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Ting Yao

Publications and source records attributed to Ting Yao.

At least 55 records · Page 3Linked to original sources

Prompt Refinement with Image Pivot for Text-to-Image Generation

For text-to-image generation, automatically refining user-provided natural language prompts into the keyword-enriched prompts favored by systems is essential for the user experience. Such a prompt refinement process is analogous to translating the prompt from "user languages" into "system languages". However, the scarcity of such parallel corpora makes it difficult to train a prompt refinement model. Inspired by zero-shot machine translation techniques, we introduce Prompt Refinement with Image Pivot (PRIP). PRIP innovatively uses the latent representation of a user-preferred image as an intermediary "pivot" between the user and system languages. It decomposes the refinement process into two data-rich tasks: inferring representations of user-preferred images from user languages and subsequently translating image representations into system languages. Thus, it can leverage abundant data for training. Extensive experiments show that PRIP substantially outperforms a wide range of baselines and effectively transfers to unseen systems in a zero-shot manner.

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Boosting Diffusion Models with Moving Average Sampling in Frequency Domain

Diffusion models have recently brought a powerful revolution in image generation. Despite showing impressive generative capabilities, most of these models rely on the current sample to denoise the next one, possibly resulting in denoising instability. In this paper, we reinterpret the iterative denoising process as model optimization and leverage a moving average mechanism to ensemble all the prior samples. Instead of simply applying moving average to the denoised samples at different timesteps, we first map the denoised samples to data space and then perform moving average to avoid distribution shift across timesteps. In view that diffusion models evolve the recovery from low-frequency components to high-frequency details, we further decompose the samples into different frequency components and execute moving average separately on each component. We name the complete approach "Moving Average Sampling in Frequency domain (MASF)". MASF could be seamlessly integrated into mainstream pre-trained diffusion models and sampling schedules. Extensive experiments on both unconditional and conditional diffusion models demonstrate that our MASF leads to superior performances compared to the baselines, with almost negligible additional complexity cost.

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Learning Spatial Adaptation and Temporal Coherence in Diffusion Models for Video Super-Resolution

Diffusion models are just at a tipping point for image super-resolution task. Nevertheless, it is not trivial to capitalize on diffusion models for video super-resolution which necessitates not only the preservation of visual appearance from low-resolution to high-resolution videos, but also the temporal consistency across video frames. In this paper, we propose a novel approach, pursuing Spatial Adaptation and Temporal Coherence (SATeCo), for video super-resolution. SATeCo pivots on learning spatial-temporal guidance from low-resolution videos to calibrate both latent-space high-resolution video denoising and pixel-space video reconstruction. Technically, SATeCo freezes all the parameters of the pre-trained UNet and VAE, and only optimizes two deliberately-designed spatial feature adaptation (SFA) and temporal feature alignment (TFA) modules, in the decoder of UNet and VAE. SFA modulates frame features via adaptively estimating affine parameters for each pixel, guaranteeing pixel-wise guidance for high-resolution frame synthesis. TFA delves into feature interaction within a 3D local window (tubelet) through self-attention, and executes cross-attention between tubelet and its low-resolution counterpart to guide temporal feature alignment. Extensive experiments conducted on the REDS4 and Vid4 datasets demonstrate the effectiveness of our approach.

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VP3D: Unleashing 2D Visual Prompt for Text-to-3D Generation

Recent innovations on text-to-3D generation have featured Score Distillation Sampling (SDS), which enables the zero-shot learning of implicit 3D models (NeRF) by directly distilling prior knowledge from 2D diffusion models. However, current SDS-based models still struggle with intricate text prompts and commonly result in distorted 3D models with unrealistic textures or cross-view inconsistency issues. In this work, we introduce a novel Visual Prompt-guided text-to-3D diffusion model (VP3D) that explicitly unleashes the visual appearance knowledge in 2D visual prompt to boost text-to-3D generation. Instead of solely supervising SDS with text prompt, VP3D first capitalizes on 2D diffusion model to generate a high-quality image from input text, which subsequently acts as visual prompt to strengthen SDS optimization with explicit visual appearance. Meanwhile, we couple the SDS optimization with additional differentiable reward function that encourages rendering images of 3D models to better visually align with 2D visual prompt and semantically match with text prompt. Through extensive experiments, we show that the 2D Visual Prompt in our VP3D significantly eases the learning of visual appearance of 3D models and thus leads to higher visual fidelity with more detailed textures. It is also appealing in view that when replacing the self-generating visual prompt with a given reference image, VP3D is able to trigger a new task of stylized text-to-3D generation. Our project page is available at https://vp3d-cvpr24.github.io.

