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Tim Verbelen

Publications and source records attributed to Tim Verbelen.

At least 55 records · Page 3Linked to original sources

Software Engineering Practices for Machine Learning

In the last couple of years we have witnessed an enormous increase of machine learning (ML) applications. More and more program functions are no longer written in code, but learnt from a huge amount of data samples using an ML algorithm. However, what is often overlooked is the complexity of managing the resulting ML models as well as bringing these into a real production system. In software engineering, we have spent decades on developing tools and methodologies to create, manage and assemble complex software modules. We present an overview of current techniques to manage complex software, and how this applies to ML models.

cs.SE↗

Learning to SLAM on the Fly in Unknown Environments: A Continual Learning Approach for Drones in Visually Ambiguous Scenes

Learning to safely navigate in unknown environments is an important task for autonomous drones used in surveillance and rescue operations. In recent years, a number of learning-based Simultaneous Localisation and Mapping (SLAM) systems relying on deep neural networks (DNNs) have been proposed for applications where conventional feature descriptors do not perform well. However, such learning-based SLAM systems rely on DNN feature encoders trained offline in typical deep learning settings. This makes them less suited for drones deployed in environments unseen during training, where continual adaptation is paramount. In this paper, we present a new method for learning to SLAM on the fly in unknown environments, by modulating a low-complexity Dictionary Learning and Sparse Coding (DLSC) pipeline with a newly proposed Quadratic Bayesian Surprise (QBS) factor. We experimentally validate our approach with data collected by a drone in a challenging warehouse scenario, where the high number of ambiguous scenes makes visual disambiguation hard.

cs.RO↗

Home Run: Finding Your Way Home by Imagining Trajectories

When studying unconstrained behaviour and allowing mice to leave their cage to navigate a complex labyrinth, the mice exhibit foraging behaviour in the labyrinth searching for rewards, returning to their home cage now and then, e.g. to drink. Surprisingly, when executing such a ``home run'', the mice do not follow the exact reverse path, in fact, the entry path and home path have very little overlap. Recent work proposed a hierarchical active inference model for navigation, where the low level model makes inferences about hidden states and poses that explain sensory inputs, whereas the high level model makes inferences about moving between locations, effectively building a map of the environment. However, using this ``map'' for planning, only allows the agent to find trajectories that it previously explored, far from the observed mice's behaviour. In this paper, we explore ways of incorporating before-unvisited paths in the planning algorithm, by using the low level generative model to imagine potential, yet undiscovered paths. We demonstrate a proof of concept in a grid-world environment, showing how an agent can accurately predict a new, shorter path in the map leading to its starting point, using a generative model learnt from pixel-based observations.

cs.LG↗

The Free Energy Principle for Perception and Action: A Deep Learning Perspective

The free energy principle, and its corollary active inference, constitute a bio-inspired theory that assumes biological agents act to remain in a restricted set of preferred states of the world, i.e., they minimize their free energy. Under this principle, biological agents learn a generative model of the world and plan actions in the future that will maintain the agent in an homeostatic state that satisfies its preferences. This framework lends itself to being realized in silico, as it comprehends important aspects that make it computationally affordable, such as variational inference and amortized planning. In this work, we investigate the tool of deep learning to design and realize artificial agents based on active inference, presenting a deep-learning oriented presentation of the free energy principle, surveying works that are relevant in both machine learning and active inference areas, and discussing the design choices that are involved in the implementation process. This manuscript probes newer perspectives for the active inference framework, grounding its theoretical aspects into more pragmatic affairs, offering a practical guide to active inference newcomers and a starting point for deep learning practitioners that would like to investigate implementations of the free energy principle.

cs.LG↗

Curiosity-Driven Exploration via Latent Bayesian Surprise

The human intrinsic desire to pursue knowledge, also known as curiosity, is considered essential in the process of skill acquisition. With the aid of artificial curiosity, we could equip current techniques for control, such as Reinforcement Learning, with more natural exploration capabilities. A promising approach in this respect has consisted of using Bayesian surprise on model parameters, i.e. a metric for the difference between prior and posterior beliefs, to favour exploration. In this contribution, we propose to apply Bayesian surprise in a latent space representing the agent's current understanding of the dynamics of the system, drastically reducing the computational costs. We extensively evaluate our method by measuring the agent's performance in terms of environment exploration, for continuous tasks, and looking at the game scores achieved, for video games. Our model is computationally cheap and compares positively with current state-of-the-art methods on several problems. We also investigate the effects caused by stochasticity in the environment, which is often a failure case for curiosity-driven agents. In this regime, the results suggest that our approach is resilient to stochastic transitions.

cs.LG↗

Fail-Safe Human Detection for Drones Using a Multi-Modal Curriculum Learning Approach

