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Tim Menzies

Publications and source records attributed to Tim Menzies.

142 records · Page 8Linked to original sources

Low-Level Augmented Bayesian Optimization for Finding the Best Cloud VM

With the advent of big data applications, which tends to have longer execution time, choosing the right cloud VM to run these applications has significant performance as well as economic implications. For example, in our large-scale empirical study of 107 different workloads on three popular big data systems, we found that a wrong choice can lead to a 20 times slowdown or an increase in cost by 10 times. Bayesian optimization is a technique for optimizing expensive (black-box) functions. Previous attempts have only used instance-level information (such as # of cores, memory size) which is not sufficient to represent the search space. In this work, we discover that this may lead to the fragility problem---either incurs high search cost or finds only the sub-optimal solution. The central insight of this paper is to use low-level performance information to augment the process of Bayesian Optimization. Our novel low-level augmented Bayesian Optimization is rarely worse than current practices and often performs much better (in 46 of 107 cases). Further, it significantly reduces the search cost in nearly half of our case studies. Based on this work, we conclude that it is often insufficient to use general-purpose off-the-shelf methods for configuring cloud instances without augmenting those methods with essential systems knowledge such as CPU utilization, working memory size and I/O wait time.

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Beyond Evolutionary Algorithms for Search-based Software Engineering

Context: Evolutionary algorithms typically require a large number of evaluations (of solutions) to converge - which can be very slow and expensive to evaluate.Objective: To solve search-based software engineering (SE) problems, using fewer evaluations than evolutionary methods.Method: Instead of mutating a small population, we build a very large initial population which is then culled using a recursive bi-clustering chop approach. We evaluate this approach on multiple SE models, unconstrained as well as constrained, and compare its performance with standard evolutionary algorithms. Results: Using just a few evaluations (under 100), we can obtain comparable results to state-of-the-art evolutionary algorithms.Conclusion: Just because something works, and is widespread use, does not necessarily mean that there is no value in seeking methods to improve that method. Before undertaking search-based SE optimization tasks using traditional EAs, it is recommended to try other techniques, like those explored here, to obtain the same results with fewer evaluations.

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"SHORT"er Reasoning About Larger Requirements Models

When Requirements Engineering(RE) models are unreasonably complex, they cannot support efficient decision making. SHORT is a tool to simplify that reasoning by exploiting the "key" decisions within RE models. These "keys" have the property that once values are assigned to them, it is very fast to reason over the remaining decisions. Using these "keys", reasoning about RE models can be greatly SHORTened by focusing stakeholder discussion on just these key decisions. This paper evaluates the SHORT tool on eight complex RE models. We find that the number of keys are typically only 12% of all decisions. Since they are so few in number, keys can be used to reason faster about models. For example, using keys, we can optimize over those models (to achieve the most goals at least cost) two to three orders of magnitude faster than standard methods. Better yet, finding those keys is not difficult: SHORT runs in low order polynomial time and terminates in a few minutes for the largest models.

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Faster Discovery of Faster System Configurations with Spectral Learning

Despite the huge spread and economical importance of configurable software systems, there is unsatisfactory support in utilizing the full potential of these systems with respect to finding performance-optimal configurations. Prior work on predicting the performance of software configurations suffered from either (a) requiring far too many sample configurations or (b) large variances in their predictions. Both these problems can be avoided using the WHAT spectral learner. WHAT's innovation is the use of the spectrum (eigenvalues) of the distance matrix between the configurations of a configurable software system, to perform dimensionality reduction. Within that reduced configuration space, many closely associated configurations can be studied by executing only a few sample configurations. For the subject systems studied here, a few dozen samples yield accurate and stable predictors - less than 10% prediction error, with a standard deviation of less than 2%. When compared to the state of the art, WHAT (a) requires 2 to 10 times fewer samples to achieve similar prediction accuracies, and (b) its predictions are more stable (i.e., have lower standard deviation). Furthermore, we demonstrate that predictive models generated by WHAT can be used by optimizers to discover system configurations that closely approach the optimal performance.

