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Tianxing Chen

Publications and source records attributed to Tianxing Chen.

At least 19 recordsLinked to original sources

WorldMirror: Agentic Real-to-Sim Generation of Interactive Worlds from In-the-Wild Robot Demonstrations

Existing approaches for robot learning in simulation often require substantial manual effort to construct scenes and specify tasks, limiting training scalability and data diversity. Meanwhile, in-the-wild robot demonstrations naturally provide diverse and realistic observations of real-world interactions. Leveraging these demonstrations for simulation requires both high-fidelity visual reconstruction and physically consistent interactions. General-purpose agents offer flexible adaptation to diverse scenarios and strong reasoning about 3D spatial relationships, while specialized generative models provide high-fidelity reconstruction of scene appearance and geometry. We introduce WorldMirror, an agentic real-to-sim framework that constructs interactive digital twins from in-the-wild robot demonstrations. Our central idea is to formulate real-to-sim construction as the iterative refinement of an executable world program. A coding agent decomposes the observed scene, plans reconstruction steps, and orchestrates specialized image and 3D generation tools, refining the program through verification feedback. A camera-pose-anchored scene representation organizes the world into static visual context, support geometry, and editable interactive assets while preserving spatial relationships among the scene, objects, and robot. The agent uses this representation to diagnose and correct reconstruction errors, enabling physically consistent interaction and trajectory replay. Experiments on DROID demonstrate that WorldMirror can reconstruct visually faithful and geometrically consistent interactive worlds while preserving the physical validity of recorded robot trajectories.

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RoboValue: A Fine-Grained Sim-and-Real Benchmark for Unified Evaluation of Robotic Value Models

Robotic value models assess task execution from visual observations and instructions, providing feedback for policy learning and execution monitoring. However, existing evaluations cover only selected aspects of execution understanding, leaving the reliability of value feedback insufficiently tested. We introduce RoboValue, a fine-grained sim-and-real benchmark for unified evaluation of robotic value models. Its framework evaluates four complementary capability dimensions through shared interfaces: task-state understanding, temporal progress monitoring, failure and recovery reasoning, and value consistency. Diagnostic trajectories and instruction variations test whether value judgments accurately reflect task requirements and changes throughout execution. RoboValue-Dataset covers 15 simulation and 20 real-world manipulation tasks, providing expert demonstrations for training and annotated trajectories for fine-grained evaluation. We evaluate representative robotic value models in zero-shot and one-shot settings under standard conditions and separate shifts in robot embodiment and environment. Our results reveal errors in fine-grained instruction grounding, history-dependent progress tracking, and recovery assessment, even in models with strong outcome and forward-progress scores. The same semantic subtask can also receive substantially different value gains across valid execution orders. These findings identify concrete targets for value supervision, while the dataset and public leaderboard support continued assessment of feedback reliability. The website is available at https://robovalue-benchmark.github.io/.

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GroundAnything: Reconciling Parallel Decoding with Precise Visual Grounding at Flash Speed

Autoregressive (AR) grounding models serialize spatial predictions, introducing sequential latency and imposing a causal order on output tokens. We view grounding as visual evidence extraction: objects, locations, and spatial relations are jointly constrained by the image and query, yet their dependencies do not imply an intrinsic left-to-right generation order. This distinction makes bidirectional diffusion a natural fit, allowing spatial hypotheses to emerge in parallel and be jointly refined through iterative denoising. We introduce GroundAnything, a 4B-parameter grounding foundation model that reconciles fast parallel decoding with precise localization through blockwise denoising. Training combines grounding pretraining from public datasets and dedicated data engines, direct AR-to-diffusion conversion with joint AR and diffusion objectives, supervised fine-tuning, and GRPO-based reinforcement post-training. Across 30 grounding benchmarks, our autoregressive variant, GroundAnything-VLM, establishes a new overall state of the art among similarly sized models at 72.42%, remaining competitive with GPT-6 Astra (71.35%). With entropy-guided decoding, GroundAnything also surpasses the prior state of the art at this scale, averaging 61.75% versus 53.32% for the fast MTP-based LocateAnything model. We further explore decoding strategies, showing that an optional self-speculative mode achieves a $4.51\times$ speedup over the AR counterpart with a 0.74 percentage-point drop in COCO F1mIoU. Infrastructure experiments show that progressive inference optimizations translate parallel decoding into practical speedups. These support efficient visual grounding in latency-sensitive real-world systems.

