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Tin Lun Lam

Publications and source records attributed to Tin Lun Lam.

At least 37 records · Page 2Linked to original sources

Context-aware Mixture-of-Experts for Unbiased Scene Graph Generation

Scene graph generation (SGG) has gained tremendous progress in recent years. However, its underlying long-tailed distribution of predicate classes is a challenging problem. For extremely unbalanced predicate distributions, existing approaches usually construct complicated context encoders to extract the intrinsic relevance of scene context to predicates and complex networks to improve the learning ability of network models for highly imbalanced predicate distributions. To address the unbiased SGG problem, we introduce a simple yet effective method dubbed Context-Aware Mixture-of-Experts (CAME) to improve model diversity and mitigate biased SGG without complicated design. Specifically, we propose to integrate the mixture of experts with a divide and ensemble strategy to remedy the severely long-tailed distribution of predicate classes, which is applicable to the majority of unbiased scene graph generators. The biased SGG is thereby reduced, and the model tends to anticipate more evenly distributed predicate predictions. To differentiate between various predicate distribution levels, experts with the same weights are not sufficiently diverse. In order to enable the network dynamically exploit the rich scene context and further boost the diversity of model, we simply use the built-in module to create a context encoder. The importance of each expert to scene context and each predicate to each expert is dynamically associated with expert weighting (EW) and predicate weighting (PW) strategy. We have conducted extensive experiments on three tasks using the Visual Genome dataset, showing that CAME outperforms recent methods and achieves state-of-the-art performance. Our code will be available publicly.

cs.CV↗

Attentional Graph Convolutional Network for Structure-aware Audio-Visual Scene Classification

Audio-Visual scene understanding is a challenging problem due to the unstructured spatial-temporal relations that exist in the audio signals and spatial layouts of different objects and various texture patterns in the visual images. Recently, many studies have focused on abstracting features from convolutional neural networks while the learning of explicit semantically relevant frames of sound signals and visual images has been overlooked. To this end, we present an end-to-end framework, namely attentional graph convolutional network (AGCN), for structure-aware audio-visual scene representation. First, the spectrogram of sound and input image is processed by a backbone network for feature extraction. Then, to build multi-scale hierarchical information of input features, we utilize an attention fusion mechanism to aggregate features from multiple layers of the backbone network. Notably, to well represent the salient regions and contextual information of audio-visual inputs, the salient acoustic graph (SAG) and contextual acoustic graph (CAG), salient visual graph (SVG), and contextual visual graph (CVG) are constructed for the audio-visual scene representation. Finally, the constructed graphs pass through a graph convolutional network for structure-aware audio-visual scene recognition. Extensive experimental results on the audio, visual and audio-visual scene recognition datasets show that promising results have been achieved by the AGCN methods. Visualizing graphs on the spectrograms and images have been presented to show the effectiveness of proposed CAG/SAG and CVG/SVG that could focus on the salient and semantic relevant regions.

cs.CV↗

TMSTC*: A Turn-minimizing Algorithm For Multi-robot Coverage Path Planning

Coverage path planning is a major application for mobile robots, which requires robots to move along a planned path to cover the entire map. For large-scale tasks, coverage path planning benefits greatly from multiple robots. In this paper, we describe Turn-minimizing Multirobot Spanning Tree Coverage Star(TMSTC*), an improved multirobot coverage path planning (mCPP) algorithm based on the MSTC*. Our algorithm partitions the map into minimum bricks as tree's branches and thereby transforms the problem into finding the maximum independent set of bipartite graph. We then connect bricks with greedy strategy to form a tree, aiming to reduce the number of turns of corresponding circumnavigating coverage path. Our experimental results show that our approach enables multiple robots to make fewer turns and thus complete terrain coverage tasks faster than other popular algorithms.

cs.RO↗

RGB-D SLAM in Indoor Planar Environments with Multiple Large Dynamic Objects

This work presents a novel dense RGB-D SLAM approach for dynamic planar environments that enables simultaneous multi-object tracking, camera localisation and background reconstruction. Previous dynamic SLAM methods either rely on semantic segmentation to directly detect dynamic objects; or assume that dynamic objects occupy a smaller proportion of the camera view than the static background and can, therefore, be removed as outliers. Our approach, however, enables dense SLAM when the camera view is largely occluded by multiple dynamic objects with the aid of camera motion prior. The dynamic planar objects are separated by their different rigid motions and tracked independently. The remaining dynamic non-planar areas are removed as outliers and not mapped into the background. The evaluation demonstrates that our approach outperforms the state-of-the-art methods in terms of localisation, mapping, dynamic segmentation and object tracking. We also demonstrate its robustness to large drift in the camera motion prior.

cs.RO↗

MultiRoboLearn: An open-source Framework for Multi-robot Deep Reinforcement Learning

