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Tianyi Lu

Publications and source records attributed to Tianyi Lu.

13 recordsLinked to original sources

The Claws in Plain Sight: Unauthorized Context Disclosure through LLM Agent Tool Calls

LLM agents routinely construct tool-call arguments from user profiles, conversation history, retrieved documents, and prior tool results. However, legitimate access to contextual information does not imply authorization to transmit that information for every purpose or destination. We present Claw in Plain Sight, an authority- pressure attack in which task-adjacent content frames protected attributes as operationally or procedurally required, causing a model to include them in otherwise valid generated arguments. We evaluate Claw in Plain Sight using a controlled synthetic benchmark that crosses six pressure levels with four privacy-policy levels across five DeepSeek and Claude model configurations, producing 120 calls. Across the complete pressure-policy matrix, session-level disclosure rates range from 20.8% to 75.0% among the tested models. Stronger privacy instructions reduce aggregate disclosure but do not eliminate it consistently across models, showing that prompt-level policies do not provide a portable enforcement boundary. Our experiments use only synthetic profiles and capture proposed arguments locally; they measure policy-violating generation at the context-to-argument boundary, not completed network exfiltration or leakage from deployed users. These findings motivate purpose- and destination-aware inspection of generated tool arguments before execution.

cs.CR

ThinkingVLA: Interleaved Vision and Language Reasoning for Robotic Manipulation

Most Vision-Language-Action (VLA) models map observations directly to actions without explicit reasoning, limiting their capacity for reasoning-intensive long-horizon tasks. To address this, existing approaches adopt Chain-of-Thought (CoT) reasoning to enable subgoal decomposition and spatial anticipation. However, those methods lack a unified architecture for effective cross-modal reasoning and fail to explicitly include inverse reasoning ability based on the target state. We argue that manipulation planning naturally decomposes into prediction, anticipating the next visual state, and inverse dynamics, inferring the actions to reach it. Bridging both requires a unified autoregressive architecture that interleaves textual and visual reasoning in a single generation process. We propose \textbf{ThinkingVLA}, a generative model that realizes this decomposition within a unified Mixture-of-Transformers architecture. ThinkingVLA consists of a forward CoT that identifies the immediate subgoal and guides the visual forecasting; the predicted image then serves as the target state, grounding an inverse CoT that reasons about spatial relationships and action intent based on the predicted image; and the final action is generated conditioned on this full reasoning context. Extensive experiments on simulation and real-world benchmarks demonstrate that ThinkingVLA consistently outperforms state-of-the-art baselines, with particularly large gains on long-horizon manipulation tasks.

cs.RO

ActiveMimic: Egocentric Video Pretraining with Active Perception

Egocentric human video offers a scalable alternative to robot data for pretraining, yet models pretrained on such video consistently underperform those pretrained on robot data. We attribute this gap to a missing signal, the active perception behavior in egocentric videos, where humans continuously reposition their viewpoint during manipulation, inducing camera motion that standard pipelines treat as noise. To address this, we present ActiveMimic, a pretraining framework that recovers synchronized camera and wrist trajectories from a single body-worn RGB camera, models camera motion as a viewpoint action, and jointly learns active perception and manipulation from in-the-wild egocentric human video before adapting to a target robot. Empirically, real-world experiments across tasks with diverse active perception demands show that ActiveMimic consistently surpasses baselines pretrained on human video and matches state-of-the-art models pretrained on robot data. Further analysis provides evidence that active perception capability originates from egocentric human video pretraining rather than robot-specific fine-tuning, confirming active perception as the key to unlocking egocentric human video for robot pretraining.

cs.RO

Dual-Path Hyperprior Informed Deep Unfolding Network for Image Compressive Sensing

Recent Deep Unfolding Networks (DUNs) have significantly advanced Compressive Sensing (CS) by integrating iterative optimization with deep networks. However, existing DUNs still suffer from two challenges: 1) Reliance on a single measurement stream, which limits effective information interaction across distinct measurement subsets. 2) Uniform processing of all image regions, which overlooks varying reconstruction difficulties induced by diverse textures. To address these limitations, a novel Dual-Path Hyperprior Informed Deep Unfolding Network (DPH-DUN) is proposed, which partitions measurements into double subsets to enable hyperprior-guided reconstruction via a dual-path architecture. In the Deep Hyperprior Learning branch, a series of lightweight neural modules are designed to efficiently generate hyperprior knowledge of different domains, enabling collaborative guidance for the CS reconstruction. In the Hyperprior Informed Reconstruction branch, a deep unfolding framework with hyperprior guidance is constructed to iteratively refine reconstruction. Specifically, i) in the gradient descent step, a Hyperprior Informed Step Size Generation network is designed to dynamically generate spatially varying step maps, enabling adaptive fine-grained gradient updates. ii) In the proximal mapping step, two well-designed hyperprior informed attention mechanisms are introduced to dynamically focus on challenging regions via gradient-based hard and soft attentions, facilitating CS reconstruction accuracy. Extensive experiments demonstrate that the proposed DPH-DUN outperforms existing CS methods.

