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Tianyu Li

Publications and source records attributed to Tianyu Li.

At least 73 records · Page 4Linked to original sources

Viability-Preserving Passive Torque Control

Conventional passivity-based torque controllers for manipulators are typically unconstrained, which can lead to safety violations under external perturbations. In this paper, we employ viability theory to pre-compute safe sets in the state-space of joint positions and velocities. These viable sets, constructed via data-driven and analytical methods for self-collision avoidance, external object collision avoidance and joint-position and joint-velocity limits, provide constraints on joint accelerations and thus joint torques via the robot dynamics. A quadratic programming-based control framework enforces these constraints on a passive controller tracking a dynamical system, ensuring the robot states remain within the safe set in an infinite time horizon. We validate the proposed approach through simulations and hardware experiments on a 7-DoF Franka Emika manipulator. In comparison to a baseline constrained passive controller, our method operates at higher control-loop rates and yields smoother trajectories.

eess.SY↗

Disentangled Parameter-Efficient Linear Model for Long-Term Time Series Forecasting

Long-term Time Series Forecasting (LTSF) is crucial across various domains, but complex deep models like Transformers are often prone to overfitting on extended sequences. Linear Fully Connected models have emerged as a powerful alternative, achieving competitive results with fewer parameters. However, their reliance on a single, monolithic weight matrix leads to quadratic parameter redundancy and an entanglement of temporal and frequential properties. To address this, we propose DiPE-Linear, a novel model that disentangles this monolithic mapping into a sequence of specialized, parameter-efficient modules. DiPE-Linear features three core components: Static Frequential Attention to prioritize critical frequencies, Static Time Attention to focus on key time steps, and Independent Frequential Mapping to independently process frequency components. A Low-rank Weight Sharing policy further enhances efficiency for multivariate data. This disentangled architecture collectively reduces parameter complexity from quadratic to linear and computational complexity to log-linear. Experiments on real-world datasets show that DiPE-Linear delivers state-of-the-art performance with significantly fewer parameters, establishing a new and highly efficient baseline for LTSF. Our code is available at https://github.com/wintertee/DiPE-Linear/

cs.LG↗

AI-enabled Satellite Edge Computing: A Single-Pixel Feature based Shallow Classification Model for Hyperspectral Imaging

As the important component of the Earth observation system, hyperspectral imaging satellites provide high-fidelity and enriched information for the formulation of related policies due to the powerful spectral measurement capabilities. However, the transmission speed of the satellite downlink has become a major bottleneck in certain applications, such as disaster monitoring and emergency mapping, which demand a fast response ability. We propose an efficient AI-enabled Satellite Edge Computing paradigm for hyperspectral image classification, facilitating the satellites to attain autonomous decision-making. To accommodate the resource constraints of satellite platforms, the proposed method adopts a lightweight, non-deep learning framework integrated with a few-shot learning strategy. Moreover, onboard processing on satellites could be faced with sensor failure and scan pattern errors, which result in degraded image quality with bad/misaligned pixels and mixed noise. To address these challenges, we develop a novel two-stage pixel-wise label propagation scheme that utilizes only intrinsic spectral features at the single pixel level without the necessity to consider spatial structural information as requested by deep neural networks. In the first stage, initial pixel labels are obtained by propagating selected anchor labels through the constructed anchor-pixel affinity matrix. Subsequently, a top-k pruned sparse graph is generated by directly computing pixel-level similarities. In the second stage, a closed-form solution derived from the sparse graph is employed to replace iterative computations. Furthermore, we developed a rank constraint-based graph clustering algorithm to determine the anchor labels.

cs.CV↗

PlannerRFT: Reinforcing Diffusion Planners through Closed-Loop and Sample-Efficient Fine-Tuning