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SD-DiT: Unleashing the Power of Self-supervised Discrimination in Diffusion Transformer

Diffusion Transformer (DiT) has emerged as the new trend of generative diffusion models on image generation. In view of extremely slow convergence in typical DiT, recent breakthroughs have been driven by mask strategy that significantly improves the training efficiency of DiT with additional intra-image contextual learning. Despite this progress, mask strategy still suffers from two inherent limitations: (a) training-inference discrepancy and (b) fuzzy relations between mask reconstruction & generative diffusion process, resulting in sub-optimal training of DiT. In this work, we address these limitations by novelly unleashing the self-supervised discrimination knowledge to boost DiT training. Technically, we frame our DiT in a teacher-student manner. The teacher-student discriminative pairs are built on the diffusion noises along the same Probability Flow Ordinary Differential Equation (PF-ODE). Instead of applying mask reconstruction loss over both DiT encoder and decoder, we decouple DiT encoder and decoder to separately tackle discriminative and generative objectives. In particular, by encoding discriminative pairs with student and teacher DiT encoders, a new discriminative loss is designed to encourage the inter-image alignment in the self-supervised embedding space. After that, student samples are fed into student DiT decoder to perform the typical generative diffusion task. Extensive experiments are conducted on ImageNet dataset, and our method achieves a competitive balance between training cost and generative capacity.

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TRIP: Temporal Residual Learning with Image Noise Prior for Image-to-Video Diffusion Models

Recent advances in text-to-video generation have demonstrated the utility of powerful diffusion models. Nevertheless, the problem is not trivial when shaping diffusion models to animate static image (i.e., image-to-video generation). The difficulty originates from the aspect that the diffusion process of subsequent animated frames should not only preserve the faithful alignment with the given image but also pursue temporal coherence among adjacent frames. To alleviate this, we present TRIP, a new recipe of image-to-video diffusion paradigm that pivots on image noise prior derived from static image to jointly trigger inter-frame relational reasoning and ease the coherent temporal modeling via temporal residual learning. Technically, the image noise prior is first attained through one-step backward diffusion process based on both static image and noised video latent codes. Next, TRIP executes a residual-like dual-path scheme for noise prediction: 1) a shortcut path that directly takes image noise prior as the reference noise of each frame to amplify the alignment between the first frame and subsequent frames; 2) a residual path that employs 3D-UNet over noised video and static image latent codes to enable inter-frame relational reasoning, thereby easing the learning of the residual noise for each frame. Furthermore, both reference and residual noise of each frame are dynamically merged via attention mechanism for final video generation. Extensive experiments on WebVid-10M, DTDB and MSR-VTT datasets demonstrate the effectiveness of our TRIP for image-to-video generation. Please see our project page at https://trip-i2v.github.io/TRIP/.

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HIRI-ViT: Scaling Vision Transformer with High Resolution Inputs

The hybrid deep models of Vision Transformer (ViT) and Convolution Neural Network (CNN) have emerged as a powerful class of backbones for vision tasks. Scaling up the input resolution of such hybrid backbones naturally strengthes model capacity, but inevitably suffers from heavy computational cost that scales quadratically. Instead, we present a new hybrid backbone with HIgh-Resolution Inputs (namely HIRI-ViT), that upgrades prevalent four-stage ViT to five-stage ViT tailored for high-resolution inputs. HIRI-ViT is built upon the seminal idea of decomposing the typical CNN operations into two parallel CNN branches in a cost-efficient manner. One high-resolution branch directly takes primary high-resolution features as inputs, but uses less convolution operations. The other low-resolution branch first performs down-sampling and then utilizes more convolution operations over such low-resolution features. Experiments on both recognition task (ImageNet-1K dataset) and dense prediction tasks (COCO and ADE20K datasets) demonstrate the superiority of HIRI-ViT. More remarkably, under comparable computational cost ($\sim$5.0 GFLOPs), HIRI-ViT achieves to-date the best published Top-1 accuracy of 84.3% on ImageNet with 448$\times$448 inputs, which absolutely improves 83.4% of iFormer-S by 0.9% with 224$\times$224 inputs.

