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Tianyu Wang

Publications and source records attributed to Tianyu Wang.

At least 145 records · Page 8Linked to original sources

An Adaptable Budget Planner for Enhancing Budget-Constrained Auto-Bidding in Online Advertising

In online advertising, advertisers commonly utilize auto-bidding services to bid for impression opportunities. A typical objective of the auto-bidder is to optimize the advertiser's cumulative value of winning impressions within specified budget constraints. However, such a problem is challenging due to the complex bidding environment faced by diverse advertisers. To address this challenge, we introduce ABPlanner, a few-shot adaptable budget planner designed to improve budget-constrained auto-bidding. ABPlanner is based on a hierarchical bidding framework that decomposes the bidding process into shorter, manageable stages. Within this framework, ABPlanner allocates the budget across all stages, allowing a low-level auto-bidder to bids based on the budget allocation plan. The adaptability of ABPlanner is achieved through a sequential decision-making approach, inspired by in-context reinforcement learning. For each advertiser, ABPlanner adjusts the budget allocation plan episode by episode, using data from previous episodes as prompt for current decisions. This enables ABPlanner to quickly adapt to different advertisers with few-shot data, providing a sample-efficient solution. Extensive simulation experiments and real-world A/B testing validate the effectiveness of ABPlanner, demonstrating its capability to enhance the cumulative value achieved by auto-bidders.

cs.GT↗

CyberMentor: AI Powered Learning Tool Platform to Address Diverse Student Needs in Cybersecurity Education

Many non-traditional students in cybersecurity programs often lack access to advice from peers, family members and professors, which can hinder their educational experiences. Additionally, these students may not fully benefit from various LLM-powered AI assistants due to issues like content relevance, locality of advice, minimum expertise, and timing. This paper addresses these challenges by introducing an application designed to provide comprehensive support by answering questions related to knowledge, skills, and career preparation advice tailored to the needs of these students. We developed a learning tool platform, CyberMentor, to address the diverse needs and pain points of students majoring in cybersecurity. Powered by agentic workflow and Generative Large Language Models (LLMs), the platform leverages Retrieval-Augmented Generation (RAG) for accurate and contextually relevant information retrieval to achieve accessibility and personalization. We demonstrated its value in addressing knowledge requirements for cybersecurity education and for career marketability, in tackling skill requirements for analytical and programming assignments, and in delivering real time on demand learning support. Using three use scenarios, we showcased CyberMentor in facilitating knowledge acquisition and career preparation and providing seamless skill-based guidance and support. We also employed the LangChain prompt-based evaluation methodology to evaluate the platform's impact, confirming its strong performance in helpfulness, correctness, and completeness. These results underscore the system's ability to support students in developing practical cybersecurity skills while improving equity and sustainability within higher education. Furthermore, CyberMentor's open-source design allows for adaptation across other disciplines, fostering educational innovation and broadening its potential impact.

cs.CY↗

Generative Video Propagation

Large-scale video generation models have the inherent ability to realistically model natural scenes. In this paper, we demonstrate that through a careful design of a generative video propagation framework, various video tasks can be addressed in a unified way by leveraging the generative power of such models. Specifically, our framework, GenProp, encodes the original video with a selective content encoder and propagates the changes made to the first frame using an image-to-video generation model. We propose a data generation scheme to cover multiple video tasks based on instance-level video segmentation datasets. Our model is trained by incorporating a mask prediction decoder head and optimizing a region-aware loss to aid the encoder to preserve the original content while the generation model propagates the modified region. This novel design opens up new possibilities: In editing scenarios, GenProp allows substantial changes to an object's shape; for insertion, the inserted objects can exhibit independent motion; for removal, GenProp effectively removes effects like shadows and reflections from the whole video; for tracking, GenProp is capable of tracking objects and their associated effects together. Experiment results demonstrate the leading performance of our model in various video tasks, and we further provide in-depth analyses of the proposed framework.

cs.CV↗

An inequality in real Milnor-Thurston monotonicity problem

In late 1990's Tsujii proved monotonicity of topological entropy of real quadratic family $f_c(x)=x^2+c$ on parameter $c$ by proving an inequality concerning orbital information of the critical point. In this paper, we consider a weak analog of such inequality for the general family $f_{c,r}(x)=|x|^r+c$ with rational $r>1$, by following an algebraic approach.

