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Tianzhao Li

Publications and source records attributed to Tianzhao Li.

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Beyond the Mirror: Balancing Interaction Modality and Avatar Fidelity in Public 3D Virtual Try-On Systems

Virtual Try-On (VTON) systems deployed on large public displays face a dual barrier: the physical strain of mid-air interaction and the social inhibition caused by public self-consciousness. This paper presents a real-time 3D avatar system integrating markerless motion capture with dynamic visual fidelity control to investigate and mitigate both barriers. Through a dual-study empirical evaluation, we first decoupled physical fatigue from gesture interaction ($N=20$), demonstrating that interaction fatigue is primarily driven by visuomotor latency rather than the physical act of gesturing; our optimized low-latency gesture pipeline achieved usability comparable to touchscreens while delivering superior immersion and hygiene. Building on these insights, our second study ($N=25$) investigated the "avatar fidelity paradox" via a $2 \times 2$ factorial design manipulating interaction modality (gestures vs. touch) and visual fidelity (photorealistic MetaHuman vs. stylized mannequin). Results reveal that while high fidelity and mid-air gestures independently maximize virtual embodiment ($p < .05$), their combination elicits the highest social awkwardness. Crucially, low-fidelity avatars serve as a "psychological mask" that alleviates public embarrassment during expressive gestures, while mid-air gestures simultaneously act as a compensatory mechanism to preserve perceived try-on trust despite reduced visual realism. Finally, we propose a context-aware fidelity framework to balance privacy, immersion, and commercial trust in public spatial interactions.

cs.HC

TRiMM: Transformer-Based Rich Motion Matching for Real-Time multi-modal Interaction in Digital Humans

Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper introduces Transformer-Based Rich Motion Matching (TRiMM), a novel multi-modal framework for real-time 3D gesture generation. Our method incorporates three modules: 1) a cross-modal attention mechanism to achieve precise temporal alignment between speech and gestures; 2) a long-context autoregressive model with a sliding window mechanism for effective sequence modeling; 3) a large-scale gesture matching system that constructs an atomic action library and enables real-time retrieval. Additionally, we develop a lightweight pipeline implemented in the Unreal Engine for experimentation. Our approach achieves real-time inference at 120 fps and maintains a per-sentence latency of 0.15 seconds on consumer-grade GPUs (Geforce RTX3060). Extensive subjective and objective evaluations on the ZEGGS, and BEAT datasets demonstrate that our model outperforms current state-of-the-art methods. TRiMM enhances the speed of co-speech gesture generation while ensuring gesture quality, enabling LLM-driven digital humans to respond to speech in real time and synthesize corresponding gestures. Our code is available at https://github.com/teroon/TRiMM-Transformer-Based-Rich-Motion-Matching

cs.GR