It is well known that it is difficult to have a reliable and robust framework to link multi-agent deep reinforcement learning algorithms with practical multi-robot applications. To fill this gap, we propose and build an open-source framework for multi-robot systems called MultiRoboLearn1. This framework builds a unified setup of simulation and real-world applications. It aims to provide standard, easy-to-use simulated scenarios that can also be easily deployed to real-world multi-robot environments. Also, the framework provides researchers with a benchmark system for comparing the performance of different reinforcement learning algorithms. We demonstrate the generality, scalability, and capability of the framework with two real-world scenarios2 using different types of multi-agent deep reinforcement learning algorithms in discrete and continuous action spaces.

cs.RO↗

Towards Better Accuracy-efficiency Trade-offs: Divide and Co-training

The width of a neural network matters since increasing the width will necessarily increase the model capacity. However, the performance of a network does not improve linearly with the width and soon gets saturated. In this case, we argue that increasing the number of networks (ensemble) can achieve better accuracy-efficiency trade-offs than purely increasing the width. To prove it, one large network is divided into several small ones regarding its parameters and regularization components. Each of these small networks has a fraction of the original one's parameters. We then train these small networks together and make them see various views of the same data to increase their diversity. During this co-training process, networks can also learn from each other. As a result, small networks can achieve better ensemble performance than the large one with few or no extra parameters or FLOPs, \ie, achieving better accuracy-efficiency trade-offs. Small networks can also achieve faster inference speed than the large one by concurrent running. All of the above shows that the number of networks is a new dimension of model scaling. We validate our argument with 8 different neural architectures on common benchmarks through extensive experiments. The code is available at \url{https://github.com/FreeformRobotics/Divide-and-Co-training}.

cs.CV↗

Deep Depth Completion from Extremely Sparse Data: A Survey

Depth completion aims at predicting dense pixel-wise depth from an extremely sparse map captured from a depth sensor, e.g., LiDARs. It plays an essential role in various applications such as autonomous driving, 3D reconstruction, augmented reality, and robot navigation. Recent successes on the task have been demonstrated and dominated by deep learning based solutions. In this article, for the first time, we provide a comprehensive literature review that helps readers better grasp the research trends and clearly understand the current advances. We investigate the related studies from the design aspects of network architectures, loss functions, benchmark datasets, and learning strategies with a proposal of a novel taxonomy that categorizes existing methods. Besides, we present a quantitative comparison of model performance on three widely used benchmarks, including indoor and outdoor datasets. Finally, we discuss the challenges of prior works and provide readers with some insights for future research directions.

cs.CV↗

Learning to Coordinate for a Worker-Station Multi-robot System in Planar Coverage Tasks

For massive large-scale tasks, a multi-robot system (MRS) can effectively improve efficiency by utilizing each robot's different capabilities, mobility, and functionality. In this paper, we focus on the multi-robot coverage path planning (mCPP) problem in large-scale planar areas with random dynamic interferers in the environment, where the robots have limited resources. We introduce a worker-station MRS consisting of multiple workers with limited resources for actual work, and one station with enough resources for resource replenishment. We aim to solve the mCPP problem for the worker-station MRS by formulating it as a fully cooperative multi-agent reinforcement learning problem. Then we propose an end-to-end decentralized online planning method, which simultaneously solves coverage planning for workers and rendezvous planning for station. Our method manages to reduce the influence of random dynamic interferers on planning, while the robots can avoid collisions with them. We conduct simulation and real robot experiments, and the comparison results show that our method has competitive performance in solving the mCPP problem for worker-station MRS in metric of task finish time.

cs.RO↗

Feature Pyramid Attention based Residual Neural Network for Environmental Sound Classification

Environmental sound classification (ESC) is a challenging problem due to the unstructured spatial-temporal relations that exist in the sound signals. Recently, many studies have focused on abstracting features from convolutional neural networks while the learning of semantically relevant frames of sound signals has been overlooked. To this end, we present an end-to-end framework, namely feature pyramid attention network (FPAM), focusing on abstracting the semantically relevant features for ESC. We first extract the feature maps of the preprocessed spectrogram of the sound waveform by a backbone network. Then, to build multi-scale hierarchical features of sound spectrograms, we construct a feature pyramid representation of the sound spectrograms by aggregating the feature maps from multi-scale layers, where the temporal frames and spatial locations of semantically relevant frames are localized by FPAM. Specifically, the multiple features are first processed by a dimension alignment module. Afterward, the pyramid spatial attention module (PSA) is attached to localize the important frequency regions spatially with a spatial attention module (SAM). Last, the processed feature maps are refined by a pyramid channel attention (PCA) to localize the important temporal frames. To justify the effectiveness of the proposed FPAM, visualization of attention maps on the spectrograms has been presented. The visualization results show that FPAM can focus more on the semantic relevant regions while neglecting the noises. The effectiveness of the proposed methods is validated on two widely used ESC datasets: the ESC-50 and ESC-10 datasets. The experimental results show that the FPAM yields comparable performance to state-of-the-art methods. A substantial performance increase has been achieved by FPAM compared with the baseline methods.