math.DS↗

Janus MoSSe nanotubes on one-dimensional SWCNT-BNNT van der Waals heterostructures

2D Janus TMDC layers with broken mirror symmetry exhibit giant Rashba splitting and unique excitonic behavior. For their 1D counterparts, the Janus nanotubes possess curvature, which introduce an additional degree of freedom to break the structural symmetry. This could potentially enhance these effects or even give rise to novel properties. In addition, Janus MSSe nanotubes (M=W, Mo), with diameters surpassing 40 Å and Se positioned externally, consistently demonstrate lower energy states than their Janus monolayer counterparts. However, there have been limited studies on the preparation of Janus nanotubes, due to the synthesis challenge and limited sample quality. Here we first synthesized MoS2 nanotubes based on SWCNT-BNNT heterostructure and then explored the growth of Janus MoSSe nanotubes from MoS2 nanotubes with the assistance of H2 plasma at room temperature. The successful formation of the Janus structure was confirmed via Raman spectroscopy, and microscopic morphology and elemental distribution of the grown samples were further characterized. The synthesis of Janus MoSSe nanotubes based on SWCNT-BNNT enables the further exploration of novel properties in Janus TMDC nanotubes.

cond-mat.mtrl-sci↗

SparseGrasp: Robotic Grasping via 3D Semantic Gaussian Splatting from Sparse Multi-View RGB Images

Language-guided robotic grasping is a rapidly advancing field where robots are instructed using human language to grasp specific objects. However, existing methods often depend on dense camera views and struggle to quickly update scenes, limiting their effectiveness in changeable environments. In contrast, we propose SparseGrasp, a novel open-vocabulary robotic grasping system that operates efficiently with sparse-view RGB images and handles scene updates fastly. Our system builds upon and significantly enhances existing computer vision modules in robotic learning. Specifically, SparseGrasp utilizes DUSt3R to generate a dense point cloud as the initialization for 3D Gaussian Splatting (3DGS), maintaining high fidelity even under sparse supervision. Importantly, SparseGrasp incorporates semantic awareness from recent vision foundation models. To further improve processing efficiency, we repurpose Principal Component Analysis (PCA) to compress features from 2D models. Additionally, we introduce a novel render-and-compare strategy that ensures rapid scene updates, enabling multi-turn grasping in changeable environments. Experimental results show that SparseGrasp significantly outperforms state-of-the-art methods in terms of both speed and adaptability, providing a robust solution for multi-turn grasping in changeable environment.

cs.RO↗

MetaShadow: Object-Centered Shadow Detection, Removal, and Synthesis

Shadows are often under-considered or even ignored in image editing applications, limiting the realism of the edited results. In this paper, we introduce MetaShadow, a three-in-one versatile framework that enables detection, removal, and controllable synthesis of shadows in natural images in an object-centered fashion. MetaShadow combines the strengths of two cooperative components: Shadow Analyzer, for object-centered shadow detection and removal, and Shadow Synthesizer, for reference-based controllable shadow synthesis. Notably, we optimize the learning of the intermediate features from Shadow Analyzer to guide Shadow Synthesizer to generate more realistic shadows that blend seamlessly with the scene. Extensive evaluations on multiple shadow benchmark datasets show significant improvements of MetaShadow over the existing state-of-the-art methods on object-centered shadow detection, removal, and synthesis. MetaShadow excels in image-editing tasks such as object removal, relocation, and insertion, pushing the boundaries of object-centered image editing.

cs.CV↗

dpvis: A Visual and Interactive Learning Tool for Dynamic Programming

Dynamic programming (DP) is a fundamental and powerful algorithmic paradigm taught in most undergraduate (and many graduate) algorithms classes. DP problems are challenging for many computer science students because they require identifying unique problem structures and a refined understanding of recursion. In this paper, we present dpvis, a Python library that helps students understand DP through a frame-by-frame animation of dynamic programs. dpvis can easily generate animations of dynamic programs with as little as two lines of modifications compared to a standard Python implementation. For each frame, dpvis highlight the cells that have been read from and written to during an iteration. Moreover, dpvis allows users to test their understanding by prompting them with questions about the next operation performed by the algorithm. We deployed dpvis as a learning tool in an undergraduate algorithms class, and report on the results of a survey. The survey results suggest that dpvis is especially helpful for visualizing the recursive structure of DP. Although some students struggled with the installation of the tool (which has been simplified since the reported deployment), essentially all other students found the tool to be useful for understanding dynamic programs. dpvis is available at https://github.com/itsdawei/dpvis.

