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Tianrun Chen

Publications and source records attributed to Tianrun Chen.

At least 19 recordsLinked to original sources

AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization

Collecting contact-rich robot experiences at scale remains a major bottleneck for generalizable manipulation. Beyond data quantity, robot learning also requires diverse experiences across embodiments, viewpoints, and scenes. Human egocentric videos provide abundant physical interactions, but each video captures only a narrow slice of experience under a single body, camera trajectory, and environment. We propose AnyWorld, a cross-embodiment world modeling framework that expands a single human interaction into diverse robot-native rollouts without paired human-robot demonstrations. Our model factorizes an interaction into action, camera, and embodiment: action controls capture the motion structure, camera controls specify viewpoint evolution, and the target embodiment context defines the acting body and its interaction geometry. This formulation enables independent recomposition of embodiment, viewpoint, and scene factors, allowing a single model to generate many robot-domain experiences while preserving the underlying dynamics and object interactions. We train the model with large-scale human interaction pretraining followed by mixed-embodiment fine-tuning. Experiments show that our model supports controllable recomposition across embodiments, viewpoints, and scenes, and we further demonstrate that the generated data can improve manipulation performance on the RoboCasa GR1 tabletop benchmark and a real IRON humanoid robot. Beyond aggregate gains, we test whether unpaired human experience can be recomposed into robot-native video-action pairs that target a policy gap. Controlled IRON interventions correct a spurious completion prior and establish language-grounded spatial target selection; an action-only counterfactual intervention fails to learn the latter reliably, showing that both action calibration and visual recomposition are necessary.

cs.RO

MoWorld: A Flash World Model

The future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30\%-50\% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld.

cs.CV

Mean Flow Distillation: Robust and Stable Distillation for Flow Matching Models

Flow Matching models have demonstrated strong performance across a wide range of generative tasks. However, their reliance on ODE-based iterative sampling incurs substantial computational overhead in inference, which limits their applicability in real-time scenes. While distillation is a promising solution, existing approaches largely borrow from diffusion-based score matching, often failing to exploit the intrinsic geometric structure of flows and suffering from training instability, high variance, and degraded generation quality. In this paper, we propose Mean Flow Distillation (MFD), a novel distillation framework tailored for flow matching models. We theoretically demonstrate that MFD acts as a temporal low-pass filter, effectively suppressing the high-frequency optimization noise inherent in variational score distillation (VSD) while ensuring global trajectory consistency. We further prove the Mean Flow Matching Theorem, establishing that matching expected average velocities is sufficient for strict distribution alignment. Empirically, on challenging tasks of high-dimensional manifolds including 4D occupancy forecasting and text-to-image generation, MFD achieves state-of-the-art performance, enabling high-fidelity single-step generation.

cs.CV

Seeing is Believing: Aligning Prompt Rewriting with Visual Anchors for Text-to-Image Generation

Despite the impressive capabilities of text-to-image (T2I) models, an intent-generation gap often persists due to the brevity and ambiguity of user prompts. Existing approaches primarily polish the prompt for fluency and readability. However, the enhancement process still lacks visual grounding. As a result, the rewriter may over-infer missing details, causing an intent-generation gap. To address this limitation, we propose FaithRewriter, a novel prompt-enhancement framework for T2I generation. Specifically, FaithRewriter first leverages a multimodal MLLM to generate an image from the original prompt as an intermediate visual cue. This cue is then combined with the prompt and fed into a large-scale LLM to produce visually grounded augmentations that better reflect how the intended content should appear in images. Finally, these augmentations are distilled into a small-scale LLM for efficient deployment, enhancing its ability to generate effective T2I prompts. Experiments show that FaithRewriter yields prompts that are more faithful to the user intent and more visually plausible than strong baselines, helping narrow the intent-generation gap.

cs.CV

Learning to Label: A Reinforced Self-Evolving Framework for Semi-supervised Referring Expression Segmentation