cs.SD↗

FEANet: Feature-Enhanced Attention Network for RGB-Thermal Real-time Semantic Segmentation

The RGB-Thermal (RGB-T) information for semantic segmentation has been extensively explored in recent years. However, most existing RGB-T semantic segmentation usually compromises spatial resolution to achieve real-time inference speed, which leads to poor performance. To better extract detail spatial information, we propose a two-stage Feature-Enhanced Attention Network (FEANet) for the RGB-T semantic segmentation task. Specifically, we introduce a Feature-Enhanced Attention Module (FEAM) to excavate and enhance multi-level features from both the channel and spatial views. Benefited from the proposed FEAM module, our FEANet can preserve the spatial information and shift more attention to high-resolution features from the fused RGB-T images. Extensive experiments on the urban scene dataset demonstrate that our FEANet outperforms other state-of-the-art (SOTA) RGB-T methods in terms of objective metrics and subjective visual comparison (+2.6% in global mAcc and +0.8% in global mIoU). For the 480 x 640 RGB-T test images, our FEANet can run with a real-time speed on an NVIDIA GeForce RTX 2080 Ti card.

cs.CV↗

Abnormal Occupancy Grid Map Recognition using Attention Network

The occupancy grid map is a critical component of autonomous positioning and navigation in the mobile robotic system, as many other systems' performance depends heavily on it. To guarantee the quality of the occupancy grid maps, researchers previously had to perform tedious manual recognition for a long time. This work focuses on automatic abnormal occupancy grid map recognition using the residual neural networks and a novel attention mechanism module. We propose an effective channel and spatial Residual SE(csRSE) attention module, which contains a residual block for producing hierarchical features, followed by both channel SE (cSE) block and spatial SE (sSE) block for the sufficient information extraction along the channel and spatial pathways. To further summarize the occupancy grid map characteristics and experiment with our csRSE attention modules, we constructed a dataset called occupancy grid map dataset (OGMD) for our experiments. On this OGMD test dataset, we tested few variants of our proposed structure and compared them with other attention mechanisms. Our experimental results show that the proposed attention network can infer the abnormal map with state-of-the-art (SOTA) accuracy of 96.23% for abnormal occupancy grid map recognition.

cs.CV↗

AB-Mapper: Attention and BicNet Based Multi-agent Path Finding for Dynamic Crowded Environment

Multi-agent path finding in dynamic crowded environments is of great academic and practical value for multi-robot systems in the real world. To improve the effectiveness and efficiency of communication and learning process during path planning in dynamic crowded environments, we introduce an algorithm called Attention and BicNet based Multi-agent path planning with effective reinforcement (AB-Mapper)under the actor-critic reinforcement learning framework. In this framework, on the one hand, we utilize the BicNet with communication function in the actor-network to achieve intra team coordination. On the other hand, we propose a centralized critic network that can selectively allocate attention weights to surrounding agents. This attention mechanism allows an individual agent to automatically learn a better evaluation of actions by also considering the behaviours of its surrounding agents. Compared with the state-of-the-art method Mapper,our AB-Mapper is more effective (85.86% vs. 81.56% in terms of success rate) in solving the general path finding problems with dynamic obstacles. In addition, in crowded scenarios, our method outperforms the Mapper method by a large margin,reaching a stunning gap of more than 40% for each experiment.

cs.RO↗

Meta Reinforcement Learning Based Sensor Scanning in 3D Uncertain Environments for Heterogeneous Multi-Robot Systems

We study a novel problem that tackles learning based sensor scanning in 3D and uncertain environments with heterogeneous multi-robot systems. Our motivation is two-fold: first, 3D environments are complex, the use of heterogeneous multi-robot systems intuitively can facilitate sensor scanning by fully taking advantage of sensors with different capabilities. Second, in uncertain environments (e.g. rescue), time is of great significance. Since the learning process normally takes time to train and adapt to a new environment, we need to find an effective way to explore and adapt quickly. To this end, in this paper, we present a meta-learning approach to improve the exploration and adaptation capabilities. The experimental results demonstrate our method can outperform other methods by approximately 15%-27% on success rate and 70%-75% on adaptation speed.

cs.RO↗

Semantic-guided Automatic Natural Image Matting with Trimap Generation Network and Light-weight Non-local Attention

