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Tim Wylie

Publications and source records attributed to Tim Wylie.

At least 19 recordsLinked to original sources

Reachability with Restricted Reactions in Inhibitory Chemical Reaction Networks

Chemical Reaction Networks (CRNs) are a well-established model of distributed computing characterized by quantities of molecular species that can transform or change through applications of reactions. A fundamental problem in CRNs is the reachability problem, which asks if an initial configuration of species can transition to a target configuration through an applicable sequence of reactions. It is well-known that the reachability problem in general CRNs was recently proven to be Ackermann-complete. However, if the CRN's reactions are restricted in both power, such as only deleting species (deletion-only rules) or consuming and producing an equal number of species (volume-preserving rules), and size (unimolecular or bimolecular rules), then reachability falls below Ackermann-completeness, and is even solvable in polynomial time for deletion-only systems. In this paper, we investigate reachability under this set of restricted unimolecular and bimolecular reactions, but in the Priority-Inhibitory CRN and Inhibitory CRN models. These models extend a traditional CRN by allowing some reactions to be inhibited from firing in a configuration if certain species are present; the exact inhibition behavior varies between the models. We first show that reachability with Priority iCRNs mostly remains in P for deletion-only systems, but becomes NP-complete for one case. We then show that reachability with deletion-only reactions for iCRNs is mostly NP-complete, and PSPACE-complete even for (1,1)-size (general) reactions. We also provide FPT algorithms for solving most of the reachability problems for the iCRN model. Finally, we show reachability for CRNs with states is already NP-hard for the simplest deletion-only systems, and is PSPACE-complete even for (general) (1,1)-size reactions.

cs.CC

General Computation using Slidable Tiles with Deterministic Global Forces

We study the computational power of the Full-Tilt model of motion planning, where slidable polyominos are moved maximally around a board by way of a sequence of directional ``tilts.'' We focus on the deterministic scenario in which the tilts constitute a repeated clockwise rotation. We show that general-purpose computation is possible within this framework by providing a direct and efficient simulation of space-bounded Turing machines in which one computational step of the machine is simulated per $O(1)$ rotations. We further show that the initial tape of the machine can be programmed by an initial tilt-sequence preceding the rotations. This result immediately implies new PSPACE-completeness results for the well-studied problems of \emph{occupancy} (deciding if a given board location can be occupied by a tile), \emph{vacancy} (deciding if a location can be emptied), \emph{relocation} (deciding if a tile can be moved from one location to another), and \emph{reconfiguration} (can a given board configuration be reconfigured into a second given configuration) that hold even for deterministically repeating tilt cycles such as rotations. All of our PSPACE-completeness results hold even when there is only a single domino in the system beyond singleton tiles. Following, we show that these results work in the Single-Step tilt model for larger constant cycles. We then investigate computational efficiency by showing a modification to implement a two-tape Turing machine in the Full-Tilt model and Systolic Arrays in the Single-Step model. Finally, we show a cyclic implementation for tilt-efficient Threshold Circuits.

cs.CG

Polynomial Equivalence of Extended Chemical Reaction Models

The ability to detect whether a species (or dimension) is zero in Chemical Reaction Networks (CRN), Vector Addition Systems, or Petri Nets is known to increase the power of these models -- making them capable of universal computation. While this ability may appear in many forms, such as extending the models to allow transitions to be inhibited, prioritized, or synchronized, we present an extension that directly performs this zero checking. We introduce a new void genesis CRN variant with a simple design that merely increments the count of a specific species when any other species' count goes to zero. As with previous extensions, we show that the model is Turing Universal. We then analyze several other studied CRN variants and show that they are all equivalent through a polynomial simulation with the void genesis model, which does not merely follow from Turing-universality. Thus, inhibitor species, reactions that occur at different rates, being allowed to run reactions in parallel, or even being allowed to continually add more volume to the CRN, does not add additional simulation power beyond simply detecting if a species count becomes zero.

q-bio.MN

Intrinsic Universality in Seeded Active Tile Self-Assembly

The Tile Automata (TA) model describes self-assembly systems in which monomers can build structures and transition with an adjacent monomer to change their states. This paper shows that seeded TA is a non-committal intrinsically universal model of self-assembly. We present a single universal Tile Automata system containing approximately 4600 states that can simulate (a) the output assemblies created by any other Tile Automata system G, (b) the dynamics involved in building G's assemblies, and (c) G's internal state transitions. It does so in a non-committal way: it preserves the full non-deterministic dynamics of a tile's potential attachment or transition by selecting its state in a single step, considering all possible outcomes until the moment of selection. The system uses supertiles, each encoding the complete system being simulated. The universal system builds supertiles from its seed, each representing a single tile in G, transferring the information to simulate G to each new tile. Supertiles may also asynchronously transition states according to the rules of G. This result directly transfers to a restricted version of asynchronous Cellular Automata: pairwise Cellular Automata.

