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Tiejun Huang

Publications and source records attributed to Tiejun Huang.

At least 109 records · Page 6Linked to original sources

Deep Reinforcement Learning with Spiking Q-learning

With the help of special neuromorphic hardware, spiking neural networks (SNNs) are expected to realize artificial intelligence (AI) with less energy consumption. It provides a promising energy-efficient way for realistic control tasks by combining SNNs with deep reinforcement learning (RL). There are only a few existing SNN-based RL methods at present. Most of them either lack generalization ability or employ Artificial Neural Networks (ANNs) to estimate value function in training. The former needs to tune numerous hyper-parameters for each scenario, and the latter limits the application of different types of RL algorithm and ignores the large energy consumption in training. To develop a robust spike-based RL method, we draw inspiration from non-spiking interneurons found in insects and propose the deep spiking Q-network (DSQN), using the membrane voltage of non-spiking neurons as the representation of Q-value, which can directly learn robust policies from high-dimensional sensory inputs using end-to-end RL. Experiments conducted on 17 Atari games demonstrate the DSQN is effective and even outperforms the ANN-based deep Q-network (DQN) in most games. Moreover, the experiments show superior learning stability and robustness to adversarial attacks of DSQN.

cs.NE↗

Emu: Generative Pretraining in Multimodality

We present Emu, a Transformer-based multimodal foundation model, which can seamlessly generate images and texts in multimodal context. This omnivore model can take in any single-modality or multimodal data input indiscriminately (e.g., interleaved image, text and video) through a one-model-for-all autoregressive training process. First, visual signals are encoded into embeddings, and together with text tokens form an interleaved input sequence. Emu is then end-to-end trained with a unified objective of classifying the next text token or regressing the next visual embedding in the multimodal sequence. This versatile multimodality empowers the exploration of diverse pretraining data sources at scale, such as videos with interleaved frames and text, webpages with interleaved images and text, as well as web-scale image-text pairs and video-text pairs. Emu can serve as a generalist multimodal interface for both image-to-text and text-to-image tasks, and supports in-context image and text generation. Across a broad range of zero-shot/few-shot tasks including image captioning, visual question answering, video question answering and text-to-image generation, Emu demonstrates superb performance compared to state-of-the-art large multimodal models. Extended capabilities such as multimodal assistants via instruction tuning are also demonstrated with impressive performance.

cs.CV↗

Generative Multimodal Models are In-Context Learners

The human ability to easily solve multimodal tasks in context (i.e., with only a few demonstrations or simple instructions), is what current multimodal systems have largely struggled to imitate. In this work, we demonstrate that the task-agnostic in-context learning capabilities of large multimodal models can be significantly enhanced by effective scaling-up. We introduce Emu2, a generative multimodal model with 37 billion parameters, trained on large-scale multimodal sequences with a unified autoregressive objective. Emu2 exhibits strong multimodal in-context learning abilities, even emerging to solve tasks that require on-the-fly reasoning, such as visual prompting and object-grounded generation. The model sets a new record on multiple multimodal understanding tasks in few-shot settings. When instruction-tuned to follow specific instructions, Emu2 further achieves new state-of-the-art on challenging tasks such as question answering benchmarks for large multimodal models and open-ended subject-driven generation. These achievements demonstrate that Emu2 can serve as a base model and general-purpose interface for a wide range of multimodal tasks. Code and models are publicly available to facilitate future research.

cs.CV↗

Tele-FLM Technical Report

Large language models (LLMs) have showcased profound capabilities in language understanding and generation, facilitating a wide array of applications. However, there is a notable paucity of detailed, open-sourced methodologies on efficiently scaling LLMs beyond 50 billion parameters with minimum trial-and-error cost and computational resources. In this report, we introduce Tele-FLM (aka FLM-2), a 52B open-sourced multilingual large language model that features a stable, efficient pre-training paradigm and enhanced factual judgment capabilities. Tele-FLM demonstrates superior multilingual language modeling abilities, measured by BPB on textual corpus. Besides, in both English and Chinese foundation model evaluation, it is comparable to strong open-sourced models that involve larger pre-training FLOPs, such as Llama2-70B and DeepSeek-67B. In addition to the model weights, we share the core designs, engineering practices, and training details, which we expect to benefit both the academic and industrial communities.

