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Tie-Yan Liu

Publications and source records attributed to Tie-Yan Liu.

At least 55 records · Page 3Linked to original sources

Stabilize Deep ResNet with A Sharp Scaling Factor $τ$

We study the stability and convergence of training deep ResNets with gradient descent. Specifically, we show that the parametric branch in the residual block should be scaled down by a factor $τ=O(1/\sqrt{L})$ to guarantee stable forward/backward process, where $L$ is the number of residual blocks. Moreover, we establish a converse result that the forward process is unbounded when $τ>L^{-\frac{1}{2}+c}$, for any positive constant $c$. The above two results together establish a sharp value of the scaling factor in determining the stability of deep ResNet. Based on the stability result, we further show that gradient descent finds the global minima if the ResNet is properly over-parameterized, which significantly improves over the previous work with a much larger range of $τ$ that admits global convergence. Moreover, we show that the convergence rate is independent of the depth, theoretically justifying the advantage of ResNet over vanilla feedforward network. Empirically, with such a factor $τ$, one can train deep ResNet without normalization layer. Moreover, for ResNets with normalization layer, adding such a factor $τ$ also stabilizes the training and obtains significant performance gain for deep ResNet.

cs.LG↗

Re-creation of Creations: A New Paradigm for Lyric-to-Melody Generation

Lyric-to-melody generation is an important task in songwriting, and is also quite challenging due to its unique characteristics: the generated melodies should not only follow good musical patterns, but also align with features in lyrics such as rhythms and structures. These characteristics cannot be well handled by neural generation models that learn lyric-to-melody mapping in an end-to-end way, due to several issues: (1) lack of aligned lyric-melody training data to sufficiently learn lyric-melody feature alignment; (2) lack of controllability in generation to better and explicitly align the lyric-melody features. In this paper, we propose Re-creation of Creations (ROC), a new paradigm for lyric-to-melody generation. ROC generates melodies according to given lyrics and also conditions on user-designated chord progression. It addresses the above issues through a generation-retrieval pipeline. Specifically, our paradigm has two stages: (1) creation stage, where a huge amount of music fragments generated by a neural melody language model are indexed in a database through several key features (e.g., chords, tonality, rhythm, and structural information); (2) re-creation stage, where melodies are re-created by retrieving music fragments from the database according to the key features from lyrics and concatenating best music fragments based on composition guidelines and melody language model scores. ROC has several advantages: (1) It only needs unpaired melody data to train melody language model, instead of paired lyric-melody data in previous models. (2) It achieves good lyric-melody feature alignment in lyric-to-melody generation. Tested by English and Chinese lyrics, ROC outperforms previous neural based lyric-to-melody generation models on both objective and subjective metrics.

cs.SD↗

Regeneration Learning: A Learning Paradigm for Data Generation

Machine learning methods for conditional data generation usually build a mapping from source conditional data X to target data Y. The target Y (e.g., text, speech, music, image, video) is usually high-dimensional and complex, and contains information that does not exist in source data, which hinders effective and efficient learning on the source-target mapping. In this paper, we present a learning paradigm called regeneration learning for data generation, which first generates Y' (an abstraction/representation of Y) from X and then generates Y from Y'. During training, Y' is obtained from Y through either handcrafted rules or self-supervised learning and is used to learn X-->Y' and Y'-->Y. Regeneration learning extends the concept of representation learning to data generation tasks, and can be regarded as a counterpart of traditional representation learning, since 1) regeneration learning handles the abstraction (Y') of the target data Y for data generation while traditional representation learning handles the abstraction (X') of source data X for data understanding; 2) both the processes of Y'-->Y in regeneration learning and X-->X' in representation learning can be learned in a self-supervised way (e.g., pre-training); 3) both the mappings from X to Y' in regeneration learning and from X' to Y in representation learning are simpler than the direct mapping from X to Y. We show that regeneration learning can be a widely-used paradigm for data generation (e.g., text generation, speech recognition, speech synthesis, music composition, image generation, and video generation) and can provide valuable insights into developing data generation methods.