cs.CV

Ask-to-Clarify: Resolving Instruction Ambiguity through Multi-turn Dialogue

Embodied agents are intelligent systems designed to perceive, reason, and act within the physical world. While the robotics community has long strived to build such versatile agents, a fundamental limitation persists: most current VLA-based models operate under a rigid ``Listen-and-Act'' paradigm. These systems assume instructions are unambiguous and execute them in a passive fashion, preventing them from resolving uncertainty through dialogue. To address this, we propose Ask-to-Clarify, a unified end-to-end framework that seamlessly integrates multi-turn disambiguation dialogue with low-level visuomotor control, eliminating the reliance on high-level action primitives or external planners. Specifically, Ask-to-Clarify synergizes a VLM-based Cognitive Planner with a Diffusion-based Motor Executor. To bridge the disparity between high-level disambiguation and low-level execution, we introduce a Semantic-Visual Alignment Adapter, which functions as a cross-modal interface to synthesize semantic intent with visual perceptual streams. Furthermore, we observe severe catastrophic forgetting: visuomotor fine-tuning completely erases dialogue capabilities. To overcome this, we propose a two-stage knowledge-insulation training strategy, effectively decoupling dialogue logic from physical manipulation. Extensive evaluations across 11 real-world tasks demonstrate that \framework{} significantly outperforms existing methods, offering a promising path toward building truly collaborative embodied agents.

cs.RO

Zero-shot High-fidelity and Pose-controllable Character Animation

Image-to-video (I2V) generation aims to create a video sequence from a single image, which requires high temporal coherence and visual fidelity. However, existing approaches suffer from inconsistency of character appearances and poor preservation of fine details. Moreover, they require a large amount of video data for training, which can be computationally demanding. To address these limitations, we propose PoseAnimate, a novel zero-shot I2V framework for character animation. PoseAnimate contains three key components: 1) a Pose-Aware Control Module (PACM) that incorporates diverse pose signals into text embeddings, to preserve character-independent content and maintain precise alignment of actions. 2) a Dual Consistency Attention Module (DCAM) that enhances temporal consistency and retains character identity and intricate background details. 3) a Mask-Guided Decoupling Module (MGDM) that refines distinct feature perception abilities, improving animation fidelity by decoupling the character and background. We also propose a Pose Alignment Transition Algorithm (PATA) to ensure smooth action transition. Extensive experiment results demonstrate that our approach outperforms the state-of-the-art training-based methods in terms of character consistency and detail fidelity. Moreover, it maintains a high level of temporal coherence throughout the generated animations.

cs.CV

MagDiff: Multi-Alignment Diffusion for High-Fidelity Video Generation and Editing

The diffusion model is widely leveraged for either video generation or video editing. As each field has its task-specific problems, it is difficult to merely develop a single diffusion for completing both tasks simultaneously. Video diffusion sorely relying on the text prompt can be adapted to unify the two tasks. However, it lacks a high capability of aligning heterogeneous modalities between text and image, leading to various misalignment problems. In this work, we are the first to propose a unified Multi-alignment Diffusion, dubbed as MagDiff, for both tasks of high-fidelity video generation and editing. The proposed MagDiff introduces three types of alignments, including subject-driven alignment, adaptive prompts alignment, and high-fidelity alignment. Particularly, the subject-driven alignment is put forward to trade off the image and text prompts, serving as a unified foundation generative model for both tasks. The adaptive prompts alignment is introduced to emphasize different strengths of homogeneous and heterogeneous alignments by assigning different values of weights to the image and the text prompts. The high-fidelity alignment is developed to further enhance the fidelity of both video generation and editing by taking the subject image as an additional model input. Experimental results on four benchmarks suggest that our method outperforms the previous method on each task.