nlin.CG

Computing Threshold Circuits with Bimolecular Void Reactions in Step Chemical Reaction Networks

Step Chemical Reaction Networks (step CRNs) are an augmentation of the Chemical Reaction Network (CRN) model where additional species may be introduced to the system in a sequence of ``steps.'' We study step CRN systems using a weak subset of reaction rules, \emph{void} rules, in which molecular species can only be deleted. We demonstrate that step CRNs with only void rules of size (2,0) can simulate threshold formulas (TFs) under linear resources. These limited systems can also simulate threshold \emph{circuits} (TCs) by modifying the volume of the system to be exponential. We then prove a matching exponential lower bound on the required volume for simulating threshold circuits in a step CRN with (2,0)-size rules under a restricted \emph{gate-wise} simulation, thus showing our construction is optimal for simulating circuits in this way.

cs.DC

A Simple Proof that Ricochet Robots is PSPACE-Complete

In this paper, we seek to provide a simpler proof that the relocation problem in Ricochet Robots (Lunar Lockout with fixed geometry) is PSPACE-complete via a reduction from Finite Function Generation (FFG). Although this result was originally proven in 2003, we give a simpler reduction by utilizing the FFG problem, and put the result in context with recent publications showing that relocation is also PSPACE-complete in related models.

cs.CC

Computing Threshold Circuits with Void Reactions in Step Chemical Reaction Networks

We introduce a new model of \emph{step} Chemical Reaction Networks (step CRNs), motivated by the step-wise addition of materials in standard lab procedures. Step CRNs have ordered reactants that transform into products via reaction rules over a series of steps. We study an important subset of weak reaction rules, \emph{void} rules, in which chemical species may only be deleted but never changed. We demonstrate the capabilities of these simple limited systems to simulate threshold circuits and compute functions using various configurations of rule sizes and step constructions, and prove that without steps, void rules are incapable of these computations, which further motivates the step model. Additionally, we prove the coNP-completeness of verifying if a given step CRN computes a function, holding even for $O(1)$ step systems.

q-bio.MN

Complexity of Reconfiguration in Surface Chemical Reaction Networks

We analyze the computational complexity of basic reconfiguration problems for the recently introduced surface Chemical Reaction Networks (sCRNs), where ordered pairs of adjacent species nondeterministically transform into a different ordered pair of species according to a predefined set of allowed transition rules (chemical reactions). In particular, two questions that are fundamental to the simulation of sCRNs are whether a given configuration of molecules can ever transform into another given configuration, and whether a given cell can ever contain a given species, given a set of transition rules. We show that these problems can be solved in polynomial time, are NP-complete, or are PSPACE-complete in a variety of different settings, including when adjacent species just swap instead of arbitrary transformation (swap sCRNs), and when cells can change species a limited number of times (k-burnout). Most problems turn out to be at least NP-hard except with very few distinct species (2 or 3).

cs.CC

Building Squares with Optimal State Complexity in Restricted Active Self-Assembly

Tile Automata is a recently defined model of self-assembly that borrows many concepts from cellular automata to create active self-assembling systems where changes may be occurring within an assembly without requiring attachment. This model has been shown to be powerful, but many fundamental questions have yet to be explored. Here, we study the state complexity of assembling $n \times n$ squares in seeded Tile Automata systems where growth starts from a seed and tiles may attach one at a time, similar to the abstract Tile Assembly Model. We provide optimal bounds for three classes of seeded Tile Automata systems (all without detachment), which vary in the amount of complexity allowed in the transition rules. We show that, in general, seeded Tile Automata systems require $\Theta{(\log^{\frac{1}{4}} n)}$ states. For single-transition systems, where only one state may change in a transition rule, we show a bound of $\Theta{(\log^{\frac{1}{3}} n)}$, and for deterministic systems, where each pair of states may only have one associated transition rule, a bound of $\Theta( (\frac{\log n}{\log \log n})^\frac{1}{2} )$.

