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Tie Luo

Publications and source records attributed to Tie Luo.

48 records · Page 3Linked to original sources

Optimal Prizes for All-Pay Contests in Heterogeneous Crowdsourcing

Incentives are key to the success of crowdsourcing which heavily depends on the level of user participation. This paper designs an incentive mechanism to motivate a heterogeneous crowd of users to actively participate in crowdsourcing campaigns. We cast the problem in a new, asymmetric all-pay contest model with incomplete information, where an arbitrary n of users exert irrevocable effort to compete for a prize tuple. The prize tuple is an array of prize functions as opposed to a single constant prize typically used by conventional contests. We design an optimal contest that (a) induces the maximum profit---total user effort minus the prize payout---for the crowdsourcer, and (b) ensures users to strictly have the incentive to participate. In stark contrast to intuition and prior related work, our mechanism induces an equilibrium in which heterogeneous users behave independently of one another as if they were in a homogeneous setting. This newly discovered property, which we coin as strategy autonomy (SA), is of practical significance: it (a) reduces computational and storage complexity by n-fold for each user, (b) increases the crowdsourcer's revenue by counteracting an effort reservation effect existing in asymmetric contests, and (c) neutralizes the (almost universal) law of diminishing marginal returns (DMR). Through an extensive numerical case study, we demonstrate and scrutinize the superior profitability of our mechanism, as well as draw insights into the SA property.

cs.MA↗

WiFiScout: A Crowdsensing WiFi Advisory System with Gamification-based Incentive

As mobile crowdsensing techniques are steering many smart-city applications, an incentive scheme that motivates the crowd to actively participate becomes a key to the success of such city-scale applications. This paper presents a crowdsensing WiFi advisory system called WiFiScout, which helps smartphone users to find good quality WiFi hotspots. The quality information is defined in terms of user experience and hence the system requires users to contribute information of their experience with WiFi hotspots. To motivate people to contribute such information, we design and implement a gamification-based incentive scheme in WiFiScout. It allows a user to "conquer WiFi territories" by becoming the top contributor for WiFi hotspots at different locations. The contribution is based on the diversity and amount of data a user submits, for which he will be rewarded accordingly. WiFiScout has been implemented on Android and it facilitates the collection of city-wide WiFi advisory information provided by real users according to their actual experience.

cs.NI↗

The Privacy Exposure Problem in Mobile Location-based Services

Mobile location-based services (LBSs) empowered by mobile crowdsourcing provide users with context-aware intelligent services based on user locations. As smartphones are capable of collecting and disseminating massive user location-embedded sensing information, privacy preservation for mobile users has become a crucial issue. This paper proposes a metric called privacy exposure to quantify the notion of privacy, which is subjective and qualitative in nature, in order to support mobile LBSs to evaluate the effectiveness of privacy-preserving solutions. This metric incorporates activity coverage and activity uniformity to address two primary privacy threats, namely activity hotspot disclosure and activity transition disclosure. In addition, we propose an algorithm to minimize privacy exposure for mobile LBSs. We evaluate the proposed metric and the privacy-preserving sensing algorithm via extensive simulations. Moreover, we have also implemented the algorithm in an Android-based mobile system and conducted real-world experiments. Both our simulations and experimental results demonstrate that (1) the proposed metric can properly quantify the privacy exposure level of human activities in the spatial domain and (2) the proposed algorithm can effectively cloak users' activity hotspots and transitions at both high and low user-mobility levels.

cs.NI↗

Reshaping Mobile Crowd Sensing using Cross Validation to Improve Data Credibility

