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Timothy J. Norman

Publications and source records attributed to Timothy J. Norman.

At least 19 recordsLinked to original sources

Learning Safe Agent Behaviour from Human Preferences and Justifications via World Models

We address the problem of safely training an agent policy and deploying a good and safe policy, in settings where the environment dynamics are unknown and no suitable reward function is available. In the context of safety-critical environments, we consider traditional reinforcement learning impractical and resort to the resource of human input. We introduce DROPJ, a human-centred method for both safe training and deployment. We first learn a world model (a learned simulator) from a dataset of prior real-world trajectories. A human then plays the game in this learned simulator to extract several informative simulated trajectories. From these, we sample pairs of simulated trajectory segments and elicit from a human their preference over these segments, as well as a reason (justification) for their choice. We then train a reward model from these justified preferences and use it, together with the world model, to directly deploy the agent using model predictive control. Running real-user experiments, we find that generating informative simulated trajectories from a user significantly reduces the computational cost during training compared to other strategies, and can also improve the performance during deployment. In the context of training within a learned simulator, we show that the use of preferences rather than other types of feedback substantially improves the performance during deployment. We further demonstrate that safety justifications accompanying preferences can significantly enhance safety or prioritise user-prescribed aspects of safety associated with them during deployment.

cs.AI

It's About Time: Temporal References in Emergent Communication

Emergent communication enables agents to develop bespoke languages that improve communication efficiency. Despite the known importance of temporal structure in natural language, there is no existing evidence of temporal references in emergent communication. This paper addresses this gap, by exploring how agents communicate about temporal relationships. We analyse three potential factors for the emergence of temporal references: environmental, external, and architectural. Our experiments demonstrate that altering the loss function is insufficient for temporal references to emerge; rather, architectural changes are necessary. A minimal change in agent architecture, using a different batching method, allows the emergence of temporal references. This modified design is compared with the standard architecture in a temporal referential games environment, which emphasises temporal relationships. The analysis shows that over 95% of the agents with the modified batching method develop temporal references, without changes to their loss function. We consider temporal referencing necessary for future improvements to the agents' communication efficiency, enabling future agents to use a closer to optimal coding as compared to purely compositional languages. These insights provide the basis for incorporation of temporal references into other emergent communication settings, and investigation of other aspects of language.

cs.CL

Koopman Regularized Deep Speech Disentanglement for Speaker Verification

Human speech contains both linguistic content and speaker dependent characteristics making speaker verification a key technology in identity critical applications. Modern deep learning speaker verification systems aim to learn speaker representations that are invariant to semantic content and nuisance factors such as ambient noise. However, many existing approaches depend on labelled data, textual supervision or large pretrained models as feature extractors, limiting scalability and practical deployment, raising sustainability concerns. We propose Deep Koopman Speech Disentanglement Autoencoder (DKSD-AE), a structured autoencoder that combines a novel multi-step Koopman operator learning module with instance normalization to disentangle speaker and content dynamics. Quantitative experiments across multiple datasets demonstrate that DKSD-AE achieves improved or competitive speaker verification performance compared to state-of-the-art baselines while maintaining high content EER, confirming effective disentanglement. These results are obtained with substantially fewer parameters and without textual supervision. Moreover, performance remains stable under increased evaluation scale, highlighting representation robustness and generalization. Our findings suggest that Koopman-based temporal modelling, when combined with instance normalization, provides an efficient and principled solution for speaker-focused representation learning.

cs.SD

A Comparative User Evaluation of XRL Explanations using Goal Identification

Debugging is a core application of explainable reinforcement learning (XRL) algorithms; however, limited comparative evaluations have been conducted to understand their relative performance. We propose a novel evaluation methodology to test whether users can identify an agent's goal from an explanation of its decision-making. Utilising the Atari's Ms. Pacman environment and four XRL algorithms, we find that only one achieved greater than random accuracy for the tested goals and that users were generally overconfident in their selections. Further, we find that users' self-reported ease of identification and understanding for every explanation did not correlate with their accuracy.

cs.AI

HAVA: Hybrid Approach to Value-Alignment through Reward Weighing for Reinforcement Learning

