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Tien-Tsin Wong

Publications and source records attributed to Tien-Tsin Wong.

At least 37 records · Page 2Linked to original sources

DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors

Animating a still image offers an engaging visual experience. Traditional image animation techniques mainly focus on animating natural scenes with stochastic dynamics (e.g. clouds and fluid) or domain-specific motions (e.g. human hair or body motions), and thus limits their applicability to more general visual content. To overcome this limitation, we explore the synthesis of dynamic content for open-domain images, converting them into animated videos. The key idea is to utilize the motion prior of text-to-video diffusion models by incorporating the image into the generative process as guidance. Given an image, we first project it into a text-aligned rich context representation space using a query transformer, which facilitates the video model to digest the image content in a compatible fashion. However, some visual details still struggle to be preserved in the resultant videos. To supplement with more precise image information, we further feed the full image to the diffusion model by concatenating it with the initial noises. Experimental results show that our proposed method can produce visually convincing and more logical & natural motions, as well as higher conformity to the input image. Comparative evaluation demonstrates the notable superiority of our approach over existing competitors.

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Highly Detailed and Temporal Consistent Video Stylization via Synchronized Multi-Frame Diffusion

Text-guided video-to-video stylization transforms the visual appearance of a source video to a different appearance guided on textual prompts. Existing text-guided image diffusion models can be extended for stylized video synthesis. However, they struggle to generate videos with both highly detailed appearance and temporal consistency. In this paper, we propose a synchronized multi-frame diffusion framework to maintain both the visual details and the temporal consistency. Frames are denoised in a synchronous fashion, and more importantly, information of different frames is shared since the beginning of the denoising process. Such information sharing ensures that a consensus, in terms of the overall structure and color distribution, among frames can be reached in the early stage of the denoising process before it is too late. The optical flow from the original video serves as the connection, and hence the venue for information sharing, among frames. We demonstrate the effectiveness of our method in generating high-quality and diverse results in extensive experiments. Our method shows superior qualitative and quantitative results compared to state-of-the-art video editing methods.

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BroadCAM: Outcome-agnostic Class Activation Mapping for Small-scale Weakly Supervised Applications

Class activation mapping~(CAM), a visualization technique for interpreting deep learning models, is now commonly used for weakly supervised semantic segmentation~(WSSS) and object localization~(WSOL). It is the weighted aggregation of the feature maps by activating the high class-relevance ones. Current CAM methods achieve it relying on the training outcomes, such as predicted scores~(forward information), gradients~(backward information), etc. However, when with small-scale data, unstable training may lead to less effective model outcomes and generate unreliable weights, finally resulting in incorrect activation and noisy CAM seeds. In this paper, we propose an outcome-agnostic CAM approach, called BroadCAM, for small-scale weakly supervised applications. Since broad learning system (BLS) is independent to the model learning, BroadCAM can avoid the weights being affected by the unreliable model outcomes when with small-scale data. By evaluating BroadCAM on VOC2012 (natural images) and BCSS-WSSS (medical images) for WSSS and OpenImages30k for WSOL, BroadCAM demonstrates superior performance than existing CAM methods with small-scale data (less than 5\%) in different CNN architectures. It also achieves SOTA performance with large-scale training data. Extensive qualitative comparisons are conducted to demonstrate how BroadCAM activates the high class-relevance feature maps and generates reliable CAMs when with small-scale training data.

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Manga Rescreening with Interpretable Screentone Representation

The process of adapting or repurposing manga pages is a time-consuming task that requires manga artists to manually work on every single screentone region and apply new patterns to create novel screentones across multiple panels. To address this issue, we propose an automatic manga rescreening pipeline that aims to minimize the human effort involved in manga adaptation. Our pipeline automatically recognizes screentone regions and generates novel screentones with newly specified characteristics (e.g., intensity or type). Existing manga generation methods have limitations in understanding and synthesizing complex tone- or intensity-varying regions. To overcome these limitations, we propose a novel interpretable representation of screentones that disentangles their intensity and type features, enabling better recognition and synthesis of screentones. This interpretable screentone representation reduces ambiguity in recognizing intensity-varying regions and provides fine-grained controls during screentone synthesis by decoupling and anchoring the type or the intensity feature. Our proposed method is demonstrated to be effective and convenient through various experiments, showcasing the superiority of the newly proposed pipeline with the interpretable screentone representations.