Diffusion-based planners have emerged as a promising approach for human-like trajectory generation in autonomous driving. Recent works incorporate reinforcement fine-tuning to enhance the robustness of diffusion planners through reward-oriented optimization in a generation-evaluation loop. However, they struggle to generate multi-modal, scenario-adaptive trajectories, hindering the exploitation efficiency of informative rewards during fine-tuning. To resolve this, we propose PlannerRFT, a sample-efficient reinforcement fine-tuning framework for diffusion-based planners. PlannerRFT adopts a dual-branch optimization that simultaneously refines the trajectory distribution and adaptively guides the denoising process toward more promising exploration, without altering the original inference pipeline. To support parallel learning at scale, we develop nuMax, an optimized simulator that achieves 10 times faster rollout compared to native nuPlan. Extensive experiments shows that PlannerRFT yields state-of-the-art performance with distinct behaviors emerging during the learning process.

cs.RO↗

EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation

Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the dual requirements of strictly causal generation and precise 3D spatial alignment. To tackle this problem, we first construct the Human Reaction Dataset (HRD) to address data scarcity and misalignment by building a spatially aligned egocentric video-reaction dataset, as existing datasets (e.g., ViMo) suffer from significant spatial inconsistency between the egocentric video and reaction motion, e.g., dynamically moving motions are always paired with fixed-camera videos. Leveraging HRD, we present EgoReAct, the first autoregressive framework that generates 3D-aligned human reaction motions from egocentric video streams in real-time. We first compress the reaction motion into a compact yet expressive latent space via a Vector Quantised-Variational AutoEncoder and then train a Generative Pre-trained Transformer for reaction generation from the visual input. EgoReAct incorporates 3D dynamic features, i.e., metric depth, and head dynamics during the generation, which effectively enhance spatial grounding. Extensive experiments demonstrate that EgoReAct achieves remarkably higher realism, spatial consistency, and generation efficiency compared with prior methods, while maintaining strict causality during generation. We will release code, models, and data upon acceptance.

cs.CV↗

Vision Transformers are Circulant Attention Learners

The self-attention mechanism has been a key factor in the advancement of vision Transformers. However, its quadratic complexity imposes a heavy computational burden in high-resolution scenarios, restricting the practical application. Previous methods attempt to mitigate this issue by introducing handcrafted patterns such as locality or sparsity, which inevitably compromise model capacity. In this paper, we present a novel attention paradigm termed \textbf{Circulant Attention} by exploiting the inherent efficient pattern of self-attention. Specifically, we first identify that the self-attention matrix in vision Transformers often approximates the Block Circulant matrix with Circulant Blocks (BCCB), a kind of structured matrix whose multiplication with other matrices can be performed in $\mathcal{O}(N\log N)$ time. Leveraging this interesting pattern, we explicitly model the attention map as its nearest BCCB matrix and propose an efficient computation algorithm for fast calculation. The resulting approach closely mirrors vanilla self-attention, differing only in its use of BCCB matrices. Since our design is inspired by the inherent efficient paradigm, it not only delivers $\mathcal{O}(N\log N)$ computation complexity, but also largely maintains the capacity of standard self-attention. Extensive experiments on diverse visual tasks demonstrate the effectiveness of our approach, establishing circulant attention as a promising alternative to self-attention for vision Transformer architectures. Code is available at https://github.com/LeapLabTHU/Circulant-Attention.

cs.CV↗

CauSight: Learning to Supersense for Visual Causal Discovery

Causal thinking enables humans to understand not just what is seen, but why it happens. To replicate this capability in modern AI systems, we introduce the task of visual causal discovery. It requires models to infer cause-and-effect relations among visual entities across diverse scenarios instead of merely perceiving their presence. To this end, we first construct the Visual Causal Graph dataset (VCG-32K), a large-scale collection of over 32,000 images annotated with entity-level causal graphs, and further develop CauSight, a novel vision-language model to perform visual causal discovery through causally aware reasoning. Our training recipe integrates three components: (1) training data curation from VCG-32K, (2) Tree-of-Causal-Thought (ToCT) for synthesizing reasoning trajectories, and (3) reinforcement learning with a designed causal reward to refine the reasoning policy. Experiments show that CauSight outperforms GPT-4.1 on visual causal discovery, achieving over a threefold performance boost (21% absolute gain). Our code, model, and dataset are fully open-sourced at project page: https://github.com/OpenCausaLab/CauSight.