Our society is governed by a set of norms which together bring about the values we cherish such as safety, fairness or trustworthiness. The goal of value-alignment is to create agents that not only do their tasks but through their behaviours also promote these values. Many of the norms are written as laws or rules (legal / safety norms) but even more remain unwritten (social norms). Furthermore, the techniques used to represent these norms also differ. Safety / legal norms are often represented explicitly, for example, in some logical language while social norms are typically learned and remain hidden in the parameter space of a neural network. There is a lack of approaches in the literature that could combine these various norm representations into a single algorithm. We propose a novel method that integrates these norms into the reinforcement learning process. Our method monitors the agent's compliance with the given norms and summarizes it in a quantity we call the agent's reputation. This quantity is used to weigh the received rewards to motivate the agent to become value-aligned. We carry out a series of experiments including a continuous state space traffic problem to demonstrate the importance of the written and unwritten norms and show how our method can find the value-aligned policies. Furthermore, we carry out ablations to demonstrate why it is better to combine these two groups of norms rather than using either separately.

cs.AI

CHIRPs: Change-Induced Regret Proxy metrics for Lifelong Reinforcement Learning

Reinforcement learning (RL) agents are costly to train and fragile to environmental changes. They often perform poorly when there are many changing tasks, prohibiting their widespread deployment in the real world. Many Lifelong RL agent designs have been proposed to mitigate issues such as catastrophic forgetting or demonstrate positive characteristics like forward transfer when change occurs. However, no prior work has established whether the impact on agent performance can be predicted from the change itself. Understanding this relationship will help agents proactively mitigate a change's impact for improved learning performance. We propose Change-Induced Regret Proxy (CHIRP) metrics to link change to agent performance drops and use two environments to demonstrate a CHIRP's utility in lifelong learning. A simple CHIRP-based agent achieved $48\%$ higher performance than the next best method in one benchmark and attained the best success rates in 8 of 10 tasks in a second benchmark which proved difficult for existing lifelong RL agents.

cs.LG

Combinatorial Client-Master Multiagent Deep Reinforcement Learning for Task Offloading in Mobile Edge Computing

Recently, there has been an explosion of mobile applications that perform computationally intensive tasks such as video streaming, data mining, virtual reality, augmented reality, image processing, video processing, face recognition, and online gaming. However, user devices (UDs), such as tablets and smartphones, have a limited ability to perform the computation needs of the tasks. Mobile edge computing (MEC) has emerged as a promising technology to meet the increasing computing demands of UDs. Task offloading in MEC is a strategy that meets the demands of UDs by distributing tasks between UDs and MEC servers. Deep reinforcement learning (DRL) is gaining attention in task-offloading problems because it can adapt to dynamic changes and minimize online computational complexity. However, the various types of continuous and discrete resource constraints on UDs and MEC servers pose challenges to the design of an efficient DRL-based task-offloading strategy. Existing DRL-based task-offloading algorithms focus on the constraints of the UDs, assuming the availability of enough storage resources on the server. Moreover, existing multiagent DRL (MADRL)--based task-offloading algorithms are homogeneous agents and consider homogeneous constraints as a penalty in their reward function. We proposed a novel combinatorial client-master MADRL (CCM\_MADRL) algorithm for task offloading in MEC (CCM\_MADRL\_MEC) that enables UDs to decide their resource requirements and the server to make a combinatorial decision based on the requirements of the UDs. CCM\_MADRL\_MEC is the first MADRL in task offloading to consider server storage capacity in addition to the constraints in the UDs. By taking advantage of the combinatorial action selection, CCM\_MADRL\_MEC has shown superior convergence over existing MADDPG and heuristic algorithms.

cs.AI

Speaking Your Language: Spatial Relationships in Interpretable Emergent Communication

Effective communication requires the ability to refer to specific parts of an observation in relation to others. While emergent communication literature shows success in developing various language properties, no research has shown the emergence of such positional references. This paper demonstrates how agents can communicate about spatial relationships within their observations. The results indicate that agents can develop a language capable of expressing the relationships between parts of their observation, achieving over 90% accuracy when trained in a referential game which requires such communication. Using a collocation measure, we demonstrate how the agents create such references. This analysis suggests that agents use a mixture of non-compositional and compositional messages to convey spatial relationships. We also show that the emergent language is interpretable by humans. The translation accuracy is tested by communicating with the receiver agent, where the receiver achieves over 78% accuracy using parts of this lexicon, confirming that the interpretation of the emergent language was successful.