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Using Bad Learners to find Good Configurations

Finding the optimally performing configuration of a software system for a given setting is often challenging. Recent approaches address this challenge by learning performance models based on a sample set of configurations. However, building an accurate performance model can be very expensive (and is often infeasible in practice). The central insight of this paper is that exact performance values (e.g. the response time of a software system) are not required to rank configurations and to identify the optimal one. As shown by our experiments, models that are cheap to learn but inaccurate (with respect to the difference between actual and predicted performance) can still be used rank configurations and hence find the optimal configuration. This novel \emph{rank-based approach} allows us to significantly reduce the cost (in terms of number of measurements of sample configuration) as well as the time required to build models. We evaluate our approach with 21 scenarios based on 9 software systems and demonstrate that our approach is beneficial in 16 scenarios; for the remaining 5 scenarios, an accurate model can be built by using very few samples anyway, without the need for a rank-based approach.

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Easy over Hard: A Case Study on Deep Learning

While deep learning is an exciting new technique, the benefits of this method need to be assessed with respect to its computational cost. This is particularly important for deep learning since these learners need hours (to weeks) to train the model. Such long training time limits the ability of (a)~a researcher to test the stability of their conclusion via repeated runs with different random seeds; and (b)~other researchers to repeat, improve, or even refute that original work. For example, recently, deep learning was used to find which questions in the Stack Overflow programmer discussion forum can be linked together. That deep learning system took 14 hours to execute. We show here that applying a very simple optimizer called DE to fine tune SVM, it can achieve similar (and sometimes better) results. The DE approach terminated in 10 minutes; i.e. 84 times faster hours than deep learning method. We offer these results as a cautionary tale to the software analytics community and suggest that not every new innovation should be applied without critical analysis. If researchers deploy some new and expensive process, that work should be baselined against some simpler and faster alternatives.

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Revisiting Unsupervised Learning for Defect Prediction

Collecting quality data from software projects can be time-consuming and expensive. Hence, some researchers explore "unsupervised" approaches to quality prediction that does not require labelled data. An alternate technique is to use "supervised" approaches that learn models from project data labelled with, say, "defective" or "not-defective". Most researchers use these supervised models since, it is argued, they can exploit more knowledge of the projects. At FSE'16, Yang et al. reported startling results where unsupervised defect predictors outperformed supervised predictors for effort-aware just-in-time defect prediction. If confirmed, these results would lead to a dramatic simplification of a seemingly complex task (data mining) that is widely explored in the software engineering literature. This paper repeats and refutes those results as follows. (1) There is much variability in the efficacy of the Yang et al. predictors so even with their approach, some supervised data is required to prune weaker predictors away. (2)Their findings were grouped across $N$ projects. When we repeat their analysis on a project-by-project basis, supervised predictors are seen to work better. Even though this paper rejects the specific conclusions of Yang et al., we still endorse their general goal. In our our experiments, supervised predictors did not perform outstandingly better than unsupervised ones for effort-aware just-in-time defect prediction. Hence, they may indeed be some combination of unsupervised learners to achieve comparable performance to supervised ones. We therefore encourage others to work in this promising area.

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FLASH: A Faster Optimizer for SBSE Tasks

Most problems in search-based software engineering involve balancing conflicting objectives. Prior approaches to this task have required a large number of evaluations- making them very slow to execute and very hard to comprehend. To solve these problems, this paper introduces FLASH, a decision tree based optimizer that incrementally grows one decision tree per objective. These trees are then used to select the next best sample. This paper compares FLASH to state-of-the-art algorithms from search-based SE and machine learning. This comparison uses multiple SBSE case studies for release planning, configuration control, process modeling, and sprint planning for agile development. FLASH was found to be the fastest optimizer (sometimes requiring less than 1% of the evaluations used by evolutionary algorithms). Also, measured in terms of model size, FLASH's reasoning was far more succinct and comprehensible. Further, measured in terms of finding effective optimization, FLASH's recommendations were highly competitive with other approaches. Finally, FLASH scaled to more complex models since it always terminated (while state-of-the-art algorithm did not).

