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Tianyue Wu

Publications and source records attributed to Tianyue Wu.

17 recordsLinked to original sources

NavDreamer: Video Models as Zero-Shot 3D Navigators

Previous Vision-Language-Action models face critical limitations in navigation: scarce, diverse data from labor-intensive collection and static representations that fail to capture temporal dynamics and physical laws. We propose NavDreamer, a video-based framework for 3D navigation that leverages generative video models as a universal interface between language instructions and navigation trajectories. Our main hypothesis is that video's ability to encode spatiotemporal information and physical dynamics, combined with internet-scale availability, enables strong zero-shot generalization in navigation. To mitigate the stochasticity of generative predictions, we introduce a sampling-based optimization method that utilizes a VLM for trajectory scoring and selection. An inverse dynamics model is employed to decode executable waypoints from generated video plans for navigation. To systematically evaluate this paradigm in several video model backbones, we introduce a comprehensive benchmark covering object navigation, precise navigation, spatial grounding, language control, and scene reasoning. Extensive experiments demonstrate robust generalization across novel objects and unseen environments, with ablation studies revealing that navigation's high-level decision-making nature makes it particularly suited for video-based planning.

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Grounding Generated Video Plans in Simulation Towards Versatile Dexterous Controllers

Generated hand-object interaction (HOI) videos provide a controllable way to propose manipulation motions. Simulation-based HOI tracking can translate such kinematic references into feasible low-level control, but its scalability is limited by the lack of reliable reference motions. We therefore combine generated videos with simulation-based HOI grounding: during training, generated videos provide diverse motion references for learning a multi-object, multi-trajectory HOI tracker, and at deployment, the video model produces motion plans that are executed by the learned tracker. In particular, we propose a method that enables scalable reference generation by HOI reconstruction with minimal manual intervention and successfully grounds more than 1,500 generated videos in simulation, achieving success rates over 25 percentage points higher than those of baselines during simulation-based training. In real-world closed-loop experiments, it achieves diverse grasps, including functional grasps, non-prehensile manipulation, and post-grasp object-pose tracking. Videos and code are available at https://boyuan-an.github.io/GALATEA/.

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Learning In-Hand Object Reaching to General 6D Poses

In-hand manipulation allows multi-fingered dexterous hands to reconfigure grasped objects without releasing and regrasping them. This improves manipulation efficiency by reducing repeated grasp acquisition and large arm motions. However, most learning-based methods focus on reorientation, continuous rotation, or translation, whereas many tasks require joint control of object position and orientation. We formulate this capability as in-hand 6D object pose reaching: starting from an existing grasp, coordinated finger motions move the object to a palm-relative target pose. We present POISE (Palm-relative Object reaching In SE(3)), a sim-to-real reinforcement learning framework for this task. POISE combines diverse stable-grasp initialization, goal- and geometry-conditioned control, an adaptive 6D goal curriculum, and a compact reward scheme for pose reaching and grasp preservation. In simulation, diverse initialization raises held-out-grasp success from 40.1% to 51.5% and post-drop recovery from 33.8% to 72.9%; the curriculum raises full-range success from 6.2% to 59.5%. On hardware, the grasp-maintenance reward improves three-target sequence success from 20% to 80%. In real-world experiments, POISE reaches successive 6D targets without manual reset across multiple object geometries and wrist orientations, and recovers from external disturbances. To support further research in dexterous manipulation, we will release our code at https://junxiaolin.github.io/poise-website/.