Drones are currently being explored for safety-critical applications where human agents are expected to evolve in their vicinity. In such applications, robust people avoidance must be provided by fusing a number of sensing modalities in order to avoid collisions. Currently however, people detection systems used on drones are solely based on standard cameras besides an emerging number of works discussing the fusion of imaging and event-based cameras. On the other hand, radar-based systems provide up-most robustness towards environmental conditions but do not provide complete information on their own and have mainly been investigated in automotive contexts, not for drones. In order to enable the fusion of radars with both event-based and standard cameras, we present KUL-UAVSAFE, a first-of-its-kind dataset for the study of safety-critical people detection by drones. In addition, we propose a baseline CNN architecture with cross-fusion highways and introduce a curriculum learning strategy for multi-modal data termed SAUL, which greatly enhances the robustness of the system towards hard RGB failures and provides a significant gain of 15% in peak F1 score compared to the use of BlackIn, previously proposed for cross-fusion networks. We demonstrate the real-time performance and feasibility of the approach by implementing the system in an edge-computing unit. We release our dataset and additional material in the project home page.

cs.CV↗

Disentangling What and Where for 3D Object-Centric Representations Through Active Inference

Although modern object detection and classification models achieve high accuracy, these are typically constrained in advance on a fixed train set and are therefore not flexible to deal with novel, unseen object categories. Moreover, these models most often operate on a single frame, which may yield incorrect classifications in case of ambiguous viewpoints. In this paper, we propose an active inference agent that actively gathers evidence for object classifications, and can learn novel object categories over time. Drawing inspiration from the human brain, we build object-centric generative models composed of two information streams, a what- and a where-stream. The what-stream predicts whether the observed object belongs to a specific category, while the where-stream is responsible for representing the object in its internal 3D reference frame. We show that our agent (i) is able to learn representations for many object categories in an unsupervised way, (ii) achieves state-of-the-art classification accuracies, actively resolving ambiguity when required and (iii) identifies novel object categories. Furthermore, we validate our system in an end-to-end fashion where the agent is able to search for an object at a given pose from a pixel-based rendering. We believe that this is a first step towards building modular, intelligent systems that can be used for a wide range of tasks involving three dimensional objects.

cs.AI↗

A Low-Complexity Radar Detector Outperforming OS-CFAR for Indoor Drone Obstacle Avoidance

As radar sensors are being miniaturized, there is a growing interest for using them in indoor sensing applications such as indoor drone obstacle avoidance. In those novel scenarios, radars must perform well in dense scenes with a large number of neighboring scatterers. Central to radar performance is the detection algorithm used to separate targets from the background noise and clutter. Traditionally, most radar systems use conventional CFAR detectors but their performance degrades in indoor scenarios with many reflectors. Inspired by the advances in non-linear target detection, we propose a novel high-performance, yet low-complexity target detector and we experimentally validate our algorithm on a dataset acquired using a radar mounted on a drone. We experimentally show that our proposed algorithm drastically outperforms OS-CFAR (standard detector used in automotive systems) for our specific task of indoor drone navigation with more than 19% higher probability of detection for a given probability of false alarm. We also benchmark our proposed detector against a number of recently proposed multi-target CFAR detectors and show an improvement of 16% in probability of detection compared to CHA-CFAR, with even larger improvements compared to both OR-CFAR and TS-LNCFAR in our particular indoor scenario. To the best of our knowledge, this work improves the state of the art for high-performance yet low-complexity radar detection in critical indoor sensing applications.

cs.RO↗

Towards bio-inspired unsupervised representation learning for indoor aerial navigation

Aerial navigation in GPS-denied, indoor environments, is still an open challenge. Drones can perceive the environment from a richer set of viewpoints, while having more stringent compute and energy constraints than other autonomous platforms. To tackle that problem, this research displays a biologically inspired deep-learning algorithm for simultaneous localization and mapping (SLAM) and its application in a drone navigation system. We propose an unsupervised representation learning method that yields low-dimensional latent state descriptors, that mitigates the sensitivity to perceptual aliasing, and works on power-efficient, embedded hardware. The designed algorithm is evaluated on a dataset collected in an indoor warehouse environment, and initial results show the feasibility for robust indoor aerial navigation.

cs.RO↗

LatentSLAM: unsupervised multi-sensor representation learning for localization and mapping

Biologically inspired algorithms for simultaneous localization and mapping (SLAM) such as RatSLAM have been shown to yield effective and robust robot navigation in both indoor and outdoor environments. One drawback however is the sensitivity to perceptual aliasing due to the template matching of low-dimensional sensory templates. In this paper, we propose an unsupervised representation learning method that yields low-dimensional latent state descriptors that can be used for RatSLAM. Our method is sensor agnostic and can be applied to any sensor modality, as we illustrate for camera images, radar range-doppler maps and lidar scans. We also show how combining multiple sensors can increase the robustness, by reducing the number of false matches. We evaluate on a dataset captured with a mobile robot navigating in a warehouse-like environment, moving through different aisles with similar appearance, making it hard for the SLAM algorithms to disambiguate locations.

