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Tianyi Zhou

Publications and source records attributed to Tianyi Zhou.

At least 73 records · Page 4Linked to original sources

One Model for All: Multi-Objective Controllable Language Models

Aligning large language models (LLMs) with human preferences is critical for enhancing LLMs' safety, helpfulness, humor, faithfulness, etc. Current reinforcement learning from human feedback (RLHF) mainly focuses on a fixed reward learned from average human ratings, which may weaken the adaptability and controllability of varying preferences. However, creating personalized LLMs requires aligning LLMs with individual human preferences, which is non-trivial due to the scarce data per user and the diversity of user preferences in multi-objective trade-offs, varying from emphasizing empathy in certain contexts to demanding efficiency and precision in others. Can we train one LLM to produce personalized outputs across different user preferences on the Pareto front? In this paper, we introduce Multi-Objective Control (MOC), which trains a single LLM to directly generate responses in the preference-defined regions of the Pareto front. Our approach introduces multi-objective optimization (MOO) principles into RLHF to train an LLM as a preference-conditioned policy network. We improve the computational efficiency of MOC by applying MOO at the policy level, enabling us to fine-tune a 7B-parameter model on a single A6000 GPU. Extensive experiments demonstrate the advantages of MOC over baselines in three aspects: (i) controllability of LLM outputs w.r.t. user preferences on the trade-off among multiple rewards; (ii) quality and diversity of LLM outputs, measured by the hyper-volume of multiple solutions achieved; and (iii) generalization to unseen preferences. These results highlight MOC's potential for real-world applications requiring scalable and customizable LLMs.

cs.LG↗

ChartDesign: Towards LLM Designer of Data Visualization

Charts are the dominant medium for visualizing data, discovering patterns and trends, and communicating data driven insights, yet designing them still requires expensive human effort and expertise, such as selecting appropriate chart types, axis orientations, font sizes, and layouts. Most automatic visualization systems rely on handcrafted heuristics or simple rule matching and therefore struggle to generalize across domains. This work explores the potential of large language models (LLMs) as chart designers. We propose ChartDesign, which post-trains LLMs to imitate human experts and generate chart design attributes given tabular data. To this end, we curate a diverse training corpus of data design pairs from charts in public surveys (PewResearch) and academic repositories (CharXiV). Vision language models are used to extract data and design attributes from these charts, including chart type, sub type, alignment, titles, axis labels, and bar spacing, formatted as JSON. We then fine tune LoRA adapters on Phi3, Qwen3, and InternVL2.5 to learn a mapping from data to design specifications. ChartDesign significantly improves chart design performance over strong baselines, achieving up to 84% accuracy on a held-out test set (vs. 53% for the best baseline) and generalizing to unseen domains. We further show that charts rendered from ChartDesign generated specifications are visually appealing and human preferred, narrowing the human AI gap in data visualization.

cs.HC↗

Towards Self-Evolving Benchmarks: Synthesizing Agent Trajectories via Test-Time Exploration under Validate-by-Reproduce Paradigm

Recent advances in large language models (LLMs) and agent system designs have empowered agents with unprecedented levels of capability. However, existing agent benchmarks are showing a trend of rapid ceiling-hitting by newly developed agents, making it difficult to meet the demands for evaluating agent abilities. To address this problem, we propose the Trajectory-based Validated-by-Reproducing Agent-benchmark Complexity Evolution (TRACE) framework. This framework takes an original task from an existing benchmark and encourages agents to freely explore and evolve it into a new task with higher difficulty while recording validatable agent trajectories. The framework proceeds in three stages: (1) evolutionary proposal mining, which provides task evolution proposals through preliminary exploration and divergent thinking; (2) problem formation and free exploration, where proposals are conceptualized into feasible problem candidates and the agents then explore them freely while recording their execution trajectories; and (3) multi-level validation, which ensures that the evolved tasks are accompanied by validatable and reproducible trajectories. Experiments on the GAIA benchmark demonstrate that the TRACE framework consistently enhances task complexity while improving the reliability of correctness through validatable execution trajectories. In addition, our framework can successfully adapt to and improve reasoning datasets represented by AIME-2024. This work marks a paradigm shift from static, manually curated benchmarks to dynamic, self-evolving evaluation systems, providing a sustainable and challenging runway for agent development

cs.AI↗

Can LLMs Detect Their Confabulations? Estimating Reliability in Uncertainty-Aware Language Models

