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Tie-Yan Liu

Publications and source records attributed to Tie-Yan Liu.

At least 181 records · Page 10Linked to original sources

Discriminator Contrastive Divergence: Semi-Amortized Generative Modeling by Exploring Energy of the Discriminator

Generative Adversarial Networks (GANs) have shown great promise in modeling high dimensional data. The learning objective of GANs usually minimizes some measure discrepancy, \textit{e.g.}, $f$-divergence~($f$-GANs) or Integral Probability Metric~(Wasserstein GANs). With $f$-divergence as the objective function, the discriminator essentially estimates the density ratio, and the estimated ratio proves useful in further improving the sample quality of the generator. However, how to leverage the information contained in the discriminator of Wasserstein GANs (WGAN) is less explored. In this paper, we introduce the Discriminator Contrastive Divergence, which is well motivated by the property of WGAN's discriminator and the relationship between WGAN and energy-based model. Compared to standard GANs, where the generator is directly utilized to obtain new samples, our method proposes a semi-amortized generation procedure where the samples are produced with the generator's output as an initial state. Then several steps of Langevin dynamics are conducted using the gradient of the discriminator. We demonstrate the benefits of significant improved generation on both synthetic data and several real-world image generation benchmarks.

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Suphx: Mastering Mahjong with Deep Reinforcement Learning

Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments (e.g., perfect-information games such as Go, chess, shogi or two-player imperfect-information games such as heads-up Texas hold'em) to more complex ones (e.g., multi-player imperfect-information games such as multi-player Texas hold'em and StartCraft II). Mahjong is a popular multi-player imperfect-information game worldwide but very challenging for AI research due to its complex playing/scoring rules and rich hidden information. We design an AI for Mahjong, named Suphx, based on deep reinforcement learning with some newly introduced techniques including global reward prediction, oracle guiding, and run-time policy adaptation. Suphx has demonstrated stronger performance than most top human players in terms of stable rank and is rated above 99.99% of all the officially ranked human players in the Tenhou platform. This is the first time that a computer program outperforms most top human players in Mahjong.

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FRAGE: Frequency-Agnostic Word Representation

Continuous word representation (aka word embedding) is a basic building block in many neural network-based models used in natural language processing tasks. Although it is widely accepted that words with similar semantics should be close to each other in the embedding space, we find that word embeddings learned in several tasks are biased towards word frequency: the embeddings of high-frequency and low-frequency words lie in different subregions of the embedding space, and the embedding of a rare word and a popular word can be far from each other even if they are semantically similar. This makes learned word embeddings ineffective, especially for rare words, and consequently limits the performance of these neural network models. In this paper, we develop a neat, simple yet effective way to learn \emph{FRequency-AGnostic word Embedding} (FRAGE) using adversarial training. We conducted comprehensive studies on ten datasets across four natural language processing tasks, including word similarity, language modeling, machine translation and text classification. Results show that with FRAGE, we achieve higher performance than the baselines in all tasks.

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Asynchronous Stochastic Gradient Descent with Delay Compensation

With the fast development of deep learning, it has become common to learn big neural networks using massive training data. Asynchronous Stochastic Gradient Descent (ASGD) is widely adopted to fulfill this task for its efficiency, which is, however, known to suffer from the problem of delayed gradients. That is, when a local worker adds its gradient to the global model, the global model may have been updated by other workers and this gradient becomes "delayed". We propose a novel technology to compensate this delay, so as to make the optimization behavior of ASGD closer to that of sequential SGD. This is achieved by leveraging Taylor expansion of the gradient function and efficient approximation to the Hessian matrix of the loss function. We call the new algorithm Delay Compensated ASGD (DC-ASGD). We evaluated the proposed algorithm on CIFAR-10 and ImageNet datasets, and the experimental results demonstrate that DC-ASGD outperforms both synchronous SGD and asynchronous SGD, and nearly approaches the performance of sequential SGD.

