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Tianshuo Zhou

Publications and source records attributed to Tianshuo Zhou.

14 recordsLinked to original sources

Sampling-based Continuous Optimization for Messenger RNA Design

Designing messenger RNA (mRNA) sequences for a fixed target protein requires searching an exponentially large synonymous space while optimizing properties that affect stability and downstream performance. This is challenging because practical mRNA design involves multiple coupled objectives beyond classical folding criteria, and different applications prefer different trade-offs. We propose a general sampling-based continuous optimization framework, inspired by SamplingDesign, that iteratively samples candidate synonymous sequences, evaluates them with black-box metrics, and updates a parameterized sampling distribution. Across a diverse UniProt protein set and the SARS-CoV-2 spike protein, our method consistently improves the chosen objective, with particularly strong gains on average unpaired probability and accessible uridine percentage compared to LinearDesign and EnsembleDesign. Moreover, our multi-objective COMBO formulation enables weight-controlled exploration of the design space and naturally extends to incorporate additional computable metrics.

q-bio.BM

Fast and Versatile RNA Design via Motif-level Divide-and-Conquer and Structure-level Rival Search

RNA design aims to identify RNA sequences that fold into a target secondary structure. This task is challenging in terms of computational efficiency. Most existing methods focus on either minimum free energy (MFE)-based or ensemble-based metrics, leaving a gap for a unified approach that performs well across both. We introduce a fast and versatile RNA design algorithm inspired by our previous work on the undesignability of RNA structures and motifs (i.e., sets of contiguous structural loops). Our approach decomposes a target structure into a tree of sub-targets where each leaf node corresponds to a motif and each internal node corresponds to a substructure. We first design partial sequences for each motif, then these partial sequences are selectively and recursively combined via the cube pruning strategy borrowed from computational linguistics, enabling effective optimization of ensemble-based metrics. Finally, a novel whole-structure rival search further refines sequences to suppress misfolded alternatives and enhance MFE-based performance. Our method is highly efficient and also achieves state-of-the-art results on native RNAsolo structures and the Eterna100 benchmark, excelling in both ensemble- and MFE-based metrics. Additionally, it substantially improves the design of long-structure benchmark derived from 16S rRNA, increasing average folding probability from 0.18 to 0.39 with an order-of-magnitude speedup, demonstrating its effectiveness and scalability. Availability: Source code and data are available at: https://github.com/shanry/FastDesign.

q-bio.BM

Probabilistic RNA Designability via Interpretable Ensemble Approximation and Dynamic Decomposition

Motivation: RNA design aims to find RNA sequences that fold into a given target secondary structure, a problem also known as RNA inverse folding. However, not all target structures are designable. Recent advances in RNA designability have focused primarily on minimum free energy (MFE)-based criteria, while ensemble-based notions of designability remain largely underexplored. To address this gap, we introduce a theory of ensemble approximation and a probability decomposition framework for bounding the folding probabilities of RNA structures in an explainable way. We further develop a linear-time dynamic programming algorithm that efficiently searches over exponentially many decompositions and identifies the optimal one that yields the tightest probabilistic bound for a given structure. Results: Applying our methods to both native and artificial RNA structures in the ArchiveII and Eterna100 benchmarks, we obtained probability bounds that are much tighter than prior approaches. In addition, our methods further provide anatomical tools for analyzing RNA structures and understanding the sources of design difficulty at the motif level. Availability: Source code and data are available at https://github.com/shanry/RNA-Undesign. Supplementary information: Supplementary text and data are available in a separate PDF.

cs.DS

Designing RNAs with Language Models

RNA design, the task of finding a sequence that folds into a target secondary structure, has broad biological and biomedical impact but remains computationally challenging due to the exponentially large sequence space and exponentially many competing folds. Traditional approaches treat it as an optimization problem, relying on per-instance heuristics or constraint-based search. We instead reframe RNA design as conditional sequence generation and introduce a reusable neural approximator, instantiated as an autoregressive language model (LM), that maps target structures directly to sequences. We first train our model in a supervised setting on random-induced structure-sequence pairs, and then use reinforcement learning (RL) to optimize end-to-end metrics. We also propose methods to select a small subset for RL that greatly improves RL efficiency and quality. Across four datasets, our approach outperforms state-of-the-art systems on key metrics such as Boltzmann probability while being 1.7x faster, establishing conditional LM generation as a scalable, task-agnostic alternative to per-instance optimization for RNA design. Our code and data are available at https://github.com/KuNyaa/RNA-Design-LM.