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GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives

Precise grounding matters. It specifies which object is the target and where that object is, even in clutter and for tiny objects, and it has to be fast enough for closed-loop control. Yet vision-language-action (VLA) and world-action models (WAMs) take perception from general-purpose vision-language and video-generation backbones, which still fail in these settings. We introduce GroundingPI, a 4B grounding foundation model that generates points and boxes as quantized coordinates in a shared vocabulary. Training combines multimodal and spatial pretraining, supervised fine-tuning, and reinforcement learning with GRPO, using supervision from public datasets and dedicated data engines. Against 44 baselines across 34 grounding benchmarks spanning 11 perceptual capabilities, GroundingPI establishes a new state of the art, averaging 73.68%, above the larger GPT-6 Astra (71.54%). As a downstream visual backbone, GroundingPI improves performance on robotic manipulation and autonomous driving. On RoboTwin 2.0, it outperforms every mainstream backbone we evaluate in all four out-of-distribution settings, by up to 24.8% relative to the strongest backbone. On RoboCasa-GR1, GroundingPI trained with 50% of the demonstrations outperforms those baselines trained with 75%. On nuScenes, used as the visual backbone, GroundingPI attains an average open-loop L2 error of 0.296 m. We systematically analyze GroundingPI's pretraining in scale and data composition. Downstream autonomous driving and robotic manipulation improve as the pretraining is scaled. Analyzing the data recipe across these 11 perceptual capabilities shows dense grounding's substantial benefits for both, and OCR's potential as a catalyst for perceptual learning. These results support grounding as a perceptual foundation, and dedicated perceptual pretraining as a promising direction for foundation models of physical intelligence.

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RMBench: Memory-Dependent Robotic Manipulation Benchmark with Insights into Policy Design

Robotic manipulation policies have made rapid progress in recent years, yet most existing approaches give limited consideration to memory capabilities. Consequently, they struggle to solve tasks that require reasoning over historical observations and maintaining task-relevant information over time, which are common requirements in real-world manipulation scenarios. Although several memory-aware policies have been proposed, systematic evaluation of memory-dependent manipulation remains underexplored, and the relationship between architectural design choices and memory performance is still not well understood. To address this gap, we introduce RMBench, a simulation benchmark comprising 9 manipulation tasks that span multiple levels of memory complexity, enabling systematic evaluation of policy memory capabilities. We further propose Mem-0, a modular manipulation policy with explicit memory components designed to support controlled ablation studies. Through extensive simulation and real-world experiments, we identify memory-related limitations in existing policies and provide empirical insights into how architectural design choices influence memory performance. The website is available at https://rmbench.github.io/.

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Spark-0: Scaling Spatially Aligned Tactile Pretraining for Robot Dexterous Manipulation

Generalist robot policies benefit from large-scale visual pretraining but often struggle with contact-rich dexterous manipulation, where force, compliance, and incipient slip are hard to observe from images. We present Spark-0, a spatially aligned vision-tactile-language-action (VTLA) model that uses touch in two complementary ways. During pretraining, image-space contact maps derived from tactile gloves, together with features from a frozen 3D geometry teacher, supervise the visual tokens; these objectives are removed at inference. In parallel, a tactile pathway encodes regional force histories and 3D taxel states to condition the action expert. A single checkpoint therefore supports both vision-only and tactile-conditioned deployment. To scale this supervision, we build HumanTouch, a 1,000-hour dataset of full-hand tactile human manipulation, and pretrain Spark-0 on it together with egocentric video, robot data, and simulation. We also release SparkArena, which pairs vision-only simulated tasks with tactile-conditioned real-robot tasks on one dexterous embodiment. Spark-0 achieves the highest mean success rate on both SparkArena tracks and ranks first on all eight aggregate metrics of the Ego Humanoid Manipulation Benchmark. Compared with vision-only pretraining on the same data and compute with touch discarded, retaining the touch of 1,000 hours of HumanTouch raises vision-only success on Ego Humanoid from 52.5% to 71.7%, and success on SparkArena-Real, where touch is also used at deployment, from 44.0% to 52.0%, indicating that touch serves not only as a policy input but also as scalable supervision for dexterous visuomotor pretraining. The Website is available at: https://xsparkai.com/Spark-0.

