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Tianze Zhou

Publications and source records attributed to Tianze Zhou.

11 recordsLinked to original sources

Hierarchical Denoising For Multi-Step Visual Reasoning

Video models are evolving into vision foundation models, yet they still lack human-like multi-step reasoning. Streaming autoregressive diffusion models are efficient but limited in reasoning, while bidirectional diffusion enables global revision with high inference costs due to dense frame-level denoising. Both paradigms struggle to achieve logical consistency and low-latency streaming for complex reasoning tasks. We propose HDR (Hierarchical Denoising for Visual Reasoning), a unified framework that integrates hierarchical latents into causal video generation for multi-step reasoning. HDR organizes video latents into a tree-structured hierarchy, enabling coarse-to-fine reasoning before streaming output. Coarse denoising layers preserve uncertain hypotheses for global planning, while finer layers progressively refine them into concrete visual states. A sparse hierarchical attention pattern (SHAP) further reduces temporal attention costs. We introduce a level-stratified multi-step video reasoning benchmark with out-of-distribution cases, covering six tasks: maze navigation, Tower of Hanoi, one-line drawing, sliding puzzle, Sokoban, and water pouring. Compared with streaming autoregressive diffusion baselines, HDR improves success from 34.22 to 60.29 (76.2% relative gain) and increases average progress from 76.00 to 89.56, demonstrating more consistent reasoning trajectories. HDR maintains low-latency streaming at 0.70 seconds per latent, achieving 54.2 times faster inference than bidirectional diffusion. It also retains 82.9% of full-data performance with only 2% training data, compared with 52.0% for bidirectional diffusion. Real-world robot experiments further demonstrate HDR's potential for physical interaction and world modeling. Project demo: https://hierarchical-diffusion-reasoning.github.io/.

cs.CV

EditCaption: Human-Refined SFT and HAE-DPO for Image Editing Instruction Synthesis

High-quality source-target image pairs with precise editing instructions are essential for instruction-guided image editing, yet constructing such training triplets at scale remains costly. Recent pipelines often rely on vision-language models to synthesize editing instructions automatically, but we find that strong VLMs still struggle to describe visual transformations between image pairs. In particular, they exhibit three recurring failure modes: orientation inconsistency, viewpoint ambiguity, and missing fine-grained attributes. In a human evaluation on 400 image pairs, several open-source VLM baselines produce critical-error rates above 47\%, making many synthesized instructions unsuitable for downstream training. To address this, we propose EditCaption, a two-stage post-training pipeline for image editing instruction synthesis. First, we construct a 100K supervised fine-tuning dataset through GLM-based auto-captioning, EditScore filtering, and human refinement. Second, we collect 10K human-annotated preference pairs, where each rejected instruction is labeled with its primary error type and severity. Based on this dataset, we propose Hardness-Adaptive Error-Aware DPO (HAE-DPO), a task-adapted DPO objective that introduces an adaptive margin based on human-labeled severity, failure-mode type, and reference-model hardness. Experiments across three benchmarks demonstrate that our 235B model with SFT+HAE-DPO achieves state-of-the-art performance among open-source and closed models, scoring 4.720 on Eval-400, 4.672 on HQ-Edit, and 4.651 on ByteMorph-Bench -- surpassing Gemini-3-Pro on all three. Human evaluation confirms critical error rates drop from 47.75\% to 17.50\%, with correct rates improving from 41.75\% to 70.25\%, surpassing Gemini-3-Pro (66.00\%).

cs.CV

IdGlow: Dynamic Identity Modulation for Multi-Subject Generation

Multi-subject image generation requires seamlessly harmonizing multiple reference identities within a coherent scene. However, existing methods relying on rigid spatial masks or localized attention often struggle with the "stability-plasticity dilemma," particularly failing in tasks that require complex structural deformations, such as identity-preserving age transformation. To address this, we present IdGlow, a mask-free, progressive two-stage framework built upon Flow Matching diffusion models. In the supervised fine-tuning (SFT) stage, we introduce task-adaptive timestep scheduling aligned with diffusion generative dynamics: a linear decay schedule that progressively relaxes constraints for natural group composition, and a temporal gating mechanism that concentrates identity injection within a critical semantic window, successfully preserving adult facial semantics without overriding child-like anatomical structures. To resolve attribute leakage and semantic ambiguity without explicit layout inputs, we further integrate a badcase-driven Vision-Language Model (VLM) for precise, context-aware prompt synthesis. In the second stage, we design a Fine-Grained Group-Level Direct Preference Optimization (DPO) with a weighted margin formulation to simultaneously eliminate multi-subject artifacts, elevate texture harmony, and recalibrate identity fidelity towards real-world distributions. Extensive experiments on two challenging benchmarks -- direct multi-person fusion and age-transformed group generation -- demonstrate that IdGlow fundamentally mitigates the stability-plasticity conflict, achieving a superior Pareto balance between state-of-the-art facial fidelity and commercial-grade aesthetic quality.

