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Tim Warburton

Publications and source records attributed to Tim Warburton.

25 records · Page 2Linked to original sources

A GPU-accelerated nodal discontinuous Galerkin method with high-order absorbing boundary conditions and corner/edge compatibility

Discontinuous Galerkin finite element schemes exhibit attractive features for accurate large-scale wave-propagation simulations on modern parallel architectures. For many applications, these schemes must be coupled with non-reflective boundary treatments to limit the size of the computational domain without losing accuracy or computational efficiency, which remains a challenging task. In this paper, we present a combination of a nodal discontinuous Galerkin method with high-order absorbing boundary conditions (HABCs) for cuboidal computational domains. Compatibility conditions are derived for HABCs intersecting at the edges and the corners of a cuboidal domain. We propose a GPU implementation of the computational procedure, which results in a multidimensional solver with equations to be solved on 0D, 1D, 2D and 3D spatial regions. Numerical results demonstrate both the accuracy and the computational efficiency of our approach.

physics.comp-ph↗

GPU performance analysis of a nodal discontinuous Galerkin method for acoustic and elastic models

Finite element schemes based on discontinuous Galerkin methods possess features amenable to massively parallel computing accelerated with general purpose graphics processing units (GPUs). However, the computational performance of such schemes strongly depends on their implementation. In the past, several implementation strategies have been proposed. They are based exclusively on specialized compute kernels tuned for each operation, or they can leverage BLAS libraries that provide optimized routines for basic linear algebra operations. In this paper, we present and analyze up-to-date performance results for different implementations, tested in a unified framework on a single NVIDIA GTX980 GPU. We show that specialized kernels written with a one-node-per-thread strategy are competitive for polynomial bases up to the fifth and seventh degrees for acoustic and elastic models, respectively. For higher degrees, a strategy that makes use of the NVIDIA cuBLAS library provides better results, able to reach a net arithmetic throughput 35.7% of the theoretical peak value.

physics.comp-ph↗

Variations on Hermite methods for wave propagation

Hermite methods, as introduced by Goodrich et al., combine Hermite interpolation and staggered (dual) grids to produce stable high order accurate schemes for the solution of hyperbolic PDEs. We introduce three variations of this Hermite method which do not involve time evolution on dual grids. Computational evidence is presented regarding stability, high order convergence, and dispersion/dissipation properties for each new method. Hermite methods may also be coupled to discontinuous Galerkin (DG) methods for additional geometric flexibility. An example illustrates the simplification of this coupling of this coupling for the Hermite methods.

math.NA↗

Nodal Discontinuous Galerkin Simulations for Reverse-Time Migration on GPU Clusters

Improving both accuracy and computational performance of numerical tools is a major challenge for seismic imaging and generally requires specialized implementations to make full use of modern parallel architectures. We present a computational strategy for reverse-time migration (RTM) with accelerator-aided clusters. A new imaging condition computed from the pressure and velocity fields is introduced. The model solver is based on a high-order discontinuous Galerkin time-domain (DGTD) method for the pressure-velocity system with unstructured meshes and multi-rate local time-stepping. We adopted the MPI+X approach for distributed programming where X is a threaded programming model. In this work we chose OCCA, a unified framework that makes use of major multi-threading languages (e.g. CUDA and OpenCL) and offers the flexibility to run on several hardware architectures. DGTD schemes are suitable for efficient computations with accelerators thanks to localized element-to-element coupling and the dense algebraic operations required for each element. Moreover, compared to high-order finite-difference schemes, the thin halo inherent to DGTD method reduces the amount of data to be exchanged between MPI processes and storage requirements for RTM procedures. The amount of data to be recorded during simulation is reduced by storing only boundary values in memory rather than on disk and recreating the forward wavefields. Computational results are presented that indicate that these methods are strong scalable up to at least 32 GPUs for a three-dimensional RTM case.

physics.comp-ph↗

Patch-recovery filters for curvature in discontinuous Galerkin-based level-set methods

In two-phase flow simulations, a difficult issue is usually the treatment of surface tension effects. These cause a pressure jump that is proportional to the curvature of the interface separating the two fluids. Since the evaluation of the curvature incorporates second derivatives, it is prone to numerical instabilities. Within this work, the interface is described by a level-set method based on a discontinuous Galerkin discretization. In order to stabilize the evaluation of the curvature, a patch-recovery operation is employed. There are numerous ways in which this filtering operation can be applied in the whole process of curvature computation. Therefore, an extensive numerical study is performed to identify optimal settings for the patch-recovery operations with respect to computational cost and accuracy.

physics.comp-ph↗

Viscous Shock Capturing in a Time-Explicit Discontinuous Galerkin Method

We present a novel, cell-local shock detector for use with discontinuous Galerkin (DG) methods. The output of this detector is a reliably scaled, element-wise smoothness estimate which is suited as a control input to a shock capture mechanism. Using an artificial viscosity in the latter role, we obtain a DG scheme for the numerical solution of nonlinear systems of conservation laws. Building on work by Persson and Peraire, we thoroughly justify the detector's design and analyze its performance on a number of benchmark problems. We further explain the scaling and smoothing steps necessary to turn the output of the detector into a local, artificial viscosity. We close by providing an extensive array of numerical tests of the detector in use.

math.NA↗

Nodal Discontinuous Galerkin Methods on Graphics Processors

Discontinuous Galerkin (DG) methods for the numerical solution of partial differential equations have enjoyed considerable success because they are both flexible and robust: They allow arbitrary unstructured geometries and easy control of accuracy without compromising simulation stability. Lately, another property of DG has been growing in importance: The majority of a DG operator is applied in an element-local way, with weak penalty-based element-to-element coupling. The resulting locality in memory access is one of the factors that enables DG to run on off-the-shelf, massively parallel graphics processors (GPUs). In addition, DG's high-order nature lets it require fewer data points per represented wavelength and hence fewer memory accesses, in exchange for higher arithmetic intensity. Both of these factors work significantly in favor of a GPU implementation of DG. Using a single US$400 Nvidia GTX 280 GPU, we accelerate a solver for Maxwell's equations on a general 3D unstructured grid by a factor of 40 to 60 relative to a serial computation on a current-generation CPU. In many cases, our algorithms exhibit full use of the device's available memory bandwidth. Example computations achieve and surpass 200 gigaflops/s of net application-level floating point work. In this article, we describe and derive the techniques used to reach this level of performance. In addition, we present comprehensive data on the accuracy and runtime behavior of the method.

math.NA↗