cs.LG

Geometry-Aware Losses for Structure-Preserving Text-to-Sign Language Generation

Sign language translation from text to video plays a crucial role in enabling effective communication for Deaf and hard--of--hearing individuals. A major challenge lies in generating accurate and natural body poses and movements that faithfully convey intended meanings. Prior methods often neglect the anatomical constraints and coordination patterns of human skeletal motion, resulting in rigid or biomechanically implausible outputs. To address this, we propose a novel approach that explicitly models the relationships among skeletal joints--including shoulders, arms, and hands--by incorporating geometric constraints on joint positions, bone lengths, and movement dynamics. During training, we introduce a parent-relative reweighting mechanism to enhance finger flexibility and reduce motion stiffness. Additionally, bone-pose losses and bone-length constraints enforce anatomically consistent structures. Our method narrows the performance gap between the previous best and the ground-truth oracle by 56.51%, and further reduces discrepancies in bone length and movement variance by 18.76% and 5.48%, respectively, demonstrating significant gains in anatomical realism and motion naturalness.

cs.CV

Evaluating MLLMs with Multimodal Multi-image Reasoning Benchmark

With enhanced capabilities and widespread applications, Multimodal Large Language Models (MLLMs) are increasingly required to process and reason over multiple images simultaneously. However, existing MLLM benchmarks focus either on single-image visual reasoning or on multi-image understanding tasks with only final-answer evaluation, leaving the reasoning capabilities of MLLMs over multi-image inputs largely underexplored. To address this gap, we introduce the $\textbf{Multimodal Multi-image Reasoning Benchmark (MMRB)}$, the first benchmark designed to evaluate structured visual reasoning across multiple images. MMRB comprises $\textbf{92 sub-tasks}$ covering spatial, temporal, and semantic reasoning, with multi-solution, CoT-style annotations generated by GPT-4o and refined by human experts. A derivative subset is designed to evaluate multimodal reward models in multi-image scenarios. To support fast and scalable evaluation, we propose a sentence-level matching framework using open-source LLMs. Extensive baseline experiments on $\textbf{40 MLLMs}$, including 9 reasoning-specific models and 8 reward models, demonstrate that open-source MLLMs still lag significantly behind commercial MLLMs in multi-image reasoning tasks. Furthermore, current multimodal reward models are nearly incapable of handling multi-image reward ranking tasks.

cs.CV

Benchmarking Retrieval-Augmented Generation in Multi-Modal Contexts

With the rapid advancement of Multi-modal Large Language Models (MLLMs), their capability in understanding both images and text has greatly improved. However, their potential for leveraging multi-modal contextual information in Retrieval-Augmented Generation (RAG) remains largely underexplored. To address this gap, this paper introduces Multi-Modal Retrieval-Augmented Generation (M$^2$RAG), a benchmark designed to evaluate the effectiveness of Multi-modal Large Language Models in leveraging knowledge from multi-modal retrieval documents. The benchmark comprises four tasks: image captioning, multi-modal question answering, multi-modal fact verification, and image reranking. All tasks are set in an open-domain setting, requiring RAG models to retrieve query-relevant information from a multi-modal document collection and use it as contextual input for RAG modeling. To enhance the context utilization capabilities of MLLMs, we also introduce Multi-Modal Retrieval-Augmented Instruction Tuning (MM-RAIT), an instruction tuning method that optimizes MLLMs within multi-modal contexts. Our experiments demonstrate the effectiveness of MM-RAIT by significantly improving the quality of responses generated by different RAG models, outperforming MiniCPM-V 2.6 and Qwen2-VL with 34% and 33% gains, respectively. All data and code are available at https://github.com/NEUIR/M2RAG.