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Video Colorization with Pre-trained Text-to-Image Diffusion Models

Video colorization is a challenging task that involves inferring plausible and temporally consistent colors for grayscale frames. In this paper, we present ColorDiffuser, an adaptation of a pre-trained text-to-image latent diffusion model for video colorization. With the proposed adapter-based approach, we repropose the pre-trained text-to-image model to accept input grayscale video frames, with the optional text description, for video colorization. To enhance the temporal coherence and maintain the vividness of colorization across frames, we propose two novel techniques: the Color Propagation Attention and Alternated Sampling Strategy. Color Propagation Attention enables the model to refine its colorization decision based on a reference latent frame, while Alternated Sampling Strategy captures spatiotemporal dependencies by using the next and previous adjacent latent frames alternatively as reference during the generative diffusion sampling steps. This encourages bidirectional color information propagation between adjacent video frames, leading to improved color consistency across frames. We conduct extensive experiments on benchmark datasets, and the results demonstrate the effectiveness of our proposed framework. The evaluations show that ColorDiffuser achieves state-of-the-art performance in video colorization, surpassing existing methods in terms of color fidelity, temporal consistency, and visual quality.

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Make-Your-Video: Customized Video Generation Using Textual and Structural Guidance

Creating a vivid video from the event or scenario in our imagination is a truly fascinating experience. Recent advancements in text-to-video synthesis have unveiled the potential to achieve this with prompts only. While text is convenient in conveying the overall scene context, it may be insufficient to control precisely. In this paper, we explore customized video generation by utilizing text as context description and motion structure (e.g. frame-wise depth) as concrete guidance. Our method, dubbed Make-Your-Video, involves joint-conditional video generation using a Latent Diffusion Model that is pre-trained for still image synthesis and then promoted for video generation with the introduction of temporal modules. This two-stage learning scheme not only reduces the computing resources required, but also improves the performance by transferring the rich concepts available in image datasets solely into video generation. Moreover, we use a simple yet effective causal attention mask strategy to enable longer video synthesis, which mitigates the potential quality degradation effectively. Experimental results show the superiority of our method over existing baselines, particularly in terms of temporal coherence and fidelity to users' guidance. In addition, our model enables several intriguing applications that demonstrate potential for practical usage.

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Improved Diffusion-based Image Colorization via Piggybacked Models

Image colorization has been attracting the research interests of the community for decades. However, existing methods still struggle to provide satisfactory colorized results given grayscale images due to a lack of human-like global understanding of colors. Recently, large-scale Text-to-Image (T2I) models have been exploited to transfer the semantic information from the text prompts to the image domain, where text provides a global control for semantic objects in the image. In this work, we introduce a colorization model piggybacking on the existing powerful T2I diffusion model. Our key idea is to exploit the color prior knowledge in the pre-trained T2I diffusion model for realistic and diverse colorization. A diffusion guider is designed to incorporate the pre-trained weights of the latent diffusion model to output a latent color prior that conforms to the visual semantics of the grayscale input. A lightness-aware VQVAE will then generate the colorized result with pixel-perfect alignment to the given grayscale image. Our model can also achieve conditional colorization with additional inputs (e.g. user hints and texts). Extensive experiments show that our method achieves state-of-the-art performance in terms of perceptual quality.

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CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior

Speech-driven 3D facial animation has been widely studied, yet there is still a gap to achieving realism and vividness due to the highly ill-posed nature and scarcity of audio-visual data. Existing works typically formulate the cross-modal mapping into a regression task, which suffers from the regression-to-mean problem leading to over-smoothed facial motions. In this paper, we propose to cast speech-driven facial animation as a code query task in a finite proxy space of the learned codebook, which effectively promotes the vividness of the generated motions by reducing the cross-modal mapping uncertainty. The codebook is learned by self-reconstruction over real facial motions and thus embedded with realistic facial motion priors. Over the discrete motion space, a temporal autoregressive model is employed to sequentially synthesize facial motions from the input speech signal, which guarantees lip-sync as well as plausible facial expressions. We demonstrate that our approach outperforms current state-of-the-art methods both qualitatively and quantitatively. Also, a user study further justifies our superiority in perceptual quality.

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Pseudo Bias-Balanced Learning for Debiased Chest X-ray Classification

Deep learning models were frequently reported to learn from shortcuts like dataset biases. As deep learning is playing an increasingly important role in the modern healthcare system, it is of great need to combat shortcut learning in medical data as well as develop unbiased and trustworthy models. In this paper, we study the problem of developing debiased chest X-ray diagnosis models from the biased training data without knowing exactly the bias labels. We start with the observations that the imbalance of bias distribution is one of the key reasons causing shortcut learning, and the dataset biases are preferred by the model if they were easier to be learned than the intended features. Based on these observations, we proposed a novel algorithm, pseudo bias-balanced learning, which first captures and predicts per-sample bias labels via generalized cross entropy loss and then trains a debiased model using pseudo bias labels and bias-balanced softmax function. We constructed several chest X-ray datasets with various dataset bias situations and demonstrated with extensive experiments that our proposed method achieved consistent improvements over other state-of-the-art approaches.