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Incorporating BERT into Neural Machine Translation

The recently proposed BERT has shown great power on a variety of natural language understanding tasks, such as text classification, reading comprehension, etc. However, how to effectively apply BERT to neural machine translation (NMT) lacks enough exploration. While BERT is more commonly used as fine-tuning instead of contextual embedding for downstream language understanding tasks, in NMT, our preliminary exploration of using BERT as contextual embedding is better than using for fine-tuning. This motivates us to think how to better leverage BERT for NMT along this direction. We propose a new algorithm named BERT-fused model, in which we first use BERT to extract representations for an input sequence, and then the representations are fused with each layer of the encoder and decoder of the NMT model through attention mechanisms. We conduct experiments on supervised (including sentence-level and document-level translations), semi-supervised and unsupervised machine translation, and achieve state-of-the-art results on seven benchmark datasets. Our code is available at \url{https://github.com/bert-nmt/bert-nmt}.

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A Study of Multilingual Neural Machine Translation

Multilingual neural machine translation (NMT) has recently been investigated from different aspects (e.g., pivot translation, zero-shot translation, fine-tuning, or training from scratch) and in different settings (e.g., rich resource and low resource, one-to-many, and many-to-one translation). This paper concentrates on a deep understanding of multilingual NMT and conducts a comprehensive study on a multilingual dataset with more than 20 languages. Our results show that (1) low-resource language pairs benefit much from multilingual training, while rich-resource language pairs may get hurt under limited model capacity and training with similar languages benefits more than dissimilar languages; (2) fine-tuning performs better than training from scratch in the one-to-many setting while training from scratch performs better in the many-to-one setting; (3) the bottom layers of the encoder and top layers of the decoder capture more language-specific information, and just fine-tuning these parts can achieve good accuracy for low-resource language pairs; (4) direct translation is better than pivot translation when the source language is similar to the target language (e.g., in the same language branch), even when the size of direct training data is much smaller; (5) given a fixed training data budget, it is better to introduce more languages into multilingual training for zero-shot translation.

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Light Multi-segment Activation for Model Compression

Model compression has become necessary when applying neural networks (NN) into many real application tasks that can accept slightly-reduced model accuracy with strict tolerance to model complexity. Recently, Knowledge Distillation, which distills the knowledge from well-trained and highly complex teacher model into a compact student model, has been widely used for model compression. However, under the strict requirement on the resource cost, it is quite challenging to achieve comparable performance with the teacher model, essentially due to the drastically-reduced expressiveness ability of the compact student model. Inspired by the nature of the expressiveness ability in Neural Networks, we propose to use multi-segment activation, which can significantly improve the expressiveness ability with very little cost, in the compact student model. Specifically, we propose a highly efficient multi-segment activation, called Light Multi-segment Activation (LMA), which can rapidly produce multiple linear regions with very few parameters by leveraging the statistical information. With using LMA, the compact student model is capable of achieving much better performance effectively and efficiently, than the ReLU-equipped one with same model scale. Furthermore, the proposed method is compatible with other model compression techniques, such as quantization, which means they can be used jointly for better compression performance. Experiments on state-of-the-art NN architectures over the real-world tasks demonstrate the effectiveness and extensibility of the LMA.

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Fine-Tuning by Curriculum Learning for Non-Autoregressive Neural Machine Translation

Non-autoregressive translation (NAT) models remove the dependence on previous target tokens and generate all target tokens in parallel, resulting in significant inference speedup but at the cost of inferior translation accuracy compared to autoregressive translation (AT) models. Considering that AT models have higher accuracy and are easier to train than NAT models, and both of them share the same model configurations, a natural idea to improve the accuracy of NAT models is to transfer a well-trained AT model to an NAT model through fine-tuning. However, since AT and NAT models differ greatly in training strategy, straightforward fine-tuning does not work well. In this work, we introduce curriculum learning into fine-tuning for NAT. Specifically, we design a curriculum in the fine-tuning process to progressively switch the training from autoregressive generation to non-autoregressive generation. Experiments on four benchmark translation datasets show that the proposed method achieves good improvement (more than $1$ BLEU score) over previous NAT baselines in terms of translation accuracy, and greatly speed up (more than $10$ times) the inference process over AT baselines.