cs.CL

Explaining an Agent's Future Beliefs through Temporally Decomposing Future Reward Estimators

Future reward estimation is a core component of reinforcement learning agents; i.e., Q-value and state-value functions, predicting an agent's sum of future rewards. Their scalar output, however, obfuscates when or what individual future rewards an agent may expect to receive. We address this by modifying an agent's future reward estimator to predict their next N expected rewards, referred to as Temporal Reward Decomposition (TRD). This unlocks novel explanations of agent behaviour. Through TRD we can: estimate when an agent may expect to receive a reward, the value of the reward and the agent's confidence in receiving it; measure an input feature's temporal importance to the agent's action decisions; and predict the influence of different actions on future rewards. Furthermore, we show that DQN agents trained on Atari environments can be efficiently retrained to incorporate TRD with minimal impact on performance.

cs.AI

The Strain of Success: A Predictive Model for Injury Risk Mitigation and Team Success in Soccer

In this paper, we present a novel sequential team selection model in soccer. Specifically, we model the stochastic process of player injury and unavailability using player-specific information learned from real-world soccer data. Monte-Carlo Tree Search is used to select teams for games that optimise long-term team performance across a soccer season by reasoning over player injury probability. We validate our approach compared to benchmark solutions for the 2018/19 English Premier League season. Our model achieves similar season expected points to the benchmark whilst reducing first-team injuries by ~13% and the money inefficiently spent on injured players by ~11% - demonstrating the potential to reduce costs and improve player welfare in real-world soccer teams.

cs.AI

TAPE: Leveraging Agent Topology for Cooperative Multi-Agent Policy Gradient

Multi-Agent Policy Gradient (MAPG) has made significant progress in recent years. However, centralized critics in state-of-the-art MAPG methods still face the centralized-decentralized mismatch (CDM) issue, which means sub-optimal actions by some agents will affect other agent's policy learning. While using individual critics for policy updates can avoid this issue, they severely limit cooperation among agents. To address this issue, we propose an agent topology framework, which decides whether other agents should be considered in policy gradient and achieves compromise between facilitating cooperation and alleviating the CDM issue. The agent topology allows agents to use coalition utility as learning objective instead of global utility by centralized critics or local utility by individual critics. To constitute the agent topology, various models are studied. We propose Topology-based multi-Agent Policy gradiEnt (TAPE) for both stochastic and deterministic MAPG methods. We prove the policy improvement theorem for stochastic TAPE and give a theoretical explanation for the improved cooperation among agents. Experiment results on several benchmarks show the agent topology is able to facilitate agent cooperation and alleviate CDM issue respectively to improve performance of TAPE. Finally, multiple ablation studies and a heuristic graph search algorithm are devised to show the efficacy of the agent topology.

cs.MA

MADDM: Multi-Advisor Dynamic Binary Decision-Making by Maximizing the Utility

Being able to infer ground truth from the responses of multiple imperfect advisors is a problem of crucial importance in many decision-making applications, such as lending, trading, investment, and crowd-sourcing. In practice, however, gathering answers from a set of advisors has a cost. Therefore, finding an advisor selection strategy that retrieves a reliable answer and maximizes the overall utility is a challenging problem. To address this problem, we propose a novel strategy for optimally selecting a set of advisers in a sequential binary decision-making setting, where multiple decisions need to be made over time. Crucially, we assume no access to ground truth and no prior knowledge about the reliability of advisers. Specifically, our approach considers how to simultaneously (1) select advisors by balancing the advisors' costs and the value of making correct decisions, (2) learn the trustworthiness of advisers dynamically without prior information by asking multiple advisers, and (3) make optimal decisions without access to the ground truth, improving this over time. We evaluate our algorithm through several numerical experiments. The results show that our approach outperforms two other methods that combine state-of-the-art models.

