos, and a full technical report are available at https://gamma.umd.edu/offroad/.

cs.RO↗

TNS: Terrain Traversability Mapping and Navigation System for Autonomous Excavators

We present a terrain traversability mapping and navigation system (TNS) for autonomous excavator applications in an unstructured environment. We use an efficient approach to extract terrain features from RGB images and 3D point clouds and incorporate them into a global map for planning and navigation. Our system can adapt to changing environments and update the terrain information in real-time. Moreover, we present a novel dataset, the Complex Worksite Terrain (CWT) dataset, which consists of RGB images from construction sites with seven categories based on navigability. Our novel algorithms improve the mapping accuracy over previous SOTA methods by 4.17-30.48% and reduce MSE on the traversability map by 13.8-71.4%. We have combined our mapping approach with planning and control modules in an autonomous excavator navigation system and observe 49.3% improvement in the overall success rate. Based on TNS, we demonstrate the first autonomous excavator that can navigate through unstructured environments consisting of deep pits, steep hills, rock piles, and other complex terrain features.

cs.RO↗

M3DeTR: Multi-representation, Multi-scale, Mutual-relation 3D Object Detection with Transformers

We present a novel architecture for 3D object detection, M3DeTR, which combines different point cloud representations (raw, voxels, bird-eye view) with different feature scales based on multi-scale feature pyramids. M3DeTR is the first approach that unifies multiple point cloud representations, feature scales, as well as models mutual relationships between point clouds simultaneously using transformers. We perform extensive ablation experiments that highlight the benefits of fusing representation and scale, and modeling the relationships. Our method achieves state-of-the-art performance on the KITTI 3D object detection dataset and Waymo Open Dataset. Results show that M3DeTR improves the baseline significantly by 1.48% mAP for all classes on Waymo Open Dataset. In particular, our approach ranks 1st on the well-known KITTI 3D Detection Benchmark for both car and cyclist classes, and ranks 1st on Waymo Open Dataset with single frame point cloud input. Our code is available at: https://github.com/rayguan97/M3DETR.

cs.CV↗

OF-VO: Efficient Navigation among Pedestrians Using Commodity Sensors

We present a modified velocity-obstacle (VO) algorithm that uses probabilistic partial observations of the environment to compute velocities and navigate a robot to a target. Our system uses commodity visual sensors, including a mono-camera and a 2D Lidar, to explicitly predict the velocities and positions of surrounding obstacles through optical flow estimation, object detection, and sensor fusion. A key aspect of our work is coupling the perception (OF: optical flow) and planning (VO) components for reliable navigation. Overall, our OF-VO algorithm using learning-based perception and model-based planning methods offers better performance than prior algorithms in terms of navigation time and success rate of collision avoidance. Our method also provides bounds on the probabilistic collision avoidance algorithm. We highlight the realtime performance of OF-VO on a Turtlebot navigating among pedestrians in both simulated and real-world scenes. A demo video is available at https://gamma.umd.edu/ofvo/

cs.RO↗

Forecasting Trajectory and Behavior of Road-Agents Using Spectral Clustering in Graph-LSTMs

We present a novel approach for traffic forecasting in urban traffic scenarios using a combination of spectral graph analysis and deep learning. We predict both the low-level information (future trajectories) as well as the high-level information (road-agent behavior) from the extracted trajectory of each road-agent. Our formulation represents the proximity between the road agents using a weighted dynamic geometric graph (DGG). We use a two-stream graph-LSTM network to perform traffic forecasting using these weighted DGGs. The first stream predicts the spatial coordinates of road-agents, while the second stream predicts whether a road-agent is going to exhibit overspeeding, underspeeding, or neutral behavior by modeling spatial interactions between road-agents. Additionally, we propose a new regularization algorithm based on spectral clustering to reduce the error margin in long-term prediction (3-5 seconds) and improve the accuracy of the predicted trajectories. Moreover, we prove a theoretical upper bound on the regularized prediction error. We evaluate our approach on the Argoverse, Lyft, Apolloscape, and NGSIM datasets and highlight the benefits over prior trajectory prediction methods. In practice, our approach reduces the average prediction error by approximately 75% over prior algorithms and achieves a weighted average accuracy of 91.2% for behavior prediction. Additionally, our spectral regularization improves long-term prediction by up to 70%.

cs.RO↗

Frozone: Freezing-Free, Pedestrian-Friendly Navigation in Human Crowds

We present Frozone, a novel algorithm to deal with the Freezing Robot Problem (FRP) that arises when a robot navigates through dense scenarios and crowds. Our method senses and explicitly predicts the trajectories of pedestrians and constructs a Potential Freezing Zone (PFZ); a spatial zone where the robot could freeze or be obtrusive to humans. Our formulation computes a deviation velocity to avoid the PFZ, which also accounts for social constraints. Furthermore, Frozone is designed for robots equipped with sensors with a limited sensing range and field of view. We ensure that the robot's deviation is bounded, thus avoiding sudden angular motion which could lead to the loss of perception data of the surrounding obstacles. We have combined Frozone with a Deep Reinforcement Learning-based (DRL) collision avoidance method and use our hybrid approach to handle crowds of varying densities. Our overall approach results in smooth and collision-free navigation in dense environments. We have evaluated our method's performance in simulation and on real differential drive robots in challenging indoor scenarios. We highlight the benefits of our approach over prior methods in terms of success rates (up to 50% increase), pedestrian-friendliness (100% increase) and the rate of freezing (> 80% decrease) in challenging scenarios.

cs.RO↗

DenseCAvoid: Real-time Navigation in Dense Crowds using Anticipatory Behaviors

We present DenseCAvoid, a novel navigation algorithm for navigating a robot through dense crowds and avoiding collisions by anticipating pedestrian behaviors. Our formulation uses visual sensors and a pedestrian trajectory prediction algorithm to track pedestrians in a set of input frames and provide bounding boxes that extrapolate the pedestrian positions in a future time. Our hybrid approach combines this trajectory prediction with a Deep Reinforcement Learning-based collision avoidance method to train a policy to generate smoother, safer, and more robust trajectories during run-time. We train our policy in realistic 3-D simulations of static and dynamic scenarios with multiple pedestrians. In practice, our hybrid approach generalizes well to unseen, real-world scenarios and can navigate a robot through dense crowds (~1-2 humans per square meter) in indoor scenarios, including narrow corridors and lobbies. As compared to cases where prediction was not used, we observe that our method reduces the occurrence of the robot freezing in a crowd by up to 48%, and performs comparably with respect to trajectory lengths and mean arrival times to goal.

cs.RO↗