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FastSpeech: Fast, Robust and Controllable Text to Speech

Neural network based end-to-end text to speech (TTS) has significantly improved the quality of synthesized speech. Prominent methods (e.g., Tacotron 2) usually first generate mel-spectrogram from text, and then synthesize speech from the mel-spectrogram using vocoder such as WaveNet. Compared with traditional concatenative and statistical parametric approaches, neural network based end-to-end models suffer from slow inference speed, and the synthesized speech is usually not robust (i.e., some words are skipped or repeated) and lack of controllability (voice speed or prosody control). In this work, we propose a novel feed-forward network based on Transformer to generate mel-spectrogram in parallel for TTS. Specifically, we extract attention alignments from an encoder-decoder based teacher model for phoneme duration prediction, which is used by a length regulator to expand the source phoneme sequence to match the length of the target mel-spectrogram sequence for parallel mel-spectrogram generation. Experiments on the LJSpeech dataset show that our parallel model matches autoregressive models in terms of speech quality, nearly eliminates the problem of word skipping and repeating in particularly hard cases, and can adjust voice speed smoothly. Most importantly, compared with autoregressive Transformer TTS, our model speeds up mel-spectrogram generation by 270x and the end-to-end speech synthesis by 38x. Therefore, we call our model FastSpeech.

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Microsoft Research Asia's Systems for WMT19

We Microsoft Research Asia made submissions to 11 language directions in the WMT19 news translation tasks. We won the first place for 8 of the 11 directions and the second place for the other three. Our basic systems are built on Transformer, back translation and knowledge distillation. We integrate several of our rececent techniques to enhance the baseline systems: multi-agent dual learning (MADL), masked sequence-to-sequence pre-training (MASS), neural architecture optimization (NAO), and soft contextual data augmentation (SCA).

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Distributional Reward Decomposition for Reinforcement Learning

Many reinforcement learning (RL) tasks have specific properties that can be leveraged to modify existing RL algorithms to adapt to those tasks and further improve performance, and a general class of such properties is the multiple reward channel. In those environments the full reward can be decomposed into sub-rewards obtained from different channels. Existing work on reward decomposition either requires prior knowledge of the environment to decompose the full reward, or decomposes reward without prior knowledge but with degraded performance. In this paper, we propose Distributional Reward Decomposition for Reinforcement Learning (DRDRL), a novel reward decomposition algorithm which captures the multiple reward channel structure under distributional setting. Empirically, our method captures the multi-channel structure and discovers meaningful reward decomposition, without any requirements on prior knowledge. Consequently, our agent achieves better performance than existing methods on environments with multiple reward channels.

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Hint-Based Training for Non-Autoregressive Machine Translation

Due to the unparallelizable nature of the autoregressive factorization, AutoRegressive Translation (ART) models have to generate tokens sequentially during decoding and thus suffer from high inference latency. Non-AutoRegressive Translation (NART) models were proposed to reduce the inference time, but could only achieve inferior translation accuracy. In this paper, we proposed a novel approach to leveraging the hints from hidden states and word alignments to help the training of NART models. The results achieve significant improvement over previous NART models for the WMT14 En-De and De-En datasets and are even comparable to a strong LSTM-based ART baseline but one order of magnitude faster in inference.

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Reinforcement Learning with Dynamic Boltzmann Softmax Updates

Value function estimation is an important task in reinforcement learning, i.e., prediction. The Boltzmann softmax operator is a natural value estimator and can provide several benefits. However, it does not satisfy the non-expansion property, and its direct use may fail to converge even in value iteration. In this paper, we propose to update the value function with dynamic Boltzmann softmax (DBS) operator, which has good convergence property in the setting of planning and learning. Experimental results on GridWorld show that the DBS operator enables better estimation of the value function, which rectifies the convergence issue of the softmax operator. Finally, we propose the DBS-DQN algorithm by applying dynamic Boltzmann softmax updates in deep Q-network, which outperforms DQN substantially in 40 out of 49 Atari games.