Semi-supervised referring expression segmentation (SS-RES) aims to achieve precise pixel-level language grounding under limited annotation, yet suffers from limited supervision and unreliable pseudo-labels when exploiting unlabeled image-text pairs. In this work, we propose Learning to Label, a reinforced self-evolving framework (L2L) that casts pseudo-label construction as a learnable decision-making process. To build foundational understanding, we leverage a multimodal large language model to extract semantic-spatial priors, which are instantiated as initial soft segmentation proposals and elevated, together with textual cues, into learnable guidance signals that condition a hierarchical segmentation network. To ensure stable learning, reinforced pseudo-label selection is formulated as an exploratory decision process that adaptively rewards high-utility pixel-level supervision based on multimodal priors and model predictions. This reinforced self-evolving loop enables joint optimization of the segmentation model and pseudo-labels, progressively enhancing label reliability under sparse supervision. Extensive experiments on RefCOCO, RefCOCO+, and RefCOCOg demonstrate improvements over existing methods, validating its effectiveness and generalization.

cs.CV

Claw AI Lab: An Autonomous Multi-Agent Research Team

We present Claw AI Lab, a lab-native autonomous research platform that advances automated research from a hidden prompt-to-paper pipeline into an interactive AI laboratory. Rather than centering the system around a single agent or a fixed serial workflow, we allow users to instantiate a full research team from one prompt, with customizable roles, collaborative workflows, real-time monitoring, artifact inspection, and rollback/resume control through a unified dashboard. The platform also supports distinct research modes for exploration, multi-agent discussion, and reproduction, making autonomous research substantially more steerable and laboratory-like in practice. A key practical contribution of Claw AI Lab lies in its Claw-Code Harness, which connects local codebases, datasets, and checkpoints to runnable experiments and feeds execution artifacts back into the research loop. As a result, the harness improves not only execution integration, but also experimental completion and result integrity: experiments are easier to inspect, iterate on, and faithfully transfer into final papers, reducing common failure modes such as partial runs and malformed result reporting. In our internal evaluation on five AI research case studies, using AutoResearchClaw as the baseline, Claw AI Lab is consistently preferred by AI expert judges on idea novelty, experiment completeness, and paper presentation quality. We view Claw AI Lab as an early step toward a new paradigm: autonomous research as usable, interactive, and reliability-aware scientific infrastructure.

cs.AI

4DVGGT-D: 4D Visual Geometry Transformer with Improved Dynamic Depth Estimation

Reconstructing dynamic 4D scenes from monocular videos is a fundamental yet challenging task. While recent 3D foundation models provide strong geometric priors, their performance significantly degrades in dynamic environments. This degradation stems from a fundamental tension: the inherent coupling of camera ego-motion and object motion within global attention mechanisms. In this paper, we propose a novel, training-free progressive decoupling framework that disentangles dynamics from statics in a principled, coarse-to-fine manner. Our core insight is to resolve the tension by first stabilizing the camera pose, followed by geometric refinement. Specifically, our approach consists of three synergistic components: (1) a Dynamic-Mask-Guided Pose Decoupling module that isolates pose estimation from dynamic interference, yielding a stable motion-free reference frame; (2) a Topological Subspace Surgery mechanism that orthogonally decomposes the depth manifold, safely preserving dynamic objects while injecting refined, mask-aware geometry into static regions; and (3) an Information-Theoretic Confidence-Aware Fusion strategy that formulates depth integration as a heteroscedastic Bayesian inference problem, adaptively blending multi-pass predictions via inverse-variance weighting. Extensive experiments on standard 4D reconstruction benchmarks demonstrate that our method achieves consistent and substantial improvements across principal point-cloud metrics. Notably, our approach shows competitive performance in robust 4D scene reconstruction without requiring fine-tuning, suggesting the potential of mathematically grounded dynamic-static disentanglement.

cs.CV

The First Challenge on Mobile Real-World Image Super-Resolution at NTIRE 2026: Benchmark Results and Method Overview

This paper provides a review of the NTIRE 2026 challenge on mobile real-world image super-resolution, highlighting the proposed solutions and the resulting outcomes. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through unknown degradations with a x4 scaling factor while ensuring the models remain executable on mobile devices. The objective is to develop effective and efficient network designs or solutions that achieve state-of-the-art real-world image super-resolution performance. The track of the challenge evaluates performance using a weighted combination of image quality assessment (IQA) score and speedup ratios. The competition attracted 108 registrants, with 16 teams achieving a valid score in the final ranking. This collaborative effort advances the performance of mobile real-world image super-resolution while offering an in-depth overview of the latest trends in the field.