cs.LG↗

Quantized Training of Gradient Boosting Decision Trees

Recent years have witnessed significant success in Gradient Boosting Decision Trees (GBDT) for a wide range of machine learning applications. Generally, a consensus about GBDT's training algorithms is gradients and statistics are computed based on high-precision floating points. In this paper, we investigate an essentially important question which has been largely ignored by the previous literature: how many bits are needed for representing gradients in training GBDT? To solve this mystery, we propose to quantize all the high-precision gradients in a very simple yet effective way in the GBDT's training algorithm. Surprisingly, both our theoretical analysis and empirical studies show that the necessary precisions of gradients without hurting any performance can be quite low, e.g., 2 or 3 bits. With low-precision gradients, most arithmetic operations in GBDT training can be replaced by integer operations of 8, 16, or 32 bits. Promisingly, these findings may pave the way for much more efficient training of GBDT from several aspects: (1) speeding up the computation of gradient statistics in histograms; (2) compressing the communication cost of high-precision statistical information during distributed training; (3) the inspiration of utilization and development of hardware architectures which well support low-precision computation for GBDT training. Benchmarked on CPUs, GPUs, and distributed clusters, we observe up to 2$\times$ speedup of our simple quantization strategy compared with SOTA GBDT systems on extensive datasets, demonstrating the effectiveness and potential of the low-precision training of GBDT. The code will be released to the official repository of LightGBM.

cs.LG↗

Benchmarking Graphormer on Large-Scale Molecular Modeling Datasets

This technical note describes the recent updates of Graphormer, including architecture design modifications, and the adaption to 3D molecular dynamics simulation. With these simple modifications, Graphormer could attain better results on large-scale molecular modeling datasets than the vanilla one, and the performance gain could be consistently obtained on 2D and 3D molecular graph modeling tasks. In addition, we show that with a global receptive field and an adaptive aggregation strategy, Graphormer is more powerful than classic message-passing-based GNNs. Empirically, Graphormer could achieve much less MAE than the originally reported results on the PCQM4M quantum chemistry dataset used in KDD Cup 2021. In the meanwhile, it greatly outperforms the competitors in the recent Open Catalyst Challenge, which is a competition track on NeurIPS 2021 workshop, and aims to model the catalyst-adsorbate reaction system with advanced AI models. All codes could be found at https://github.com/Microsoft/Graphormer.

cs.LG↗

Direct Molecular Conformation Generation

Molecular conformation generation aims to generate three-dimensional coordinates of all the atoms in a molecule and is an important task in bioinformatics and pharmacology. Previous methods usually first predict the interatomic distances, the gradients of interatomic distances or the local structures (e.g., torsion angles) of a molecule, and then reconstruct its 3D conformation. How to directly generate the conformation without the above intermediate values is not fully explored. In this work, we propose a method that directly predicts the coordinates of atoms: (1) the loss function is invariant to roto-translation of coordinates and permutation of symmetric atoms; (2) the newly proposed model adaptively aggregates the bond and atom information and iteratively refines the coordinates of the generated conformation. Our method achieves the best results on GEOM-QM9 and GEOM-Drugs datasets. Further analysis shows that our generated conformations have closer properties (e.g., HOMO-LUMO gap) with the groundtruth conformations. In addition, our method improves molecular docking by providing better initial conformations. All the results demonstrate the effectiveness of our method and the great potential of the direct approach. The code is released at https://github.com/DirectMolecularConfGen/DMCG

cs.AI↗

An Adaptive Deep RL Method for Non-Stationary Environments with Piecewise Stable Context

One of the key challenges in deploying RL to real-world applications is to adapt to variations of unknown environment contexts, such as changing terrains in robotic tasks and fluctuated bandwidth in congestion control. Existing works on adaptation to unknown environment contexts either assume the contexts are the same for the whole episode or assume the context variables are Markovian. However, in many real-world applications, the environment context usually stays stable for a stochastic period and then changes in an abrupt and unpredictable manner within an episode, resulting in a segment structure, which existing works fail to address. To leverage the segment structure of piecewise stable context in real-world applications, in this paper, we propose a \textit{\textbf{Se}gmented \textbf{C}ontext \textbf{B}elief \textbf{A}ugmented \textbf{D}eep~(SeCBAD)} RL method. Our method can jointly infer the belief distribution over latent context with the posterior over segment length and perform more accurate belief context inference with observed data within the current context segment. The inferred belief context can be leveraged to augment the state, leading to a policy that can adapt to abrupt variations in context. We demonstrate empirically that SeCBAD can infer context segment length accurately and outperform existing methods on a toy grid world environment and Mujuco tasks with piecewise-stable context.

cs.LG↗

FastCorrect: Fast Error Correction with Edit Alignment for Automatic Speech Recognition

