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Timo Ropinski

Publications and source records attributed to Timo Ropinski.

At least 37 records · Page 2Linked to original sources

Leveraging Self-Supervised Vision Transformers for Segmentation-based Transfer Function Design

In volume rendering, transfer functions are used to classify structures of interest, and to assign optical properties such as color and opacity. They are commonly defined as 1D or 2D functions that map simple features to these optical properties. As the process of designing a transfer function is typically tedious and unintuitive, several approaches have been proposed for their interactive specification. In this paper, we present a novel method to define transfer functions for volume rendering by leveraging the feature extraction capabilities of self-supervised pre-trained vision transformers. To design a transfer function, users simply select the structures of interest in a slice viewer, and our method automatically selects similar structures based on the high-level features extracted by the neural network. Contrary to previous learning-based transfer function approaches, our method does not require training of models and allows for quick inference, enabling an interactive exploration of the volume data. Our approach reduces the amount of necessary annotations by interactively informing the user about the current classification, so they can focus on annotating the structures of interest that still require annotation. In practice, this allows users to design transfer functions within seconds, instead of minutes. We compare our method to existing learning-based approaches in terms of annotation and compute time, as well as with respect to segmentation accuracy. Our accompanying video showcases the interactivity and effectiveness of our method.

cs.CV

Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships

Current approaches for 3D scene graph prediction rely on labeled datasets to train models for a fixed set of known object classes and relationship categories. We present Open3DSG, an alternative approach to learn 3D scene graph prediction in an open world without requiring labeled scene graph data. We co-embed the features from a 3D scene graph prediction backbone with the feature space of powerful open world 2D vision language foundation models. This enables us to predict 3D scene graphs from 3D point clouds in a zero-shot manner by querying object classes from an open vocabulary and predicting the inter-object relationships from a grounded LLM with scene graph features and queried object classes as context. Open3DSG is the first 3D point cloud method to predict not only explicit open-vocabulary object classes, but also open-set relationships that are not limited to a predefined label set, making it possible to express rare as well as specific objects and relationships in the predicted 3D scene graph. Our experiments show that Open3DSG is effective at predicting arbitrary object classes as well as their complex inter-object relationships describing spatial, supportive, semantic and comparative relationships.

cs.CV

Unsupervised Semantic Segmentation Through Depth-Guided Feature Correlation and Sampling

Traditionally, training neural networks to perform semantic segmentation required expensive human-made annotations. But more recently, advances in the field of unsupervised learning have made significant progress on this issue and towards closing the gap to supervised algorithms. To achieve this, semantic knowledge is distilled by learning to correlate randomly sampled features from images across an entire dataset. In this work, we build upon these advances by incorporating information about the structure of the scene into the training process through the use of depth information. We achieve this by (1) learning depth-feature correlation by spatially correlate the feature maps with the depth maps to induce knowledge about the structure of the scene and (2) implementing farthest-point sampling to more effectively select relevant features by utilizing 3D sampling techniques on depth information of the scene. Finally, we demonstrate the effectiveness of our technical contributions through extensive experimentation and present significant improvements in performance across multiple benchmark datasets.

cs.CV

Attention-Guided Masked Autoencoders For Learning Image Representations

Masked autoencoders (MAEs) have established themselves as a powerful method for unsupervised pre-training for computer vision tasks. While vanilla MAEs put equal emphasis on reconstructing the individual parts of the image, we propose to inform the reconstruction process through an attention-guided loss function. By leveraging advances in unsupervised object discovery, we obtain an attention map of the scene which we employ in the loss function to put increased emphasis on reconstructing relevant objects, thus effectively incentivizing the model to learn more object-focused representations without compromising the established masking strategy. Our evaluations show that our pre-trained models learn better latent representations than the vanilla MAE, demonstrated by improved linear probing and k-NN classification results on several benchmarks while at the same time making ViTs more robust against varying backgrounds.

cs.CV

SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstruction

In the field of 3D scene understanding, 3D scene graphs have emerged as a new scene representation that combines geometric and semantic information about objects and their relationships. However, learning semantic 3D scene graphs in a fully supervised manner is inherently difficult as it requires not only object-level annotations but also relationship labels. While pre-training approaches have helped to boost the performance of many methods in various fields, pre-training for 3D scene graph prediction has received little attention. Furthermore, we find in this paper that classical contrastive point cloud-based pre-training approaches are ineffective for 3D scene graph learning. To this end, we present SGRec3D, a novel self-supervised pre-training method for 3D scene graph prediction. We propose to reconstruct the 3D input scene from a graph bottleneck as a pretext task. Pre-training SGRec3D does not require object relationship labels, making it possible to exploit large-scale 3D scene understanding datasets, which were off-limits for 3D scene graph learning before. Our experiments demonstrate that in contrast to recent point cloud-based pre-training approaches, our proposed pre-training improves the 3D scene graph prediction considerably, which results in SOTA performance, outperforming other 3D scene graph models by +10% on object prediction and +4% on relationship prediction. Additionally, we show that only using a small subset of 10% labeled data during fine-tuning is sufficient to outperform the same model without pre-training.

