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Tien Mai

Publications and source records attributed to Tien Mai.

At least 37 records · Page 2Linked to original sources

Outer Approximation and Super-modular Cuts for Constrained Assortment Optimization under Mixed-Logit Model

In this paper, we study the assortment optimization problem under the mixed-logit customer choice model. While assortment optimization has been a major topic in revenue management for decades, the mixed-logit model is considered one of the most general and flexible approaches for modeling and predicting customer purchasing behavior. Existing exact methods have primarily relied on mixed-integer linear programming (MILP) or second-order cone (CONIC) reformulations, which allow for exact problem solving using off-the-shelf solvers. However, these approaches often suffer from weak continuous relaxations and are slow when solving large instances. Our work addresses the problem by focusing on components of the objective function that can be proven to be monotonically super-modular and convex. This allows us to derive valid cuts to outer-approximate the nonlinear objective functions. We then demonstrate that these valid cuts can be incorporated into Cutting Plane or Branch-and-Cut methods to solve the problem exactly. Extensive experiments show that our approaches consistently outperform previous methods in terms of both solution quality and computation time.

math.OC↗

Competitive Facility Location under Random Utilities and Routing Constraints

In this paper, we study a facility location problem within a competitive market context, where customer demand is predicted by a random utility choice model. Unlike prior research, which primarily focuses on simple constraints such as a cardinality constraint on the number of selected locations, we introduce routing constraints that necessitate the selection of locations in a manner that guarantees the existence of a tour visiting all chosen locations while adhering to a specified tour length upper bound. Such routing constraints find crucial applications in various real-world scenarios. The problem at hand features a non-linear objective function, resulting from the utilization of random utilities, together with complex routing constraints, making it computationally challenging. To tackle this problem, we explore three types of valid cuts, namely, outer-approximation and submodular cuts to handle the nonlinear objective function, as well as sub-tour elimination cuts to address the complex routing constraints. These lead to the development of two exact solution methods: a nested cutting plane and nested branch-and-cut algorithms, where these valid cuts are iteratively added to a master problem through two nested loops. We also prove that our nested cutting plane method always converges to optimality after a finite number of iterations. Furthermore, we develop a local search-based metaheuristic tailored for solving large-scale instances and show its pros and cons compared to exact methods. Extensive experiments are conducted on problem instances of varying sizes, demonstrating that our approach excels in terms of solution quality and computation time when compared to other baseline approaches.

cs.AI↗

Inverse Factorized Q-Learning for Cooperative Multi-agent Imitation Learning

This paper concerns imitation learning (IL) (i.e, the problem of learning to mimic expert behaviors from demonstrations) in cooperative multi-agent systems. The learning problem under consideration poses several challenges, characterized by high-dimensional state and action spaces and intricate inter-agent dependencies. In a single-agent setting, IL has proven to be done efficiently through an inverse soft-Q learning process given expert demonstrations. However, extending this framework to a multi-agent context introduces the need to simultaneously learn both local value functions to capture local observations and individual actions, and a joint value function for exploiting centralized learning. In this work, we introduce a novel multi-agent IL algorithm designed to address these challenges. Our approach enables the centralized learning by leveraging mixing networks to aggregate decentralized Q functions. A main advantage of this approach is that the weights of the mixing networks can be trained using information derived from global states. We further establish conditions for the mixing networks under which the multi-agent objective function exhibits convexity within the Q function space. We present extensive experiments conducted on some challenging competitive and cooperative multi-agent game environments, including an advanced version of the Star-Craft multi-agent challenge (i.e., SMACv2), which demonstrates the effectiveness of our proposed algorithm compared to existing state-of-the-art multi-agent IL algorithms.

cs.LG↗

Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing methods often struggle with slow convergence and instability. To address this, we harness the potential of imitation learning to comprehend and anticipate opponents' behavior, aiming to mitigate uncertainties with respect to the game dynamics. Our key contributions include: (i) a new multi-agent imitation learning model for predicting next moves of the opponents -- our model works with hidden opponents' actions and local observations; (ii) a new multi-agent reinforcement learning algorithm that combines our imitation learning model and policy training into one single training process; and (iii) extensive experiments in three challenging game environments, including an advanced version of the Star-Craft multi-agent challenge (i.e., SMACv2). Experimental results show that our approach achieves superior performance compared to existing state-of-the-art multi-agent RL algorithms.