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FLOAT Drone: A Fully-actuated Coaxial Aerial Robot for Close-Proximity Operations

How to endow aerial robots with the ability to operate in close proximity remains an open problem. The core challenges lie in the propulsion system's dual-task requirement: generating manipulation forces while simultaneously counteracting gravity. These competing demands create dynamic coupling effects during physical interactions. Furthermore, rotor-induced airflow disturbances critically undermine operational reliability. Although fully-actuated unmanned aerial vehicles (UAVs) alleviate dynamic coupling effects via six-degree-of-freedom (6-DoF) force-torque decoupling, existing implementations fail to address the aerodynamic interference between drones and environments. They also suffer from oversized designs, which compromise maneuverability and limit their applications in various operational scenarios. To address these limitations, we present FLOAT Drone (FuLly-actuated cOaxial Aerial roboT), a novel fully-actuated UAV featuring two key structural innovations. By integrating control surfaces into fully-actuated systems for the first time, we significantly suppress lateral airflow disturbances during operations. Furthermore, a coaxial dual-rotor configuration enables a compact size while maintaining high hovering efficiency. Through dynamic modeling, we have developed hierarchical position and attitude controllers that support both fully-actuated and underactuated modes. Experimental validation through comprehensive real-world experiments confirms the system's functional capabilities in close-proximity operations.

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Assembling Two Parts in One Hand

A hallmark of human dexterity is the cooperative use of fingers, where different fingers take on distinct yet coordinated roles to accomplish fine manipu- lation, such as capping a pen with the hand that holds it. We study this finger-level coordination through in-hand assembly: mating two rigid objects within a single dexterous hand, with no second arm and no fixture. We present a reinforcement learning formulation to solve this problem in a unified framework, which is driven by a goal relative pose between the two parts. Finger coordination is shaped by a function-based auxiliary reward and regularized toward a single human reference pose, while domain randomization and a fusion of historical proprioception and object observation confer robustness to occlusion-induced estimation noise. The same recipe solves three different assembly tasks (Bottle, Syringe, and Marker). Trained purely in simulation, the policies transfer zero-shot to hardware with a single camera, demonstrating robustness to state-estimation errors caused by oc- clusion. Our experiments also reveal that in-hand assembly places demands on hand morphology and can serve as a benchmark for modern robotic hand systems. Videos and code are available at https://ltbgbird.github.io/in-hand-assembly-page/.

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AgilePE: Autonomous UAV Pursuit-Evasion via Self-Play Reinforcement Learning

Autonomous pursuit-evasion is a fundamental challenge for Unmanned Aerial Vehicles (UAVs), requiring rapid decision-making under tightly coupled dynamics and continuously changing opponent behaviors. Traditional rule-based or differential-game approaches often struggle with high-dimensional aerial interactions and agile maneuvering. We present AgilePE, a complete system for autonomous UAV pursuit-evasion via self-play reinforcement learning. AgilePE integrates agile low-level control, competitive policy optimization, and sim-to-real deployment in a unified framework. The policy directly maps onboard state observations to Collective Thrust and Body Rates (CTBR) commands, enabling end-to-end agile maneuvering without intermediate trajectory planners or waypoint controllers. For training, we use competitive self-play with Prioritized Fictitious Self-Play (PFSP) and a diversified opponent pool, enabling agents to improve against historical policies while stabilizing optimization and reducing policy oscillation. This process leads to the emergence of sophisticated pursuit and evasion strategies. For real-world deployment, we develop a hardware-aligned simulation pipeline that models actuator-response dynamics, communication latency, and domain randomization. The learned policies transfer zero-shot to real quadrotors without task-specific tuning. Real-world experiments reproduce pursuit-evasion tactics observed in simulation, including rapid dodging and flanking, and demonstrate interactive two-agent zero-shot deployment.

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Precise Aggressive Aerial Maneuvers with Sensorimotor Policies

