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Tianyou Zuo

Publications and source records attributed to Tianyou Zuo.

3 recordsLinked to original sources

TransGraspNet: Physically and Geometrically Consistent Manipulation of Transparent Labware

Manipulating transparent laboratory glassware that contains liquid is inherently safety-critical: even small geometric errors can cause unstable grasps and hazardous spillage. Although recent progress has been made in transparent object perception and robotic grasping, most existing systems optimize detection, depth reconstruction, and grasp planning independently, which leads to cross-stage inconsistency imperfect boundaries induce depth bleeding, distorted surfaces corrupt normal estimation, and task agnostic grasp scoring yields tilted or off-center grasps that fail under dynamic motion. In this paper, we propose TransGraspNet, a geometry physics consistent framework that explicitly enforces consistency from perception to execution through three coupled principles: boundary consistency to produce structurally reliable object contours as downstream priors, surface consistency to preserve geometric fidelity and surface normal accuracy during depth reconstruction, and physics consistency to refine grasp selection with centroid alignment and wrench-space stability for upright and dynamically robust manipulation. We evaluate TransGraspNet on public benchmarks, a dedicated transparent glassware dataset, and a real robotic platform. The results show improved boundary quality and surface normal fidelity, and demonstrate strong task-level performance in cluttered transparent scenes. Most importantly, the proposed system achieves reliable real-world operation, including high grasp success rates in clutter and zero spillage during high speed liquid transport, highlighting the effectiveness of our method.

cs.RO

Reinforcing User Retention in a Billion Scale Short Video Recommender System

Recently, short video platforms have achieved rapid user growth by recommending interesting content to users. The objective of the recommendation is to optimize user retention, thereby driving the growth of DAU (Daily Active Users). Retention is a long-term feedback after multiple interactions of users and the system, and it is hard to decompose retention reward to each item or a list of items. Thus traditional point-wise and list-wise models are not able to optimize retention. In this paper, we choose reinforcement learning methods to optimize the retention as they are designed to maximize the long-term performance. We formulate the problem as an infinite-horizon request-based Markov Decision Process, and our objective is to minimize the accumulated time interval of multiple sessions, which is equal to improving the app open frequency and user retention. However, current reinforcement learning algorithms can not be directly applied in this setting due to uncertainty, bias, and long delay time incurred by the properties of user retention. We propose a novel method, dubbed RLUR, to address the aforementioned challenges. Both offline and live experiments show that RLUR can significantly improve user retention. RLUR has been fully launched in Kuaishou app for a long time, and achieves consistent performance improvement on user retention and DAU.

cs.LG

Two-Stage Constrained Actor-Critic for Short Video Recommendation

The wide popularity of short videos on social media poses new opportunities and challenges to optimize recommender systems on the video-sharing platforms. Users sequentially interact with the system and provide complex and multi-faceted responses, including watch time and various types of interactions with multiple videos. One the one hand, the platforms aims at optimizing the users' cumulative watch time (main goal) in long term, which can be effectively optimized by Reinforcement Learning. On the other hand, the platforms also needs to satisfy the constraint of accommodating the responses of multiple user interactions (auxiliary goals) such like, follow, share etc. In this paper, we formulate the problem of short video recommendation as a Constrained Markov Decision Process (CMDP). We find that traditional constrained reinforcement learning algorithms can not work well in this setting. We propose a novel two-stage constrained actor-critic method: At stage one, we learn individual policies to optimize each auxiliary signal. At stage two, we learn a policy to (i) optimize the main signal and (ii) stay close to policies learned at the first stage, which effectively guarantees the performance of this main policy on the auxiliaries. Through extensive offline evaluations, we demonstrate effectiveness of our method over alternatives in both optimizing the main goal as well as balancing the others. We further show the advantage of our method in live experiments of short video recommendations, where it significantly outperforms other baselines in terms of both watch time and interactions. Our approach has been fully launched in the production system to optimize user experiences on the platform.

cs.LG