cs.CL↗

SpikeNVS: Enhancing Novel View Synthesis from Blurry Images via Spike Camera

One of the most critical factors in achieving sharp Novel View Synthesis (NVS) using neural field methods like Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) is the quality of the training images. However, Conventional RGB cameras are susceptible to motion blur. In contrast, neuromorphic cameras like event and spike cameras inherently capture more comprehensive temporal information, which can provide a sharp representation of the scene as additional training data. Recent methods have explored the integration of event cameras to improve the quality of NVS. The event-RGB approaches have some limitations, such as high training costs and the inability to work effectively in the background. Instead, our study introduces a new method that uses the spike camera to overcome these limitations. By considering texture reconstruction from spike streams as ground truth, we design the Texture from Spike (TfS) loss. Since the spike camera relies on temporal integration instead of temporal differentiation used by event cameras, our proposed TfS loss maintains manageable training costs. It handles foreground objects with backgrounds simultaneously. We also provide a real-world dataset captured with our spike-RGB camera system to facilitate future research endeavors. We conduct extensive experiments using synthetic and real-world datasets to demonstrate that our design can enhance novel view synthesis across NeRF and 3DGS. The code and dataset will be made available for public access.

cs.CV↗

Exploring Efficient Asymmetric Blind-Spots for Self-Supervised Denoising in Real-World Scenarios

Self-supervised denoising has attracted widespread attention due to its ability to train without clean images. However, noise in real-world scenarios is often spatially correlated, which causes many self-supervised algorithms that assume pixel-wise independent noise to perform poorly. Recent works have attempted to break noise correlation with downsampling or neighborhood masking. However, denoising on downsampled subgraphs can lead to aliasing effects and loss of details due to a lower sampling rate. Furthermore, the neighborhood masking methods either come with high computational complexity or do not consider local spatial preservation during inference. Through the analysis of existing methods, we point out that the key to obtaining high-quality and texture-rich results in real-world self-supervised denoising tasks is to train at the original input resolution structure and use asymmetric operations during training and inference. Based on this, we propose Asymmetric Tunable Blind-Spot Network (AT-BSN), where the blind-spot size can be freely adjusted, thus better balancing noise correlation suppression and image local spatial destruction during training and inference. In addition, we regard the pre-trained AT-BSN as a meta-teacher network capable of generating various teacher networks by sampling different blind-spots. We propose a blind-spot based multi-teacher distillation strategy to distill a lightweight network, significantly improving performance. Experimental results on multiple datasets prove that our method achieves state-of-the-art, and is superior to other self-supervised algorithms in terms of computational overhead and visual effects.

cs.CV↗

M3D: Advancing 3D Medical Image Analysis with Multi-Modal Large Language Models

Medical image analysis is essential to clinical diagnosis and treatment, which is increasingly supported by multi-modal large language models (MLLMs). However, previous research has primarily focused on 2D medical images, leaving 3D images under-explored, despite their richer spatial information. This paper aims to advance 3D medical image analysis with MLLMs. To this end, we present a large-scale 3D multi-modal medical dataset, M3D-Data, comprising 120K image-text pairs and 662K instruction-response pairs specifically tailored for various 3D medical tasks, such as image-text retrieval, report generation, visual question answering, positioning, and segmentation. Additionally, we propose M3D-LaMed, a versatile multi-modal large language model for 3D medical image analysis. Furthermore, we introduce a new 3D multi-modal medical benchmark, M3D-Bench, which facilitates automatic evaluation across eight tasks. Through comprehensive evaluation, our method proves to be a robust model for 3D medical image analysis, outperforming existing solutions. All code, data, and models are publicly available at: https://github.com/BAAI-DCAI/M3D.

cs.CV↗

Pushing Auto-regressive Models for 3D Shape Generation at Capacity and Scalability