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Scale-arbitrary Invertible Image Downscaling

Conventional social media platforms usually downscale the HR images to restrict their resolution to a specific size for saving transmission/storage cost, which leads to the super-resolution (SR) being highly ill-posed. Recent invertible image downscaling methods jointly model the downscaling/upscaling problems and achieve significant improvements. However, they only consider fixed integer scale factors that cannot downscale HR images with various resolutions to meet the resolution restriction of social media platforms. In this paper, we propose a scale-Arbitrary Invertible image Downscaling Network (AIDN), to natively downscale HR images with arbitrary scale factors. Meanwhile, the HR information is embedded in the downscaled low-resolution (LR) counterparts in a nearly imperceptible form such that our AIDN can also restore the original HR images solely from the LR images. The key to supporting arbitrary scale factors is our proposed Conditional Resampling Module (CRM) that conditions the downscaling/upscaling kernels and sampling locations on both scale factors and image content. Extensive experimental results demonstrate that our AIDN achieves top performance for invertible downscaling with both arbitrary integer and non-integer scale factors. Code will be released upon publication.

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Screentone-Preserved Manga Retargeting

As a popular comic style, manga offers a unique impression by utilizing a rich set of bitonal patterns, or screentones, for illustration. However, screentones can easily be contaminated with visual-unpleasant aliasing and/or blurriness after resampling, which harms its visualization on displays of diverse resolutions. To address this problem, we propose the first manga retargeting method that synthesizes a rescaled manga image while retaining the screentone in each screened region. This is a non-trivial task as accurate region-wise segmentation remains challenging. Fortunately, the rescaled manga shares the same region-wise screentone correspondences with the original manga, which enables us to simplify the screentone synthesis problem as an anchor-based proposals selection and rearrangement problem. Specifically, we design a novel manga sampling strategy to generate aliasing-free screentone proposals, based on hierarchical grid-based anchors that connect the correspondences between the original and the target rescaled manga. Furthermore, a Recurrent Proposal Selection Module (RPSM) is proposed to adaptively integrate these proposals for target screentone synthesis. Besides, to deal with the translation insensitivity nature of screentones, we propose a translation-invariant screentone loss to facilitate the training convergence. Extensive qualitative and quantitative experiments are conducted to verify the effectiveness of our method, and notably compelling results are achieved compared to existing alternative techniques.

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Point Set Self-Embedding

This work presents an innovative method for point set self-embedding, that encodes the structural information of a dense point set into its sparser version in a visual but imperceptible form. The self-embedded point set can function as the ordinary downsampled one and be visualized efficiently on mobile devices. Particularly, we can leverage the self-embedded information to fully restore the original point set for detailed analysis on remote servers. This task is challenging since both the self-embedded point set and the restored point set should resemble the original one. To achieve a learnable self-embedding scheme, we design a novel framework with two jointly-trained networks: one to encode the input point set into its self-embedded sparse point set and the other to leverage the embedded information for inverting the original point set back. Further, we develop a pair of up-shuffle and down-shuffle units in the two networks, and formulate loss terms to encourage the shape similarity and point distribution in the results. Extensive qualitative and quantitative results demonstrate the effectiveness of our method on both synthetic and real-scanned datasets.

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Invertible Tone Mapping with Selectable Styles

Although digital cameras can acquire high-dynamic range (HDR) images, the captured HDR information are mostly quantized to low-dynamic range (LDR) images for display compatibility and compact storage. In this paper, we propose an invertible tone mapping method that converts the multi-exposure HDR to a true LDR (8-bit per color channel) and reserves the capability to accurately restore the original HDR from this {\em invertible LDR}. Our invertible LDR can mimic the appearance of a user-selected tone mapping style. It can be shared over any existing social network platforms that may re-encode or format-convert the uploaded images, without much hurting the accuracy of the restored HDR counterpart. To achieve this, we regard the tone mapping and the restoration as coupled processes, and formulate them as an encoding-and-decoding problem through convolutional neural networks. Particularly, our model supports pluggable style modulators, each of which bakes a specific tone mapping style, and thus favors the application flexibility. Our method is evaluated with a rich variety of HDR images and multiple tone mapping operators, which shows the superiority over relevant state-of-the-art methods. Also, we conduct ablation study to justify our design and discuss the robustness and generality toward real applications.

