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Tiedong Liu

Publications and source records attributed to Tiedong Liu.

3 recordsLinked to original sources

Can Vision-Language Models Solve the Shell Game?

Visual entity tracking is an innate cognitive ability in humans, yet it remains a critical bottleneck for Vision-Language Models (VLMs). This deficit is often obscured in existing video benchmarks by visual shortcuts. We introduce VET-Bench, a synthetic diagnostic testbed featuring visually identical objects that necessitate tracking exclusively through spatiotemporal continuity. Our experiments reveal that current state-of-the-art VLMs perform at or near chance level on VET-Bench, exposing a fundamental limitation: an over-reliance on static frame-level features and a failure to maintain entity representations over time. We provide a theoretical analysis drawing connections to the state-tracking problem, proving that fixed-depth transformer-based VLMs are fundamentally limited in tracking indistinguishable objects without intermediate supervision due to expressivity constraints. To address this, we propose Spatiotemporal Grounded Chain-of-Thought (SGCoT): generating object trajectories as explicit intermediate states. Leveraging Molmo2's object tracking ability, we elicit SGCoT reasoning by fine-tuning on synthesized text-only data for alignment. Our method achieves state-of-the-art accuracy exceeding 90% on VET-Bench, demonstrating that VLMs can reliably solve the video shell-game task end-to-end without external tools. Our code and data are available at https://vetbench.github.io .

cs.CV

InstructCoder: Instruction Tuning Large Language Models for Code Editing

Code editing encompasses a variety of pragmatic tasks that developers deal with daily. Despite its relevance and practical usefulness, automatic code editing remains an underexplored area in the evolution of deep learning models, partly due to data scarcity. In this work, we explore the use of Large Language Models (LLMs) to edit code based on user instructions. Evaluated on a novel human-written execution-based benchmark dubbed EditEval, we found current models often struggle to fulfill the instructions. In light of this, we contribute InstructCoder, the first instruction-tuning dataset designed to adapt LLMs for general-purpose code editing, containing high-diversity code-editing tasks such as comment insertion, code optimization, and code refactoring. It consists of over 114,000 instruction-input-output triplets and covers multiple distinct code editing scenarios. The collection process starts with filtered commit data sourced from GitHub Python repositories as seeds. Subsequently, the dataset is systematically expanded through an iterative process, where both seed and generated tasks are used to prompt ChatGPT for more data. Our findings reveal that open-source LLMs fine-tuned on InstructCoder can significantly enhance the accuracy of code edits, exhibiting superior code-editing performance matching advanced proprietary LLMs. The datasets and the source code are publicly available at https://github.com/qishenghu/CodeInstruct.

cs.CL

Goat: Fine-tuned LLaMA Outperforms GPT-4 on Arithmetic Tasks

We introduce Goat, a fine-tuned LLaMA model that significantly outperforms GPT-4 on a range of arithmetic tasks. Fine-tuned on a synthetically generated dataset, Goat achieves state-of-the-art performance on BIG-bench arithmetic sub-task. In particular, the zero-shot Goat-7B matches or even surpasses the accuracy achieved by the few-shot PaLM-540B. Surprisingly, Goat can achieve near-perfect accuracy on large-number addition and subtraction through supervised fine-tuning only, which is almost impossible with previous pretrained language models, such as Bloom, OPT, GPT-NeoX, etc. We attribute Goat's exceptional performance to LLaMA's consistent tokenization of numbers. To tackle more challenging tasks like large-number multiplication and division, we propose an approach that classifies tasks based on their learnability, and subsequently decomposes unlearnable tasks, such as multi-digit multiplication and division, into a series of learnable tasks by leveraging basic arithmetic principles. We thoroughly examine the performance of our model, offering a comprehensive evaluation of the effectiveness of our proposed decomposition steps. Additionally, Goat-7B can be easily trained using LoRA on a 24GB VRAM GPU, facilitating reproducibility for other researchers. We release our model, dataset, and the Python script for dataset generation.

cs.LG