cs.CV

Self-Supervised Pre-Training with Contrastive and Masked Autoencoder Methods for Dealing with Small Datasets in Deep Learning for Medical Imaging

Deep learning in medical imaging has the potential to minimize the risk of diagnostic errors, reduce radiologist workload, and accelerate diagnosis. Training such deep learning models requires large and accurate datasets, with annotations for all training samples. However, in the medical imaging domain, annotated datasets for specific tasks are often small due to the high complexity of annotations, limited access, or the rarity of diseases. To address this challenge, deep learning models can be pre-trained on large image datasets without annotations using methods from the field of self-supervised learning. After pre-training, small annotated datasets are sufficient to fine-tune the models for a specific task. The most popular self-supervised pre-training approaches in medical imaging are based on contrastive learning. However, recent studies in natural image processing indicate a strong potential for masked autoencoder approaches. Our work compares state-of-the-art contrastive learning methods with the recently introduced masked autoencoder approach "SparK" for convolutional neural networks (CNNs) on medical images. Therefore we pre-train on a large unannotated CT image dataset and fine-tune on several CT classification tasks. Due to the challenge of obtaining sufficient annotated training data in medical imaging, it is of particular interest to evaluate how the self-supervised pre-training methods perform when fine-tuning on small datasets. By experimenting with gradually reducing the training dataset size for fine-tuning, we find that the reduction has different effects depending on the type of pre-training chosen. The SparK pre-training method is more robust to the training dataset size than the contrastive methods. Based on our results, we propose the SparK pre-training for medical imaging tasks with only small annotated datasets.

cs.CV

Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph prediction

D scene graphs are an emerging 3D scene representation, that models both the objects present in the scene as well as their relationships. However, learning 3D scene graphs is a challenging task because it requires not only object labels but also relationship annotations, which are very scarce in datasets. While it is widely accepted that pre-training is an effective approach to improve model performance in low data regimes, in this paper, we find that existing pre-training methods are ill-suited for 3D scene graphs. To solve this issue, we present the first language-based pre-training approach for 3D scene graphs, whereby we exploit the strong relationship between scene graphs and language. To this end, we leverage the language encoder of CLIP, a popular vision-language model, to distill its knowledge into our graph-based network. We formulate a contrastive pre-training, which aligns text embeddings of relationships (subject-predicate-object triplets) and predicted 3D graph features. Our method achieves state-of-the-art results on the main semantic 3D scene graph benchmark by showing improved effectiveness over pre-training baselines and outperforming all the existing fully supervised scene graph prediction methods by a significant margin. Furthermore, since our scene graph features are language-aligned, it allows us to query the language space of the features in a zero-shot manner. In this paper, we show an example of utilizing this property of the features to predict the room type of a scene without further training.

cs.CV

LLMMaps -- A Visual Metaphor for Stratified Evaluation of Large Language Models

Large Language Models (LLMs) have revolutionized natural language processing and demonstrated impressive capabilities in various tasks. Unfortunately, they are prone to hallucinations, where the model exposes incorrect or false information in its responses, which renders diligent evaluation approaches mandatory. While LLM performance in specific knowledge fields is often evaluated based on question and answer (Q&A) datasets, such evaluations usually report only a single accuracy number for the dataset, which often covers an entire field. This field-based evaluation, is problematic with respect to transparency and model improvement. A stratified evaluation could instead reveal subfields, where hallucinations are more likely to occur and thus help to better assess LLMs' risks and guide their further development. To support such stratified evaluations, we propose LLMMaps as a novel visualization technique that enables users to evaluate LLMs' performance with respect to Q&A datasets. LLMMaps provide detailed insights into LLMs' knowledge capabilities in different subfields, by transforming Q&A datasets as well as LLM responses into an internal knowledge structure. An extension for comparative visualization furthermore, allows for the detailed comparison of multiple LLMs. To assess LLMMaps we use them to conduct a comparative analysis of several state-of-the-art LLMs, such as BLOOM, GPT-2, GPT-3, ChatGPT and LLaMa-13B, as well as two qualitative user evaluations. All necessary source code and data for generating LLMMaps to be used in scientific publications and elsewhere is available on GitHub: https://github.com/viscom-ulm/LLMMaps