cs.CV↗

Family of self-dual quasicrystals with critical Phases

We propose a general framework for constructing self-dual one-dimensional quasiperiodic lattice models with arbitrary-range hoppings and multifractal behaviors. Our framework generates a broad spectrum of one dimensional quasicrystals, ranging from the off-diagonal Aubry-André-Harper models on one end, to those featuring long-range hoppings with varied quasiperiodic modulations on another. Focusing on models with off-diagonal quasiperiodic hoppings with power-law decay, we exploit the fact that, when the self-dual condition is satisfied, the system must be in the critical state with multifractal properties. This enables the engineering of models with competing extended, critical, and localized phases, with richly structured mobility edges separating them. As an outstanding example, we show that a limiting case of our family of self-dual quasicrystals can be implemented using Rydberg-atom arrays. Our work offers a systematic route toward critical phases from self-duality considerations, and would facilitate the experimental simulation of these exotic states.

quant-ph↗

MoReFlow: Motion Retargeting Learning through Unsupervised Flow Matching

Motion retargeting holds a premise of offering a larger set of motion data for characters and robots with different morphologies. Many prior works have approached this problem via either handcrafted constraints or paired motion datasets, limiting their applicability to humanoid characters or narrow behaviors such as locomotion. Moreover, they often assume a fixed notion of retargeting, overlooking domain-specific objectives like style preservation in animation or task-space alignment in robotics. In this work, we propose MoReFlow, Motion Retargeting via Flow Matching, an unsupervised framework that learns correspondences between characters' motion embedding spaces. Our method consists of two stages. First, we train tokenized motion embeddings for each character using a VQ-VAE, yielding compact latent representations. Then, we employ flow matching with conditional coupling to align the latent spaces across characters, which simultaneously learns conditioned and unconditioned matching to achieve robust but flexible retargeting. Once trained, MoReFlow enables flexible and reversible retargeting without requiring paired data. Experiments demonstrate that MoReFlow produces high-quality motions across diverse characters and tasks, offering improved controllability, generalization, and motion realism compared to the baselines.

cs.GR↗

Mitigating Strategy-Selection Bias in Reasoning for More Effective Test-Time Scaling

Test-time scaling (TTS) has been shown to improve the performance of large language models (LLMs) by sampling and aggregating diverse reasoning paths. However, existing research has overlooked a critical issue: selection bias of reasoning strategies during scaling. Specifically, when generating reasoning processes, LLMs tend to follow certain strategies (e.g., algebraic solutions for math problems) while neglecting other valid alternatives (e.g., geometric solutions), resulting in insufficient exploration of the solution space. To further understand the impact of this bias, we present a theoretical analysis that reveals when it undermines the effectiveness of test-time scaling. Motivated by this theoretical insight, we introduce TTS-Uniform, a framework designed to mitigate the selection bias of reasoning strategies. It (i) identifies potential strategies, (ii) uniformly allocates the sampling budget across them, and (iii) filters out unstable strategies prior to aggregation. Experimental results show that TTS-Uniform significantly enhances scaling effectiveness across multiple mainstream LLMs and benchmark datasets.

cs.AI↗

MoE-CE: Enhancing Generalization for Deep Learning based Channel Estimation via a Mixture-of-Experts Framework