cs.CV

StreamCacheVGGT: Streaming Visual Geometry Transformers with Robust Scoring and Hybrid Cache Compression

Reconstructing dense 3D geometry from continuous video streams requires stable inference under a constant memory budget. Existing $O(1)$ frameworks primarily rely on a ``pure eviction'' paradigm, which suffers from significant information destruction due to binary token deletion and evaluation noise from localized, single-layer scoring. To address these bottlenecks, we propose StreamCacheVGGT, a training-free framework that reimagines cache management through two synergistic modules: Cross-Layer Consistency-Enhanced Scoring (CLCES) and Hybrid Cache Compression (HCC). CLCES mitigates activation noise by tracking token importance trajectories across the Transformer hierarchy, employing order-statistical analysis to identify sustained geometric salience. Leveraging these robust scores, HCC transcends simple eviction by introducing a three-tier triage strategy that merges moderately important tokens into retained anchors via nearest-neighbor assignment on the key-vector manifold. This approach preserves essential geometric context that would otherwise be lost. Extensive evaluations on five benchmarks (7-Scenes, NRGBD, ETH3D, Bonn, and KITTI) demonstrate that StreamCacheVGGT sets a new state-of-the-art, delivering superior reconstruction accuracy and long-term stability while strictly adhering to constant-cost constraints.

cs.CV

Semantic Manipulation Localization

Image Manipulation Localization (IML) aims to identify edited regions in an image. However, with the increasing use of modern image editing and generative models, many manipulations no longer exhibit obvious low-level artifacts. Instead, they often involve subtle but meaning-altering edits to an object's attributes, state, or relationships while remaining highly consistent with the surrounding content. This makes conventional IML methods less effective because they mainly rely on artifact detection rather than semantic sensitivity. To address this issue, we introduce Semantic Manipulation Localization (SML), a new task that focuses on localizing subtle semantic edits that significantly change image interpretation. We further construct a dedicated fine-grained benchmark for SML using a semantics-driven manipulation pipeline with pixel-level annotations. Based on this task, we propose TRACE (Targeted Reasoning of Attributed Cognitive Edits), an end-to-end framework that models semantic sensitivity through three progressively coupled components: semantic anchoring, semantic perturbation sensing, and semantic-constrained reasoning. Specifically, TRACE first identifies semantically meaningful regions that support image understanding, then injects perturbation-sensitive frequency cues to capture subtle edits under strong visual consistency, and finally verifies candidate regions through joint reasoning over semantic content and semantic scope. Extensive experiments show that TRACE consistently outperforms existing IML methods on our benchmark and produces more complete, compact, and semantically coherent localization results. These results demonstrate the necessity of moving beyond artifact-based localization and provide a new direction for image forensics in complex semantic editing scenarios.

cs.CV

Robust 4D Visual Geometry Transformer with Uncertainty-Aware Priors

Reconstructing dynamic 4D scenes is an important yet challenging task. While 3D foundation models like VGGT excel in static settings, they often struggle with dynamic sequences where motion causes significant geometric ambiguity. To address this, we present a framework designed to disentangle dynamic and static components by modeling uncertainty across different stages of the reconstruction process. Our approach introduces three synergistic mechanisms: (1) Entropy-Guided Subspace Projection, which leverages information-theoretic weighting to adaptively aggregate multi-head attention distributions, effectively isolating dynamic motion cues from semantic noise; (2) Local-Consistency Driven Geometry Purification, which enforces spatial continuity via radius-based neighborhood constraints to eliminate structural outliers; and (3) Uncertainty-Aware Cross-View Consistency, which formulates multi-view projection refinement as a heteroscedastic maximum likelihood estimation problem, utilizing depth confidence as a probabilistic weight. Experiments on dynamic benchmarks show that our approach outperforms current state-of-the-art methods, reducing Mean Accuracy error by 13.43\% and improving segmentation F-measure by 10.49\%. Our framework maintains the efficiency of feed-forward inference and requires no task-specific fine-tuning or per-scene optimization.