cs.CV

Edit Where You Mean: Region-Aware Adapter Injection for Mask-Free Local Image Editing

Large diffusion transformers (DiTs) follow global editing instructions well but consistently leak local edits into unrelated regions, because joint-attention architectures offer no explicit channel telling the network where to apply the edit. We introduce AdaptEdit, a co-trained, instruction- and region-aware adapter framework that retro-fits a frozen DiT into a precise local editor without modifying its backbone weights. A lightweight Block Adapter at every transformer block injects a structured condition stream that factorizes what to edit (instruction semantics) from where to edit (spatial mask); a learned SpatialGate routes the adapter signal selectively into the edit region while keeping the rest of the image near-identical to the source; and a Region-Aware Loss focuses the training objective on the changing pixels. Because these components make the backbone's internal representation mask-aware end-to-end, a thin MaskPredictor head trained jointly with the editor can ground the edit region directly from the instruction and source image -- eliminating any user-mask requirement at deployment. We evaluate on two complementary benchmarks: MagicBrush (paired ground-truth targets) to measure pixel-level preservation and edit accuracy, and Emu-Edit Test (no ground-truth images, 9 diverse edit categories) to stress-test instruction following and generalization across edit types. On both, AdaptEdit achieves state-of-the-art results, simultaneously outperforming mask-free and oracle-mask baselines. A seven-variant ablation cleanly isolates the contribution of each component.

cs.CV

PROMO: Promptable Outfitting for Efficient High-Fidelity Virtual Try-On

Virtual Try-on (VTON) has become a core capability for online retail, where realistic try-on results provide reliable fit guidance, reduce returns, and benefit both consumers and merchants. Diffusion-based VTON methods achieve photorealistic synthesis, yet often rely on intricate architectures such as auxiliary reference networks and suffer from slow sampling, making the trade-off between fidelity and efficiency a persistent challenge. We approach VTON as a structured image editing problem that demands strong conditional generation under three key requirements: subject preservation, faithful texture transfer, and seamless harmonization. Under this perspective, our training framework is generic and transfers to broader image editing tasks. Moreover, the paired data produced by VTON constitutes a rich supervisory resource for training general-purpose editors. We present PROMO, a promptable virtual try-on framework built upon a Flow Matching DiT backbone with latent multi-modal conditional concatenation. By leveraging conditioning efficiency and self-reference mechanisms, our approach substantially reduces inference overhead. On standard benchmarks, PROMO surpasses both prior VTON methods and general image editing models in visual fidelity while delivering a competitive balance between quality and speed. These results demonstrate that flow-matching transformers, coupled with latent multi-modal conditioning and self-reference acceleration, offer an effective and training-efficient solution for high-quality virtual try-on.

cs.CV

StableDub: Taming Diffusion Prior for Generalized and Efficient Visual Dubbing

The visual dubbing task aims to generate mouth movements synchronized with the driving audio, which has seen significant progress in recent years. However, two critical deficiencies hinder their wide application: (1) Audio-only driving paradigms inadequately capture speaker-specific lip habits, which fail to generate lip movements similar to the target avatar; (2) Conventional blind-inpainting approaches frequently produce visual artifacts when handling obstructions (e.g., microphones, hands), limiting practical deployment. In this paper, we propose StableDub, a novel and concise framework integrating lip-habit-aware modeling with occlusion-robust synthesis. Specifically, building upon the Stable-Diffusion backbone, we develop a lip-habit-modulated mechanism that jointly models phonemic audio-visual synchronization and speaker-specific orofacial dynamics. To achieve plausible lip geometries and object appearances under occlusion, we introduce the occlusion-aware training strategy by explicitly exposing the occlusion objects to the inpainting process. By incorporating the proposed designs, the model eliminates the necessity for cost-intensive priors in previous methods, thereby exhibiting superior training efficiency on the computationally intensive diffusion-based backbone. To further optimize training efficiency from the perspective of model architecture, we introduce a hybrid Mamba-Transformer architecture, which demonstrates the enhanced applicability in low-resource research scenarios. Extensive experimental results demonstrate that StableDub achieves superior performance in lip habit resemblance and occlusion robustness. Our method also surpasses other methods in audio-lip sync, video quality, and resolution consistency. We expand the applicability of visual dubbing methods from comprehensive aspects, and demo videos can be found at https://stabledub.github.io.