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Control3D: Towards Controllable Text-to-3D Generation

Recent remarkable advances in large-scale text-to-image diffusion models have inspired a significant breakthrough in text-to-3D generation, pursuing 3D content creation solely from a given text prompt. However, existing text-to-3D techniques lack a crucial ability in the creative process: interactively control and shape the synthetic 3D contents according to users' desired specifications (e.g., sketch). To alleviate this issue, we present the first attempt for text-to-3D generation conditioning on the additional hand-drawn sketch, namely Control3D, which enhances controllability for users. In particular, a 2D conditioned diffusion model (ControlNet) is remoulded to guide the learning of 3D scene parameterized as NeRF, encouraging each view of 3D scene aligned with the given text prompt and hand-drawn sketch. Moreover, we exploit a pre-trained differentiable photo-to-sketch model to directly estimate the sketch of the rendered image over synthetic 3D scene. Such estimated sketch along with each sampled view is further enforced to be geometrically consistent with the given sketch, pursuing better controllable text-to-3D generation. Through extensive experiments, we demonstrate that our proposal can generate accurate and faithful 3D scenes that align closely with the input text prompts and sketches.

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ControlStyle: Text-Driven Stylized Image Generation Using Diffusion Priors

Recently, the multimedia community has witnessed the rise of diffusion models trained on large-scale multi-modal data for visual content creation, particularly in the field of text-to-image generation. In this paper, we propose a new task for ``stylizing'' text-to-image models, namely text-driven stylized image generation, that further enhances editability in content creation. Given input text prompt and style image, this task aims to produce stylized images which are both semantically relevant to input text prompt and meanwhile aligned with the style image in style. To achieve this, we present a new diffusion model (ControlStyle) via upgrading a pre-trained text-to-image model with a trainable modulation network enabling more conditions of text prompts and style images. Moreover, diffusion style and content regularizations are simultaneously introduced to facilitate the learning of this modulation network with these diffusion priors, pursuing high-quality stylized text-to-image generation. Extensive experiments demonstrate the effectiveness of our ControlStyle in producing more visually pleasing and artistic results, surpassing a simple combination of text-to-image model and conventional style transfer techniques.

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3DStyle-Diffusion: Pursuing Fine-grained Text-driven 3D Stylization with 2D Diffusion Models

3D content creation via text-driven stylization has played a fundamental challenge to multimedia and graphics community. Recent advances of cross-modal foundation models (e.g., CLIP) have made this problem feasible. Those approaches commonly leverage CLIP to align the holistic semantics of stylized mesh with the given text prompt. Nevertheless, it is not trivial to enable more controllable stylization of fine-grained details in 3D meshes solely based on such semantic-level cross-modal supervision. In this work, we propose a new 3DStyle-Diffusion model that triggers fine-grained stylization of 3D meshes with additional controllable appearance and geometric guidance from 2D Diffusion models. Technically, 3DStyle-Diffusion first parameterizes the texture of 3D mesh into reflectance properties and scene lighting using implicit MLP networks. Meanwhile, an accurate depth map of each sampled view is achieved conditioned on 3D mesh. Then, 3DStyle-Diffusion leverages a pre-trained controllable 2D Diffusion model to guide the learning of rendered images, encouraging the synthesized image of each view semantically aligned with text prompt and geometrically consistent with depth map. This way elegantly integrates both image rendering via implicit MLP networks and diffusion process of image synthesis in an end-to-end fashion, enabling a high-quality fine-grained stylization of 3D meshes. We also build a new dataset derived from Objaverse and the evaluation protocol for this task. Through both qualitative and quantitative experiments, we validate the capability of our 3DStyle-Diffusion. Source code and data are available at \url{https://github.com/yanghb22-fdu/3DStyle-Diffusion-Official}.