Auto-regressive models have achieved impressive results in 2D image generation by modeling joint distributions in grid space. In this paper, we extend auto-regressive models to 3D domains, and seek a stronger ability of 3D shape generation by improving auto-regressive models at capacity and scalability simultaneously. Firstly, we leverage an ensemble of publicly available 3D datasets to facilitate the training of large-scale models. It consists of a comprehensive collection of approximately 900,000 objects, with multiple properties of meshes, points, voxels, rendered images, and text captions. This diverse labeled dataset, termed Objaverse-Mix, empowers our model to learn from a wide range of object variations. However, directly applying 3D auto-regression encounters critical challenges of high computational demands on volumetric grids and ambiguous auto-regressive order along grid dimensions, resulting in inferior quality of 3D shapes. To this end, we then present a novel framework Argus3D in terms of capacity. Concretely, our approach introduces discrete representation learning based on a latent vector instead of volumetric grids, which not only reduces computational costs but also preserves essential geometric details by learning the joint distributions in a more tractable order. The capacity of conditional generation can thus be realized by simply concatenating various conditioning inputs to the latent vector, such as point clouds, categories, images, and texts. In addition, thanks to the simplicity of our model architecture, we naturally scale up our approach to a larger model with an impressive 3.6 billion parameters, further enhancing the quality of versatile 3D generation. Extensive experiments on four generation tasks demonstrate that Argus3D can synthesize diverse and faithful shapes across multiple categories, achieving remarkable performance.

cs.CV↗

Spike-NeRF: Neural Radiance Field Based On Spike Camera

As a neuromorphic sensor with high temporal resolution, spike cameras offer notable advantages over traditional cameras in high-speed vision applications such as high-speed optical estimation, depth estimation, and object tracking. Inspired by the success of the spike camera, we proposed Spike-NeRF, the first Neural Radiance Field derived from spike data, to achieve 3D reconstruction and novel viewpoint synthesis of high-speed scenes. Instead of the multi-view images at the same time of NeRF, the inputs of Spike-NeRF are continuous spike streams captured by a moving spike camera in a very short time. To reconstruct a correct and stable 3D scene from high-frequency but unstable spike data, we devised spike masks along with a distinctive loss function. We evaluate our method qualitatively and numerically on several challenging synthetic scenes generated by blender with the spike camera simulator. Our results demonstrate that Spike-NeRF produces more visually appealing results than the existing methods and the baseline we proposed in high-speed scenes. Our code and data will be released soon.

cs.CV↗

Fully Spiking Actor Network with Intra-layer Connections for Reinforcement Learning

With the help of special neuromorphic hardware, spiking neural networks (SNNs) are expected to realize artificial intelligence (AI) with less energy consumption. It provides a promising energy-efficient way for realistic control tasks by combining SNNs with deep reinforcement learning (DRL). In this paper, we focus on the task where the agent needs to learn multi-dimensional deterministic policies to control, which is very common in real scenarios. Recently, the surrogate gradient method has been utilized for training multi-layer SNNs, which allows SNNs to achieve comparable performance with the corresponding deep networks in this task. Most existing spike-based RL methods take the firing rate as the output of SNNs, and convert it to represent continuous action space (i.e., the deterministic policy) through a fully-connected (FC) layer. However, the decimal characteristic of the firing rate brings the floating-point matrix operations to the FC layer, making the whole SNN unable to deploy on the neuromorphic hardware directly. To develop a fully spiking actor network without any floating-point matrix operations, we draw inspiration from the non-spiking interneurons found in insects and employ the membrane voltage of the non-spiking neurons to represent the action. Before the non-spiking neurons, multiple population neurons are introduced to decode different dimensions of actions. Since each population is used to decode a dimension of action, we argue that the neurons in each population should be connected in time domain and space domain. Hence, the intra-layer connections are used in output populations to enhance the representation capacity. Finally, we propose a fully spiking actor network with intra-layer connections (ILC-SAN).

cs.NE↗

SVIT: Scaling up Visual Instruction Tuning

Thanks to the emerging of foundation models, the large language and vision models are integrated to acquire the multimodal ability of visual captioning, question answering, etc. Although existing multimodal models present impressive performance of visual understanding and reasoning, their limits are still largely under-explored due to the scarcity of high-quality instruction tuning data. To push the limits of multimodal capability, we Scale up Visual Instruction Tuning (SVIT) by constructing a dataset of 4.2 million visual instruction tuning data including 1.6M conversation question-answer (QA) pairs, 1.6M complex reasoning QA pairs, 1.0M referring QA pairs and 106K detailed image descriptions. Besides the volume, the proposed dataset is also featured by the high quality and rich diversity, which is generated by prompting GPT-4 with the abundant manual annotations of images. We also propose a new data recipe to select subset with better diversity and balance, which evokes model's superior capabilities. Extensive experiments verify that SVIT-v1.5, trained on the proposed dataset, outperforms state-of-the-art Multimodal Large Language Models on popular benchmarks. The data and code are publicly available at https://github.com/BAAI-DCAI/Visual-Instruction-Tuning.