cs.CL

Monocular Depth Decomposition of Semi-Transparent Volume Renderings

Neural networks have shown great success in extracting geometric information from color images. Especially, monocular depth estimation networks are increasingly reliable in real-world scenes. In this work we investigate the applicability of such monocular depth estimation networks to semi-transparent volume rendered images. As depth is notoriously difficult to define in a volumetric scene without clearly defined surfaces, we consider different depth computations that have emerged in practice, and compare state-of-the-art monocular depth estimation approaches for these different interpretations during an evaluation considering different degrees of opacity in the renderings. Additionally, we investigate how these networks can be extended to further obtain color and opacity information, in order to create a layered representation of the scene based on a single color image. This layered representation consists of spatially separated semi-transparent intervals that composite to the original input rendering. In our experiments we show that existing approaches to monocular depth estimation can be adapted to perform well on semi-transparent volume renderings, which has several applications in the area of scientific visualization, like re-composition with additional objects and labels or additional shading.

cs.CV

A3GC-IP: Attention-Oriented Adjacency Adaptive Recurrent Graph Convolutions for Human Pose Estimation from Sparse Inertial Measurements

Conventional methods for human pose estimation either require a high degree of instrumentation, by relying on many inertial measurement units (IMUs), or constraint the recording space, by relying on extrinsic cameras. These deficits are tackled through the approach of human pose estimation from sparse IMU data. We define attention-oriented adjacency adaptive graph convolutional long-short term memory networks (A3GC-LSTM), to tackle human pose estimation based on six IMUs, through incorporating the human body graph structure directly into the network. The A3GC-LSTM combines both spatial and temporal dependency in a single network operation, more memory efficiently than previous approaches. The recurrent graph learning on arbitrarily long sequences is made possible by equipping graph convolutions with adjacency adaptivity, which eliminates the problem of information loss in deep or recurrent graph networks, while it also allows for learning unknown dependencies between the human body joints. To further boost accuracy, a spatial attention formalism is incorporated into the recurrent LSTM cell. With our presented approach, we are able to utilize the inherent graph nature of the human body, and thus can outperform the state of the art for human pose estimation from sparse IMU data.

cs.CV

Weakly-Supervised Optical Flow Estimation for Time-of-Flight

Indirect Time-of-Flight (iToF) cameras are a widespread type of 3D sensor, which perform multiple captures to obtain depth values of the captured scene. While recent approaches to correct iToF depths achieve high performance when removing multi-path-interference and sensor noise, little research has been done to tackle motion artifacts. In this work we propose a training algorithm, which allows to supervise Optical Flow (OF) networks directly on the reconstructed depth, without the need of having ground truth flows. We demonstrate that this approach enables the training of OF networks to align raw iToF measurements and compensate motion artifacts in the iToF depth images. The approach is evaluated for both single- and multi-frequency sensors as well as multi-tap sensors, and is able to outperform other motion compensation techniques.

cs.CV

Variance-Aware Weight Initialization for Point Convolutional Neural Networks

Appropriate weight initialization has been of key importance to successfully train neural networks. Recently, batch normalization has diminished the role of weight initialization by simply normalizing each layer based on batch statistics. Unfortunately, batch normalization has several drawbacks when applied to small batch sizes, as they are required to cope with memory limitations when learning on point clouds. While well-founded weight initialization strategies can render batch normalization unnecessary and thus avoid these drawbacks, no such approaches have been proposed for point convolutional networks. To fill this gap, we propose a framework to unify the multitude of continuous convolutions. This enables our main contribution, variance-aware weight initialization. We show that this initialization can avoid batch normalization while achieving similar and, in some cases, better performance.

cs.CV

exploRNN: Understanding Recurrent Neural Networks through Visual Exploration

Due to the success of deep learning (DL) and its growing job market, students and researchers from many areas are interested in learning about DL technologies. Visualization has proven to be of great help during this learning process. While most current educational visualizations are targeted towards one specific architecture or use case, recurrent neural networks (RNNs), which are capable of processing sequential data, are not covered yet. This is despite the fact that tasks on sequential data, such as text and function analysis, are at the forefront of DL research. Therefore, we propose exploRNN, the first interactively explorable educational visualization for RNNs. On the basis of making learning easier and more fun, we define educational objectives targeted towards understanding RNNs. We use these objectives to form guidelines for the visual design process. By means of exploRNN, which is accessible online, we provide an overview of the training process of RNNs at a coarse level, while also allowing a detailed inspection of the data flow within LSTM cells. In an empirical study, we assessed 37 subjects in a between-subjects design to investigate the learning outcomes and cognitive load of exploRNN compared to a classic text-based learning environment. While learners in the text group are ahead in superficial knowledge acquisition, exploRNN is particularly helpful for deeper understanding of the learning content. In addition, the complex content in exploRNN is perceived as significantly easier and causes less extraneous load than in the text group. The study shows that for difficult learning material such as recurrent networks, where deep understanding is important, interactive visualizations such as exploRNN can be helpful.

