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Timothy Hospedales

Publications and source records attributed to Timothy Hospedales.

At least 109 records · Page 6Linked to original sources

Deep Domain-Adversarial Image Generation for Domain Generalisation

Machine learning models typically suffer from the domain shift problem when trained on a source dataset and evaluated on a target dataset of different distribution. To overcome this problem, domain generalisation (DG) methods aim to leverage data from multiple source domains so that a trained model can generalise to unseen domains. In this paper, we propose a novel DG approach based on \emph{Deep Domain-Adversarial Image Generation} (DDAIG). Specifically, DDAIG consists of three components, namely a label classifier, a domain classifier and a domain transformation network (DoTNet). The goal for DoTNet is to map the source training data to unseen domains. This is achieved by having a learning objective formulated to ensure that the generated data can be correctly classified by the label classifier while fooling the domain classifier. By augmenting the source training data with the generated unseen domain data, we can make the label classifier more robust to unknown domain changes. Extensive experiments on four DG datasets demonstrate the effectiveness of our approach.

cs.CV↗

Full-Scale Continuous Synthetic Sonar Data Generation with Markov Conditional Generative Adversarial Networks

Deployment and operation of autonomous underwater vehicles is expensive and time-consuming. High-quality realistic sonar data simulation could be of benefit to multiple applications, including training of human operators for post-mission analysis, as well as tuning and validation of autonomous target recognition (ATR) systems for underwater vehicles. Producing realistic synthetic sonar imagery is a challenging problem as the model has to account for specific artefacts of real acoustic sensors, vehicle altitude, and a variety of environmental factors. We propose a novel method for generating realistic-looking sonar side-scans of full-length missions, called Markov Conditional pix2pix (MC-pix2pix). Quantitative assessment results confirm that the quality of the produced data is almost indistinguishable from real. Furthermore, we show that bootstrapping ATR systems with MC-pix2pix data can improve the performance. Synthetic data is generated 18 times faster than real acquisition speed, with full user control over the topography of the generated data.

cs.LG↗

Behavioural Repertoire via Generative Adversarial Policy Networks

Learning algorithms are enabling robots to solve increasingly challenging real-world tasks. These approaches often rely on demonstrations and reproduce the behavior shown. Unexpected changes in the environment may require using different behaviors to achieve the same effect, for instance to reach and grasp an object in changing clutter. An emerging paradigm addressing this robustness issue is to learn a diverse set of successful behaviors for a given task, from which a robot can select the most suitable policy when faced with a new environment. In this paper, we explore a novel realization of this vision by learning a generative model over policies. Rather than learning a single policy, or a small fixed repertoire, our generative model for policies compactly encodes an unbounded number of policies and allows novel controller variants to be sampled. Leveraging our generative policy network, a robot can sample novel behaviors until it finds one that works for a new environment. We demonstrate this idea with an application of robust ball-throwing in the presence of obstacles. We show that this approach achieves a greater diversity of behaviors than an existing evolutionary approach, while maintaining good efficacy of sampled behaviors, allowing a Baxter robot to hit targets more often when ball throwing in the presence of obstacles.

cs.LG↗

What the Vec? Towards Probabilistically Grounded Embeddings

Word2Vec (W2V) and GloVe are popular, fast and efficient word embedding algorithms. Their embeddings are widely used and perform well on a variety of natural language processing tasks. Moreover, W2V has recently been adopted in the field of graph embedding, where it underpins several leading algorithms. However, despite their ubiquity and relatively simple model architecture, a theoretical understanding of what the embedding parameters of W2V and GloVe learn and why that is useful in downstream tasks has been lacking. We show that different interactions between PMI vectors reflect semantic word relationships, such as similarity and paraphrasing, that are encoded in low dimensional word embeddings under a suitable projection, theoretically explaining why embeddings of W2V and GloVe work. As a consequence, we also reveal an interesting mathematical interconnection between the considered semantic relationships themselves.