cs.CV↗

GeoDream: Disentangling 2D and Geometric Priors for High-Fidelity and Consistent 3D Generation

Text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models has shown great promise but still suffers from inconsistent 3D geometric structures (Janus problems) and severe artifacts. The aforementioned problems mainly stem from 2D diffusion models lacking 3D awareness during the lifting. In this work, we present GeoDream, a novel method that incorporates explicit generalized 3D priors with 2D diffusion priors to enhance the capability of obtaining unambiguous 3D consistent geometric structures without sacrificing diversity or fidelity. Specifically, we first utilize a multi-view diffusion model to generate posed images and then construct cost volume from the predicted image, which serves as native 3D geometric priors, ensuring spatial consistency in 3D space. Subsequently, we further propose to harness 3D geometric priors to unlock the great potential of 3D awareness in 2D diffusion priors via a disentangled design. Notably, disentangling 2D and 3D priors allows us to refine 3D geometric priors further. We justify that the refined 3D geometric priors aid in the 3D-aware capability of 2D diffusion priors, which in turn provides superior guidance for the refinement of 3D geometric priors. Our numerical and visual comparisons demonstrate that GeoDream generates more 3D consistent textured meshes with high-resolution realistic renderings (i.e., 1024 $\times$ 1024) and adheres more closely to semantic coherence.

cs.CV↗

Uni3D: Exploring Unified 3D Representation at Scale

Scaling up representations for images or text has been extensively investigated in the past few years and has led to revolutions in learning vision and language. However, scalable representation for 3D objects and scenes is relatively unexplored. In this work, we present Uni3D, a 3D foundation model to explore the unified 3D representation at scale. Uni3D uses a 2D initialized ViT end-to-end pretrained to align the 3D point cloud features with the image-text aligned features. Via the simple architecture and pretext task, Uni3D can leverage abundant 2D pretrained models as initialization and image-text aligned models as the target, unlocking the great potential of 2D models and scaling-up strategies to the 3D world. We efficiently scale up Uni3D to one billion parameters, and set new records on a broad range of 3D tasks, such as zero-shot classification, few-shot classification, open-world understanding and part segmentation. We show that the strong Uni3D representation also enables applications such as 3D painting and retrieval in the wild. We believe that Uni3D provides a new direction for exploring both scaling up and efficiency of the representation in 3D domain.

cs.CV↗

Pushing the Limits of 3D Shape Generation at Scale

We present a significant breakthrough in 3D shape generation by scaling it to unprecedented dimensions. Through the adaptation of the Auto-Regressive model and the utilization of large language models, we have developed a remarkable model with an astounding 3.6 billion trainable parameters, establishing it as the largest 3D shape generation model to date, named Argus-3D. Our approach addresses the limitations of existing methods by enhancing the quality and diversity of generated 3D shapes. To tackle the challenges of high-resolution 3D shape generation, our model incorporates tri-plane features as latent representations, effectively reducing computational complexity. Additionally, we introduce a discrete codebook for efficient quantization of these representations. Leveraging the power of transformers, we enable multi-modal conditional generation, facilitating the production of diverse and visually impressive 3D shapes. To train our expansive model, we leverage an ensemble of publicly-available 3D datasets, consisting of a comprehensive collection of approximately 900,000 objects from renowned repositories such as ModelNet40, ShapeNet, Pix3D, 3D-Future, and Objaverse. This diverse dataset empowers our model to learn from a wide range of object variations, bolstering its ability to generate high-quality and diverse 3D shapes. Extensive experimentation demonstrate the remarkable efficacy of our approach in significantly improving the visual quality of generated 3D shapes. By pushing the boundaries of 3D generation, introducing novel methods for latent representation learning, and harnessing the power of transformers for multi-modal conditional generation, our contributions pave the way for substantial advancements in the field. Our work unlocks new possibilities for applications in gaming, virtual reality, product design, and other domains that demand high-quality and diverse 3D objects.

cs.CV↗

Unsupervised Optical Flow Estimation with Dynamic Timing Representation for Spike Camera