Precise aggressive maneuvers with lightweight onboard sensors remains a key bottleneck in fully exploiting the maneuverability of drones. Such maneuvers are critical for expanding the systems' accessible area by navigating through narrow openings in the environment. Among the most relevant problems, a representative one is aggressive traversal through narrow gaps with quadrotors under SE(3) constraints, which require the quadrotors to leverage a momentary tilted attitude and the asymmetry of the airframe to navigate through gaps. In this paper, we achieve such maneuvers by developing sensorimotor policies directly mapping onboard vision and proprioception into low-level control commands. The policies are trained using reinforcement learning (RL) with end-to-end policy distillation in simulation. We mitigate the fundamental hardness of model-free RL's exploration on the restricted solution space with an initialization strategy leveraging trajectories generated by a model-based planner. Careful sim-to-real design allows the policy to control a quadrotor through narrow gaps with low clearances and high repeatability. For instance, the proposed method enables a quadrotor to navigate a rectangular gap at a 5 cm clearance, tilted at up to 90-degree orientation, without knowledge of the gap's position or orientation. Without training on dynamic gaps, the policy can reactively servo the quadrotor to traverse through a moving gap. The proposed method is also validated by training and deploying policies on challenging tracks of narrow gaps placed closely. The flexibility of the policy learning method is demonstrated by developing policies for geometrically diverse gaps, without relying on manually defined traversal poses and visual features.

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Flying in Clutter on Monocular RGB by Learning in 3D Radiance Fields with Domain Adaptation

Modern autonomous navigation systems predominantly rely on lidar and depth cameras. However, a fundamental question remains: Can flying robots navigate in clutter using solely monocular RGB images? Given the prohibitive costs of real-world data collection, learning policies in simulation offers a promising path. Yet, deploying such policies directly in the physical world is hindered by the significant sim-to-real perception gap. Thus, we propose a framework that couples the photorealism of 3D Gaussian Splatting (3DGS) environments with Adversarial Domain Adaptation. By training in high-fidelity simulation while explicitly minimizing feature discrepancy, our method ensures the policy relies on domain-invariant cues. Experimental results demonstrate that our policy achieves robust zero-shot transfer to the physical world, enabling safe and agile flight in unstructured environments with varying illumination.

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Reactive Aerobatic Flight via Reinforcement Learning

Quadrotors have demonstrated remarkable versatility, yet their full aerobatic potential remains largely untapped due to inherent underactuation and the complexity of aggressive maneuvers. Traditional approaches, separating trajectory optimization and tracking control, suffer from tracking inaccuracies, computational latency, and sensitivity to initial conditions, limiting their effectiveness in dynamic, high-agility scenarios. Inspired by recent breakthroughs in data-driven methods, we propose a reinforcement learning-based framework that directly maps drone states and aerobatic intentions to control commands, eliminating modular separation to enable quadrotors to perform end-to-end policy optimization for extreme aerobatic maneuvers. To ensure efficient and stable training, we introduce an automated curriculum learning strategy that dynamically adjusts aerobatic task difficulty. Enabled by domain randomization for robust zero-shot sim-to-real transfer, our approach is validated in demanding real-world experiments, including the first demonstration of a drone autonomously performing continuous inverted flight while reactively navigating a moving gate, showcasing unprecedented agility.

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Automatic Generation of Aerobatic Flight in Complex Environments via Diffusion Models

Performing striking aerobatic flight in complex environments demands manual designs of key maneuvers in advance, which is intricate and time-consuming as the horizon of the trajectory performed becomes long. This paper presents a novel framework that leverages diffusion models to automate and scale up aerobatic trajectory generation. Our key innovation is the decomposition of complex maneuvers into aerobatic primitives, which are short frame sequences that act as building blocks, featuring critical aerobatic behaviors for tractable trajectory synthesis. The model learns aerobatic primitives using historical trajectory observations as dynamic priors to ensure motion continuity, with additional conditional inputs (target waypoints and optional action constraints) integrated to enable user-editable trajectory generation. During model inference, classifier guidance is incorporated with batch sampling to achieve obstacle avoidance. Additionally, the generated outcomes are refined through post-processing with spatial-temporal trajectory optimization to ensure dynamical feasibility. Extensive simulations and real-world experiments have validated the key component designs of our method, demonstrating its feasibility for deploying on real drones to achieve long-horizon aerobatic flight.