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EventVLA: Event-Driven Visual Evidence Memory for Long-Horizon Vision-Language-Action Policies

Memory remains a critical bottleneck for long-horizon robotic manipulation, as standard Vision-Language-Action (VLA) policies often fail when task-relevant cues become occluded or unobservable over time. While existing memory-augmented methods utilize historical context, they either suffer from severe information bottlenecks, incur high latency via decoupled dual systems, or rely on unselective buffers that accumulate massive visual redundancies. To address these limitations, we introduce EventVLA, an end-to-end framework founded on the concept of sparse visual evidence memory that comprises two core components: foundational visual anchors to retain initial and short-term contexts, and a dynamic Keyframe Evidence Memory (KEM) module. Specifically, KEM directly predicts future keyframe probabilities from the VLA's latent embeddings to autonomously capture and store sparse, task-critical visual events. This foresight-driven mechanism empowers the policy to dynamically evaluate the future causal utility of current observations, preserving transient visual evidence before it becomes unobservable. Furthermore, we propose RoboTwin-MeM, a diagnostic benchmark specifically designed to evaluate non-Markovian manipulation tasks with interactive visual evidence. Extensive evaluations show that across 17 memory-requiring simulation tasks and 4 real-world bimanual tasks, EventVLA achieves an average success rate improvement of +40% over state-of-the-art memory-augmented VLAs.

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MM-ABC: Towards Generalist Mobile Manipulation via Seeing, Coordinating and Imagining

Mobile manipulation extends robot interaction beyond a fixed kinematic workspace by making the reachable region itself controllable. This flexibility introduces two central challenges: spatially grounded perception under continuous ego-motion and coordinated control of heterogeneous arm and base actions. Existing approaches strengthen geometry through explicit 3D representations or predictive world models, and often decouple mobility and manipulation into separate action streams. We argue that effective mobile manipulation requires not only decoupling, but also representations that support efficient cross-stream collaboration. We present MM-ABC, a foundation model built around Seeing, Coordinating, and Imagining Arm-Base Collaboration. MM-ABC combines sparse multi-level VLM features for spatial perception; a training-only future branch that uses world imagination and geometric intent as extra supervision, strengthening perception and manipulation-intent prediction and improving the overall learning signal; and MM-APT, which coordinates separate manipulation and mobility streams through masked joint attention and clean-action x-prediction. In controlled ablations, replacing clean-action prediction with velocity prediction lowers success on RoboCasa365 composite-seen tasks from 32.8% to 29.2%, and removing future supervision or multilevel conditioning causes larger drops. We pretrain MM-ABC on 5,000+ hours of heterogeneous robot data spanning 400K+ episodes, 12 datasets, and 17 embodiments. Experiments cover EBench, RoboCasa365, ManiSkill-HAB, LIBERO, LIBERO-Plus, and real-world mobile manipulation. MM-ABC achieves 44.71% success on EBench, 61.2% on RoboCasa365, 99.1% on LIBERO, 82.8% on LIBERO-Plus without perturbation training, and 83% mean success on five real-world tasks.

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An Unexpected Robot Policy: Early Evaluations of GPT-6 Astra on RoboDojo and Beyond

Embodied AI systems are often organized into System 1 and System 2. System 1 is typically a pretrained policy that generates actions at high frequency, whereas System 2 is often instantiated as a vision-enabled language model for high-level planning. We ask whether a large language model (LLM) can act as the policy for robot manipulation without task-specific finetuning. We call this setting LLM as policy. We evaluate three LLMs on all 42 RoboDojo tasks and compare their scores with 40 public policies. Astra and GPT-5.5 use the official 50-episode-per-task protocol; DeepSeek-Flash uses 10 episodes per task. GPT-6 Astra achieves 22.48% average success rate and 28.97 Score over 2,100 trials, ranking above every public entry. Yet GPT-5.5 and DeepSeek-Flash reach only 0.88% and 1.92% average success rate with the same post-processing. We find that Astra exhibits a sharply polarized capability profile. It generalizes well to tasks that require semantic understanding but not high-precision control. In contrast, it performs poorly on tasks that require precision, dynamic control, or complex bimanual coordination. In-context experiments show no aggregate benefit from one-shot demonstrations, while selected interaction traces show within-episode corrections under perturbations. Overall, the evaluated LLMs vary substantially in manipulation performance. Astra stands out and provides initial evidence for the potential of a general-purpose manipulation model, although reliable precision and dynamic control remain limitations in the evaluated setting.

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BiView-Touch: Learning Bimanual Tactile Representations by Cross-Hand Completion