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Network-based Representations and Dynamic Discrete Choice Models for Multiple Discrete Choice Analysis

In many choice modeling applications, people demand is frequently characterized as multiple discrete, which means that people choose multiple items simultaneously. The analysis and prediction of people behavior in multiple discrete choice situations pose several challenges. In this paper, to address this, we propose a random utility maximization (RUM) based model that considers each subset of choice alternatives as a composite alternative, where individuals choose a subset according to the RUM framework. While this approach offers a natural and intuitive modeling approach for multiple-choice analysis, the large number of subsets of choices in the formulation makes its estimation and application intractable. To overcome this challenge, we introduce directed acyclic graph (DAG) based representations of choices where each node of the DAG is associated with an elemental alternative and additional information such that the number of selected elemental alternatives. Our innovation is to show that the multi-choice model is equivalent to a recursive route choice model on the DAG, leading to the development of new efficient estimation algorithms based on dynamic programming. In addition, the DAG representations enable us to bring some advanced route choice models to capture the correlation between subset choice alternatives. Numerical experiments based on synthetic and real datasets show many advantages of our modeling approach and the proposed estimation algorithms.

econ.EM↗

Solving Richly Constrained Reinforcement Learning through State Augmentation and Reward Penalties

Constrained Reinforcement Learning has been employed to enforce safety constraints on policy through the use of expected cost constraints. The key challenge is in handling expected cost accumulated using the policy and not just in a single step. Existing methods have developed innovative ways of converting this cost constraint over entire policy to constraints over local decisions (at each time step). While such approaches have provided good solutions with regards to objective, they can either be overly aggressive or conservative with respect to costs. This is owing to use of estimates for "future" or "backward" costs in local cost constraints. To that end, we provide an equivalent unconstrained formulation to constrained RL that has an augmented state space and reward penalties. This intuitive formulation is general and has interesting theoretical properties. More importantly, this provides a new paradigm for solving constrained RL problems effectively. As we show in our experimental results, we are able to outperform leading approaches on multiple benchmark problems from literature.

cs.LG↗

Constrained Assortment Optimization under the Cross-Nested Logit Model

We study the assortment optimization problem under general linear constraints, where the customer choice behavior is captured by the Cross-Nested Logit model. In this problem, there is a set of products organized into multiple subsets (or nests), where each product can belong to more than one nest. The aim is to find an assortment to offer to customers so that the expected revenue is maximized. We show that, under the Cross-Nested Logit model, the assortment problem is NP-hard, even without any constraints. To tackle the assortment optimization problem, we develop a new discretization mechanism to approximate the problem by a linear fractional program with a performance guarantee of $\frac{1 - ε}{1+ε}$, for any accuracy level $ε>0$. We then show that optimal solutions to the approximate problem can be obtained by solving mixed-integer linear programs. We further show that our discretization approach can also be applied to solve a joint assortment optimization and pricing problem, as well as an assortment problem under a mixture of Cross-Nested Logit models to account for multiple classes of customers. Our empirical results on a large number of randomly generated test instances demonstrate that, under a performance guarantee of 90%, the percentage gaps between the objective values obtained from our approximation methods and the optimal expected revenues are no larger than 1.2%.

math.OC↗

Robust Maximum Capture Facility Location under Random Utility Maximization Models

We study a robust version of the maximum capture facility location problem in a competitive market, assuming that each customer chooses among all available facilities according to a random utility maximization (RUM) model. We employ the generalized extreme value (GEV) family of models and assume that the parameters of the RUM model are not given exactly but lie in convex uncertainty sets. The problem is to locate new facilities to maximize the worst-case captured user demand. We show that, interestingly, our robust model preserves the monotonicity and submodularity from its deterministic counterpart, implying that a simple greedy heuristic can guarantee a (1-1/e) approximation solution. We further show the concavity of the objective function under the classical multinomial logit (MNL) model, suggesting that an outer-approximation algorithm can be used to solve the robust model under MNL to optimality. We conduct experiments comparing our robust method to other deterministic and sampling approaches, using instances from different discrete choice models. Our results clearly demonstrate the advantages of our roust model in protecting the decision-maker from bad-case scenarios.

math.OC↗

Joint Location and Cost Planning in Maximum Capture Facility Location under Multiplicative Random Utility Maximization

We study a joint facility location and cost planning problem in a competitive market under random utility maximization (RUM) models. The objective is to locate new facilities and make decisions on the costs (or budgets) to spend on the new facilities, aiming to maximize an expected captured customer demand, assuming that customers choose a facility among all available facilities according to a RUM model. We examine two RUM frameworks in the discrete choice literature, namely, the additive and multiplicative RUM. While the former has been widely used in facility location problems, we are the first to explore the latter in the context. We numerically show that the two RUM frameworks can well approximate each other in the context of the cost optimization problem. In addition, we show that, under the additive RUM framework, the resultant cost optimization problem becomes highly non-convex and may have several local optima. In contrast, the use of the multiplicative RUM brings several advantages to the competitive facility location problem. For instance, the cost optimization problem under the multiplicative RUM can be solved efficiently by a general convex optimization solver or can be reformulated as a conic quadratic program and handled by a conic solver available in some off-the-shelf solvers such as CPLEX or GUROBI. Furthermore, we consider a joint location and cost optimization problem under the multiplicative RUM and propose three approaches to solve the problem, namely, an equivalent conic reformulation, a multi-cut outer-approximation algorithm, and a local search heuristic. We provide numerical experiments based on synthetic instances of various sizes to evaluate the performances of the proposed algorithms in solving the cost optimization, and the joint location and cost optimization problems.

