SearcharxivSearch

arXiv subjects

Timothy Langlois

Publications and source records attributed to Timothy Langlois.

4 recordsLinked to original sources

How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse Topologies

Recent diffusion-based methods have achieved impressive results on animating images of human subjects. However, most of that success has built on human-specific body pose representations and extensive training with labeled real videos. In this work, we extend the ability of such models to animate images of characters with more diverse skeletal topologies. Given a small number (3-5) of example frames showing the character in different poses with corresponding skeletal information, our model quickly infers a rig for that character that can generate images corresponding to new skeleton poses. We propose a procedural data generation pipeline that efficiently samples training data with diverse topologies on the fly. We use it, along with a novel skeleton representation, to train our model on articulated shapes spanning a large space of textures and topologies. Then during fine-tuning, our model rapidly adapts to unseen target characters and generalizes well to rendering new poses, both for realistic and more stylized cartoon appearances. To better evaluate performance on this novel and challenging task, we create the first 2D video dataset that contains both humanoid and non-humanoid subjects with per-frame keypoint annotations. With extensive experiments, we demonstrate the superior quality of our results. Project page: https://traindragondiffusion.github.io/

cs.GR

LogoMotion: Visually-Grounded Code Synthesis for Creating and Editing Animation

Creating animation takes time, effort, and technical expertise. To help novices with animation, we present LogoMotion, an AI code generation approach that helps users create semantically meaningful animation for logos. LogoMotion automatically generates animation code with a method called visually-grounded code synthesis and program repair. This method performs visual analysis, instantiates a design concept, and conducts visual checking to generate animation code. LogoMotion provides novices with code-connected AI editing widgets that help them edit the motion, grouping, and timing of their animation. In a comparison study on 276 animations, LogoMotion was found to produce more content-aware animation than an industry-leading tool. In a user evaluation (n=16) comparing against a prompt-only baseline, these code-connected widgets helped users edit animations with control, iteration, and creative expression.

cs.HC

Convergent Incremental Potential Contact

Recent advances in the simulation of frictionally contacting elastodynamics with the Incremental Potential Contact (IPC) model have enabled inversion and intersection-free simulation via the application of mollified barriers, filtered line-search, and optimization-based solvers for time integration. In its current formulation the IPC model is constructed via a discrete constraint model, replacing non-interpenetration constraints with barrier potentials on an already spatially discretized domain. However, while effective, this purely discrete formulation prohibits convergence under refinement. To enable a convergent IPC model we reformulate IPC potentials in the continuous setting and provide a first, convergent discretization thereof. We demonstrate and analyze the convergence behavior of this new model and discretization on a range of elastostatic and dynamic contact problems, and evaluate its accuracy on both analytical benchmarks and application-driven examples.

math.NA

Self-Supervised Generation of Spatial Audio for 360 Video

We introduce an approach to convert mono audio recorded by a 360 video camera into spatial audio, a representation of the distribution of sound over the full viewing sphere. Spatial audio is an important component of immersive 360 video viewing, but spatial audio microphones are still rare in current 360 video production. Our system consists of end-to-end trainable neural networks that separate individual sound sources and localize them on the viewing sphere, conditioned on multi-modal analysis of audio and 360 video frames. We introduce several datasets, including one filmed ourselves, and one collected in-the-wild from YouTube, consisting of 360 videos uploaded with spatial audio. During training, ground-truth spatial audio serves as self-supervision and a mixed down mono track forms the input to our network. Using our approach, we show that it is possible to infer the spatial location of sound sources based only on 360 video and a mono audio track.

cs.SD