cs.FL

Reachability in Restricted Chemical Reaction Networks

The popularity of molecular computation has given rise to several models of abstraction, one of the more recent ones being Chemical Reaction Networks (CRNs). These are equivalent to other popular computational models, such as Vector Addition Systems and Petri-Nets, and restricted versions are equivalent to Population Protocols. This paper continues the work on core \emph{reachability} questions related to Chemical Reaction Networks; given two configurations, can one reach the other according to the system's rules? With no restrictions, reachability was recently shown to be Ackermann-complete, which resolved a decades-old problem. In this work, we fully characterize monotone reachability problems based on various restrictions such as the allowed rule size, the number of rules that may create a species ($k$-source), the number of rules that may consume a species ($k$-consuming), the volume, and whether the rules have an acyclic production order (\emph{feed-forward}). We show PSPACE-completeness of reachability with only bimolecular reactions in two-source and two-consuming rules. This proves hardness of reachability in a restricted form of Population Protocols. This is accomplished using new techniques within the motion planning framework. We give several important results for feed-forward CRNs, where rules are single-source or single-consuming. We show that reachability is solvable in polynomial time as long as the system does not contain special \emph{void} or \emph{autogenesis} rules. We then fully characterize all systems of this type and show that with void/autogenesis rules, or more than one source and one consuming, the problems become NP-complete. Finally, we show several interesting special cases of CRNs based on these restrictions or slight relaxations and note future significant open questions related to this taxonomy.

cs.DC

Unique Assembly Verification in Two-Handed Self-Assembly

One of the most fundamental and well-studied problems in Tile Self-Assembly is the Unique Assembly Verification (UAV) problem. This algorithmic problem asks whether a given tile system uniquely assembles a specific assembly. The complexity of this problem in the 2-Handed Assembly Model (2HAM) at a constant temperature is a long-standing open problem since the model was introduced. Previously, only membership in the class coNP was known and that the problem is in P if the temperature is one ($\tau=1$). The problem is known to be hard for many generalizations of the model, such as allowing one step into the third dimension or allowing the temperature of the system to be a variable, but the most fundamental version has remained open. In this paper, we prove the UAV problem in the 2HAM is hard even with a small constant temperature ($\tau = 2$), and finally answer the complexity of this problem (open since 2013). Further, this result proves that UAV in the staged self-assembly model is coNP-complete with a single bin and stage (open since 2007), and that UAV in the q-tile model is also coNP-complete (open since 2004). We reduce from Monotone Planar 3-SAT with Neighboring Variable Pairs, a special case of 3SAT recently proven to be NP-hard. We accompany this reduction with a positive result showing that UAV is solvable in polynomial time with the promise that the given target assembly will have a tree-shaped bond graph, i.e., contains no cycles. We provide a $\mathcal{O}(n^5)$ algorithm for UAV on tree-bonded assemblies when the temperature is fixed to $2$, and a $\mathcal{O}(n^5\log \tau)$ time algorithm when the temperature is part of the input.

cs.CG

Hardness of Reconfiguring Robot Swarms with Uniform External Control in Limited Directions

Motivated by advances is nanoscale applications and simplistic robot agents, we look at problems based on using a global signal to move all agents when given a limited number of directional signals and immovable geometry. We study a model where unit square particles move within a 2D grid based on uniform external forces. Movement is based on a sequence of uniform commands which cause all particles to move 1 step in a specific direction. The 2D grid board additionally contains "blocked" spaces which prevent particles from entry. Within this model, we investigate the complexity of deciding 1) whether a target location on the board can be occupied (by any) particle (\emph{occupancy problem}), 2) whether a specific particle can be relocated to another specific position in the board (\emph{relocation problem}), and 3) whether a board configuration can be transformed into another configuration (\emph{reconfiguration problem}). We prove that while occupancy is solvable in polynomial time, the relocation and reconfiguration problems are both NP-Complete even when restricted to only 2 or 3 movement directions. We further define a hierarchy of board geometries and show that this hardness holds for even very restricted classes of board geometry.

cs.CG

Covert Computation in Self-Assembled Circuits

Traditionally, computation within self-assembly models is hard to conceal because the self-assembly process generates a crystalline assembly whose computational history is inherently part of the structure itself. With no way to remove information from the computation, this computational model offers a unique problem: how can computational input and computation be hidden while still computing and reporting the final output? Designing such systems is inherently motivated by privacy concerns in biomedical computing and applications in cryptography. In this paper we propose the problem of performing ``covert computation'' within tile self-assembly that seeks to design self-assembly systems that ``conceal'' both the input and computational history of performed computations. We achieve these results within the growth-only restricted abstract Tile Assembly Model (aTAM) with positive and negative interactions. We show that general-case covert computation is possible by implementing a set of basic covert logic gates capable of simulating any circuit (functionally complete). To further motivate the study of covert computation, we apply our new framework to resolve an outstanding complexity question; we use our covert circuitry to show that the unique assembly verification problem within the growth-only aTAM with negative interactions is coNP-complete.