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Less is More: Minimizing Code Reorganization using XTREE

Context: Developers use bad code smells to guide code reorganization. Yet developers, text books, tools, and researchers disagree on which bad smells are important. Objective: To evaluate the likelihood that a code reorganization to address bad code smells will yield improvement in the defect-proneness of the code. Method: We introduce XTREE, a tool that analyzes a historical log of defects seen previously in the code and generates a set of useful code changes. Any bad smell that requires changes outside of that set can be deprioritized (since there is no historical evidence that the bad smell causes any problems). Evaluation: We evaluate XTREE's recommendations for bad smell improvement against recommendations from previous work (Shatnawi, Alves, and Borges) using multiple data sets of code metrics and defect counts. Results: Code modules that are changed in response to XTREE's recommendations contain significantly fewer defects than recommendations from previous studies. Further, XTREE endorses changes to very few code metrics, and the bad smell recommendations (learned from previous studies) are not universal to all software projects. Conclusion: Before undertaking a code reorganization based on a bad smell report, use a tool like XTREE to check and ignore any such operations that are useless; i.e. ones which lack evidence in the historical record that it is useful to make that change. Note that this use case applies to both manual code reorganizations proposed by developers as well as those conducted by automatic methods. This recommendation assumes that there is an historical record. If none exists, then the results of this paper could be used as a guide.

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Better Predictors for Issue Lifetime

Predicting issue lifetime can help software developers, managers, and stakeholders effectively prioritize work, allocate development resources, and better understand project timelines. Progress had been made on this prediction problem, but prior work has reported low precision and high false alarms. The latest results also use complex models such as random forests that detract from their readability. We solve both issues by using small, readable decision trees (under 20 lines long) and correlation feature selection to predict issue lifetime, achieving high precision and low false alarms (medians of 71% and 13% respectively). We also address the problem of high class imbalance within issue datasets - when local data fails to train a good model, we show that cross-project data can be used in place of the local data. In fact, cross-project data works so well that we argue it should be the default approach for learning predictors for issue lifetime.

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Why is Differential Evolution Better than Grid Search for Tuning Defect Predictors?

Context: One of the black arts of data mining is learning the magic parameters which control the learners. In software analytics, at least for defect prediction, several methods, like grid search and differential evolution (DE), have been proposed to learn these parameters, which has been proved to be able to improve the performance scores of learners. Objective: We want to evaluate which method can find better parameters in terms of performance score and runtime cost. Methods: This paper compares grid search to differential evolution, which is an evolutionary algorithm that makes extensive use of stochastic jumps around the search space. Results: We find that the seemingly complete approach of grid search does no better, and sometimes worse, than the stochastic search. When repeated 20 times to check for conclusion validity, DE was over 210 times faster than grid search to tune Random Forests on 17 testing data sets with F-Measure Conclusions: These results are puzzling: why does a quick partial search be just as effective as a much slower, and much more, extensive search? To answer that question, we turned to the theoretical optimization literature. Bergstra and Bengio conjecture that grid search is not more effective than more randomized searchers if the underlying search space is inherently low dimensional. This is significant since recent results show that defect prediction exhibits very low intrinsic dimensionality-- an observation that explains why a fast method like DE may work as well as a seemingly more thorough grid search. This suggests, as a future research direction, that it might be possible to peek at data sets before doing any optimization in order to match the optimization algorithm to the problem at hand.

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Replicating and Scaling up Qualitative Analysis using Crowdsourcing: A Github-based Case Study

Due to the difficulties in replicating and scaling up qualitative studies, such studies are rarely verified. Accordingly, in this paper, we leverage the advantages of crowdsourcing (low costs, fast speed, scalable workforce) to replicate and scale-up one state-of-the-art qualitative study. That qualitative study explored 20 GitHub pull requests to learn factors that influence the fate of pull requests with respect to approval and merging. As a secondary study, using crowdsourcing at a cost of $200, we studied 250 pull requests from 142 GitHub projects. The prior qualitative findings are mapped into questions for crowds workers. Their answers were converted into binary features to build a predictor which predicts whether code would be merged with median F1 scores of 68%. For the same large group of pull requests, the median F1 scores could achieve 90% by a predictor built with additional features defined by prior quantitative results. Based on this case study, we conclude that there is much benefit in combining different kinds of research methods. While qualitative insights are very useful for finding novel insights, they can be hard to scale or replicate. That said, they can guide and define the goals of scalable secondary studies that use (e.g.) crowdsourcing+data mining. On the other hand, while data mining methods are reproducible and scalable to large data sets, their results may be spectacularly wrong since they lack contextual information. That said, they can be used to test the stability and external validity, of the insights gained from a qualitative analysis.