Error correction techniques have been used to refine the output sentences from automatic speech recognition (ASR) models and achieve a lower word error rate (WER) than original ASR outputs. Previous works usually use a sequence-to-sequence model to correct an ASR output sentence autoregressively, which causes large latency and cannot be deployed in online ASR services. A straightforward solution to reduce latency, inspired by non-autoregressive (NAR) neural machine translation, is to use an NAR sequence generation model for ASR error correction, which, however, comes at the cost of significantly increased ASR error rate. In this paper, observing distinctive error patterns and correction operations (i.e., insertion, deletion, and substitution) in ASR, we propose FastCorrect, a novel NAR error correction model based on edit alignment. In training, FastCorrect aligns each source token from an ASR output sentence to the target tokens from the corresponding ground-truth sentence based on the edit distance between the source and target sentences, and extracts the number of target tokens corresponding to each source token during edition/correction, which is then used to train a length predictor and to adjust the source tokens to match the length of the target sentence for parallel generation. In inference, the token number predicted by the length predictor is used to adjust the source tokens for target sequence generation. Experiments on the public AISHELL-1 dataset and an internal industrial-scale ASR dataset show the effectiveness of FastCorrect for ASR error correction: 1) it speeds up the inference by 6-9 times and maintains the accuracy (8-14% WER reduction) compared with the autoregressive correction model; and 2) it outperforms the popular NAR models adopted in neural machine translation and text edition by a large margin.

cs.CL↗

FastCorrect 2: Fast Error Correction on Multiple Candidates for Automatic Speech Recognition

Error correction is widely used in automatic speech recognition (ASR) to post-process the generated sentence, and can further reduce the word error rate (WER). Although multiple candidates are generated by an ASR system through beam search, current error correction approaches can only correct one sentence at a time, failing to leverage the voting effect from multiple candidates to better detect and correct error tokens. In this work, we propose FastCorrect 2, an error correction model that takes multiple ASR candidates as input for better correction accuracy. FastCorrect 2 adopts non-autoregressive generation for fast inference, which consists of an encoder that processes multiple source sentences and a decoder that generates the target sentence in parallel from the adjusted source sentence, where the adjustment is based on the predicted duration of each source token. However, there are some issues when handling multiple source sentences. First, it is non-trivial to leverage the voting effect from multiple source sentences since they usually vary in length. Thus, we propose a novel alignment algorithm to maximize the degree of token alignment among multiple sentences in terms of token and pronunciation similarity. Second, the decoder can only take one adjusted source sentence as input, while there are multiple source sentences. Thus, we develop a candidate predictor to detect the most suitable candidate for the decoder. Experiments on our inhouse dataset and AISHELL-1 show that FastCorrect 2 can further reduce the WER over the previous correction model with single candidate by 3.2% and 2.6%, demonstrating the effectiveness of leveraging multiple candidates in ASR error correction. FastCorrect 2 achieves better performance than the cascaded re-scoring and correction pipeline and can serve as a unified post-processing module for ASR.

cs.CL↗

BinauralGrad: A Two-Stage Conditional Diffusion Probabilistic Model for Binaural Audio Synthesis

Binaural audio plays a significant role in constructing immersive augmented and virtual realities. As it is expensive to record binaural audio from the real world, synthesizing them from mono audio has attracted increasing attention. This synthesis process involves not only the basic physical warping of the mono audio, but also room reverberations and head/ear related filtrations, which, however, are difficult to accurately simulate in traditional digital signal processing. In this paper, we formulate the synthesis process from a different perspective by decomposing the binaural audio into a common part that shared by the left and right channels as well as a specific part that differs in each channel. Accordingly, we propose BinauralGrad, a novel two-stage framework equipped with diffusion models to synthesize them respectively. Specifically, in the first stage, the common information of the binaural audio is generated with a single-channel diffusion model conditioned on the mono audio, based on which the binaural audio is generated by a two-channel diffusion model in the second stage. Combining this novel perspective of two-stage synthesis with advanced generative models (i.e., the diffusion models),the proposed BinauralGrad is able to generate accurate and high-fidelity binaural audio samples. Experiment results show that on a benchmark dataset, BinauralGrad outperforms the existing baselines by a large margin in terms of both object and subject evaluation metrics (Wave L2: 0.128 vs. 0.157, MOS: 3.80 vs. 3.61). The generated audio samples (https://speechresearch.github.io/binauralgrad) and code (https://github.com/microsoft/NeuralSpeech/tree/master/BinauralGrad) are available online.