Large Language Models (LLMs) are prone to generating fluent but incorrect content, known as confabulation, which poses increasing risks in multi-turn or agentic applications where outputs may be reused as context. In this work, we investigate how in-context information influences model behavior and whether LLMs can identify their unreliable responses. We propose a reliability estimation that leverages token-level uncertainty to guide the aggregation of internal model representations. Specifically, we compute aleatoric and epistemic uncertainty from output logits to identify salient tokens and aggregate their hidden states into compact representations for response-level reliability prediction. Through controlled experiments on open QA benchmarks, we find that correct in-context information improves both answer accuracy and model confidence, while misleading context often induces confidently incorrect responses, revealing a misalignment between uncertainty and correctness. Our probing-based method captures these shifts in model behavior and improves the detection of unreliable outputs across multiple open-source LLMs. These results underscore the limitations of direct uncertainty signals and highlight the potential of uncertainty-guided probing for reliability-aware generation.

cs.CL↗

When AI Navigates the Fog of War

Can AI reason about a war before its trajectory becomes historically obvious? Analyzing this capability is difficult because retrospective geopolitical prediction is heavily confounded by training-data leakage. We address this challenge through a temporally grounded case study of the early stages of the 2026 Middle East conflict, which unfolded after the training cutoff of current frontier models. We construct 11 critical temporal nodes, 42 node-specific verifiable questions, and 5 general exploratory questions, requiring models to reason only from information that would have been publicly available at each moment. This design substantially mitigates training-data leakage concerns, creating a setting well-suited for studying how models analyze an unfolding crisis under the fog of war, and provides, to our knowledge, the first temporally grounded analysis of LLM reasoning in an ongoing geopolitical conflict. Our analysis reveals three main findings. First, current state-of-the-art large language models often display a striking degree of strategic realism, reasoning beyond surface rhetoric toward deeper structural incentives. Second, this capability is uneven across domains: models are more reliable in economically and logistically structured settings than in politically ambiguous multi-actor environments. Finally, model narratives evolve over time, shifting from early expectations of rapid containment toward more systemic accounts of regional entrenchment and attritional de-escalation. Since the conflict remains ongoing at the time of writing, this work can serve as an archival snapshot of model reasoning during an unfolding geopolitical crisis, enabling future studies without the hindsight bias of retrospective analysis.

cs.AI↗

Why Softmax Attention Outperforms Linear Attention

Large transformer models have achieved state-of-the-art results in numerous natural language processing tasks. Among the pivotal components of the transformer architecture, the attention mechanism plays a crucial role in capturing token interactions within sequences through the utilization of softmax function. Conversely, linear attention presents a more computationally efficient alternative by approximating the softmax operation with linear complexity. However, it exhibits substantial performance degradation when compared to the traditional softmax attention mechanism. In this paper, we bridge the gap in our theoretical understanding of the reasons behind the practical performance gap between softmax and linear attention. By conducting a comprehensive comparative analysis of these two attention mechanisms, we shed light on the underlying reasons for why softmax attention outperforms linear attention in most scenarios.

cs.CL↗

Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play

Although reinforcement learning (RL) has emerged as a promising approach for improving vision-language models (VLMs) and multimodal large language models (MLLMs), current methods rely heavily on manually curated datasets and costly human verification, which limits scalable self-improvement in multimodal systems. To address this challenge, we propose Vision-Zero, a label-free, domain-agnostic multi-agent self-play framework for self-evolving VLMs through competitive visual games generated from arbitrary image inputs. Specifically, Vision-Zero encompasses three main attributes: (1) Strategic Self-Play Framework: Vision-Zero trains VLMs in "Who Is the Spy"-style games, where the models engage in strategic reasoning and actions across multiple roles. Through interactive gameplay, models autonomously generate their training data without human annotation. (2) Gameplay from Arbitrary Images: Unlike existing gamified frameworks, Vision-Zero can generate games from arbitrary images, thereby enhancing the model's reasoning ability across diverse domains and showing strong generalization to different tasks. We demonstrate this versatility using three distinct types of image datasets: CLEVR-based synthetic scenes, charts, and real-world images. (3) Sustainable Performance Gain: We introduce Iterative Self-Play Policy Optimization (Iterative-SPO), a novel training algorithm that alternates between Self-Play and reinforcement learning with verifiable rewards (RLVR), mitigating the performance plateau often seen in self-play-only training and achieving sustained long-term improvements. Despite using label-free data, Vision-Zero achieves state-of-the-art performance on reasoning, chart question answering, and vision-centric understanding tasks, surpassing other annotation-based methods. Models and code have been released at https://github.com/wangqinsi1/Vision-Zero.