cs.CY↗

AIGB: Generative Auto-bidding via Conditional Diffusion Modeling

Auto-bidding plays a crucial role in facilitating online advertising by automatically providing bids for advertisers. Reinforcement learning (RL) has gained popularity for auto-bidding. However, most current RL auto-bidding methods are modeled through the Markovian Decision Process (MDP), which assumes the Markovian state transition. This assumption restricts the ability to perform in long horizon scenarios and makes the model unstable when dealing with highly random online advertising environments. To tackle this issue, this paper introduces AI-Generated Bidding (AIGB), a novel paradigm for auto-bidding through generative modeling. In this paradigm, we propose DiffBid, a conditional diffusion modeling approach for bid generation. DiffBid directly models the correlation between the return and the entire trajectory, effectively avoiding error propagation across time steps in long horizons. Additionally, DiffBid offers a versatile approach for generating trajectories that maximize given targets while adhering to specific constraints. Extensive experiments conducted on the real-world dataset and online A/B test on Alibaba advertising platform demonstrate the effectiveness of DiffBid, achieving 2.81% increase in GMV and 3.36% increase in ROI.

cs.LG↗

Addition of a peristaltic wave improves multi-legged locomotion performance on complex terrains

Characterized by their elongate bodies and relatively simple legs, multi-legged robots have the potential to locomote through complex terrains for applications such as search-and-rescue and terrain inspection. Prior work has developed effective and reliable locomotion strategies for multi-legged robots by propagating the two waves of lateral body undulation and leg stepping, which we will refer to as the two-wave template. However, these robots have limited capability to climb over obstacles with sizes comparable to their heights. We hypothesize that such limitations stem from the two-wave template that we used to prescribe the multi-legged locomotion. Seeking effective alternative waves for obstacle-climbing, we designed a five-segment robot with static (non-actuated) legs, where each cable-driven joint has a rotational degree-of-freedom (DoF) in the sagittal plane (vertical wave) and a linear DoF (peristaltic wave). We tested robot locomotion performance on a flat terrain and a rugose terrain. While the benefit of peristalsis on flat-ground locomotion is marginal, the inclusion of a peristaltic wave substantially improves the locomotion performance in rugose terrains: it not only enables obstacle-climbing capabilities with obstacles having a similar height as the robot, but it also significantly improves the traversing capabilities of the robot in such terrains. Our results demonstrate an alternative actuation mechanism for multi-legged robots, paving the way towards all-terrain multi-legged robots.

cs.RO↗

Effective self-righting strategies for elongate multi-legged robots

Centipede-like robots offer an effective and robust solution to navigation over complex terrain with minimal sensing. However, when climbing over obstacles, such multi-legged robots often elevate their center-of-mass into unstable configurations, where even moderate terrain uncertainty can cause tipping over. Robust mechanisms for such elongate multi-legged robots to self-right remain unstudied. Here, we developed a comparative biological and robophysical approach to investigate self-righting strategies. We first released \textit{S. polymorpha} upside down from a 10 cm height and recorded their self-righting behaviors using top and side view high-speed cameras. Using kinematic analysis, we hypothesize that these behaviors can be prescribed by two traveling waves superimposed in the body lateral and vertical planes, respectively. We tested our hypothesis on an elongate robot with static (non-actuated) limbs, and we successfully reconstructed these self-righting behaviors. We further evaluated how wave parameters affect self-righting effectiveness. We identified two key wave parameters: the spatial frequency, which characterizes the sequence of body-rolling, and the wave amplitude, which characterizes body curvature. By empirically obtaining a behavior diagram of spatial frequency and amplitude, we identify effective and versatile self-righting strategies for general elongate multi-legged robots, which greatly enhances these robots' mobility and robustness in practical applications such as agricultural terrain inspection and search-and-rescue.