cs.CL↗

Multi-relational Poincaré Graph Embeddings

Hyperbolic embeddings have recently gained attention in machine learning due to their ability to represent hierarchical data more accurately and succinctly than their Euclidean analogues. However, multi-relational knowledge graphs often exhibit multiple simultaneous hierarchies, which current hyperbolic models do not capture. To address this, we propose a model that embeds multi-relational graph data in the Poincaré ball model of hyperbolic space. Our Multi-Relational Poincaré model (MuRP) learns relation-specific parameters to transform entity embeddings by Möbius matrix-vector multiplication and Möbius addition. Experiments on the hierarchical WN18RR knowledge graph show that our Poincaré embeddings outperform their Euclidean counterpart and existing embedding methods on the link prediction task, particularly at lower dimensionality.

cs.LG↗

Zero-Shot Crowd Behavior Recognition

Understanding crowd behavior in video is challenging for computer vision. There have been increasing attempts on modeling crowded scenes by introducing ever larger property ontologies (attributes) and annotating ever larger training datasets. However, in contrast to still images, manually annotating video attributes needs to consider spatiotemporal evolution which is inherently much harder and more costly. Critically, the most interesting crowd behaviors captured in surveillance videos (e.g., street fighting, flash mobs) are either rare, thus have few examples for model training, or unseen previously. Existing crowd analysis techniques are not readily scalable to recognize novel (unseen) crowd behaviors. To address this problem, we investigate and develop methods for recognizing visual crowd behavioral attributes without any training samples, i.e., zero-shot learning crowd behavior recognition. To that end, we relax the common assumption that each individual crowd video instance is only associated with a single crowd attribute. Instead, our model learns to jointly recognize multiple crowd behavioral attributes in each video instance by exploring multiattribute cooccurrence as contextual knowledge for optimizing individual crowd attribute recognition. Joint multilabel attribute prediction in zero-shot learning is inherently nontrivial because cooccurrence statistics does not exist for unseen attributes. To solve this problem, we learn to predict cross-attribute cooccurrence from both online text corpus and multilabel annotation of videos with known attributes. Our experiments show that this approach to modeling multiattribute context not only improves zero-shot crowd behavior recognition on the WWW crowd video dataset, but also generalizes to novel behavior (violence) detection cross-domain in the Violence Flow video dataset.

cs.CV↗

Analogies Explained: Towards Understanding Word Embeddings

Word embeddings generated by neural network methods such as word2vec (W2V) are well known to exhibit seemingly linear behaviour, e.g. the embeddings of analogy "woman is to queen as man is to king" approximately describe a parallelogram. This property is particularly intriguing since the embeddings are not trained to achieve it. Several explanations have been proposed, but each introduces assumptions that do not hold in practice. We derive a probabilistically grounded definition of paraphrasing that we re-interpret as word transformation, a mathematical description of "$w_x$ is to $w_y$". From these concepts we prove existence of linear relationships between W2V-type embeddings that underlie the analogical phenomenon, identifying explicit error terms.

cs.CL↗

Meta-Learning Transferable Active Learning Policies by Deep Reinforcement Learning

Active learning (AL) aims to enable training high performance classifiers with low annotation cost by predicting which subset of unlabelled instances would be most beneficial to label. The importance of AL has motivated extensive research, proposing a wide variety of manually designed AL algorithms with diverse theoretical and intuitive motivations. In contrast to this body of research, we propose to treat active learning algorithm design as a meta-learning problem and learn the best criterion from data. We model an active learning algorithm as a deep neural network that inputs the base learner state and the unlabelled point set and predicts the best point to annotate next. Training this active query policy network with reinforcement learning, produces the best non-myopic policy for a given dataset. The key challenge in achieving a general solution to AL then becomes that of learner generalisation, particularly across heterogeneous datasets. We propose a multi-task dataset-embedding approach that allows dataset-agnostic active learners to be trained. Our evaluation shows that AL algorithms trained in this way can directly generalise across diverse problems.