Reliable channel estimation (CE) is fundamental for robust communication in dynamic wireless environments, where models must generalize across varying conditions such as signal-to-noise ratios (SNRs), the number of resource blocks (RBs), and channel profiles. Traditional deep learning (DL)-based methods struggle to generalize effectively across such diverse settings, particularly under multitask and zero-shot scenarios. In this work, we propose MoE-CE, a flexible mixture-of-experts (MoE) framework designed to enhance the generalization capability of DL-based CE methods. MoE-CE provides an appropriate inductive bias by leveraging multiple expert subnetworks, each specialized in distinct channel characteristics, and a learned router that dynamically selects the most relevant experts per input. This architecture enhances model capacity and adaptability without a proportional rise in computational cost while being agnostic to the choice of the backbone model and the learning algorithm. Through extensive experiments on synthetic datasets generated under diverse SNRs, RB numbers, and channel profiles, including multitask and zero-shot evaluations, we demonstrate that MoE-CE consistently outperforms conventional DL approaches, achieving significant performance gains while maintaining efficiency.

eess.SP↗

FCPE: A Fast Context-based Pitch Estimation Model

Pitch estimation (PE) in monophonic audio is crucial for MIDI transcription and singing voice conversion (SVC), but existing methods suffer significant performance degradation under noise. In this paper, we propose FCPE, a fast context-based pitch estimation model that employs a Lynx-Net architecture with depth-wise separable convolutions to effectively capture mel spectrogram features while maintaining low computational cost and robust noise tolerance. Experiments show that our method achieves 96.79\% Raw Pitch Accuracy (RPA) on the MIR-1K dataset, on par with the state-of-the-art methods. The Real-Time Factor (RTF) is 0.0062 on a single RTX 4090 GPU, which significantly outperforms existing algorithms in efficiency. Code is available at https://github.com/CNChTu/FCPE.

cs.SD↗

Learning Complex Motion Plans using Neural ODEs with Safety and Stability Guarantees

We propose a Dynamical System (DS) approach to learn complex, possibly periodic motion plans from kinesthetic demonstrations using Neural Ordinary Differential Equations (NODE). To ensure reactivity and robustness to disturbances, we propose a novel approach that selects a target point at each time step for the robot to follow, by combining tools from control theory and the target trajectory generated by the learned NODE. A correction term to the NODE model is computed online by solving a quadratic program that guarantees stability and safety using control Lyapunov functions and control barrier functions, respectively. Our approach outperforms baseline DS learning techniques on the LASA handwriting dataset and complex periodic trajectories. It is also validated on the Franka Emika robot arm to produce stable motions for wiping and stirring tasks that do not have a single attractor, while being robust to perturbations and safe around humans and obstacles.

cs.RO↗

Switch4EAI: Leveraging Console Game Platform for Benchmarking Robotic Athletics

Recent advances in whole-body robot control have enabled humanoid and legged robots to execute increasingly agile and coordinated movements. However, standardized benchmarks for evaluating robotic athletic performance in real-world settings and in direct comparison to humans remain scarce. We present Switch4EAI(Switch-for-Embodied-AI), a low-cost and easily deployable pipeline that leverages motion-sensing console games to evaluate whole-body robot control policies. Using Just Dance on the Nintendo Switch as a representative example, our system captures, reconstructs, and retargets in-game choreography for robotic execution. We validate the system on a Unitree G1 humanoid with an open-source whole-body controller, establishing a quantitative baseline for the robot's performance against a human player. In the paper, we discuss these results, which demonstrate the feasibility of using commercial games platform as physically grounded benchmarks and motivate future work to for benchmarking embodied AI.

cs.RO↗

Elastic Motion Policy: An Adaptive Dynamical System for Robust and Efficient One-Shot Imitation Learning