eess.AS↗

Incorporating Pre-training Paradigm for Antibody Sequence-Structure Co-design

Antibodies are versatile proteins that can bind to pathogens and provide effective protection for human body. Recently, deep learning-based computational antibody design has attracted popular attention since it automatically mines the antibody patterns from data that could be complementary to human experiences. However, the computational methods heavily rely on high-quality antibody structure data, which is quite limited. Besides, the complementarity-determining region (CDR), which is the key component of an antibody that determines the specificity and binding affinity, is highly variable and hard to predict. Therefore, the data limitation issue further raises the difficulty of CDR generation for antibodies. Fortunately, there exists a large amount of sequence data of antibodies that can help model the CDR and alleviate the reliance on structure data. By witnessing the success of pre-training models for protein modeling, in this paper, we develop the antibody pre-training language model and incorporate it into the (antigen-specific) antibody design model in a systemic way. Specifically, we first pre-train an antibody language model based on the sequence data, then propose a one-shot way for sequence and structure generation of CDR to avoid the heavy cost and error propagation from an autoregressive manner, and finally leverage the pre-trained antibody model for the antigen-specific antibody generation model with some carefully designed modules. Through various experiments, we show that our method achieves superior performances over previous baselines on different tasks, such as sequence and structure generation and antigen-binding CDR-H3 design.

q-bio.BM↗

TeleMelody: Lyric-to-Melody Generation with a Template-Based Two-Stage Method

Lyric-to-melody generation is an important task in automatic songwriting. Previous lyric-to-melody generation systems usually adopt end-to-end models that directly generate melodies from lyrics, which suffer from several issues: 1) lack of paired lyric-melody training data; 2) lack of control on generated melodies. In this paper, we develop TeleMelody, a two-stage lyric-to-melody generation system with music template (e.g., tonality, chord progression, rhythm pattern, and cadence) to bridge the gap between lyrics and melodies (i.e., the system consists of a lyric-to-template module and a template-to-melody module). TeleMelody has two advantages. First, it is data efficient. The template-to-melody module is trained in a self-supervised way (i.e., the source template is extracted from the target melody) that does not need any lyric-melody paired data. The lyric-to-template module is made up of some rules and a lyric-to-rhythm model, which is trained with paired lyric-rhythm data that is easier to obtain than paired lyric-melody data. Second, it is controllable. The design of template ensures that the generated melodies can be controlled by adjusting the musical elements in template. Both subjective and objective experimental evaluations demonstrate that TeleMelody generates melodies with higher quality, better controllability, and less requirement on paired lyric-melody data than previous generation systems.

cs.SD↗

An Efficient Lorentz Equivariant Graph Neural Network for Jet Tagging

Deep learning methods have been increasingly adopted to study jets in particle physics. Since symmetry-preserving behavior has been shown to be an important factor for improving the performance of deep learning in many applications, Lorentz group equivariance - a fundamental spacetime symmetry for elementary particles - has recently been incorporated into a deep learning model for jet tagging. However, the design is computationally costly due to the analytic construction of high-order tensors. In this article, we introduce LorentzNet, a new symmetry-preserving deep learning model for jet tagging. The message passing of LorentzNet relies on an efficient Minkowski dot product attention. Experiments on two representative jet tagging benchmarks show that LorentzNet achieves the best tagging performance and improves significantly over existing state-of-the-art algorithms. The preservation of Lorentz symmetry also greatly improves the efficiency and generalization power of the model, allowing LorentzNet to reach highly competitive performance when trained on only a few thousand jets. Code and models are available at \url{https://github.com/sdogsq/LorentzNet-release}.

hep-ph↗

Museformer: Transformer with Fine- and Coarse-Grained Attention for Music Generation

Symbolic music generation aims to generate music scores automatically. A recent trend is to use Transformer or its variants in music generation, which is, however, suboptimal, because the full attention cannot efficiently model the typically long music sequences (e.g., over 10,000 tokens), and the existing models have shortcomings in generating musical repetition structures. In this paper, we propose Museformer, a Transformer with a novel fine- and coarse-grained attention for music generation. Specifically, with the fine-grained attention, a token of a specific bar directly attends to all the tokens of the bars that are most relevant to music structures (e.g., the previous 1st, 2nd, 4th and 8th bars, selected via similarity statistics); with the coarse-grained attention, a token only attends to the summarization of the other bars rather than each token of them so as to reduce the computational cost. The advantages are two-fold. First, it can capture both music structure-related correlations via the fine-grained attention, and other contextual information via the coarse-grained attention. Second, it is efficient and can model over 3X longer music sequences compared to its full-attention counterpart. Both objective and subjective experimental results demonstrate its ability to generate long music sequences with high quality and better structures.