cs.CV

Fuse Your Latents: Video Editing with Multi-source Latent Diffusion Models

Latent Diffusion Models (LDMs) are renowned for their powerful capabilities in image and video synthesis. Yet, compared to text-to-image (T2I) editing, text-to-video (T2V) editing suffers from a lack of decent temporal consistency and structure, due to insufficient pre-training data, limited model editability, or extensive tuning costs. To address this gap, we propose FLDM (Fused Latent Diffusion Model), a training-free framework that achieves high-quality T2V editing by integrating various T2I and T2V LDMs. Specifically, FLDM utilizes a hyper-parameter with an update schedule to effectively fuse image and video latents during the denoising process. This paper is the first to reveal that T2I and T2V LDMs can complement each other in terms of structure and temporal consistency, ultimately generating high-quality videos. It is worth noting that FLDM can serve as a versatile plugin, applicable to off-the-shelf image and video LDMs, to significantly enhance the quality of video editing. Extensive quantitative and qualitative experiments on popular T2I and T2V LDMs demonstrate FLDM's superior editing quality than state-of-the-art T2V editing methods. Our project code is available at https://github.com/lutianyi0603/fuse_your_latents.

cs.CV

Reuse and Diffuse: Iterative Denoising for Text-to-Video Generation

Inspired by the remarkable success of Latent Diffusion Models (LDMs) for image synthesis, we study LDM for text-to-video generation, which is a formidable challenge due to the computational and memory constraints during both model training and inference. A single LDM is usually only capable of generating a very limited number of video frames. Some existing works focus on separate prediction models for generating more video frames, which suffer from additional training cost and frame-level jittering, however. In this paper, we propose a framework called "Reuse and Diffuse" dubbed $\textit{VidRD}$ to produce more frames following the frames already generated by an LDM. Conditioned on an initial video clip with a small number of frames, additional frames are iteratively generated by reusing the original latent features and following the previous diffusion process. Besides, for the autoencoder used for translation between pixel space and latent space, we inject temporal layers into its decoder and fine-tune these layers for higher temporal consistency. We also propose a set of strategies for composing video-text data that involve diverse content from multiple existing datasets including video datasets for action recognition and image-text datasets. Extensive experiments show that our method achieves good results in both quantitative and qualitative evaluations. Our project page is available $\href{https://anonymous0x233.github.io/ReuseAndDiffuse/}{here}$.

cs.CV

2D Eigenvalue Problem III: Convergence Analysis of the 2D Rayleigh Quotient Iteration

In Part I of this paper, we introduced a two dimensional eigenvalue problem (2DEVP) of a matrix pair and investigated its fundamental theory such as existence, variational characterization and number of 2D-eigenvalues. In Part II, we proposed a Rayleigh quotient iteration (RQI)-like algorithm (2DRQI) for computing a 2D-eigentriplet of the 2DEVP near a prescribed point, and discussed applications of 2DEVP and 2DRQI for solving the minimax problem of Rayleigh quotients, and computing the distance to instability. In this third part, we present convergence analysis of the 2DRQI. We show that under some mild conditions, the 2DRQI is locally quadratically convergent for computing a nonsingular 2D-eigentriplet.

math.NA

2D Eigenvalue Problem II: Rayleigh Quotient Iteration and Applications

In Part I of this paper, we introduced a 2D eigenvalue problem (2DEVP) and presented theoretical results of the 2DEVP and its intrinsic connetion with the eigenvalue optimizations. In this part, we devise a Rayleigh quotient iteration (RQI)-like algorithm, 2DRQI in short, for computing a 2D-eigentriplet of the 2DEVP. The 2DRQI performs $2\times$ to $8\times$ faster than the existing algorithms for large scale eigenvalue optimizations arising from the minmax of Rayleigh quotients and the distance to instability of a stable matrix.

math.NA

2D Eigenvalue Problem I: Existence and Number of Solutions

A two dimensional eigenvalue problem (2DEVP) of a Hermitian matrix pair $(A, C)$ is introduced in this paper. The 2DEVP can be viewed as a linear algebraic formulation of the well-known eigenvalue optimization problem of the parameter matrix $H(μ) = A - μC$. We present fundamental properties of the 2DEVP such as the existence, the necessary and sufficient condition for the finite number of 2D-eigenvalues and variational characterizations. We use eigenvalue optimization problems from the minmax of two Rayleigh quotients and the computation of distance to instability to show their connections with the 2DEVP and new insights of these problems derived from the properties of the 2DEVP.

math.NA

aw_nas: A Modularized and Extensible NAS framework

Neural Architecture Search (NAS) has received extensive attention due to its capability to discover neural network architectures in an automated manner. aw_nas is an open-source Python framework implementing various NAS algorithms in a modularized manner. Currently, aw_nas can be used to reproduce the results of mainstream NAS algorithms of various types. Also, due to the modularized design, one can simply experiment with different NAS algorithms for various applications with awnas (e.g., classification, detection, text modeling, fault tolerance, adversarial robustness, hardware efficiency, and etc.). Codes and documentation are available at https://github.com/walkerning/aw_nas.

cs.NE