cs.CV

HD-VGGT: High-Resolution Visual Geometry Transformer

High-resolution imagery is essential for accurate 3D reconstruction, as many geometric details only emerge at fine spatial scales. Recent feed-forward approaches, such as the Visual Geometry Grounded Transformer (VGGT), have demonstrated the ability to infer scene geometry from large collections of images in a single forward pass. However, scaling these models to high-resolution inputs remains challenging: the number of tokens in transformer architectures grows rapidly with both image resolution and the number of views, leading to prohibitive computational and memory costs. Moreover, we observe that visually ambiguous regions, such as repetitive patterns, weak textures, or specular surfaces, often produce unstable feature tokens that degrade geometric inference, especially at higher resolutions. We introduce HD-VGGT, a dual-branch architecture for efficient and robust high-resolution 3D reconstruction. A low-resolution branch predicts a coarse, globally consistent geometry, while a high-resolution branch refines details via a learned feature upsampling module. To handle unstable tokens, we propose Feature Modulation, which suppresses unreliable features early in the transformer. HD-VGGT leverages high-resolution images and supervision without full-resolution transformer costs, achieving state-of-the-art reconstruction quality.

cs.CV

SwiftVLA: Unlocking Spatiotemporal Dynamics for Lightweight VLA Models at Minimal Overhead

Vision-Language-Action (VLA) models built on pretrained Vision-Language Models (VLMs) show strong potential but are limited in practicality due to their large parameter counts. To mitigate this issue, using a lightweight VLM has been explored, but it compromises spatiotemporal reasoning. Although some methods suggest that incorporating additional 3D inputs can help, they usually rely on large VLMs to fuse 3D and 2D inputs and still lack temporal understanding. Therefore, we propose SwiftVLA, an architecture that enhances a compact model with 4D understanding while preserving design efficiency. Specifically, our approach features a pretrained 4D visual geometry transformer with a temporal cache that extracts 4D features from 2D images. Then, to enhance the VLM's ability to exploit both 2D images and 4D features, we introduce Fusion Tokens, a set of learnable tokens trained with a future prediction objective to generate unified representations for action generation. Finally, we introduce a mask-and-reconstruct strategy that masks 4D inputs to the VLM and trains the VLA to reconstruct them, enabling the VLM to learn effective 4D representations and allowing the 4D branch to be dropped at inference with minimal performance loss. Experiments in real and simulated environments show that SwiftVLA outperforms lightweight baselines and rivals VLAs up to 7 times larger, achieving comparable performance on edge devices while being 18 times faster and reducing memory footprint by 12 times.

cs.CV

RAVEN++: Pinpointing Fine-Grained Violations in Advertisement Videos with Active Reinforcement Reasoning

Advertising (Ad) is a cornerstone of the digital economy, yet the moderation of video advertisements remains a significant challenge due to their complexity and the need for precise violation localization. While recent advancements, such as the RAVEN model, have improved coarse-grained violation detection, critical gaps persist in fine-grained understanding, explainability, and generalization. To address these limitations, we propose RAVEN++, a novel framework that introduces three key innovations: 1) Active Reinforcement Learning (RL), which dynamically adapts training to samples of varying difficulty; 2) Fine-Grained Violation Understanding, achieved through hierarchical reward functions and reasoning distillation; and 3) Progressive Multi-Stage Training, which systematically combines knowledge injection, curriculum-based passive RL, and active RL. Extensive experiments on both public and proprietary datasets, on both offline scenarios and online deployed A/B Testing, demonstrate that RAVEN++ outperforms general-purpose LLMs and specialized models like RAVEN in terms of fine-grained violation understanding, reasoning capabilities, and generalization ability.

cs.LG

SAM3-Adapter: Efficient Adaptation of Segment Anything 3 for Camouflage Object Segmentation, Shadow Detection, and Medical Image Segmentation