cs.AI

Sampling-based Continuous Optimization with Coupled Variables for RNA Design

The task of RNA design given a target structure aims to find a sequence that can fold into that structure. It is a computationally hard problem where some version(s) have been proven to be NP-hard. As a result, heuristic methods such as local search have been popular for this task, but by only exploring a fixed number of candidates. They can not keep up with the exponential growth of the design space, and often perform poorly on longer and harder-to-design structures. We instead formulate these discrete problems as continuous optimization, which starts with a distribution over all possible candidate sequences, and uses gradient descent to improve the expectation of an objective function. We define novel distributions based on coupled variables to rule out invalid sequences given the target structure and to model the correlation between nucleotides. To make it universally applicable to any objective function, we use sampling to approximate the expected objective function, to estimate the gradient, and to select the final candidate. Compared to the state-of-the-art methods, our work consistently outperforms them in key metrics such as Boltzmann probability, ensemble defect, and energy gap, especially on long and hard-to-design puzzles in the Eterna100 benchmark. Our code is available at: http://github.com/weiyutang1010/ncrna_design.

q-bio.BM

GUI-World: A Video Benchmark and Dataset for Multimodal GUI-oriented Understanding

Recently, Multimodal Large Language Models (MLLMs) have been used as agents to control keyboard and mouse inputs by directly perceiving the Graphical User Interface (GUI) and generating corresponding commands. However, current agents primarily demonstrate strong understanding capabilities in static environments and are mainly applied to relatively simple domains, such as Web or mobile interfaces. We argue that a robust GUI agent should be capable of perceiving temporal information on the GUI, including dynamic Web content and multi-step tasks. Additionally, it should possess a comprehensive understanding of various GUI scenarios, including desktop software and multi-window interactions. To this end, this paper introduces a new dataset, termed GUI-World, which features meticulously crafted Human-MLLM annotations, extensively covering six GUI scenarios and eight types of GUI-oriented questions in three formats. We evaluate the capabilities of current state-of-the-art MLLMs, including Image LLMs and Video LLMs, in understanding various types of GUI content, especially dynamic and sequential content. Our findings reveal that current models struggle with dynamic GUI content without manually annotated keyframes or operation history. On the other hand, Video LLMs fall short in all GUI-oriented tasks given the sparse GUI video dataset. Therefore, we take the initial step of leveraging a fine-tuned Video LLM, GUI-Vid, as a GUI-oriented assistant, demonstrating an improved understanding of various GUI tasks. However, due to the limitations in the performance of base LLMs, we conclude that using video LLMs as GUI agents remains a significant challenge. We believe our work provides valuable insights for future research in dynamic GUI content understanding. All the dataset and code are publicly available at: https://gui-world.github.io.

cs.CV

Scalable and Interpretable Identification of Minimal Undesignable RNA Structure Motifs with Rotational Invariance

RNA design aims to find a sequence that folds with highest probability into a designated target structure. However, certain structures are undesignable, meaning no sequence can fold into the target structure under the default (Turner) RNA folding model. Understanding the specific local structures (i.e., "motifs") that contribute to undesignability is crucial for refining RNA folding models and determining the limits of RNA designability. Despite its importance, this problem has received very little attention, and previous efforts are neither scalable nor interpretable. We develop a new theoretical framework for motif (un-)designability, and design scalable and interpretable algorithms to identify minimal undesignable motifs within a given RNA secondary structure. Our approach establishes motif undesignability by searching for rival motifs, rather than exhaustively enumerating all (partial) sequences that could potentially fold into the motif. Furthermore, we exploit rotational invariance in RNA structures to detect, group, and reuse equivalent motifs and to construct a database of unique minimal undesignable motifs. To achieve that, we propose a loop-pair graph representation for motifs and a recursive graph isomorphism algorithm for motif equivalence. Our algorithms successfully identify 24 unique minimal undesignable motifs among 18 undesignable puzzles from the Eterna100 benchmark. Surprisingly, we also find over 350 unique minimal undesignable motifs and 663 undesignable native structures in the ArchiveII dataset, drawn from a diverse set of RNA families. Our source code is available at https://github.com/shanry/RNA-Undesign and our web server is available at http://linearfold.org/motifs.

