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Tim Murray-Browne

Publications and source records attributed to Tim Murray-Browne.

3 recordsLinked to original sources

Beyond Localisation Accuracy: Sensorimotor Effects of HRTF Individualisation

Everyday listening requires the brain to integrate cues from the body, environment, other senses, and movement, continuously translating auditory information into action. Yet HRTF individualisation is still commonly assessed through localisation accuracy, which may not fully capture its effects on this sensorimotor process. Here, we investigate whether these effects can instead be revealed through behaviour in a more ecologically valid listening task. We used an aurally guided visual search paradigm in which listeners located a visual target using a co-located virtual sound while moving freely, comparing individualised and non-individualised HRTFs under anechoic and reverberant conditions. Performance was assessed through response times and measures of movement organisation. In anechoic conditions, individualised HRTFs produced faster responses than non-individualised HRTFs, with an average reduction of approximately 200ms and the clearest benefit for front-back source locations. This advantage was expressed primarily in movement initiation, whereas overall movement extent was only weakly affected. Under reverberant conditions, HRTF-dependent differences disappeared. These results suggest that HRTF individualisation can influence how listeners plan and initiate orienting actions even when differences in conventional localisation outcomes are limited. Assessing sensorimotor behaviour alongside localisation performance may therefore provide a more sensitive and ecologically relevant account of the perceptual benefits of HRTF individualisation.

eess.AS

Against Interaction Design

Against Interaction Design is a short manifesto that distils a position that's emerged through a decade of creating interactive art. I intend it here as a provocation and a speculation on an alternative future relationship between people and machines.

cs.HC

Latent Mappings: Generating Open-Ended Expressive Mappings Using Variational Autoencoders

In many contexts, creating mappings for gestural interactions can form part of an artistic process. Creators seeking a mapping that is expressive, novel, and affords them a sense of authorship may not know how to program it up in a signal processing patch. Tools like Wekinator and MIMIC allow creators to use supervised machine learning to learn mappings from example input/output pairings. However, a creator may know a good mapping when they encounter it yet start with little sense of what the inputs or outputs should be. We call this an open-ended mapping process. Addressing this need, we introduce the latent mapping, which leverages the latent space of an unsupervised machine learning algorithm such as a Variational Autoencoder trained on a corpus of unlabelled gestural data from the creator. We illustrate it with Sonified Body, a system mapping full-body movement to sound which we explore in a residency with three dancers.

cs.HC