Bimanual interaction produces complementary tactile views of the same physical process, yet existing tactile representation learning largely models the two hands independently or combines them only for downstream prediction, leaving their cross-hand relationship unexplored. To exploit this overlooked structure, we introduce BiView-Touch, a tactile-only framework that completes masked target-hand latents from the remaining visible target-hand regions and the synchronized full contralateral hand. A student encoder with a geometry-conditioned directional decoder predicts full-view EMA latent targets, while temporal and layout counterfactuals encourage sensitivity to synchronized and anatomically organized source information. Controlled ablations and source-context interventions show that BiView-Touch learns structured cross-hand dependence on temporally aligned and anatomically organized contralateral tactile context, rather than benefiting from bilateral input alone. On the public HumanTouch dataset, its frozen representations consistently outperform representative self-supervised baselines across low-label settings. With only 5\% downstream labels, BiView-Touch achieves relative balanced-accuracy gains of 7.1\% on bilateral wrist-motion recognition and 14.1\% on force-derived interaction-phase recognition. We further introduce BVT-20, a 20-task bilateral tactile dataset, and demonstrate transfer across recording sessions and pretraining corpora, including transfer to a held-out bimanual task. Our code and dataset details are available on the anonymous project page: https://anonymous.4open.science/w/biview-touch-review-site-050C/.

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DexTouch-WM: Learning Action-Conditioned Tactile World Models from Human Touch for Dexterous Robot Manipulation

Learning predictive models of contact-rich dexterous manipulation requires dense tactile interaction, but such data are costly to scale on real robots and remain tied to embodiment-specific sensors. We introduce DexTouch-WM, an action-conditioned world model that learns from scalable human touch to jointly predict future RGB observations and bilateral tactile dynamics. Our insight is that human and robot manipulation share transferable contact dynamics when their tactile observations and action spaces are made compatible. We deploy flexible piezoresistive arrays with a shared sensing layout on both human and dexterous robot hands, and retarget human motion into the robot action space so that human interaction can supervise the same dynamics model used for real-robot prediction. DexTouch-WM couples a pretrained video expert with a lightweight tactile expert using anatomy-aware tactile tokens and aligned action conditioning. In human-to-robot scaling experiments, we keep five hours of real-robot supervision fixed while increasing human interaction from 0 to 100 hours, and observe substantial improvements in held-out robot-domain visual, geometric, and contact prediction despite disjoint human and robot task sets. Beyond prediction, we evaluate the world models as surrogate environments for policy evaluation and as generators of synthetic trajectories for real-robot policy learning, showing that scalable human interaction provides a complementary data axis for learning dexterous robot world models.

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TouchSight: Bare-Handed Tactile Prediction from Egocentric Video via Generative Visual Augmentation

Tactile signals provide direct contact and force measurements that are essential for understanding physical interactions and enabling dexterous robotic manipulation. However, tactile sensing requires direct measurement at contact interfaces, making large-scale data collection reliant on intrusive, costly, and restrictive instrumentation. We present TouchSight, a monocular egocentric vision framework for dense full-hand contact force prediction that leverages 500 hours of pressure-glove recordings and extensive hand-object interaction (HOI) data. To address the appearance gap between gloved training data and bare-hand real-world scenarios, we construct TwinTouch-20H: 20 hours of paired visual data in which generative video models re-render gloved recordings as bare-hand observations against new backgrounds while preserving the original measured tactile labels. TouchSight predicts dense force from both gloved and generated bare-hand videos, outperforms prior contact prediction methods on OakInk2, qualitatively generalizes to natural bare-hand egocentric videos from unseen datasets, and improves consistently as glove supervision scales. These results demonstrate that dense tactile signals can be recovered from egocentric vision alone, without tactile instrumentation at capture time.

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MoPA: Coordinated Mobile Manipulation via Subsystem-Specific Perception Alignment

Mobile manipulation requires perceptual evidence at different spatial scales for base motion and arm control, while the two action modalities remain kinematically coupled. Existing policies often employ specialized action generation for different subsystems but condition heterogeneous action branches on a shared perceptual representation, leaving subsystem-specific perception-action correspondence implicit. We present MoPA, a framework that aligns perceptual conditioning with mobility and manipulation while preserving coordination at the action level. Dual Perceptual Streams employ two mutually masked query banks to extract separate perceptual representations from a shared vision-language context. Perception2Action Adaptation jointly updates each query bank and its corresponding action stream at every layer of a structured Mixture-of-Transformers decoder, while enabling information exchange between the two action streams. Coupled conditional flow matching learns a joint vector field for coordinated generation of both action chunks. On the ManiSkill-HAB benchmark, MoPA achieves state-of-the-art performance across all three task suites. Across four real-world tasks, MoPA achieves a mean full-task success rate of 76.3%, outperforming the best baseline by 12.5 percentage points. Ablation studies and further analyses validate the effectiveness of the proposed design. Website is available at: https://mopa-policy.github.io/.