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Bidirectional Knowledge Reconfiguration for Lightweight Point Cloud Analysis

Point cloud analysis faces computational system overhead, limiting its application on mobile or edge devices. Directly employing small models may result in a significant drop in performance since it is difficult for a small model to adequately capture local structure and global shape information simultaneously, which are essential clues for point cloud analysis. This paper explores feature distillation for lightweight point cloud models. To mitigate the semantic gap between the lightweight student and the cumbersome teacher, we propose bidirectional knowledge reconfiguration (BKR) to distill informative contextual knowledge from the teacher to the student. Specifically, a top-down knowledge reconfiguration and a bottom-up knowledge reconfiguration are developed to inherit diverse local structure information and consistent global shape knowledge from the teacher, respectively. However, due to the farthest point sampling in most point cloud models, the intermediate features between teacher and student are misaligned, deteriorating the feature distillation performance. To eliminate it, we propose a feature mover's distance (FMD) loss based on optimal transportation, which can measure the distance between unordered point cloud features effectively. Extensive experiments conducted on shape classification, part segmentation, and semantic segmentation benchmarks demonstrate the universality and superiority of our method.

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Learning and Evaluating Human Preferences for Conversational Head Generation

A reliable and comprehensive evaluation metric that aligns with manual preference assessments is crucial for conversational head video synthesis methods development. Existing quantitative evaluations often fail to capture the full complexity of human preference, as they only consider limited evaluation dimensions. Qualitative evaluations and user studies offer a solution but are time-consuming and labor-intensive. This limitation hinders the advancement of conversational head generation algorithms and systems. In this paper, we propose a novel learning-based evaluation metric named Preference Score (PS) for fitting human preference according to the quantitative evaluations across different dimensions. PS can serve as a quantitative evaluation without the need for human annotation. Experimental results validate the superiority of Preference Score in aligning with human perception, and also demonstrate robustness and generalizability to unseen data, making it a valuable tool for advancing conversation head generation. We expect this metric could facilitate new advances in conversational head generation. Project Page: https://https://github.com/dc3ea9f/PreferenceScore.

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Interactive Conversational Head Generation

We introduce a new conversation head generation benchmark for synthesizing behaviors of a single interlocutor in a face-to-face conversation. The capability to automatically synthesize interlocutors which can participate in long and multi-turn conversations is vital and offer benefits for various applications, including digital humans, virtual agents, and social robots. While existing research primarily focuses on talking head generation (one-way interaction), hindering the ability to create a digital human for conversation (two-way) interaction due to the absence of listening and interaction parts. In this work, we construct two datasets to address this issue, ``ViCo'' for independent talking and listening head generation tasks at the sentence level, and ``ViCo-X'', for synthesizing interlocutors in multi-turn conversational scenarios. Based on ViCo and ViCo-X, we define three novel tasks targeting the interaction modeling during the face-to-face conversation: 1) responsive listening head generation making listeners respond actively to the speaker with non-verbal signals, 2) expressive talking head generation guiding speakers to be aware of listeners' behaviors, and 3) conversational head generation to integrate the talking/listening ability in one interlocutor. Along with the datasets, we also propose corresponding baseline solutions to the three aforementioned tasks. Experimental results show that our baseline method could generate responsive and vivid agents that can collaborate with real person to fulfil the whole conversation. Project page: https://vico.solutions/.

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Deep Equilibrium Multimodal Fusion

Multimodal fusion integrates the complementary information present in multiple modalities and has gained much attention recently. Most existing fusion approaches either learn a fixed fusion strategy during training and inference, or are only capable of fusing the information to a certain extent. Such solutions may fail to fully capture the dynamics of interactions across modalities especially when there are complex intra- and inter-modality correlations to be considered for informative multimodal fusion. In this paper, we propose a novel deep equilibrium (DEQ) method towards multimodal fusion via seeking a fixed point of the dynamic multimodal fusion process and modeling the feature correlations in an adaptive and recursive manner. This new way encodes the rich information within and across modalities thoroughly from low level to high level for efficacious downstream multimodal learning and is readily pluggable to various multimodal frameworks. Extensive experiments on BRCA, MM-IMDB, CMU-MOSI, SUN RGB-D, and VQA-v2 demonstrate the superiority of our DEQ fusion. More remarkably, DEQ fusion consistently achieves state-of-the-art performance on multiple multimodal benchmarks. The code will be released.

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Visual-Aware Text-to-Speech

Dynamically synthesizing talking speech that actively responds to a listening head is critical during the face-to-face interaction. For example, the speaker could take advantage of the listener's facial expression to adjust the tones, stressed syllables, or pauses. In this work, we present a new visual-aware text-to-speech (VA-TTS) task to synthesize speech conditioned on both textual inputs and sequential visual feedback (e.g., nod, smile) of the listener in face-to-face communication. Different from traditional text-to-speech, VA-TTS highlights the impact of visual modality. On this newly-minted task, we devise a baseline model to fuse phoneme linguistic information and listener visual signals for speech synthesis. Extensive experiments on multimodal conversation dataset ViCo-X verify our proposal for generating more natural audio with scenario-appropriate rhythm and prosody.

