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Tianxiong Lv

Publications and source records attributed to Tianxiong Lv.

4 recordsLinked to original sources

ForgeDrive: Bidirectional Cross-Conditioning for Unified Visual-Action Generation in Autonomous Driving

World-model-based autonomous driving endows the model with the ability to understand scene evolution. Yet this promise is undermined by the prevailing imagine-then-act paradigm, which allows errors from the more challenging visual generation stage to cascade into action planning. We introduce ForgeDrive, a unified autoregressive diffusion framework with visual-action cross-conditioning that closes this gap through act-then-imagine paradigm. ForgeDrive factorizes the future as a sequence of per-timestep frame-action pairs, intertwining each action with its corresponding visual observation. During training, we decouple the diffusion timesteps of the two modalities and introduce a UniDiffuser-style noise scheduler to get the ability to infer either modality from its counterpart and deepen understanding of relationships between images and actions. At inference, we propose a novel act-then-imagine inference paradigm, and find that at each step, action generation is a capability internalized during training, requiring no clean future frame as a prerequisite at inference time; instead, the generated action can improve the accuracy of future frame generation, which in turn enhances the quality of the next action. Additionally, we augment each step with future ego-status prediction, further sharpening planning ability. Extensive experiments on NAVSIM demonstrate that ForgeDrive not only unifies driving simulation, planning, and visual odometry into a single model, but also outperforms existing strong planners without any post-training strategy.

cs.CV↗

PerceptDrive: Perception Prior World-Action Modeling with Adaptive Expert Routing for End-to-End Autonomous Driving

Frozen perception foundation models encode rich geometric, semantic, and dynamic knowledge. Yet narrow conditioning interfaces may attenuate task-relevant cues, while static fusion cannot adjust expert contributions to each scene. We cast this challenge as the prior-to-plan transfer problem and introduce PerceptDrive, a perception prior world-action modeling framework with adaptive expert routing. PerceptDrive feeds teacher-distilled priors from a frozen, driving-adapted provider and dense observation latents from a frozen self-supervised video encoder into a trainable expert-routed world-action model. Expert-specific query branches process these signals, while a prior-retention objective anchors each branch to its prior. A router predicts soft gates from a shared scene representation and combines the expert conditions before trajectory generation. During training, privileged rule-based sub-metric estimates for branch-specific trajectory drafts provide soft-gate distillation targets. The predicted action-free future latent conditions a flow-matching actor. At inference, privileged components are absent; with one front-facing camera, PerceptDrive generates one trajectory per planning step without test-time scoring, reranking, or search. Experiments show that PerceptDrive achieves state-of-the-art performance with 90.4 PDMS on NAVSIM v1 and 90.2 EPDMS on NAVSIM v2, outperforming existing methods. Ablations confirm complementary gains from prior retention and scene-conditioned routing, alongside differential reliance on the three priors. These results demonstrate that preserving and adaptively routing perception priors improves direct planning without test-time candidate selection.

cs.CV↗

Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report

The motion controller is one of the most fundamental modules in embodied intelligence systems. Driven by large-scale human motion-capture data and the motion-tracking paradigm, humanoid control has achieved remarkable progress in recent years. However, migrating this recipe to the quadrupedal setting is far less straightforward: animal motion data is scarcer and harder to capture at scale than human data, and cross-embodiment retargeting remains fragile. We present ABot-C0, a generalist motion-control system for quadruped robots that establishes three complementary behavior foundations: a scalable multi-source motion-data pipeline, robust policy learning across motion tracking, locomotion, and scene interaction, and a unified deployment stack for reliable real-world operation. Fundamentally, we construct a data pyramid through conditional video-generation synthesis, annotated motion capture, teleoperation, and human design, producing 16,074 physically feasible motion clips as the data foundation for diverse motion-learning demands. With large-scale motion data, a Flow-Matching generalist policy demonstrates, for the first time, a scaling law for quadruped motion tracking: performance improves consistently as training scales up, with zero-shot capability to track unseen motions. We then go a step further toward robust all-terrain locomotion by adopting a three-stage privileged-to-perceptive framework with temporal LiDAR memory and terrain-predictive supervision. Collectively, these components form a motion generalist that coordinates multi-policy execution, smooth behavior transitions, energy-efficient control, and safety mechanisms for real-world deployment. Extensive experiments on urban-terrain autonomous navigation and companion-style multimodal interaction demonstrate that quadruped robots can move beyond functional demos toward product-level behavioral intelligence.

cs.RO↗

Smooth Operator: Smooth Verifiable Reward Activates Spatial Reasoning Ability of Vision-Language Model

Vision-Language Models (VLMs) face a critical bottleneck in achieving precise numerical prediction for 3D scene understanding. Traditional reinforcement learning (RL) approaches, primarily based on relative ranking, often suffer from severe reward sparsity and gradient instability, failing to effectively exploit the verifiable signals provided by 3D physical constraints. Notably, in standard GRPO frameworks, relative normalization causes "near-miss" samples (characterized by small but non-zero errors) to suffer from advantage collapse. This leads to a severe data utilization bottleneck where valuable boundary samples are discarded during optimization. To address this, we introduce the Smooth Numerical Reward Activation (SNRA) operator and the Absolute-Preserving GRPO (AP-GRPO) framework. SNRA employs a dynamically parameterized Sigmoid function to transform raw feedback into a dense, continuous reward continuum. Concurrently, AP-GRPO integrates absolute scalar gradients to mitigate the numerical information loss inherent in conventional relative-ranking mechanisms. By leveraging this approach, we constructed Numerical3D-50k, a dataset comprising 50,000 verifiable 3D subtasks. Empirical results indicate that AP-GRPO achieves performance parity with large-scale supervised methods while maintaining higher data efficiency, effectively activating latent 3D reasoning in VLMs without requiring architectural modifications.

cs.CV↗