Efficiently selecting an appropriate spike stream data length to extract precise information is the key to the spike vision tasks. To address this issue, we propose a dynamic timing representation for spike streams. Based on multi-layers architecture, it applies dilated convolutions on temporal dimension to extract features on multi-temporal scales with few parameters. And we design layer attention to dynamically fuse these features. Moreover, we propose an unsupervised learning method for optical flow estimation in a spike-based manner to break the dependence on labeled data. In addition, to verify the robustness, we also build a spike-based synthetic validation dataset for extreme scenarios in autonomous driving, denoted as SSES dataset. It consists of various corner cases. Experiments show that our method can predict optical flow from spike streams in different high-speed scenes, including real scenes. For instance, our method gets $15\%$ and $19\%$ error reduction from the best spike-based work, SCFlow, in $Δt=10$ and $Δt=20$ respectively which are the same settings as the previous works.

cs.CV↗

Unveiling the Potential of Spike Streams for Foreground Occlusion Removal from Densely Continuous Views

The extraction of a clean background image by removing foreground occlusion holds immense practical significance, but it also presents several challenges. Presently, the majority of de-occlusion research focuses on addressing this issue through the extraction and synthesis of discrete images from calibrated camera arrays. Nonetheless, the restoration quality tends to suffer when faced with dense occlusions or high-speed motions due to limited perspectives and motion blur. To successfully remove dense foreground occlusion, an effective multi-view visual information integration approach is required. Introducing the spike camera as a novel type of neuromorphic sensor offers promising capabilities with its ultra-high temporal resolution and high dynamic range. In this paper, we propose an innovative solution for tackling the de-occlusion problem through continuous multi-view imaging using only one spike camera without any prior knowledge of camera intrinsic parameters and camera poses. By rapidly moving the spike camera, we continually capture the dense stream of spikes from the occluded scene. To process the spikes, we build a novel model \textbf{SpkOccNet}, in which we integrate information of spikes from continuous viewpoints within multi-windows, and propose a novel cross-view mutual attention mechanism for effective fusion and refinement. In addition, we contribute the first real-world spike-based dataset \textbf{S-OCC} for occlusion removal. The experimental results demonstrate that our proposed model efficiently removes dense occlusions in diverse scenes while exhibiting strong generalization.

cs.CV↗

Spike Stream Denoising via Spike Camera Simulation

As a neuromorphic sensor with high temporal resolution, the spike camera shows enormous potential in high-speed visual tasks. However, the high-speed sampling of light propagation processes by existing cameras brings unavoidable noise phenomena. Eliminating the unique noise in spike stream is always a key point for spike-based methods. No previous work has addressed the detailed noise mechanism of the spike camera. To this end, we propose a systematic noise model for spike camera based on its unique circuit. In addition, we carefully constructed the noise evaluation equation and experimental scenarios to measure noise variables. Based on our noise model, the first benchmark for spike stream denoising is proposed which includes clear (noisy) spike stream. Further, we design a tailored spike stream denoising framework (DnSS) where denoised spike stream is obtained by decoding inferred inter-spike intervals. Experiments show that DnSS has promising performance on the proposed benchmark. Eventually, DnSS can be generalized well on real spike stream.

cs.CV↗

Spike timing reshapes robustness against attacks in spiking neural networks

The success of deep learning in the past decade is partially shrouded in the shadow of adversarial attacks. In contrast, the brain is far more robust at complex cognitive tasks. Utilizing the advantage that neurons in the brain communicate via spikes, spiking neural networks (SNNs) are emerging as a new type of neural network model, boosting the frontier of theoretical investigation and empirical application of artificial neural networks and deep learning. Neuroscience research proposes that the precise timing of neural spikes plays an important role in the information coding and sensory processing of the biological brain. However, the role of spike timing in SNNs is less considered and far from understood. Here we systematically explored the timing mechanism of spike coding in SNNs, focusing on the robustness of the system against various types of attacks. We found that SNNs can achieve higher robustness improvement using the coding principle of precise spike timing in neural encoding and decoding, facilitated by different learning rules. Our results suggest that the utility of spike timing coding in SNNs could improve the robustness against attacks, providing a new approach to reliable coding principles for developing next-generation brain-inspired deep learning.

q-bio.NC↗