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T2Ranking: A large-scale Chinese Benchmark for Passage Ranking

Passage ranking involves two stages: passage retrieval and passage re-ranking, which are important and challenging topics for both academics and industries in the area of Information Retrieval (IR). However, the commonly-used datasets for passage ranking usually focus on the English language. For non-English scenarios, such as Chinese, the existing datasets are limited in terms of data scale, fine-grained relevance annotation and false negative issues. To address this problem, we introduce T2Ranking, a large-scale Chinese benchmark for passage ranking. T2Ranking comprises more than 300K queries and over 2M unique passages from real-world search engines. Expert annotators are recruited to provide 4-level graded relevance scores (fine-grained) for query-passage pairs instead of binary relevance judgments (coarse-grained). To ease the false negative issues, more passages with higher diversities are considered when performing relevance annotations, especially in the test set, to ensure a more accurate evaluation. Apart from the textual query and passage data, other auxiliary resources are also provided, such as query types and XML files of documents which passages are generated from, to facilitate further studies. To evaluate the dataset, commonly used ranking models are implemented and tested on T2Ranking as baselines. The experimental results show that T2Ranking is challenging and there is still scope for improvement. The full data and all codes are available at https://github.com/THUIR/T2Ranking/

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Transforming Radiance Field with Lipschitz Network for Photorealistic 3D Scene Stylization

Recent advances in 3D scene representation and novel view synthesis have witnessed the rise of Neural Radiance Fields (NeRFs). Nevertheless, it is not trivial to exploit NeRF for the photorealistic 3D scene stylization task, which aims to generate visually consistent and photorealistic stylized scenes from novel views. Simply coupling NeRF with photorealistic style transfer (PST) will result in cross-view inconsistency and degradation of stylized view syntheses. Through a thorough analysis, we demonstrate that this non-trivial task can be simplified in a new light: When transforming the appearance representation of a pre-trained NeRF with Lipschitz mapping, the consistency and photorealism across source views will be seamlessly encoded into the syntheses. That motivates us to build a concise and flexible learning framework namely LipRF, which upgrades arbitrary 2D PST methods with Lipschitz mapping tailored for the 3D scene. Technically, LipRF first pre-trains a radiance field to reconstruct the 3D scene, and then emulates the style on each view by 2D PST as the prior to learn a Lipschitz network to stylize the pre-trained appearance. In view of that Lipschitz condition highly impacts the expressivity of the neural network, we devise an adaptive regularization to balance the reconstruction and stylization. A gradual gradient aggregation strategy is further introduced to optimize LipRF in a cost-efficient manner. We conduct extensive experiments to show the high quality and robust performance of LipRF on both photorealistic 3D stylization and object appearance editing.

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Modality-Agnostic Debiasing for Single Domain Generalization

Deep neural networks (DNNs) usually fail to generalize well to outside of distribution (OOD) data, especially in the extreme case of single domain generalization (single-DG) that transfers DNNs from single domain to multiple unseen domains. Existing single-DG techniques commonly devise various data-augmentation algorithms, and remould the multi-source domain generalization methodology to learn domain-generalized (semantic) features. Nevertheless, these methods are typically modality-specific, thereby being only applicable to one single modality (e.g., image). In contrast, we target a versatile Modality-Agnostic Debiasing (MAD) framework for single-DG, that enables generalization for different modalities. Technically, MAD introduces a novel two-branch classifier: a biased-branch encourages the classifier to identify the domain-specific (superficial) features, and a general-branch captures domain-generalized features based on the knowledge from biased-branch. Our MAD is appealing in view that it is pluggable to most single-DG models. We validate the superiority of our MAD in a variety of single-DG scenarios with different modalities, including recognition on 1D texts, 2D images, 3D point clouds, and semantic segmentation on 2D images. More remarkably, for recognition on 3D point clouds and semantic segmentation on 2D images, MAD improves DSU by 2.82\% and 1.5\% in accuracy and mIOU.

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