cs.CV

Reinforcement Learning From Imperfect Corrective Actions And Proxy Rewards

In practice, reinforcement learning (RL) agents are often trained with a possibly imperfect proxy reward function, which may lead to a human-agent alignment issue (i.e., the learned policy either converges to non-optimal performance with low cumulative rewards, or achieves high cumulative rewards but in undesired manner). To tackle this issue, we consider a framework where a human labeler can provide additional feedback in the form of corrective actions, which expresses the labeler's action preferences although this feedback may possibly be imperfect as well. In this setting, to obtain a better-aligned policy guided by both learning signals, we propose a novel value-based deep RL algorithm called Iterative learning from Corrective actions and Proxy rewards (ICoPro), which cycles through three phases: (1) Solicit sparse corrective actions from a human labeler on the agent's demonstrated trajectories; (2) Incorporate these corrective actions into the Q-function using a margin loss to enforce adherence to labeler's preferences; (3) Train the agent with standard RL losses regularized with a margin loss to learn from proxy rewards and propagate the Q-values learned from human feedback. Moreover, another novel design in our approach is to integrate pseudo-labels from the target Q-network to reduce human labor and further stabilize training. We experimentally validate our proposition on a variety of tasks (Atari games and autonomous driving on highway). On the one hand, using proxy rewards with different levels of imperfection, our method can better align with human preferences and is more sample-efficient than baseline methods. On the other hand, facing corrective actions with different types of imperfection, our method can overcome the non-optimality of this feedback thanks to the guidance from proxy reward.

cs.LG

XRL-Bench: A Benchmark for Evaluating and Comparing Explainable Reinforcement Learning Techniques

Reinforcement Learning (RL) has demonstrated substantial potential across diverse fields, yet understanding its decision-making process, especially in real-world scenarios where rationality and safety are paramount, is an ongoing challenge. This paper delves in to Explainable RL (XRL), a subfield of Explainable AI (XAI) aimed at unravelling the complexities of RL models. Our focus rests on state-explaining techniques, a crucial subset within XRL methods, as they reveal the underlying factors influencing an agent's actions at any given time. Despite their significant role, the lack of a unified evaluation framework hinders assessment of their accuracy and effectiveness. To address this, we introduce XRL-Bench, a unified standardized benchmark tailored for the evaluation and comparison of XRL methods, encompassing three main modules: standard RL environments, explainers based on state importance, and standard evaluators. XRL-Bench supports both tabular and image data for state explanation. We also propose TabularSHAP, an innovative and competitive XRL method. We demonstrate the practical utility of TabularSHAP in real-world online gaming services and offer an open-source benchmark platform for the straightforward implementation and evaluation of XRL methods. Our contributions facilitate the continued progression of XRL technology.

cs.AI

Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition

To facilitate research in the direction of fine-tuning foundation models from human feedback, we held the MineRL BASALT Competition on Fine-Tuning from Human Feedback at NeurIPS 2022. The BASALT challenge asks teams to compete to develop algorithms to solve tasks with hard-to-specify reward functions in Minecraft. Through this competition, we aimed to promote the development of algorithms that use human feedback as channels to learn the desired behavior. We describe the competition and provide an overview of the top solutions. We conclude by discussing the impact of the competition and future directions for improvement.

cs.AI

BGC: Multi-Agent Group Belief with Graph Clustering

Recent advances have witnessed that value decomposed-based multi-agent reinforcement learning methods make an efficient performance in coordination tasks. Most current methods assume that agents can make communication to assist decisions, which is impractical in some situations. In this paper, we propose a semi-communication method to enable agents can exchange information without communication. Specifically, we introduce a group concept to help agents learning a belief which is a type of consensus. With this consensus, adjacent agents tend to accomplish similar sub-tasks to achieve cooperation. We design a novel agent structure named Belief in Graph Clustering(BGC), composed of an agent characteristic module, a belief module, and a fusion module. To represent each agent characteristic, we use an MLP-based characteristic module to generate agent unique features. Inspired by the neighborhood cognitive consistency, we propose a group-based module to divide adjacent agents into a small group and minimize in-group agents' beliefs to accomplish similar sub-tasks. Finally, we use a hyper-network to merge these features and produce agent actions. To overcome the agent consistent problem brought by GAT, a split loss is introduced to distinguish different agents. Results reveal that the proposed method achieves a significant improvement in the SMAC benchmark. Because of the group concept, our approach maintains excellent performance with an increase in the number of agents.

cs.AI

Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignment

Extending transfer learning to cooperative multi-agent reinforcement learning (MARL) has recently received much attention. In contrast to the single-agent setting, the coordination indispensable in cooperative MARL constrains each agent's policy. However, existing transfer methods focus exclusively on agent policy and ignores coordination knowledge. We propose a new architecture that realizes robust coordination knowledge transfer through appropriate decomposition of the overall coordination into several coordination patterns. We use a novel mixing network named level-adaptive QTransformer (LA-QTransformer) to realize agent coordination that considers credit assignment, with appropriate coordination patterns for different agents realized by a novel level-adaptive Transformer (LA-Transformer) dedicated to the transfer of coordination knowledge. In addition, we use a novel agent network named Population Invariant agent with Transformer (PIT) to realize the coordination transfer in more varieties of scenarios. Extensive experiments in StarCraft II micro-management show that LA-QTransformer together with PIT achieves superior performance compared with state-of-the-art baselines.

cs.AI