Data credibility is a crucial issue in mobile crowd sensing (MCS) and, more generally, people-centric Internet of Things (IoT). Prior work takes approaches such as incentive mechanism design and data mining to address this issue, while overlooking the power of crowds itself, which we exploit in this paper. In particular, we propose a cross validation approach which seeks a validating crowd to verify the data credibility of the original sensing crowd, and uses the verification result to reshape the original sensing dataset into a more credible posterior belief of the ground truth. Following this approach, we design a specific cross validation mechanism, which integrates four sampling techniques with a privacy-aware competency-adaptive push (PACAP) algorithm and is applicable to time-sensitive and quality-critical MCS applications. It does not require redesigning a new MCS system but rather functions as a lightweight "plug-in", making it easier for practical adoption. Our results demonstrate that the proposed mechanism substantially improves data credibility in terms of both reinforcing obscure truths and scavenging hidden truths.

cs.HC↗

Evaluating a Development Framework for Engineering Internet of Things Applications

A critical challenge is to enable IoT application development with minimal effort from various stakeholders involved in the development process. Several approaches to tacking this challenge have been proposed in the fields of wireless sensor networks and ubiquitous and pervasive computing, regarded as precursors to the modern day of IoT. However, although existing approaches provide a wide range of features, stakeholders have specific application development requirements and choosing an appropriate approach requires thorough evaluations on different aspects. To date, this aspect has been investigated to a limited extend. In view of this, this paper provides an extensive set of evaluations based on our previous work on IoT application development framework. Specifically, we evaluate our approach in terms of (1) development effort: the effort required to create a new application, (2) reusability: the extend to which software artifacts can be reused during application development, (3) expressiveness: the characteristics of IoT applications that can be modeled using our approach, (4) memory metrics: the amount of memory and storage a device needs to consume in order to run an application under our framework, and (5) comparison of our approach with state of the art in IoT application development on various dimensions, which does not only provide a comprehensive view of state of the art, but also guides developers in selecting an approach given application requirements in hand. We believe that the above different aspects provide the research community with insight into evaluating, selecting, and developing useful IoT frameworks and applications.

cs.SE↗

Participatory Sensing for Government-Centric Applications: A Singapore Case Study

Singapore, an urbanized and populated country with high penetration of smartphones, provides an excellent base for citizen-centric participatory sensing applications. Mobile participatory sensing applications offer an efficient means of directing feedback to government agencies for timely identifying and solving problems of citizens' concern. While real deployments of such applications are on an uprising trend in Singapore, there is no concerted effort that studies the {\em user experience} of these applications. To fill this gap, we conduct a market study by analyzing the user reviews on the Google Play and Apple App Store for six major mobile crowdsourcing applications created by Singapore government agencies. This study was carried out for a period of 4 months during which we collected and analyzed 592 customer reviews. This was also supplemented by our personal use of the applications during the same period. This paper presents the methodology and findings of this study, as well as our recommendations of what improvements that these applications could incorporate. We classify user reviews into 8 major concerns, and recommend 9 features to enhance the applications' utility. The recommendations are presented in terms of user interface, incentive, and publicity.

cs.CY↗

Analyzing DISH for Multi-Channel MAC Protocols in Wireless Networks

For long, node cooperation has been exploited as a data relaying mechanism. However, the wireless channel allows for much richer interaction between nodes. One such scenario is in a multi-channel environment, where transmitter-receiver pairs may make incorrect decisions (e.g., in selecting channels) but idle neighbors could help by sharing information to prevent undesirable consequences (e.g., data collisions). This represents a Distributed Information SHaring (DISH) mechanism for cooperation and suggests new ways of designing cooperative protocols. However, what is lacking is a theoretical understanding of this new notion of cooperation. In this paper, we view cooperation as a network resource and evaluate the availability of cooperation via a metric, $p_{co}$, the probability of obtaining cooperation. First, we analytically evaluate $p_{co}$ in the context of multi-channel multi-hop wireless networks. Second, we verify our analysis via simulations and the results show that our analysis accurately characterizes the behavior of $p_{co}$ as a function of underlying network parameters. This step also yields important insights into DISH with respect to network dynamics. Third, we investigate the correlation between $p_{co}$ and network performance in terms of collision rate, packet delay, and throughput. The results indicate a near-linear relationship, which may significantly simplify performance analysis for cooperative networks and suggests that $p_{co}$ be used as an appropriate performance indicator itself. Throughout this work, we utilize, as appropriate, three different DISH contexts --- model-based DISH, ideal DISH, and real DISH --- to explore $p_{co}$.