cs.ET

Full Tilt: Universal Constructors for General Shapes with Uniform External Forces

We investigate the problem of assembling general shapes and patterns in a model in which particles move based on uniform external forces until they encounter an obstacle. While previous work within this model of assembly has focused on designing a specific board configuration for the assembly of a specific given shape, we propose the problem of designing universal configurations that are capable of constructing a large class of shapes and patterns. In particular, for given integers $h,w$, we show that there exists a strongly universal configuration (no excess particles) with $\mathcal{O}(hw)$ $1 \times 1$ slidable particles that can be reconfigured to build any $h \times w$ patterned rectangle. We then expand this result to show that there exists a weakly universal configuration that can build any $h \times w$-bounded size connected shape. Following these results, we go on to show the existence of a strongly universal configuration which can assemble any shape within a previously studied ``drop'' class, while using quadratically less space than previous results. Finally, we include a study of the complexity of motion planning in this model. We consider the problems of deciding if a board location can be occupied by any particle (occupancy problem), deciding if a specific particle may be relocated to another position (relocation problem), and deciding if a given configuration of particles may be transformed into a second given configuration (reconfiguration problem). We show all of these problems to be PSPACE-complete with the allowance of a single $2\times 2$ polyomino in addition to $1\times 1$ tiles. We further show that relocation and occupancy remain PSPACE-complete even when the board geometry is a simple rectangle if domino polyominoes are included.

cs.CG

Crazy Sequential Representations of Numbers for Small Bases

Throughout history, recreational mathematics has always played a prominent role in advancing research. Following in this tradition, in this paper we extend some recent work with crazy sequential representations of numbers- equations made of sequences of one through nine (or nine through one) that evaluate to a number. All previous work on this type of puzzle has focused only on base ten numbers and whether a solution existed. We generalize this concept and examine how this extends to arbitrary bases, the ranges of possible numbers, the combinatorial challenge of finding the numbers, efficient algorithms, and some interesting patterns across any base. For the analysis, we focus on bases three through ten. Further, we outline several interesting mathematical and algorithmic complexity problems related to this area that have yet to be considered.

math.HO

Verification in Staged Tile Self-Assembly

We prove the unique assembly and unique shape verification problems, benchmark measures of self-assembly model power, are $\mathrm{coNP}^{\mathrm{NP}}$-hard and contained in $\mathrm{PSPACE}$ (and in $\mathrmΠ^\mathrm{P}_{2s}$ for staged systems with $s$ stages). En route, we prove that unique shape verification problem in the 2HAM is $\mathrm{coNP}^{\mathrm{NP}}$-complete.

cs.CC

Optimal Staged Self-Assembly of General Shapes

We analyze the number of tile types $t$, bins $b$, and stages necessary to assemble $n \times n$ squares and scaled shapes in the staged tile assembly model. For $n \times n$ squares, we prove $\mathcal{O}(\frac{\log{n} - tb - t\log t}{b^2} + \frac{\log \log b}{\log t})$ stages suffice and $Ω(\frac{\log{n} - tb - t\log t}{b^2})$ are necessary for almost all $n$. For shapes $S$ with Kolmogorov complexity $K(S)$, we prove $\mathcal{O}(\frac{K(S) - tb - t\log t}{b^2} + \frac{\log \log b}{\log t})$ stages suffice and $Ω(\frac{K(S) - tb - t\log t}{b^2})$ are necessary to assemble a scaled version of $S$, for almost all $S$. We obtain similarly tight bounds when the more powerful flexible glues are permitted.

cs.CG

Self-Assembly of Shapes at Constant Scale using Repulsive Forces

The algorithmic self-assembly of shapes has been considered in several models of self-assembly. For the problem of \emph{shape construction}, we consider an extended version of the Two-Handed Tile Assembly Model (2HAM), which contains positive (attractive) and negative (repulsive) interactions. As a result, portions of an assembly can become unstable and detach. In this model, we utilize fuel-efficient computation to perform Turing machine simulations for the construction of the shape. In this paper, we show how an arbitrary shape can be constructed using an asymptotically optimal number of distinct tile types (based on the shape's Kolmogorov complexity). We achieve this at $O(1)$ scale factor in this straightforward model, whereas all previous results with sublinear scale factors utilize powerful self-assembly models containing features such as staging, tile deletion, chemical reaction networks, and tile activation/deactivation. Furthermore, the computation and construction in our result only creates constant-size garbage assemblies as a byproduct of assembling the shape.

cs.CG