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XPolicyLab: A Unified Standard and Open Ecosystem for Robot Policy Evaluation and Deployment

Robot policy evaluation and deployment remain fragmented by model-specific software dependencies, data representations, and runtime interfaces, so that connecting N policies to M evaluation environments requires O(NM) separate integrations. We present XPolicyLab, a unified standard and open ecosystem that reduces this cost to O(N+M). XPolicyLab specifies common observation, action, and trajectory schemas together with a minimal adapter interface for observation updates, action prediction, batched execution, and episode reset, while a dependency-isolated client/server architecture separates policy inference from environment execution, so that each side retains its native software stack and may run locally or remotely. The ecosystem integrates 42 robot policies and standardizes their installation, debugging, serving, and evaluation workflows. Across these adapters, model-specific code varies by an order of magnitude while the environment-facing loop stays within a few lines of a fixed reference, confirming that the contract confines heterogeneity to the policy side. In a controlled study, conforming to the standard reduces the integration effort of a representative policy from over five hours to two hours, and packaged agent skills reduce it further to thirty minutes. The same adapters serve RoboTwin, RoboDojo simulation, and standardized real-robot evaluation through one interface. XPolicyLab is released as shared infrastructure for reproducible policy comparison and standardized deployment across simulation and physical platforms. Project website: https://xpolicylab.github.io/.

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ManiCM: Real-time 3D Diffusion Policy via Consistency Model for Robotic Manipulation

Diffusion models have been verified to be effective in generating complex distributions from natural images to motion trajectories. Recent diffusion-based methods show impressive performance in 3D robotic manipulation tasks, whereas they suffer from severe runtime inefficiency due to multiple denoising steps, especially with high-dimensional observations. To this end, we propose a real-time robotic manipulation model named ManiCM that imposes the consistency constraint to the diffusion process, so that the model can generate robot actions in only one-step inference. Specifically, we formulate a consistent diffusion process in the robot action space conditioned on the point cloud input, where the original action is required to be directly denoised from any point along the ODE trajectory. To model this process, we design a consistency distillation technique to predict the action sample directly instead of predicting the noise within the vision community for fast convergence in the low-dimensional action manifold. We evaluate ManiCM on 31 robotic manipulation tasks from Adroit and Metaworld, and the results demonstrate that our approach accelerates the state-of-the-art method by 10 times in average inference speed while maintaining competitive average success rate.

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Data Pyramid for Embodied Manipulation: A Survey

Multimodal foundation models learned to see and to speak by consuming the whole internet. Embodied agents admit no such shortcut, since they require data that couple observations with physical states and actions. These signals can be provided, to varying degrees, by multiple data sources. In this work, we organize the embodied data ecosystem as a "pyramid" spanning five complementary sources: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data. We organize the pyramid around the tension between scalability and robot alignment, and further characterize each source in terms of data quality, diversity, reusability, and physical fidelity. We then analyze recent embodied foundation models through the lens of their data recipes, examining how different sources are selected, aligned, and mixed during pretraining. For embodied brain models, vision-language-action models, and world-action models alike, we relate data composition to capabilities in perception, reasoning, planning, action generation, and world prediction. We close by discussing six open challenges: building large-scale tactile datasets, collecting failure and recovery data, developing scalable data-collection pipelines, aligning actions across embodiments, leveraging egocentric data for dexterous manipulation, and designing principled data recipes for robot learning. We hope this work paves the foundation for the design of next-generation embodied systems.

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Towards Trustworthy Embodied Intelligence: A Systems Framework and Graded Trustworthiness Levels

Embodied intelligence integrates learned perception and decision making with real-time computation, control, and physical interaction. Because failures can cause immediate physical or operational harm, task completion alone does not establish trustworthiness. We define trustworthy embodied intelligence as the sustained capacity to execute specified tasks reliably under environmental and system variation while maintaining risk within acceptable bounds. We term this objective sustained safe success. Its supporting mechanisms are organized into four interdependent layers. The model layer generates task-competent action proposals with calibrated uncertainty and explicit safety preferences. The system layer realizes authorized actions dependably through integrated sensing, computation, control, hardware safeguards, fault containment, and fallback. The evidence layer substantiates bounded claims through evaluation, verification, validation, traceability, and structured assurance arguments. The deployment layer maintains claim validity through runtime monitoring, authority management, intervention, incident response, and controlled updates. Because assumptions and failures propagate across these layers, neither model capability, isolated safeguards, nor benchmark performance alone can establish end-to-end trustworthiness. Drawing on embodied AI, robotics, control, dependable computing, distributed systems, and autonomous driving, we further propose a non-normative hierarchy of trustworthiness levels. This hierarchy grades the strength of bounded deployment claims across task capability, safety, system assurance, operational governance, and supporting evidence, providing a basis for bounded deployment, comparative evaluation, research prioritization, and future standardization.

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RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies

Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.

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