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Negative Results for Software Effort Estimation

Context:More than half the literature on software effort estimation (SEE) focuses on comparisons of new estimation methods. Surprisingly, there are no studies comparing state of the art latest methods with decades-old approaches. Objective:To check if new SEE methods generated better estimates than older methods. Method: Firstly, collect effort estimation methods ranging from "classical" COCOMO (parametric estimation over a pre-determined set of attributes) to "modern" (reasoning via analogy using spectral-based clustering plus instance and feature selection, and a recent "baseline method" proposed in ACM Transactions on Software Engineering).Secondly, catalog the list of objections that lead to the development of post-COCOMO estimation methods.Thirdly, characterize each of those objections as a comparison between newer and older estimation methods.Fourthly, using four COCOMO-style data sets (from 1991, 2000, 2005, 2010) and run those comparisons experiments.Fifthly, compare the performance of the different estimators using a Scott-Knott procedure using (i) the A12 effect size to rule out "small" differences and (ii) a 99% confident bootstrap procedure to check for statistically different groupings of treatments). Results: The major negative results of this paper are that for the COCOMO data sets, nothing we studied did any better than Boehm's original procedure. Conclusions: When COCOMO-style attributes are available, we strongly recommend (i) using that data and (ii) use COCOMO to generate predictions. We say this since the experiments of this paper show that, at least for effort estimation,how data is collected is more important than what learner is applied to that data.

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Are Delayed Issues Harder to Resolve? Revisiting Cost-to-Fix of Defects throughout the Lifecycle

Many practitioners and academics believe in a delayed issue effect (DIE); i.e. the longer an issue lingers in the system, the more effort it requires to resolve. This belief is often used to justify major investments in new development processes that promise to retire more issues sooner. This paper tests for the delayed issue effect in 171 software projects conducted around the world in the period from 2006--2014. To the best of our knowledge, this is the largest study yet published on this effect. We found no evidence for the delayed issue effect; i.e. the effort to resolve issues in a later phase was not consistently or substantially greater than when issues were resolved soon after their introduction. This paper documents the above study and explores reasons for this mismatch between this common rule of thumb and empirical data. In summary, DIE is not some constant across all projects. Rather, DIE might be an historical relic that occurs intermittently only in certain kinds of projects. This is a significant result since it predicts that new development processes that promise to faster retire more issues will not have a guaranteed return on investment (depending on the context where applied), and that a long-held truth in software engineering should not be considered a global truism.

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A deep learning model for estimating story points

Although there has been substantial research in software analytics for effort estimation in traditional software projects, little work has been done for estimation in agile projects, especially estimating user stories or issues. Story points are the most common unit of measure used for estimating the effort involved in implementing a user story or resolving an issue. In this paper, we offer for the \emph{first} time a comprehensive dataset for story points-based estimation that contains 23,313 issues from 16 open source projects. We also propose a prediction model for estimating story points based on a novel combination of two powerful deep learning architectures: long short-term memory and recurrent highway network. Our prediction system is \emph{end-to-end} trainable from raw input data to prediction outcomes without any manual feature engineering. An empirical evaluation demonstrates that our approach consistently outperforms three common effort estimation baselines and two alternatives in both Mean Absolute Error and the Standardized Accuracy.

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Tuning for Software Analytics: is it Really Necessary?

Context: Data miners have been widely used in software engineering to, say, generate defect predictors from static code measures. Such static code defect predictors perform well compared to manual methods, and they are easy to use and useful to use. But one of the "black art" of data mining is setting the tunings that control the miner. Objective:We seek simple, automatic, and very effective method for finding those tunings. Method: For each experiment with different data sets (from open source JAVA systems), we ran differential evolution as anoptimizer to explore the tuning space (as a first step) then tested the tunings using hold-out data. Results: Contrary to our prior expectations, we found these tunings were remarkably simple: it only required tens, not thousands,of attempts to obtain very good results. For example, when learning software defect predictors, this method can quickly find tuningsthat alter detection precision from 0% to 60%. Conclusion: Since (1) the improvements are so large, and (2) the tuning is so simple, we need to change standard methods insoftware analytics. At least for defect prediction, it is no longer enough to just run a data miner and present the resultwithoutconducting a tuning optimization study. The implication for other kinds of analytics is now an open and pressing issue

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