Behavior cloning (BC) has become a staple imitation learning paradigm in robotics due to its ease of teaching robots complex skills directly from expert demonstrations. However, BC suffers from an inherent generalization issue. To solve this, the status quo solution is to gather more data. Yet, regardless of how much training data is available, out-of-distribution performance is still sub-par, lacks any formal guarantee of convergence and success, and is incapable of allowing and recovering from physical interactions with humans. These are critical flaws when robots are deployed in ever-changing human-centric environments. Thus, we propose Elastic Motion Policy (EMP), a one-shot imitation learning framework that allows robots to adjust their behavior based on the scene change while respecting the task specification. Trained from a single demonstration, EMP follows the dynamical systems paradigm where motion planning and control are governed by first-order differential equations with convergence guarantees. We leverage Laplacian editing in full end-effector space, $\mathbb{R}^3\times SO(3)$, and online convex learning of Lyapunov functions, to adapt EMP online to new contexts, avoiding the need to collect new demonstrations. We extensively validate our framework in real robot experiments, demonstrating its robust and efficient performance in dynamic environments, with obstacle avoidance and multi-step task capabilities. Project Website: https://elastic-motion-policy.github.io/EMP/

cs.RO↗

Scalable High-Temperature Superconducting Diodes in Intrinsic Josephson Junctions

Superconducting diodes, characterized by nonreciprocal supercurrent transport, offer transformative opportunities for ultra-low-power circuits. However, achieving reliable operation at temperatures above liquid nitrogen remains a major challenge, limiting their practical applicability. Here, we present a scalable strategy for high-temperature superconducting diodes based on intrinsic Josephson junctions naturally present in a cuprate superconductor. We demonstrate that strong nonreciprocity arises not only from broken spatial and time-reversal symmetries, but also from enhanced anharmonicity in the current-phase relation, enabled by the atomically thin barrier of the intrinsic junction. The diode efficiency strongly depends on the number of stacked intrinsic junctions, with the highest efficiency occurring in single-junction devices. Notably, these high-temperature superconducting diodes are readily scalable to large arrays, marking a critical step toward practical implementation in energy-efficient computing architectures.

cond-mat.supr-con↗

Simulating Floquet non-Abelian topological insulator with photonic quantum walks

Floquet non-Abelian topological phases emerge in periodically driven systems and exhibit properties that are absent in their Abelian or static counterparts. Dubbed the Floquet non-Abelian topological insulators (FNATIs), they are characterized by non-Abelian topological charges and feature multifold bulk-boundary correspondence, making their experimental observation challenging. Here we simulate the FNATI using a higher-dimensional photonic quantum walk and develop dynamic measurement schemes to demonstrate key signatures of the FNATI. Importantly, combining a direct bulk-dynamic detection for the underlying quaternion topological charge, and a spatially-resolved injection spectroscopy for the edge states, we experimentally establish the multifold bulk-boundary correspondence, and, in particular, identify the anomalous non-Abelian phase where edge states appear in all band gaps, despite the presence of a trivial topological charge. Our experiment marks the first experimental characterization of the FNATI, providing general insight into the non-Abelian topological phases.

cond-mat.mes-hall↗

Learning Physical Interaction Skills from Human Demonstrations

Learning physical interaction skills, such as dancing, handshaking, or sparring, remains a fundamental challenge for agents operating in human environments, particularly when the agent's morphology differs significantly from that of the demonstrator. Existing approaches often rely on handcrafted objectives or morphological similarity, limiting their capacity for generalization. Here, we introduce a framework that enables agents with diverse embodiments to learn wholebbody interaction behaviors directly from human demonstrations. The framework extracts a compact, transferable representation of interaction dynamics, called the Embedded Interaction Graph (EIG), which captures key spatiotemporal relationships between the interacting agents. This graph is then used as an imitation objective to train control policies in physics-based simulations, allowing the agent to generate motions that are both semantically meaningful and physically feasible. We demonstrate BuddyImitation on multiple agents, such as humans, quadrupedal robots with manipulators, or mobile manipulators and various interaction scenarios, including sparring, handshaking, rock-paper-scissors, or dancing. Our results demonstrate a promising path toward coordinated behaviors across morphologically distinct characters via cross embodiment interaction learning.

cs.RO↗