cs.SD↗

Your Transformer May Not be as Powerful as You Expect

Relative Positional Encoding (RPE), which encodes the relative distance between any pair of tokens, is one of the most successful modifications to the original Transformer. As far as we know, theoretical understanding of the RPE-based Transformers is largely unexplored. In this work, we mathematically analyze the power of RPE-based Transformers regarding whether the model is capable of approximating any continuous sequence-to-sequence functions. One may naturally assume the answer is in the affirmative -- RPE-based Transformers are universal function approximators. However, we present a negative result by showing there exist continuous sequence-to-sequence functions that RPE-based Transformers cannot approximate no matter how deep and wide the neural network is. One key reason lies in that most RPEs are placed in the softmax attention that always generates a right stochastic matrix. This restricts the network from capturing positional information in the RPEs and limits its capacity. To overcome the problem and make the model more powerful, we first present sufficient conditions for RPE-based Transformers to achieve universal function approximation. With the theoretical guidance, we develop a novel attention module, called Universal RPE-based (URPE) Attention, which satisfies the conditions. Therefore, the corresponding URPE-based Transformers become universal function approximators. Extensive experiments covering typical architectures and tasks demonstrate that our model is parameter-efficient and can achieve superior performance to strong baselines in a wide range of applications. The code will be made publicly available at https://github.com/lsj2408/URPE.

cs.LG↗

KGE-CL: Contrastive Learning of Tensor Decomposition Based Knowledge Graph Embeddings

Learning the embeddings of knowledge graphs (KG) is vital in artificial intelligence, and can benefit various downstream applications, such as recommendation and question answering. In recent years, many research efforts have been proposed for knowledge graph embedding (KGE). However, most previous KGE methods ignore the semantic similarity between the related entities and entity-relation couples in different triples since they separately optimize each triple with the scoring function. To address this problem, we propose a simple yet efficient contrastive learning framework for tensor decomposition based (TDB) KGE, which can shorten the semantic distance of the related entities and entity-relation couples in different triples and thus improve the performance of KGE. We evaluate our proposed method on three standard KGE datasets: WN18RR, FB15k-237 and YAGO3-10. Our method can yield some new state-of-the-art results, achieving 51.2% MRR, 46.8% Hits@1 on the WN18RR dataset, 37.8% MRR, 28.6% Hits@1 on FB15k-237 dataset, and 59.1% MRR, 51.8% Hits@1 on the YAGO3-10 dataset.

cs.AI↗

Invertible Rescaling Network and Its Extensions

Image rescaling is a commonly used bidirectional operation, which first downscales high-resolution images to fit various display screens or to be storage- and bandwidth-friendly, and afterward upscales the corresponding low-resolution images to recover the original resolution or the details in the zoom-in images. However, the non-injective downscaling mapping discards high-frequency contents, leading to the ill-posed problem for the inverse restoration task. This can be abstracted as a general image degradation-restoration problem with information loss. In this work, we propose a novel invertible framework to handle this general problem, which models the bidirectional degradation and restoration from a new perspective, i.e. invertible bijective transformation. The invertibility enables the framework to model the information loss of pre-degradation in the form of distribution, which could mitigate the ill-posed problem during post-restoration. To be specific, we develop invertible models to generate valid degraded images and meanwhile transform the distribution of lost contents to the fixed distribution of a latent variable during the forward degradation. Then restoration is made tractable by applying the inverse transformation on the generated degraded image together with a randomly-drawn latent variable. We start from image rescaling and instantiate the model as Invertible Rescaling Network (IRN), which can be easily extended to the similar decolorization-colorization task. We further propose to combine the invertible framework with existing degradation methods such as image compression for wider applications. Experimental results demonstrate the significant improvement of our model over existing methods in terms of both quantitative and qualitative evaluations of upscaling and colorizing reconstruction from downscaled and decolorized images, and rate-distortion of image compression.

eess.IV↗

Towards Deployment-Efficient Reinforcement Learning: Lower Bound and Optimality

Deployment efficiency is an important criterion for many real-world applications of reinforcement learning (RL). Despite the community's increasing interest, there lacks a formal theoretical formulation for the problem. In this paper, we propose such a formulation for deployment-efficient RL (DE-RL) from an "optimization with constraints" perspective: we are interested in exploring an MDP and obtaining a near-optimal policy within minimal \emph{deployment complexity}, whereas in each deployment the policy can sample a large batch of data. Using finite-horizon linear MDPs as a concrete structural model, we reveal the fundamental limit in achieving deployment efficiency by establishing information-theoretic lower bounds, and provide algorithms that achieve the optimal deployment efficiency. Moreover, our formulation for DE-RL is flexible and can serve as a building block for other practically relevant settings; we give "Safe DE-RL" and "Sample-Efficient DE-RL" as two examples, which may be worth future investigation.

cs.LG↗