math.OC↗

Tackling Stackelberg Network Interdiction against a Boundedly Rational Adversary

This work studies Stackelberg network interdiction games -- an important class of games in which a defender first allocates (randomized) defense resources to a set of critical nodes on a graph while an adversary chooses its path to attack these nodes accordingly. We consider a boundedly rational adversary in which the adversary's response model is based on a dynamic form of classic logit-based discrete choice models. We show that the problem of finding an optimal interdiction strategy for the defender in the rational setting is NP-hard. The resulting optimization is in fact non-convex and additionally, involves complex terms that sum over exponentially many paths. We tackle these computational challenges by presenting new efficient approximation algorithms with bounded solution guarantees. First, we address the exponentially-many-path challenge by proposing a polynomial-time dynamic programming-based formulation. We then show that the gradient of the non-convex objective can also be computed in polynomial time, which allows us to use a gradient-based method to solve the problem efficiently. Second, we identify a restricted problem that is convex and hence gradient-based methods find the global optimal solution for this restricted problem. We further identify mild conditions under which this restricted problem provides a bounded approximation for the original problem.

math.OC↗

Imitating Opponent to Win: Adversarial Policy Imitation Learning in Two-player Competitive Games

Recent research on vulnerabilities of deep reinforcement learning (RL) has shown that adversarial policies adopted by an adversary agent can influence a target RL agent (victim agent) to perform poorly in a multi-agent environment. In existing studies, adversarial policies are directly trained based on experiences of interacting with the victim agent. There is a key shortcoming of this approach; knowledge derived from historical interactions may not be properly generalized to unexplored policy regions of the victim agent, making the trained adversarial policy significantly less effective. In this work, we design a new effective adversarial policy learning algorithm that overcomes this shortcoming. The core idea of our new algorithm is to create a new imitator to imitate the victim agent's policy while the adversarial policy will be trained not only based on interactions with the victim agent but also based on feedback from the imitator to forecast victim's intention. By doing so, we can leverage the capability of imitation learning in well capturing underlying characteristics of the victim policy only based on sample trajectories of the victim. Our victim imitation learning model differs from prior models as the environment's dynamics are driven by adversary's policy and will keep changing during the adversarial policy training. We provide a provable bound to guarantee a desired imitating policy when the adversary's policy becomes stable. We further strengthen our adversarial policy learning by making our imitator a stronger version of the victim. Finally, our extensive experiments using four competitive MuJoCo game environments show that our proposed adversarial policy learning algorithm outperforms state-of-the-art algorithms.

cs.LG↗

Weighted Maximum Entropy Inverse Reinforcement Learning

We study inverse reinforcement learning (IRL) and imitation learning (IM), the problems of recovering a reward or policy function from expert's demonstrated trajectories. We propose a new way to improve the learning process by adding a weight function to the maximum entropy framework, with the motivation of having the ability to learn and recover the stochasticity (or the bounded rationality) of the expert policy. Our framework and algorithms allow to learn both a reward (or policy) function and the structure of the entropy terms added to the Markov Decision Processes, thus enhancing the learning procedure. Our numerical experiments using human and simulated demonstrations and with discrete and continuous IRL/IM tasks show that our approach outperforms prior algorithms.

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Scalable Distributional Robustness in a Class of Non Convex Optimization with Guarantees

Distributionally robust optimization (DRO) has shown lot of promise in providing robustness in learning as well as sample based optimization problems. We endeavor to provide DRO solutions for a class of sum of fractionals, non-convex optimization which is used for decision making in prominent areas such as facility location and security games. In contrast to previous work, we find it more tractable to optimize the equivalent variance regularized form of DRO rather than the minimax form. We transform the variance regularized form to a mixed-integer second order cone program (MISOCP), which, while guaranteeing near global optimality, does not scale enough to solve problems with real world data-sets. We further propose two abstraction approaches based on clustering and stratified sampling to increase scalability, which we then use for real world data-sets. Importantly, we provide near global optimality guarantees for our approach and show experimentally that our solution quality is better than the locally optimal ones achieved by state-of-the-art gradient-based methods. We experimentally compare our different approaches and baselines, and reveal nuanced properties of a DRO solution.