cs.DS

Messenger RNA Design via Expected Partition Function and Continuous Optimization

The tasks of designing RNAs are discrete optimization problems, and several versions of these problems are NP-hard. As an alternative to commonly used local search methods, we formulate these problems as continuous optimization and develop a general framework for this optimization based on a generalization of classical partition function which we call "expected partition function". The basic idea is to start with a distribution over all possible candidate sequences, and extend the objective function from a sequence to a distribution. We then use gradient descent-based optimization methods to improve the extended objective function, and the distribution will gradually shrink towards a one-hot sequence (i.e., a single sequence). As a case study, we consider the important problem of mRNA design with wide applications in vaccines and therapeutics. While the recent work of LinearDesign can efficiently optimize mRNAs for minimum free energy (MFE), optimizing for ensemble free energy is much harder and likely intractable. Our approach can consistently improve over the LinearDesign solution in terms of ensemble free energy, with bigger improvements on longer sequences.

q-bio.BM

Undesignable RNA Structure Identification via Rival Structure Generation and Structure Decomposition

RNA design is the search for a sequence or set of sequences that will fold into predefined structures, also known as the inverse problem of RNA folding. While numerous RNA design methods have been invented to find sequences capable of folding into a target structure, little attention has been given to the identification of undesignable structures according to the minimum free energy (MFE) criterion under the Turner model. In this paper, we address this gap by first introducing mathematical theorems outlining sufficient conditions for recognizing undesignable structures, then proposing efficient algorithms, guided by these theorems, to verify the undesignability of RNA structures. Through the application of these theorems and algorithms to the Eterna100 puzzles, we demonstrate the ability to efficiently establish that 15 of the puzzles indeed fall within the category of undesignable structures. In addition, we provide specific insights from the study of undesignability, in the hope that it will enable more understanding of RNA folding and RNA design.

q-bio.BM

MARVEL: Unlocking the Multi-Modal Capability of Dense Retrieval via Visual Module Plugin

This paper proposes Multi-modAl Retrieval model via Visual modulE pLugin (MARVEL), which learns an embedding space for queries and multi-modal documents to conduct retrieval. MARVEL encodes queries and multi-modal documents with a unified encoder model, which helps to alleviate the modality gap between images and texts. Specifically, we enable the image understanding ability of the well-trained dense retriever, T5-ANCE, by incorporating the visual module's encoded image features as its inputs. To facilitate the multi-modal retrieval tasks, we build the ClueWeb22-MM dataset based on the ClueWeb22 dataset, which regards anchor texts as queries, and extracts the related text and image documents from anchor-linked web pages. Our experiments show that MARVEL significantly outperforms the state-of-the-art methods on the multi-modal retrieval dataset WebQA and ClueWeb22-MM. MARVEL provides an opportunity to broaden the advantages of text retrieval to the multi-modal scenario. Besides, we also illustrate that the language model has the ability to extract image semantics and partly map the image features to the input word embedding space. All codes are available at https://github.com/OpenMatch/MARVEL.

cs.IR

GREASE: A Generative Model for Relevance Search over Knowledge Graphs

Relevance search is to find top-ranked entities in a knowledge graph (KG) that are relevant to a query entity. Relevance is ambiguous, particularly over a schema-rich KG like DBpedia which supports a wide range of different semantics of relevance based on numerous types of relations and attributes. As users may lack the expertise to formalize the desired semantics, supervised methods have emerged to learn the hidden user-defined relevance from user-provided examples. Along this line, in this paper we propose a novel generative model over KGs for relevance search, named GREASE. The model applies to meta-path based relevance where a meta-path characterizes a particular type of semantics of relating the query entity to answer entities. It is also extended to support properties that constrain answer entities. Extensive experiments on two large-scale KGs demonstrate that GREASE has advanced the state of the art in effectiveness, expressiveness, and efficiency.

cs.IR