cs.AI

PRIME: A Price-Reverting Impact Model of a cryptocurrency Exchange

In a financial exchange, market impact is a measure of the price change of an asset following a transaction. This is an important element of market microstructure, which determines the behaviour of the market following a trade. In this paper, we first provide a discussion on the market impact observed in the BTC/USD Futures market, then we present a novel multi-agent market simulation that can follow an underlying price series, whilst maintaining the ability to reproduce the market impact observed in the market in an explainable manner. This simulation of the financial exchange allows the model to interact realistically with market participants, helping its users better estimate market slippage as well as the knock-on consequences of their market actions. In turn, it allows various stakeholders such as industrial practitioners, governments and regulators to test their market hypotheses, without deploying capital or destabilising the system.

q-fin.TR

Inferring Player Location in Sports Matches: Multi-Agent Spatial Imputation from Limited Observations

Understanding agent behaviour in Multi-Agent Systems (MAS) is an important problem in domains such as autonomous driving, disaster response, and sports analytics. Existing MAS problems typically use uniform timesteps with observations for all agents. In this work, we analyse the problem of agent location imputation, specifically posed in environments with non-uniform timesteps and limited agent observability (~95% missing values). Our approach uses Long Short-Term Memory and Graph Neural Network components to learn temporal and inter-agent patterns to predict the location of all agents at every timestep. We apply this to the domain of football (soccer) by imputing the location of all players in a game from sparse event data (e.g., shots and passes). Our model estimates player locations to within ~6.9m; a ~62% reduction in error from the best performing baseline. This approach facilitates downstream analysis tasks such as player physical metrics, player coverage, and team pitch control. Existing solutions to these tasks often require optical tracking data, which is expensive to obtain and only available to elite clubs. By imputing player locations from easy to obtain event data, we increase the accessibility of downstream tasks.

cs.LG

Multi-trainer Interactive Reinforcement Learning System

Interactive reinforcement learning can effectively facilitate the agent training via human feedback. However, such methods often require the human teacher to know what is the correct action that the agent should take. In other words, if the human teacher is not always reliable, then it will not be consistently able to guide the agent through its training. In this paper, we propose a more effective interactive reinforcement learning system by introducing multiple trainers, namely Multi-Trainer Interactive Reinforcement Learning (MTIRL), which could aggregate the binary feedback from multiple non-perfect trainers into a more reliable reward for an agent training in a reward-sparse environment. In particular, our trainer feedback aggregation experiments show that our aggregation method has the best accuracy when compared with the majority voting, the weighted voting, and the Bayesian method. Finally, we conduct a grid-world experiment to show that the policy trained by the MTIRL with the review model is closer to the optimal policy than that without a review model.

cs.LG

From Intelligent Agents to Trustworthy Human-Centred Multiagent Systems

The Agents, Interaction and Complexity research group at the University of Southampton has a long track record of research in multiagent systems (MAS). We have made substantial scientific contributions across learning in MAS, game-theoretic techniques for coordinating agent systems, and formal methods for representation and reasoning. We highlight key results achieved by the group and elaborate on recent work and open research challenges in developing trustworthy autonomous systems and deploying human-centred AI systems that aim to support societal good.

cs.MA

Optimising Long-Term Outcomes using Real-World Fluent Objectives: An Application to Football

In this paper, we present a novel approach for optimising long-term tactical and strategic decision-making in football (soccer) by encapsulating events in a league environment across a given time frame. We model the teams' objectives for a season and track how these evolve as games unfold to give a fluent objective that can aid in decision-making games. We develop Markov chain Monte Carlo and deep learning-based algorithms that make use of the fluent objectives in order to learn from prior games and other games in the environment and increase the teams' long-term performance. Simulations of our approach using real-world datasets from 760 matches shows that by using optimised tactics with our fluent objective and prior games, we can on average increase teams mean expected finishing distribution in the league by up to 35.6%.

cs.AI

Combining Machine Learning and Human Experts to Predict Match Outcomes in Football: A Baseline Model

In this paper, we present a new application-focused benchmark dataset and results from a set of baseline Natural Language Processing and Machine Learning models for prediction of match outcomes for games of football (soccer). By doing so we give a baseline for the prediction accuracy that can be achieved exploiting both statistical match data and contextual articles from human sports journalists. Our dataset is focuses on a representative time-period over 6 seasons of the English Premier League, and includes newspaper match previews from The Guardian. The models presented in this paper achieve an accuracy of 63.18% showing a 6.9% boost on the traditional statistical methods.

cs.CL