cs.LG

Neural Activation Patterns (NAPs): Visual Explainability of Learned Concepts

A key to deciphering the inner workings of neural networks is understanding what a model has learned. Promising methods for discovering learned features are based on analyzing activation values, whereby current techniques focus on analyzing high activation values to reveal interesting features on a neuron level. However, analyzing high activation values limits layer-level concept discovery. We present a method that instead takes into account the entire activation distribution. By extracting similar activation profiles within the high-dimensional activation space of a neural network layer, we find groups of inputs that are treated similarly. These input groups represent neural activation patterns (NAPs) and can be used to visualize and interpret learned layer concepts. We release a framework with which NAPs can be extracted from pre-trained models and provide a visual introspection tool that can be used to analyze NAPs. We tested our method with a variety of networks and show how it complements existing methods for analyzing neural network activation values.

cs.LG

Contrastive Representation Learning for 3D Protein Structures

Learning from 3D protein structures has gained wide interest in protein modeling and structural bioinformatics. Unfortunately, the number of available structures is orders of magnitude lower than the training data sizes commonly used in computer vision and machine learning. Moreover, this number is reduced even further, when only annotated protein structures can be considered, making the training of existing models difficult and prone to over-fitting. To address this challenge, we introduce a new representation learning framework for 3D protein structures. Our framework uses unsupervised contrastive learning to learn meaningful representations of protein structures, making use of proteins from the Protein Data Bank. We show, how these representations can be used to solve a large variety of tasks, such as protein function prediction, protein fold classification, structural similarity prediction, and protein-ligand binding affinity prediction. Moreover, we show how fine-tuned networks, pre-trained with our algorithm, lead to significantly improved task performance, achieving new state-of-the-art results in many tasks.

q-bio.BM

Differentiable Electron Microscopy Simulation: Methods and Applications for Visualization

We propose a new microscopy simulation system that can depict atomistic models in a micrograph visual style, similar to results of physical electron microscopy imaging. This system is scalable, able to represent simulation of electron microscopy of tens of viral particles and synthesizes the image faster than previous methods. On top of that, the simulator is differentiable, both its deterministic as well as stochastic stages that form signal and noise representations in the micrograph. This notable property has the capability for solving inverse problems by means of optimization and thus allows for generation of microscopy simulations using the parameter settings estimated from real data. We demonstrate this learning capability through two applications: (1) estimating the parameters of the modulation transfer function defining the detector properties of the simulated and real micrographs, and (2) denoising the real data based on parameters trained from the simulated examples. While current simulators do not support any parameter estimation due to their forward design, we show that the results obtained using estimated parameters are very similar to the results of real micrographs. Additionally, we evaluate the denoising capabilities of our approach and show that the results showed an improvement over state-of-the-art methods. Denoised micrographs exhibit less noise in the tilt-series tomography reconstructions, ultimately reducing the visual dominance of noise in direct volume rendering of microscopy tomograms.

q-bio.QM

RADU: Ray-Aligned Depth Update Convolutions for ToF Data Denoising

Time-of-Flight (ToF) cameras are subject to high levels of noise and distortions due to Multi-Path-Interference (MPI). While recent research showed that 2D neural networks are able to outperform previous traditional State-of-the-Art (SOTA) methods on denoising ToF-Data, little research on learning-based approaches has been done to make direct use of the 3D information present in depth images. In this paper, we propose an iterative denoising approach operating in 3D space, that is designed to learn on 2.5D data by enabling 3D point convolutions to correct the points' positions along the view direction. As labeled real world data is scarce for this task, we further train our network with a self-training approach on unlabeled real world data to account for real world statistics. We demonstrate that our method is able to outperform SOTA methods on several datasets, including two real world datasets and a new large-scale synthetic data set introduced in this paper.

cs.CV

Clean Implicit 3D Structure from Noisy 2D STEM Images

Scanning Transmission Electron Microscopes (STEMs) acquire 2D images of a 3D sample on the scale of individual cell components. Unfortunately, these 2D images can be too noisy to be fused into a useful 3D structure and facilitating good denoisers is challenging due to the lack of clean-noisy pairs. Additionally, representing a detailed 3D structure can be difficult even for clean data when using regular 3D grids. Addressing these two limitations, we suggest a differentiable image formation model for STEM, allowing to learn a joint model of 2D sensor noise in STEM together with an implicit 3D model. We show, that the combination of these models are able to successfully disentangle 3D signal and noise without supervision and outperform at the same time several baselines on synthetic and real data.

eess.IV