The rapid rise of large-scale foundation models has reshaped the landscape of image segmentation, with models such as Segment Anything achieving unprecedented versatility across diverse vision tasks. However, previous generations-including SAM and its successor-still struggle with fine-grained, low-level segmentation challenges such as camouflaged object detection, medical image segmentation, cell image segmentation, and shadow detection. To address these limitations, we originally proposed SAM-Adapter in 2023, demonstrating substantial gains on these difficult scenarios. With the emergence of Segment Anything 3 (SAM3)-a more efficient and higher-performing evolution with a redesigned architecture and improved training pipeline-we revisit these long-standing challenges. In this work, we present SAM3-Adapter, the first adapter framework tailored for SAM3 that unlocks its full segmentation capability. SAM3-Adapter not only reduces computational overhead but also consistently surpasses both SAM and SAM2-based solutions, establishing new state-of-the-art results across multiple downstream tasks, including medical imaging, camouflaged (concealed) object segmentation, and shadow detection. Built upon the modular and composable design philosophy of the original SAM-Adapter, SAM3-Adapter provides stronger generalizability, richer task adaptability, and significantly improved segmentation precision. Extensive experiments confirm that integrating SAM3 with our adapter yields superior accuracy, robustness, and efficiency compared to all prior SAM-based adaptations. We hope SAM3-Adapter can serve as a foundation for future research and practical segmentation applications. Code, pre-trained models, and data processing pipelines are available.

cs.CV

RAVEN: Robust Advertisement Video Violation Temporal Grounding via Reinforcement Reasoning

Advertisement (Ad) video violation detection is critical for ensuring platform compliance, but existing methods struggle with precise temporal grounding, noisy annotations, and limited generalization. We propose RAVEN, a novel framework that integrates curriculum reinforcement learning with multimodal large language models (MLLMs) to enhance reasoning and cognitive capabilities for violation detection. RAVEN employs a progressive training strategy, combining precisely and coarsely annotated data, and leverages Group Relative Policy Optimization (GRPO) to develop emergent reasoning abilities without explicit reasoning annotations. Multiple hierarchical sophisticated reward mechanism ensures precise temporal grounding and consistent category prediction. Experiments on industrial datasets and public benchmarks show that RAVEN achieves superior performances in violation category accuracy and temporal interval localization. We also design a pipeline to deploy the RAVEN on the online Ad services, and online A/B testing further validates its practical applicability, with significant improvements in precision and recall. RAVEN also demonstrates strong generalization, mitigating the catastrophic forgetting issue associated with supervised fine-tuning.

cs.CL

Retrv-R1: A Reasoning-Driven MLLM Framework for Universal and Efficient Multimodal Retrieval

The success of DeepSeek-R1 demonstrates the immense potential of using reinforcement learning (RL) to enhance LLMs' reasoning capabilities. This paper introduces Retrv-R1, the first R1-style MLLM specifically designed for multimodal universal retrieval, achieving higher performance by employing step-by-step reasoning to produce more accurate retrieval results. We find that directly applying the methods of DeepSeek-R1 to retrieval tasks is not feasible, mainly due to (1) the high computational cost caused by the large token consumption required for multiple candidates with reasoning processes, and (2) the instability and suboptimal results when directly applying RL to train for retrieval tasks. To address these issues, Retrv-R1 introduces an information compression module with a details inspection mechanism, which enhances computational efficiency by reducing the number of tokens while ensuring that critical information for challenging candidates is preserved. Furthermore, a new training paradigm is proposed, including an activation stage using a retrieval-tailored synthetic CoT dataset for more effective optimization, followed by RL with a novel curriculum reward to improve both performance and efficiency. Incorporating these novel designs, Retrv-R1 achieves SOTA performance, high efficiency, and strong generalization ability, as demonstrated by experiments across multiple benchmarks and tasks.

cs.CV

From Air to Wear: Personalized 3D Digital Fashion with AR/VR Immersive 3D Sketching

In the era of immersive consumer electronics, such as AR/VR headsets and smart devices, people increasingly seek ways to express their identity through virtual fashion. However, existing 3D garment design tools remain inaccessible to everyday users due to steep technical barriers and limited data. In this work, we introduce a 3D sketch-driven 3D garment generation framework that empowers ordinary users - even those without design experience - to create high-quality digital clothing through simple 3D sketches in AR/VR environments. By combining a conditional diffusion model, a sketch encoder trained in a shared latent space, and an adaptive curriculum learning strategy, our system interprets imprecise, free-hand input and produces realistic, personalized garments. To address the scarcity of training data, we also introduce KO3DClothes, a new dataset of paired 3D garments and user-created sketches. Extensive experiments and user studies confirm that our method significantly outperforms existing baselines in both fidelity and usability, demonstrating its promise for democratized fashion design on next-generation consumer platforms.

cs.CV