cs.LG↗

Learning to Sketch with Shortcut Cycle Consistency

To see is to sketch -- free-hand sketching naturally builds ties between human and machine vision. In this paper, we present a novel approach for translating an object photo to a sketch, mimicking the human sketching process. This is an extremely challenging task because the photo and sketch domains differ significantly. Furthermore, human sketches exhibit various levels of sophistication and abstraction even when depicting the same object instance in a reference photo. This means that even if photo-sketch pairs are available, they only provide weak supervision signal to learn a translation model. Compared with existing supervised approaches that solve the problem of D(E(photo)) -> sketch, where E($\cdot$) and D($\cdot$) denote encoder and decoder respectively, we take advantage of the inverse problem (e.g., D(E(sketch)) -> photo), and combine with the unsupervised learning tasks of within-domain reconstruction, all within a multi-task learning framework. Compared with existing unsupervised approaches based on cycle consistency (i.e., D(E(D(E(photo)))) -> photo), we introduce a shortcut consistency enforced at the encoder bottleneck (e.g., D(E(photo)) -> photo) to exploit the additional self-supervision. Both qualitative and quantitative results show that the proposed model is superior to a number of state-of-the-art alternatives. We also show that the synthetic sketches can be used to train a better fine-grained sketch-based image retrieval (FG-SBIR) model, effectively alleviating the problem of sketch data scarcity.

cs.CV↗

Deep Stock Representation Learning: From Candlestick Charts to Investment Decisions

We propose a novel investment decision strategy (IDS) based on deep learning. The performance of many IDSs is affected by stock similarity. Most existing stock similarity measurements have the problems: (a) The linear nature of many measurements cannot capture nonlinear stock dynamics; (b) The estimation of many similarity metrics (e.g. covariance) needs very long period historic data (e.g. 3K days) which cannot represent current market effectively; (c) They cannot capture translation-invariance. To solve these problems, we apply Convolutional AutoEncoder to learn a stock representation, based on which we propose a novel portfolio construction strategy by: (i) using the deeply learned representation and modularity optimisation to cluster stocks and identify diverse sectors, (ii) picking stocks within each cluster according to their Sharpe ratio (Sharpe 1994). Overall this strategy provides low-risk high-return portfolios. We use the Financial Times Stock Exchange 100 Index (FTSE 100) data for evaluation. Results show our portfolio outperforms FTSE 100 index and many well known funds in terms of total return in 2000 trading days.

q-fin.CP↗

Frankenstein: Learning Deep Face Representations using Small Data

Deep convolutional neural networks have recently proven extremely effective for difficult face recognition problems in uncontrolled settings. To train such networks, very large training sets are needed with millions of labeled images. For some applications, such as near-infrared (NIR) face recognition, such large training datasets are not publicly available and difficult to collect. In this work, we propose a method to generate very large training datasets of synthetic images by compositing real face images in a given dataset. We show that this method enables to learn models from as few as 10,000 training images, which perform on par with models trained from 500,000 images. Using our approach we also obtain state-of-the-art results on the CASIA NIR-VIS2.0 heterogeneous face recognition dataset.

cs.CV↗

Learning to Learn: Meta-Critic Networks for Sample Efficient Learning

We propose a novel and flexible approach to meta-learning for learning-to-learn from only a few examples. Our framework is motivated by actor-critic reinforcement learning, but can be applied to both reinforcement and supervised learning. The key idea is to learn a meta-critic: an action-value function neural network that learns to criticise any actor trying to solve any specified task. For supervised learning, this corresponds to the novel idea of a trainable task-parametrised loss generator. This meta-critic approach provides a route to knowledge transfer that can flexibly deal with few-shot and semi-supervised conditions for both reinforcement and supervised learning. Promising results are shown on both reinforcement and supervised learning problems.

cs.LG↗

Deep Multi-task Representation Learning: A Tensor Factorisation Approach

Most contemporary multi-task learning methods assume linear models. This setting is considered shallow in the era of deep learning. In this paper, we present a new deep multi-task representation learning framework that learns cross-task sharing structure at every layer in a deep network. Our approach is based on generalising the matrix factorisation techniques explicitly or implicitly used by many conventional MTL algorithms to tensor factorisation, to realise automatic learning of end-to-end knowledge sharing in deep networks. This is in contrast to existing deep learning approaches that need a user-defined multi-task sharing strategy. Our approach applies to both homogeneous and heterogeneous MTL. Experiments demonstrate the efficacy of our deep multi-task representation learning in terms of both higher accuracy and fewer design choices.