cs.CV↗

FedMerge: Federated Personalization via Model Merging

One global model in federated learning (FL) might not be sufficient to serve many clients with non-IID tasks and distributions. While there has been advances in FL to train multiple global models for better personalization, they only provide limited choices to clients so local finetuning is still indispensable. In this paper, we propose a novel ``FedMerge'' approach that can create a personalized model per client by simply merging multiple global models with automatically optimized and customized weights. In FedMerge, a few global models can serve many non-IID clients, even without further local finetuning. We formulate this problem as a joint optimization of global models and the merging weights for each client. Unlike existing FL approaches where the server broadcasts one or multiple global models to all clients, the server only needs to send a customized, merged model to each client. Moreover, instead of periodically interrupting the local training and re-initializing it to a global model, the merged model aligns better with each client's task and data distribution, smoothening the local-global gap between consecutive rounds caused by client drift. We evaluate FedMerge on three different non-IID settings applied to different domains with diverse tasks and data types, in which FedMerge consistently outperforms existing FL approaches, including clustering-based and mixture-of-experts (MoE) based methods.

cs.LG↗

Does Socialization Emerge in AI Agent Society? A Case Study of Moltbook

As large language model agents increasingly populate networked environments, a fundamental question arises: do artificial intelligence (AI) agent societies undergo convergence dynamics similar to human social systems? Lately, Moltbook approximates a plausible future scenario in which autonomous agents participate in an open-ended, continuously evolving online society. We present the first large-scale systemic diagnosis of this AI agent society. Beyond static observation, we introduce a quantitative diagnostic framework for dynamic evolution in AI agent societies, measuring semantic stabilization, lexical turnover, individual inertia, influence persistence, and collective consensus. Our analysis reveals a system in dynamic balance in Moltbook: while the global average of semantic contents stabilizes rapidly, individual agents retain high diversity and persistent lexical turnover, defying homogenization. However, agents exhibit strong individual inertia and minimal adaptive response to interaction partners, preventing mutual influence and consensus. Consequently, influence remains transient with no persistent supernodes, and the society fails to develop a stable structure and consensus due to the absence of shared social memory. These findings demonstrate that scale and interaction density alone are insufficient to induce socialization, providing actionable design and analysis principles for upcoming next-generation AI agent societies.

cs.CL↗

Polariton-mediated binding of anti-aligned dipolar excitons

Interacting bosonic quasiparticles are the cornerstone for exploring many-body physics and nonlinear quantum phenomena in correlated light-matter systems. Strongly interacting dipolar excitons in van der Waals heterostructures have attracted significant interest due to their out-of-plane electric dipole moments and high tunability via the quantum-confined Stark effect (QCSE). However, leveraging these tunable dipolar excitons in strongly coupled exciton-photon systems to explore exotic many-body physics and macroscopic quantum phenomena remains experimentally elusive. Here, we report the strong coupling of dipolar excitons in a gated bilayer MoS2 device integrated with a one-dimensional photonic crystal hosting bound-states-in-continuum (BIC). The resulting polaritons hybridize cavity photons with a coherent superposition of two electrically tunable anti-aligned dipolar excitons, effectively binding them into composite quasiparticle states. By tuning the dipolar excitons into non-degenerate states via the QCSE, we realize in situ reconfiguration of the polariton wavefunction and observe an emergent polariton branch exhibiting non-monotonic Stark shifts. Notably, these tunable polaritons allow for customized control over nonlinear interactions through distinct excitonic hybridization and dipolar configurations. This in situ tunability offers a scalable pathway toward electrically programmable quantum fluids of light and correlated polariton phases in on-chip photonic integrated circuits.