Natural image matting aims to precisely separate foreground objects from background using alpha matte. Fully automatic natural image matting without external annotation is challenging. Well-performed matting methods usually require accurate labor-intensive handcrafted trimap as extra input, while the performance of automatic trimap generation method of dilating foreground segmentation fluctuates with segmentation quality. Therefore, we argue that how to handle trade-off of additional information input is a major issue in automatic matting. This paper presents a semantic-guided automatic natural image matting pipeline with Trimap Generation Network and light-weight non-local attention, which does not need trimap and background as input. Specifically, guided by foreground segmentation, Trimap Generation Network estimates accurate trimap. Then, with estimated trimap as guidance, our light-weight Non-local Matting Network with Refinement produces final alpha matte, whose trimap-guided global aggregation attention block is equipped with stride downsampling convolution, reducing computation complexity and promoting performance. Experimental results show that our matting algorithm has competitive performance with state-of-the-art methods in both trimap-free and trimap-needed aspects.

cs.CV↗

View Blind-spot as Inpainting: Self-Supervised Denoising with Mask Guided Residual Convolution

In recent years, self-supervised denoising methods have shown impressive performance, which circumvent painstaking collection procedure of noisy-clean image pairs in supervised denoising methods and boost denoising applicability in real world. One of well-known self-supervised denoising strategies is the blind-spot training scheme. However, a few works attempt to improve blind-spot based self-denoiser in the aspect of network architecture. In this paper, we take an intuitive view of blind-spot strategy and consider its process of using neighbor pixels to predict manipulated pixels as an inpainting process. Therefore, we propose a novel Mask Guided Residual Convolution (MGRConv) into common convolutional neural networks, e.g. U-Net, to promote blind-spot based denoising. Our MGRConv can be regarded as soft partial convolution and find a trade-off among partial convolution, learnable attention maps, and gated convolution. It enables dynamic mask learning with appropriate mask constrain. Different from partial convolution and gated convolution, it provides moderate freedom for network learning. It also avoids leveraging external learnable parameters for mask activation, unlike learnable attention maps. The experiments show that our proposed plug-and-play MGRConv can assist blind-spot based denoising network to reach promising results on both existing single-image based and dataset-based methods.

eess.IV↗

AcousticFusion: Fusing Sound Source Localization to Visual SLAM in Dynamic Environments

Dynamic objects in the environment, such as people and other agents, lead to challenges for existing simultaneous localization and mapping (SLAM) approaches. To deal with dynamic environments, computer vision researchers usually apply some learning-based object detectors to remove these dynamic objects. However, these object detectors are computationally too expensive for mobile robot on-board processing. In practical applications, these objects output noisy sounds that can be effectively detected by on-board sound source localization. The directional information of the sound source object can be efficiently obtained by direction of sound arrival (DoA) estimation, but depth estimation is difficult. Therefore, in this paper, we propose a novel audio-visual fusion approach that fuses sound source direction into the RGB-D image and thus removes the effect of dynamic obstacles on the multi-robot SLAM system. Experimental results of multi-robot SLAM in different dynamic environments show that the proposed method uses very small computational resources to obtain very stable self-localization results.

cs.RO↗

PoseFusion2: Simultaneous Background Reconstruction and Human Shape Recovery in Real-time

Dynamic environments that include unstructured moving objects pose a hard problem for Simultaneous Localization and Mapping (SLAM) performance. The motion of rigid objects can be typically tracked by exploiting their texture and geometric features. However, humans moving in the scene are often one of the most important, interactive targets - they are very hard to track and reconstruct robustly due to non-rigid shapes. In this work, we present a fast, learning-based human object detector to isolate the dynamic human objects and realise a real-time dense background reconstruction framework. We go further by estimating and reconstructing the human pose and shape. The final output environment maps not only provide the dense static backgrounds but also contain the dynamic human meshes and their trajectories. Our Dynamic SLAM system runs at around 26 frames per second (fps) on GPUs, while additionally turning on accurate human pose estimation can be executed at up to 10 fps.

cs.CV↗

BORM: Bayesian Object Relation Model for Indoor Scene Recognition

Scene recognition is a fundamental task in robotic perception. For human beings, scene recognition is reasonable because they have abundant object knowledge of the real world. The idea of transferring prior object knowledge from humans to scene recognition is significant but still less exploited. In this paper, we propose to utilize meaningful object representations for indoor scene representation. First, we utilize an improved object model (IOM) as a baseline that enriches the object knowledge by introducing a scene parsing algorithm pretrained on the ADE20K dataset with rich object categories related to the indoor scene. To analyze the object co-occurrences and pairwise object relations, we formulate the IOM from a Bayesian perspective as the Bayesian object relation model (BORM). Meanwhile, we incorporate the proposed BORM with the PlacesCNN model as the combined Bayesian object relation model (CBORM) for scene recognition and significantly outperforms the state-of-the-art methods on the reduced Places365 dataset, and SUN RGB-D dataset without retraining, showing the excellent generalization ability of the proposed method. Code can be found at https://github.com/hszhoushen/borm.

cs.CV↗