cs.LG↗

Estimation of Recursive Route Choice Models with Incomplete Trip Observations

This work concerns the estimation of recursive route choice models in the situation that the trip observations are incomplete, i.e., there are unconnected links (or nodes) in the observations. A direct approach to handle this issue would be intractable because enumerating all paths between unconnected links (or nodes) in a real network is typically not possible. We exploit an expectation-maximization (EM) method that allows to deal with the missing-data issue by alternatively performing two steps of sampling the missing segments in the observations and solving maximum likelihood estimation problems. Moreover, observing that the EM method would be expensive, we propose a new estimation method based on the idea that the choice probabilities of unconnected link observations can be exactly computed by solving systems of linear equations. We further design a new algorithm, called as decomposition-composition (DC), that helps reduce the number of systems of linear equations to be solved and speed up the estimation. We compare our proposed algorithms with some standard baselines using a dataset from a real network and show that the DC algorithm outperforms the other approaches in recovering missing information in the observations. Our methods work with most of the recursive route choice models proposed in the literature, including the recursive logit, nested recursive logit, or discounted recursive models.

econ.EM↗

Safe Delivery of Critical Services in Areas with Volatile Security Situation via a Stackelberg Game Approach

Vaccine delivery in under-resourced locations with security risks is not just challenging but also life threatening. The current COVID pandemic and the need to vaccinate have added even more urgency to this issue. Motivated by this problem, we propose a general framework to set-up limited temporary (vaccination) centers that balance physical security and desired (vaccine) service coverage with limited resources. We set-up the problem as a Stackelberg game between the centers operator (defender) and an adversary, where the set of centers is not fixed a priori but is part of the decision output. This results in a mixed combinatorial and continuous optimization problem. As part of our scalable approximation of this problem, we provide a fundamental contribution by identifying general duality conditions of switching max and min when both discrete and continuous variables are involved. We perform detailed experiments to show that the solution proposed is scalable in practice.

cs.GT↗

Robust Entropy-regularized Markov Decision Processes

Stochastic and soft optimal policies resulting from entropy-regularized Markov decision processes (ER-MDP) are desirable for exploration and imitation learning applications. Motivated by the fact that such policies are sensitive with respect to the state transition probabilities, and the estimation of these probabilities may be inaccurate, we study a robust version of the ER-MDP model, where the stochastic optimal policies are required to be robust with respect to the ambiguity in the underlying transition probabilities. Our work is at the crossroads of two important schemes in reinforcement learning (RL), namely, robust MDP and entropy regularized MDP. We show that essential properties that hold for the non-robust ER-MDP and robust unregularized MDP models also hold in our settings, making the robust ER-MDP problem tractable. We show how our framework and results can be integrated into different algorithmic schemes including value or (modified) policy iteration, which would lead to new robust RL and inverse RL algorithms to handle uncertainties. Analyses on computational complexity and error propagation under conventional uncertainty settings are also provided.

cs.LG↗

Robust Product-line Pricing under Generalized Extreme Value Models

We study robust versions of pricing problems where customers choose products according to a generalized extreme value (GEV) choice model, and the choice parameters are not known exactly but lie in an uncertainty set. We show that, when the robust problem is unconstrained and the price sensitivity parameters are homogeneous, the robust optimal prices have a constant markup over products, and we provide formulas that allow to compute this constant markup by bisection. We further show that, in the case that the price sensitivity parameters are only homogeneous in each partition of the products, under the assumption that the choice probability generating function and the uncertainty set are partition-wise separable, a robust solution will have a constant markup in each subset, and this constant-markup vector can be found efficiently by convex optimization. We provide numerical results to illustrate the advantages of our robust approach in protecting from bad scenarios. Our results hold for convex and bounded uncertainty sets,} and for any arbitrary GEV model, including the multinomial logit, nested or cross-nested logit.

math.OC↗

Submodularity and Local Search Approaches for Maximum Capture Problems under Generalized Extreme Value Models

We study the maximum capture problem in facility location under random utility models, i.e., the problem of seeking to locate new facilities in a competitive market such that the captured user demand is maximized, assuming that each customer chooses among all available facilities according to a random utility maximization model. We employ the generalized extreme value (GEV) family of discrete choice models and show that the objective function in this context is monotonic and submodular. This finding implies that a simple greed heuristic can always guarantee an (1-1/e) approximation solution. We further develop a new algorithm combining a greedy heuristic, a gradient-based local search and an exchanging procedure to efficiently solve the problem. We conduct experiments using instances of difference sizes and under different discrete choice models, and we show that our approach significantly outperforms prior approaches in terms of both returned objective value and CPU time. Our algorithm and theoretical findings can be applied to the maximum capture problems under various random utility models in the literature, including the popular multinomial logit, nested logit, cross nested logit, and the mixed logit models.

math.OC↗