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Fast Iterative Region Inflation for Computing Large 2-D/3-D Convex Regions of Obstacle-Free Space

Convex polytopes have compact representations and exhibit convexity, which makes them suitable for abstracting obstacle-free spaces from various environments. Existing generation methods struggle with balancing high-quality output and efficiency. Moreover, another crucial requirement for convex polytopes to accurately contain certain seed point sets, such as a robot or a front-end path, is proposed in various tasks, which we refer to as manageability. In this paper, we propose Fast Iterative Regional Inflation (FIRI) to generate high-quality convex polytope while ensuring efficiency and manageability simultaneously. FIRI consists of two iteratively executed submodules: Restrictive Inflation (RsI) and Maximum Volume Inscribed Ellipsoid (MVIE) computation. By explicitly incorporating constraints that include the seed point set, RsI guarantees manageability. Meanwhile, iterative MVIE optimization ensures high-quality result through monotonic volume bound improvement.In terms of efficiency, we design methods tailored to the low-dimensional and multi-constrained nature of both modules, resulting in orders of magnitude improvement compared to generic solvers. Notably, in 2-D MVIE, we present the first linear-complexity analytical algorithm for maximum area inscribed ellipse, further enhancing the performance in 2-D cases. Extensive benchmarks conducted against state-of-the-art methods validate the superior performance of FIRI in terms of quality, manageability, and efficiency. Furthermore, various real-world applications showcase the generality and practicality of FIRI.

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Flying on Point Clouds with Reinforcement Learning

A long-cherished vision of drones is to autonomously traverse through clutter to reach every corner of the world using onboard sensing and computation. In this paper, we combine onboard 3D lidar sensing and sim-to-real reinforcement learning (RL) to enable autonomous flight in cluttered environments. Compared to vision sensors, lidars appear to be more straightforward and accurate for geometric modeling of surroundings, which is one of the most important cues for successful obstacle avoidance. On the other hand, sim-to-real RL approach facilitates the realization of low-latency control, without the hierarchy of trajectory generation and tracking. We demonstrate that, with design choices of practical significance, we can effectively combine the advantages of 3D lidar sensing and RL to control a quadrotor through a low-level control interface at 50Hz. The key to successfully learn the policy in a lightweight way lies in a specialized surrogate of the lidar's raw point clouds, which simplifies learning while retaining a fine-grained perception to detect narrow free space and thin obstacles. Simulation statistics demonstrate the advantages of the proposed system over alternatives, such as performing easier maneuvers and higher success rates at different speed constraints. With lightweight simulation techniques, the policy trained in the simulator can control a physical quadrotor, where the system can dodge thin obstacles and safely traverse randomly distributed obstacles.

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Whole-Body Control Through Narrow Gaps From Pixels To Action

Flying through body-size narrow gaps in the environment is one of the most challenging moments for an underactuated multirotor. We explore a purely data-driven method to master this flight skill in simulation, where a neural network directly maps pixels and proprioception to continuous low-level control commands. This learned policy enables whole-body control through gaps with different geometries demanding sharp attitude changes (e.g., near-vertical roll angle). The policy is achieved by successive model-free reinforcement learning (RL) and online observation space distillation. The RL policy receives (virtual) point clouds of the gaps' edges for scalable simulation and is then distilled into the high-dimensional pixel space. However, this flight skill is fundamentally expensive to learn by exploring due to restricted feasible solution space. We propose to reset the agent as states on the trajectories by a model-based trajectory optimizer to alleviate this problem. The presented training pipeline is compared with baseline methods, and ablation studies are conducted to identify the key ingredients of our method. The immediate next step is to scale up the variation of gap sizes and geometries in anticipation of emergent policies and demonstrate the sim-to-real transformation.

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Learning Speed Adaptation for Flight in Clutter

Animals learn to adapt speed of their movements to their capabilities and the environment they observe. Mobile robots should also demonstrate this ability to trade-off aggressiveness and safety for efficiently accomplishing tasks. The aim of this work is to endow flight vehicles with the ability of speed adaptation in prior unknown and partially observable cluttered environments. We propose a hierarchical learning and planning framework where we utilize both well-established methods of model-based trajectory generation and trial-and-error that comprehensively learns a policy to dynamically configure the speed constraint. Technically, we use online reinforcement learning to obtain the deployable policy. The statistical results in simulation demonstrate the advantages of our method over the constant speed constraint baselines and an alternative method in terms of flight efficiency and safety. In particular, the policy behaves perception awareness, which distinguish it from alternative approaches. By deploying the policy to hardware, we verify that these advantages can be brought to the real world.