cs.LG↗

Transductive Zero-Shot Action Recognition by Word-Vector Embedding

The number of categories for action recognition is growing rapidly and it has become increasingly hard to label sufficient training data for learning conventional models for all categories. Instead of collecting ever more data and labelling them exhaustively for all categories, an attractive alternative approach is zero-shot learning" (ZSL). To that end, in this study we construct a mapping between visual features and a semantic descriptor of each action category, allowing new categories to be recognised in the absence of any visual training data. Existing ZSL studies focus primarily on still images, and attribute-based semantic representations. In this work, we explore word-vectors as the shared semantic space to embed videos and category labels for ZSL action recognition. This is a more challenging problem than existing ZSL of still images and/or attributes, because the mapping between video spacetime features of actions and the semantic space is more complex and harder to learn for the purpose of generalising over any cross-category domain shift. To solve this generalisation problem in ZSL action recognition, we investigate a series of synergistic strategies to improve upon the standard ZSL pipeline. Most of these strategies are transductive in nature which means access to testing data in the training phase.

cs.CV↗

Free-hand Sketch Synthesis with Deformable Stroke Models

We present a generative model which can automatically summarize the stroke composition of free-hand sketches of a given category. When our model is fit to a collection of sketches with similar poses, it discovers and learns the structure and appearance of a set of coherent parts, with each part represented by a group of strokes. It represents both consistent (topology) as well as diverse aspects (structure and appearance variations) of each sketch category. Key to the success of our model are important insights learned from a comprehensive study performed on human stroke data. By fitting this model to images, we are able to synthesize visually similar and pleasant free-hand sketches.

cs.CV↗

Zero-Shot Domain Adaptation via Kernel Regression on the Grassmannian

Most visual recognition methods implicitly assume the data distribution remains unchanged from training to testing. However, in practice domain shift often exists, where real-world factors such as lighting and sensor type change between train and test, and classifiers do not generalise from source to target domains. It is impractical to train separate models for all possible situations because collecting and labelling the data is expensive. Domain adaptation algorithms aim to ameliorate domain shift, allowing a model trained on a source to perform well on a different target domain. However, even for the setting of unsupervised domain adaptation, where the target domain is unlabelled, collecting data for every possible target domain is still costly. In this paper, we propose a new domain adaptation method that has no need to access either data or labels of the target domain when it can be described by a parametrised vector and there exits several related source domains within the same parametric space. It greatly reduces the burden of data collection and annotation, and our experiments show some promising results.

cs.LG↗

Discovery of Shared Semantic Spaces for Multi-Scene Video Query and Summarization

The growing rate of public space CCTV installations has generated a need for automated methods for exploiting video surveillance data including scene understanding, query, behaviour annotation and summarization. For this reason, extensive research has been performed on surveillance scene understanding and analysis. However, most studies have considered single scenes, or groups of adjacent scenes. The semantic similarity between different but related scenes (e.g., many different traffic scenes of similar layout) is not generally exploited to improve any automated surveillance tasks and reduce manual effort. Exploiting commonality, and sharing any supervised annotations, between different scenes is however challenging due to: Some scenes are totally un-related -- and thus any information sharing between them would be detrimental; while others may only share a subset of common activities -- and thus information sharing is only useful if it is selective. Moreover, semantically similar activities which should be modelled together and shared across scenes may have quite different pixel-level appearance in each scene. To address these issues we develop a new framework for distributed multiple-scene global understanding that clusters surveillance scenes by their ability to explain each other's behaviours; and further discovers which subset of activities are shared versus scene-specific within each cluster. We show how to use this structured representation of multiple scenes to improve common surveillance tasks including scene activity understanding, cross-scene query-by-example, behaviour classification with reduced supervised labelling requirements, and video summarization. In each case we demonstrate how our multi-scene model improves on a collection of standard single scene models and a flat model of all scenes.

cs.CV↗

Sketch-a-Net that Beats Humans

We propose a multi-scale multi-channel deep neural network framework that, for the first time, yields sketch recognition performance surpassing that of humans. Our superior performance is a result of explicitly embedding the unique characteristics of sketches in our model: (i) a network architecture designed for sketch rather than natural photo statistics, (ii) a multi-channel generalisation that encodes sequential ordering in the sketching process, and (iii) a multi-scale network ensemble with joint Bayesian fusion that accounts for the different levels of abstraction exhibited in free-hand sketches. We show that state-of-the-art deep networks specifically engineered for photos of natural objects fail to perform well on sketch recognition, regardless whether they are trained using photo or sketch. Our network on the other hand not only delivers the best performance on the largest human sketch dataset to date, but also is small in size making efficient training possible using just CPUs.

cs.CV↗