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Neural Architecture Optimization

Automatic neural architecture design has shown its potential in discovering powerful neural network architectures. Existing methods, no matter based on reinforcement learning or evolutionary algorithms (EA), conduct architecture search in a discrete space, which is highly inefficient. In this paper, we propose a simple and efficient method to automatic neural architecture design based on continuous optimization. We call this new approach neural architecture optimization (NAO). There are three key components in our proposed approach: (1) An encoder embeds/maps neural network architectures into a continuous space. (2) A predictor takes the continuous representation of a network as input and predicts its accuracy. (3) A decoder maps a continuous representation of a network back to its architecture. The performance predictor and the encoder enable us to perform gradient based optimization in the continuous space to find the embedding of a new architecture with potentially better accuracy. Such a better embedding is then decoded to a network by the decoder. Experiments show that the architecture discovered by our method is very competitive for image classification task on CIFAR-10 and language modeling task on PTB, outperforming or on par with the best results of previous architecture search methods with a significantly reduction of computational resources. Specifically we obtain 1.93% test set error rate for CIFAR-10 image classification task and 56.0 test set perplexity of PTB language modeling task. Furthermore, combined with the recent proposed weight sharing mechanism, we discover powerful architecture on CIFAR-10 (with error rate 2.93%) and on PTB (with test set perplexity 56.6), with very limited computational resources (less than 10 GPU hours) for both tasks.

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Multilingual Neural Machine Translation with Language Clustering

Multilingual neural machine translation (NMT), which translates multiple languages using a single model, is of great practical importance due to its advantages in simplifying the training process, reducing online maintenance costs, and enhancing low-resource and zero-shot translation. Given there are thousands of languages in the world and some of them are very different, it is extremely burdensome to handle them all in a single model or use a separate model for each language pair. Therefore, given a fixed resource budget, e.g., the number of models, how to determine which languages should be supported by one model is critical to multilingual NMT, which, unfortunately, has been ignored by previous work. In this work, we develop a framework that clusters languages into different groups and trains one multilingual model for each cluster. We study two methods for language clustering: (1) using prior knowledge, where we cluster languages according to language family, and (2) using language embedding, in which we represent each language by an embedding vector and cluster them in the embedding space. In particular, we obtain the embedding vectors of all the languages by training a universal neural machine translation model. Our experiments on 23 languages show that the first clustering method is simple and easy to understand but leading to suboptimal translation accuracy, while the second method sufficiently captures the relationship among languages well and improves the translation accuracy for almost all the languages over baseline methods

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Token-Level Ensemble Distillation for Grapheme-to-Phoneme Conversion

Grapheme-to-phoneme (G2P) conversion is an important task in automatic speech recognition and text-to-speech systems. Recently, G2P conversion is viewed as a sequence to sequence task and modeled by RNN or CNN based encoder-decoder framework. However, previous works do not consider the practical issues when deploying G2P model in the production system, such as how to leverage additional unlabeled data to boost the accuracy, as well as reduce model size for online deployment. In this work, we propose token-level ensemble distillation for G2P conversion, which can (1) boost the accuracy by distilling the knowledge from additional unlabeled data, and (2) reduce the model size but maintain the high accuracy, both of which are very practical and helpful in the online production system. We use token-level knowledge distillation, which results in better accuracy than the sequence-level counterpart. What is more, we adopt the Transformer instead of RNN or CNN based models to further boost the accuracy of G2P conversion. Experiments on the publicly available CMUDict dataset and an internal English dataset demonstrate the effectiveness of our proposed method. Particularly, our method achieves 19.88% WER on CMUDict dataset, outperforming the previous works by more than 4.22% WER, and setting the new state-of-the-art results.

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Representation Degeneration Problem in Training Natural Language Generation Models

We study an interesting problem in training neural network-based models for natural language generation tasks, which we call the \emph{representation degeneration problem}. We observe that when training a model for natural language generation tasks through likelihood maximization with the weight tying trick, especially with big training datasets, most of the learnt word embeddings tend to degenerate and be distributed into a narrow cone, which largely limits the representation power of word embeddings. We analyze the conditions and causes of this problem and propose a novel regularization method to address it. Experiments on language modeling and machine translation show that our method can largely mitigate the representation degeneration problem and achieve better performance than baseline algorithms.

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Depth Growing for Neural Machine Translation

While very deep neural networks have shown effectiveness for computer vision and text classification applications, how to increase the network depth of neural machine translation (NMT) models for better translation quality remains a challenging problem. Directly stacking more blocks to the NMT model results in no improvement and even reduces performance. In this work, we propose an effective two-stage approach with three specially designed components to construct deeper NMT models, which result in significant improvements over the strong Transformer baselines on WMT$14$ English$\to$German and English$\to$French translation tasks\footnote{Our code is available at \url{https://github.com/apeterswu/Depth_Growing_NMT}}.

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