physics.optics↗

What does RL improve for Visual Reasoning? A Frankenstein-Style Analysis

Reinforcement learning (RL) with verifiable rewards has become a standard post-training stage for boosting visual reasoning in vision-language models, yet it remains unclear what capabilities RL actually improves compared with supervised fine-tuning as cold-start initialization (IN). End-to-end benchmark gains conflate multiple factors, making it difficult to attribute improvements to specific skills. To bridge the gap, we propose a Frankenstein-style analysis framework including: (i) functional localization via causal probing; (ii) update characterization via parameter comparison; and (iii) transferability test via model merging. Instead, RL induces a consistent inference-time shift primarily in mid-to-late layers, and these mid-to-late refinements are both transferable (via merging) and necessary (via freezing) for RL gains. Overall, our results suggest that RL's reliable contribution in visual reasoning is not a uniform enhancement of visual perception, but a systematic refinement of mid-to-late transformer computation that improves vision-to-reasoning alignment and reasoning performance, highlighting the limitations of benchmark-only evaluation for understanding multimodal reasoning improvements.

cs.CV↗

Skill Discovery for Software Scripting Automation via Offline Simulations with LLMs

Scripting interfaces enable users to automate tasks and customize software workflows, but creating scripts traditionally requires programming expertise and familiarity with specific APIs, posing barriers for many users. While Large Language Models (LLMs) can generate code from natural language queries, runtime code generation is severely limited due to unverified code, security risks, longer response times, and higher computational costs. To bridge the gap, we propose an offline simulation framework to curate a software-specific skillset, a collection of verified scripts, by exploiting LLMs and publicly available scripting guides. Our framework comprises two components: (1) task creation, using top-down functionality guidance and bottom-up API synergy exploration to generate helpful tasks; and (2) skill generation with trials, refining and validating scripts based on execution feedback. To efficiently navigate the extensive API landscape, we introduce a Graph Neural Network (GNN)-based link prediction model to capture API synergy, enabling the generation of skills involving underutilized APIs and expanding the skillset's diversity. Experiments with Adobe Illustrator demonstrate that our framework significantly improves automation success rates, reduces response time, and saves runtime token costs compared to traditional runtime code generation. This is the first attempt to use software scripting interfaces as a testbed for LLM-based systems, highlighting the advantages of leveraging execution feedback in a controlled environment and offering valuable insights into aligning AI capabilities with user needs in specialized software domains.

cs.AI↗

Grokking in LLM Pretraining? Monitor Memorization-to-Generalization without Test

This paper presents the first study of grokking in practical LLM pretraining. Specifically, we investigate when an LLM memorizes the training data, when its generalization on downstream tasks starts to improve, and what happens if there is a lag between the two. Unlike existing works studying when a small model generalizes to limited and specified tasks during thousands epochs' training on algorithmic data, we focus on a practical setting for LLMs, i.e., one-epoch pretraining of next-token prediction on a cross-domain, large-scale corpus, and generalization on diverse benchmark tasks covering math/commonsense reasoning, code generation, and domain-specific retrieval. Our study, for the first time, verifies that grokking still emerges in pretraining mixture-of-experts (MoE) LLMs, though different local data groups may enter their grokking stages asynchronously due to the heterogeneity of their distributions and attributions to others. To find a mechanistic interpretation of this local grokking, we investigate the dynamics of training data's pathways (i.e., expert choices across layers in MoE). Our primary discovery is that the pathways evolve from random, non-smooth across layers, instance-specific to more structured and transferable across samples, despite the converged pretraining loss. This depicts a transition from memorization to generalization. Two novel metrics are developed to quantify these patterns: one computes the pathway similarity between samples, while the other measures the consistency of aggregated experts between subsequent layers for each sample. These training data based metrics induce zero cost but can faithfully track and monitor the generalization of LLMs on downstream tasks, which, in conventional settings, requires costly instruction tuning and benchmark evaluation.

cs.LG↗

Characterizations of Type-III Bernoulli Scheme

In this paper, we will prove alternate conditions for a type-$III$ Bernoulli scheme to be of type-$III_0$, type-$III_λ$ and type-$III_1$, and then conclude an alternate definition of the asymptotic ratio set of a type-$III$ ITPFI factor.

math.OA↗

TradeTrap: Are LLM-based Trading Agents Truly Reliable and Faithful?