cs.RO↗

AquaMILR: Mechanical intelligence simplifies control of undulatory robots in cluttered fluid environments

While undulatory swimming of elongate limbless robots has been extensively studied in open hydrodynamic environments, less research has been focused on limbless locomotion in complex, cluttered aquatic environments. Motivated by the concept of mechanical intelligence, where controls for obstacle navigation can be offloaded to passive body mechanics in terrestrial limbless locomotion, we hypothesize that principles of mechanical intelligence can be extended to cluttered hydrodynamic regimes. To test this, we developed an untethered limbless robot capable of undulatory swimming on water surfaces, utilizing a bilateral cable-driven mechanism inspired by organismal muscle actuation morphology to achieve programmable anisotropic body compliance. We demonstrated through robophysical experiments that, similar to terrestrial locomotion, an appropriate level of body compliance can facilitate emergent swim through complex hydrodynamic environments under pure open-loop control. Moreover, we found that swimming performance depends on undulation frequency, with effective locomotion achieved only within a specific frequency range. This contrasts with highly damped terrestrial regimes, where inertial effects can often be neglected. Further, to enhance performance and address the challenges posed by nondeterministic obstacle distributions, we incorporated computational intelligence by developing a real-time body compliance tuning controller based on cable tension feedback. This controller improves the robot's robustness and overall speed in heterogeneous hydrodynamic environments.

cs.RO↗

AquaMILR+: Design of an untethered limbless robot for complex aquatic terrain navigation

This paper presents AquaMILR+, an untethered limbless robot designed for agile navigation in complex aquatic environments. The robot features a bilateral actuation mechanism that models musculoskeletal actuation in many anguilliform swimming organisms which propagates a moving wave from head to tail allowing open fluid undulatory swimming. This actuation mechanism employs mechanical intelligence, enhancing the robot's maneuverability when interacting with obstacles. AquaMILR+ also includes a compact depth control system inspired by the swim bladder and lung structures of eels and sea snakes. The mechanism, driven by a syringe and telescoping leadscrew, enables depth and pitch control-capabilities that are difficult for most anguilliform swimming robots to achieve. Additional structures, such as fins and a tail, further improve stability and propulsion efficiency. Our tests in both open water and indoor 2D and 3D heterogeneous aquatic environments highlight AquaMILR+'s capabilities and suggest a promising system for complex underwater tasks such as search and rescue and deep-sea exploration.

cs.RO↗

Video Instance Shadow Detection Under the Sun and Sky

Instance shadow detection, crucial for applications such as photo editing and light direction estimation, has undergone significant advancements in predicting shadow instances, object instances, and their associations. The extension of this task to videos presents challenges in annotating diverse video data and addressing complexities arising from occlusion and temporary disappearances within associations. In response to these challenges, we introduce ViShadow, a semi-supervised video instance shadow detection framework that leverages both labeled image data and unlabeled video data for training. ViShadow features a two-stage training pipeline: the first stage, utilizing labeled image data, identifies shadow and object instances through contrastive learning for cross-frame pairing. The second stage employs unlabeled videos, incorporating an associated cycle consistency loss to enhance tracking ability. A retrieval mechanism is introduced to manage temporary disappearances, ensuring tracking continuity. The SOBA-VID dataset, comprising unlabeled training videos and labeled testing videos, along with the SOAP-VID metric, is introduced for the quantitative evaluation of VISD solutions. The effectiveness of ViShadow is further demonstrated through various video-level applications such as video inpainting, instance cloning, shadow editing, and text-instructed shadow-object manipulation.

cs.CV↗

Roadmap for Animate Matter

Humanity has long sought inspiration from nature to innovate materials and devices. As science advances, nature-inspired materials are becoming part of our lives. Animate materials, characterized by their activity, adaptability, and autonomy, emulate properties of living systems. While only biological materials fully embody these principles, artificial versions are advancing rapidly, promising transformative impacts across various sectors. This roadmap presents authoritative perspectives on animate materials across different disciplines and scales, highlighting their interdisciplinary nature and potential applications in diverse fields including nanotechnology, robotics and the built environment. It underscores the need for concerted efforts to address shared challenges such as complexity management, scalability, evolvability, interdisciplinary collaboration, and ethical and environmental considerations. The framework defined by classifying materials based on their level of animacy can guide this emerging field encouraging cooperation and responsible development. By unravelling the mysteries of living matter and leveraging its principles, we can design materials and systems that will transform our world in a more sustainable manner.

cond-mat.mtrl-sci↗

Is Cross-Validation the Gold Standard to Evaluate Model Performance?