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Conditional Directed Graph Convolution for 3D Human Pose Estimation

Graph convolutional networks have significantly improved 3D human pose estimation by representing the human skeleton as an undirected graph. However, this representation fails to reflect the articulated characteristic of human skeletons as the hierarchical orders among the joints are not explicitly presented. In this paper, we propose to represent the human skeleton as a directed graph with the joints as nodes and bones as edges that are directed from parent joints to child joints. By so doing, the directions of edges can explicitly reflect the hierarchical relationships among the nodes. Based on this representation, we further propose a spatial-temporal conditional directed graph convolution to leverage varying non-local dependence for different poses by conditioning the graph topology on input poses. Altogether, we form a U-shaped network, named U-shaped Conditional Directed Graph Convolutional Network, for 3D human pose estimation from monocular videos. To evaluate the effectiveness of our method, we conducted extensive experiments on two challenging large-scale benchmarks: Human3.6M and MPI-INF-3DHP. Both quantitative and qualitative results show that our method achieves top performance. Also, ablation studies show that directed graphs can better exploit the hierarchy of articulated human skeletons than undirected graphs, and the conditional connections can yield adaptive graph topologies for different poses.

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Enhance Convolutional Neural Networks with Noise Incentive Block

As a generic modeling tool, Convolutional Neural Networks (CNNs) have been widely employed in image generation and translation tasks. However, when fed with a flat input, current CNN models may fail to generate vivid results due to the spatially shared convolution kernels. We call it the flatness degradation of CNNs. Unfortunately, such degradation is the greatest obstacles to generate a spatially-variant output from a flat input, which has been barely discussed in the previous literature. To tackle this problem, we propose a model agnostic solution, i.e. Noise Incentive Block (NIB), which serves as a generic plug-in for any CNN generation model. The key idea is to break the flat input condition while keeping the intactness of the original information. Specifically, the NIB perturbs the input data symmetrically with a noise map and reassembles them in the feature domain as driven by the objective function. Extensive experiments show that existing CNN models equipped with NIB survive from the flatness degradation and are able to generate visually better results with richer details in some specific image generation tasks given flat inputs, e.g. semantic image synthesis, data-hidden image generation, and deep neural dithering.

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Exploiting Aliasing for Manga Restoration

As a popular entertainment art form, manga enriches the line drawings details with bitonal screentones. However, manga resources over the Internet usually show screentone artifacts because of inappropriate scanning/rescaling resolution. In this paper, we propose an innovative two-stage method to restore quality bitonal manga from degraded ones. Our key observation is that the aliasing induced by downsampling bitonal screentones can be utilized as informative clues to infer the original resolution and screentones. First, we predict the target resolution from the degraded manga via the Scale Estimation Network (SE-Net) with spatial voting scheme. Then, at the target resolution, we restore the region-wise bitonal screentones via the Manga Restoration Network (MR-Net) discriminatively, depending on the degradation degree. Specifically, the original screentones are directly restored in pattern-identifiable regions, and visually plausible screentones are synthesized in pattern-agnostic regions. Quantitative evaluation on synthetic data and visual assessment on real-world cases illustrate the effectiveness of our method.

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Bidirectional Projection Network for Cross Dimension Scene Understanding

2D image representations are in regular grids and can be processed efficiently, whereas 3D point clouds are unordered and scattered in 3D space. The information inside these two visual domains is well complementary, e.g., 2D images have fine-grained texture while 3D point clouds contain plentiful geometry information. However, most current visual recognition systems process them individually. In this paper, we present a \emph{bidirectional projection network (BPNet)} for joint 2D and 3D reasoning in an end-to-end manner. It contains 2D and 3D sub-networks with symmetric architectures, that are connected by our proposed \emph{bidirectional projection module (BPM)}. Via the \emph{BPM}, complementary 2D and 3D information can interact with each other in multiple architectural levels, such that advantages in these two visual domains can be combined for better scene recognition. Extensive quantitative and qualitative experimental evaluations show that joint reasoning over 2D and 3D visual domains can benefit both 2D and 3D scene understanding simultaneously. Our \emph{BPNet} achieves top performance on the ScanNetV2 benchmark for both 2D and 3D semantic segmentation. Code is available at \url{https://github.com/wbhu/BPNet}.

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A Learned Compact and Editable Light Field Representation

Light fields are 4D scene representation typically structured as arrays of views, or several directional samples per pixel in a single view. This highly correlated structure is not very efficient to transmit and manipulate (especially for editing), though. To tackle these problems, we present a novel compact and editable light field representation, consisting of a set of visual channels (i.e. the central RGB view) and a complementary meta channel that encodes the residual geometric and appearance information. The visual channels in this representation can be edited using existing 2D image editing tools, before accurately reconstructing the whole edited light field back. We propose to learn this representation via an autoencoder framework, consisting of an encoder for learning the representation, and a decoder for reconstructing the light field. To handle the challenging occlusions and propagation of edits, we specifically designed an editing-aware decoding network and its associated training strategy, so that the edits to the visual channels can be consistently propagated to the whole light field upon reconstruction.Experimental results show that our proposed method outperforms related existing methods in reconstruction accuracy, and achieves visually pleasant performance in editing propagation.

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