LLM-based trading agents are increasingly deployed in real-world financial markets to perform autonomous analysis and execution. However, their reliability and robustness under adversarial or faulty conditions remain largely unexamined, despite operating in high-risk, irreversible financial environments. We propose TradeTrap, a unified evaluation framework for systematically stress-testing both adaptive and procedural autonomous trading agents. TradeTrap targets four core components of autonomous trading agents: market intelligence, strategy formulation, portfolio and ledger handling, and trade execution, and evaluates their robustness under controlled system-level perturbations. All evaluations are conducted in a closed-loop historical backtesting setting on real US equity market data with identical initial conditions, enabling fair and reproducible comparisons across agents and attacks. Extensive experiments show that small perturbations at a single component can propagate through the agent decision loop and induce extreme concentration, runaway exposure, and large portfolio drawdowns across both agent types, demonstrating that current autonomous trading agents can be systematically misled at the system level. Our code is available at https://github.com/Yanlewen/TradeTrap.

cs.AI↗

PharmaShip: An Entity-Centric, Reading-Order-Supervised Benchmark for Chinese Pharmaceutical Shipping Documents

We present PharmaShip, a real-world Chinese dataset of scanned pharmaceutical shipping documents designed to stress-test pre-trained text-layout models under noisy OCR and heterogeneous templates. PharmaShip covers three complementary tasks-sequence entity recognition (SER), relation extraction (RE), and reading order prediction (ROP)-and adopts an entity-centric evaluation protocol to minimize confounds across architectures. We benchmark five representative baselines spanning pixel-aware and geometry-aware families (LiLT, LayoutLMv3-base, GeoLayoutLM and their available RORE-enhanced variants), and standardize preprocessing, splits, and optimization. Experiments show that pixels and explicit geometry provide complementary inductive biases, yet neither alone is sufficient: injecting reading-order-oriented regularization consistently improves SER and EL and yields the most robust configuration, while longer positional coverage stabilizes late-page predictions and reduces truncation artifacts. ROP is accurate at the word level but challenging at the segment level, reflecting boundary ambiguity and long-range crossings. PharmaShip thus establishes a controlled, reproducible benchmark for safety-critical document understanding in the pharmaceutical domain and highlights sequence-aware constraints as a transferable bias for structure modeling. We release the dataset at https://github.com/KevinYuLei/PharmaShip.

cs.CL↗

Non-Hausdorff Separation Axioms

This note is an introductory survey of non-Hausdorff separation axioms. The main focus is to study properties that are between $T_0$ and $T_1$, properties between $T_1$ and Hausdorff and how the $T_0$-quotient change them and the relation between them.

math.GN↗

MindCross: Fast New Subject Adaptation with Limited Data for Cross-subject Video Reconstruction from Brain Signals

Reconstructing video from brain signals is an important brain decoding task. Existing brain decoding frameworks are primarily built on a subject-dependent paradigm, which requires large amounts of brain data for each subject. However, the expensive cost of collecting brain-video data causes severe data scarcity. Although some cross-subject methods being introduced, they often overfocus with subject-invariant information while neglecting subject-specific information, resulting in slow fine-tune-based adaptation strategy. To achieve fast and data-efficient new subject adaptation, we propose MindCross, a novel cross-subject framework. MindCross's N specific encoders and one shared encoder are designed to extract subject-specific and subject-invariant information, respectively. Additionally, a Top-K collaboration module is adopted to enhance new subject decoding with the knowledge learned from previous subjects' encoders. Extensive experiments on fMRI/EEG-to-video benchmarks demonstrate MindCross's efficacy and efficiency of cross-subject decoding and new subject adaptation using only one model.

cs.MM↗