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Scalable Distance-based Multi-Agent Relative State Estimation via Block Multiconvex Optimization

This paper explores the distance-based relative state estimation problem in large-scale systems, which is hard to solve effectively due to its high-dimensionality and non-convexity. In this paper, we alleviate this inherent hardness to simultaneously achieve scalability and robustness of inference on this problem. Our idea is launched from a universal geometric formulation, called \emph{generalized graph realization}, for the distance-based relative state estimation problem. Based on this formulation, we introduce two collaborative optimization models, one of which is convex and thus globally solvable, and the other enables fast searching on non-convex landscapes to refine the solution offered by the convex one. Importantly, both models enjoy \emph{multiconvex} and \emph{decomposable} structures, allowing efficient and safe solutions using \emph{block coordinate descent} that enjoys scalability and a distributed nature. The proposed algorithms collaborate to demonstrate superior or comparable solution precision to the current centralized convex relaxation-based methods, which are known for their high optimality. Distinctly, the proposed methods demonstrate scalability beyond the reach of previous convex relaxation-based methods. We also demonstrate that the combination of the two proposed algorithms achieves a more robust pipeline than deploying the local search method alone in a continuous-time scenario.

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Distributed Optimization in Sensor Network for Scalable Multi-Robot Relative State Estimation

Distance measurements demonstrate distinctive scalability when used for relative state estimation in large-scale multi-robot systems. Despite the attractiveness of distance measurements, multi-robot relative state estimation based on distance measurements raises a tricky optimization problem, especially in the context of large-scale systems. Motivated by this, we aim to develop specialized computational techniques that enable robust and efficient estimation when deploying distance measurements at scale. We first reveal the commonality between the estimation problem and the one that finds realization of a sensor network, from which we draw crucial lesson to inspire the proposed methods. However, solving the latter problem in large-scale (still) requires distributed optimization schemes with scalability natures, efficient computational procedures, and fast convergence rates. Towards this goal, we propose a complementary pair of distributed computational techniques with the classical block coordinate descent (BCD) algorithm as a unified backbone. In the first method, we treat Burer-Monteiro factorization as a rank-restricted heuristic for rank-constrained semidefinite programming (SDP), where a specialized BCD-type algorithm that analytically solve each block update subproblem is employed. Although this method enables robust and (extremely) fast recovery of estimates from initial guesses, it inevitably fails as the initialization becomes disorganized. We therefore propose the second method, derived from a convex formulation named anchored edge-based semidefinite programming} (ESDP), to complement it, at the expense of a certain loss of efficiency. This formulation is structurally decomposable so that BCD can be naturally employed, where each subproblem is convex and (again) solved exactly...

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A Decoupled and Linear Framework for Global Outlier Rejection over Planar Pose Graph

We propose a robust framework for the planar pose graph optimization contaminated by loop closure outliers. Our framework rejects outliers by first decoupling the robust PGO problem wrapped by a Truncated Least Squares kernel into two subproblems. Then, the framework introduces a linear angle representation to rewrite the first subproblem that is originally formulated with rotation matrices. The framework is configured with the Graduated Non-Convexity (GNC) algorithm to solve the two non-convex subproblems in succession without initial guesses. Thanks to the linearity properties of both the subproblems, our framework requires only linear solvers to optimally solve the optimization problems encountered in GNC. We extensively validate the proposed framework, named DEGNC-LAF (DEcoupled Graduated Non-Convexity with Linear Angle Formulation) in planar PGO benchmarks. It turns out that it runs significantly (sometimes up to over 30 times) faster than the standard and general-purpose GNC while resulting in high-quality estimates.

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