Cross-Validation (CV) is the default choice for evaluating the performance of machine learning models. Despite its wide usage, their statistical benefits have remained half-understood, especially in challenging nonparametric regimes. In this paper we fill in this gap and show that in fact, for a wide spectrum of models, CV does not statistically outperform the simple "plug-in" approach where one reuses training data for testing evaluation. Specifically, in terms of both the asymptotic bias and coverage accuracy of the associated interval for out-of-sample evaluation, $K$-fold CV provably cannot outperform plug-in regardless of the rate at which the parametric or nonparametric models converge. Leave-one-out CV can have a smaller bias as compared to plug-in; however, this bias improvement is negligible compared to the variability of the evaluation, and in some important cases leave-one-out again does not outperform plug-in once this variability is taken into account. We obtain our theoretical comparisons via a novel higher-order Taylor analysis that allows us to derive necessary conditions for limit theorems of testing evaluations, which applies to model classes that are not amenable to previously known sufficient conditions. Our numerical results demonstrate that plug-in performs indeed no worse than CV across a wide range of examples.

math.ST↗

Polaris: Open-ended Interactive Robotic Manipulation via Syn2Real Visual Grounding and Large Language Models

This paper investigates the task of the open-ended interactive robotic manipulation on table-top scenarios. While recent Large Language Models (LLMs) enhance robots' comprehension of user instructions, their lack of visual grounding constrains their ability to physically interact with the environment. This is because the robot needs to locate the target object for manipulation within the physical workspace. To this end, we introduce an interactive robotic manipulation framework called Polaris, which integrates perception and interaction by utilizing GPT-4 alongside grounded vision models. For precise manipulation, it is essential that such grounded vision models produce detailed object pose for the target object, rather than merely identifying pixels belonging to them in the image. Consequently, we propose a novel Synthetic-to-Real (Syn2Real) pose estimation pipeline. This pipeline utilizes rendered synthetic data for training and is then transferred to real-world manipulation tasks. The real-world performance demonstrates the efficacy of our proposed pipeline and underscores its potential for extension to more general categories. Moreover, real-robot experiments have showcased the impressive performance of our framework in grasping and executing multiple manipulation tasks. This indicates its potential to generalize to scenarios beyond the tabletop. More information and video results are available here: https://star-uu-wang.github.io/Polaris/

cs.RO↗

A dual-task mutual learning framework for predicting post-thrombectomy cerebral hemorrhage

Ischemic stroke is a severe condition caused by the blockage of brain blood vessels, and can lead to the death of brain tissue due to oxygen deprivation. Thrombectomy has become a common treatment choice for ischemic stroke due to its immediate effectiveness. But, it carries the risk of postoperative cerebral hemorrhage. Clinically, multiple CT scans within 0-72 hours post-surgery are used to monitor for hemorrhage. However, this approach exposes radiation dose to patients, and may delay the detection of cerebral hemorrhage. To address this dilemma, we propose a novel prediction framework for measuring postoperative cerebral hemorrhage using only the patient's initial CT scan. Specifically, we introduce a dual-task mutual learning framework to takes the initial CT scan as input and simultaneously estimates both the follow-up CT scan and prognostic label to predict the occurrence of postoperative cerebral hemorrhage. Our proposed framework incorporates two attention mechanisms, i.e., self-attention and interactive attention. Specifically, the self-attention mechanism allows the model to focus more on high-density areas in the image, which are critical for diagnosis (i.e., potential hemorrhage areas). The interactive attention mechanism further models the dependencies between the interrelated generation and classification tasks, enabling both tasks to perform better than the case when conducted individually. Validated on clinical data, our method can generate follow-up CT scans better than state-of-the-art methods, and achieves an accuracy of 86.37% in predicting follow-up prognostic labels. Thus, our work thus contributes to the timely screening of post-thrombectomy cerebral hemorrhage, and could significantly reform the clinical process of thrombectomy and other similar operations related to stroke.

eess.IV↗