cs.RO↗

A learning gap between neuroscience and reinforcement learning

Historically, artificial intelligence has drawn much inspiration from neuroscience to fuel advances in the field. However, current progress in reinforcement learning is largely focused on benchmark problems that fail to capture many of the aspects that are of interest in neuroscience today. We illustrate this point by extending a T-maze task from neuroscience for use with reinforcement learning algorithms, and show that state-of-the-art algorithms are not capable of solving this problem. Finally, we point out where insights from neuroscience could help explain some of the issues encountered.

cs.LG↗

Dynamic Narrowing of VAE Bottlenecks Using GECO and L0 Regularization

When designing variational autoencoders (VAEs) or other types of latent space models, the dimensionality of the latent space is typically defined upfront. In this process, it is possible that the number of dimensions is under- or overprovisioned for the application at hand. In case the dimensionality is not predefined, this parameter is usually determined using time- and resource-consuming cross-validation. For these reasons we have developed a technique to shrink the latent space dimensionality of VAEs automatically and on-the-fly during training using Generalized ELBO with Constrained Optimization (GECO) and the $L_0$-Augment-REINFORCE-Merge ($L_0$-ARM) gradient estimator. The GECO optimizer ensures that we are not violating a predefined upper bound on the reconstruction error. This paper presents the algorithmic details of our method along with experimental results on five different datasets. We find that our training procedure is stable and that the latent space can be pruned effectively without violating the GECO constraints.

cs.LG↗

Deep Active Inference for Autonomous Robot Navigation

Active inference is a theory that underpins the way biological agent's perceive and act in the real world. At its core, active inference is based on the principle that the brain is an approximate Bayesian inference engine, building an internal generative model to drive agents towards minimal surprise. Although this theory has shown interesting results with grounding in cognitive neuroscience, its application remains limited to simulations with small, predefined sensor and state spaces. In this paper, we leverage recent advances in deep learning to build more complex generative models that can work without a predefined states space. State representations are learned end-to-end from real-world, high-dimensional sensory data such as camera frames. We also show that these generative models can be used to engage in active inference. To the best of our knowledge this is the first application of deep active inference for a real-world robot navigation task.

cs.AI↗

Learning Perception and Planning with Deep Active Inference

Active inference is a process theory of the brain that states that all living organisms infer actions in order to minimize their (expected) free energy. However, current experiments are limited to predefined, often discrete, state spaces. In this paper we use recent advances in deep learning to learn the state space and approximate the necessary probability distributions to engage in active inference.

cs.LG↗

Rhythm, Chord and Melody Generation for Lead Sheets using Recurrent Neural Networks

Music that is generated by recurrent neural networks often lacks a sense of direction and coherence. We therefore propose a two-stage LSTM-based model for lead sheet generation, in which the harmonic and rhythmic templates of the song are produced first, after which, in a second stage, a sequence of melody notes is generated conditioned on these templates. A subjective listening test shows that our approach outperforms the baselines and increases perceived musical coherence.

cs.SD↗

Learning to Catch Piglets in Flight

Catching objects in-flight is an outstanding challenge in robotics. In this paper, we present a closed-loop control system fusing data from two sensor modalities: an RGB-D camera and a radar. To develop and test our method, we start with an easy to identify object: a stuffed Piglet. We implement and compare two approaches to detect and track the object, and to predict the interception point. A baseline model uses colour filtering for locating the thrown object in the environment, while the interception point is predicted using a least squares regression over the physical ballistic trajectory equations. A deep learning based method uses artificial neural networks for both object detection and interception point prediction. We show that we are able to successfully catch Piglet in 80% of the cases with our deep learning approach.

cs.RO↗

A Survey on Distributed Machine Learning

The demand for artificial intelligence has grown significantly over the last decade and this growth has been fueled by advances in machine learning techniques and the ability to leverage hardware acceleration. However, in order to increase the quality of predictions and render machine learning solutions feasible for more complex applications, a substantial amount of training data is required. Although small machine learning models can be trained with modest amounts of data, the input for training larger models such as neural networks grows exponentially with the number of parameters. Since the demand for processing training data has outpaced the increase in computation power of computing machinery, there is a need for distributing the machine learning workload across multiple machines, and turning the centralized into a distributed system. These distributed systems present new challenges, first and foremost the efficient parallelization of the training process and the creation of a coherent model. This article provides an extensive overview of the current state-of-the-art in the field by outlining the challenges and opportunities of distributed machine learning over conventional (centralized) machine learning, discussing the techniques used for distributed machine learning, and providing an overview of the systems that are available.

cs.LG↗

Bayesian policy selection using active inference

Learning to take actions based on observations is a core requirement for artificial agents to be able to be successful and robust at their task. Reinforcement Learning (RL) is a well-known technique for learning such policies. However, current RL algorithms often have to deal with reward shaping, have difficulties generalizing to other environments and are most often sample inefficient. In this paper, we explore active inference and the free energy principle, a normative theory from neuroscience that explains how self-organizing biological systems operate by maintaining a model of the world and casting action selection as an inference problem. We apply this concept to a typical problem known to the RL community, the mountain car problem, and show how active inference encompasses both RL and learning from demonstrations.

cs.LG↗