cs.NI↗

A Metric for DISH Networks: Analysis, Implications, and Applications

In wireless networks, node cooperation has been exploited as a data relaying mechanism for decades. However, the wireless channel allows for much richer interaction among nodes. In particular, Distributed Information SHaring (DISH) represents a new improvement to multi-channel MAC protocol design by using a cooperative element at the control plane. In this approach, nodes exchange control information to make up for other nodes' insufficient knowledge about the environment, and thereby aid in their decision making. To date, what is lacking is a theoretical understanding of DISH. In this paper, we view cooperation as a network resource and evaluate the availability of cooperation, $p_{co}$. We first analyze $p_{co}$ in the context of a multi-channel multi-hop wireless network, and then perform simulations which show that the analysis accurately characterizes $p_{co}$ as a function of underlying network parameters. Next, we investigate the correlation between $p_{co}$ and network metrics such as collision rate, packet delay, and throughput. We find a near-linear relationship between $p_{co}$ and the metrics, which suggests that $p_{co}$ can be used as an appropriate performance indicator itself. Finally, we apply our analysis to solving a channel bandwidth allocation problem, where we derive optimal schemes and provide general guidelines on bandwidth allocation for DISH networks.

cs.NI↗

Energy-Efficient Strategies for Cooperative Multi-Channel MAC Protocols

Distributed Information SHaring (DISH) is a new cooperative approach to designing multi-channel MAC protocols. It aids nodes in their decision making processes by compensating for their missing information via information sharing through other neighboring nodes. This approach was recently shown to significantly boost the throughput of multi-channel MAC protocols. However, a critical issue for ad hoc communication devices, i.e., energy efficiency, has yet to be addressed. In this paper, we address this issue by developing simple solutions which (1) reduce the energy consumption (2) without compromising the throughput performance, and meanwhile (3) maximize cost efficiency. We propose two energy-efficient strategies: in-situ energy conscious DISH which uses existing nodes only, and altruistic DISH which needs additional nodes called altruists. We compare five protocols with respect to the strategies and identify altruistic DISH to be the right choice in general: it (1) conserves 40-80% of energy, (2) maintains the throughput advantage gained from the DISH approach, and (3) more than doubles the cost efficiency compared to protocols without applying the strategy. On the other hand, our study shows that in-situ energy conscious DISH is suitable only in certain limited scenarios.

cs.NI↗

Fairness and Social Welfare in Incentivizing Participatory Sensing

Participatory sensing has emerged recently as a promising approach to large-scale data collection. However, without incentives for users to regularly contribute good quality data, this method is unlikely to be viable in the long run. In this paper, we link incentive to users' demand for consuming compelling services, as an approach complementary to conventional credit or reputation based approaches. With this demand-based principle, we design two incentive schemes, Incentive with Demand Fairness (IDF) and Iterative Tank Filling (ITF), for maximizing fairness and social welfare, respectively. Our study shows that the IDF scheme is max-min fair and can score close to 1 on the Jain's fairness index, while the ITF scheme maximizes social welfare and achieves a unique Nash equilibrium which is also Pareto and globally optimal. We adopted a game theoretic approach to derive the optimal service demands. Furthermore, to address practical considerations, we use a stochastic programming technique to handle uncertainty that is often encountered in real life situations.

cs.GT↗

Holomorphic forms on threefolds

Two conjectures relating the Kodaira dimension of a smooth projective variety and existence of number of nowhere vanishing 1-forms on the variety are proposed and verified in dimension 3.

math.AG↗

HyperKähler Manifolds and Birational Transformations in dimension 4

We show that any birational map between projective hyperKähler manifolds of dimension 4 is composed of a sequence of simple flops or elementary Mukai transformations under the assumption that each irreducible component of the indeterminacy of the birational map is normal.

math.AG↗