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Ting-Chun Wang

Publications and source records attributed to Ting-Chun Wang.

At least 19 recordsLinked to original sources

World Simulation with Video Foundation Models for Physical AI

We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2World, Image2World, and Video2World generation in a single model and leverages [Cosmos-Reason1], a Physical AI vision-language model, to provide richer text grounding and finer control of world simulation. Trained on 200M curated video clips and refined with reinforcement learning-based post-training, [Cosmos-Predict2.5] achieves substantial improvements over [Cosmos-Predict1] in video quality and instruction alignment, with models released at 2B and 14B scales. These capabilities enable more reliable synthetic data generation, policy evaluation, and closed-loop simulation for robotics and autonomous systems. We further extend the family with [Cosmos-Transfer2.5], a control-net style framework for Sim2Real and Real2Real world translation. Despite being 3.5$\times$ smaller than [Cosmos-Transfer1], it delivers higher fidelity and robust long-horizon video generation. Together, these advances establish [Cosmos-Predict2.5] and [Cosmos-Transfer2.5] as versatile tools for scaling embodied intelligence. To accelerate research and deployment in Physical AI, we release source code, pretrained checkpoints, and curated benchmarks under the NVIDIA Open Model License at https://github.com/nvidia-cosmos/cosmos-predict2.5 and https://github.com/nvidia-cosmos/cosmos-transfer2.5. We hope these open resources lower the barrier to adoption and foster innovation in building the next generation of embodied intelligence.

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Cosmos World Foundation Model Platform for Physical AI

Physical AI needs to be trained digitally first. It needs a digital twin of itself, the policy model, and a digital twin of the world, the world model. In this paper, we present the Cosmos World Foundation Model Platform to help developers build customized world models for their Physical AI setups. We position a world foundation model as a general-purpose world model that can be fine-tuned into customized world models for downstream applications. Our platform covers a video curation pipeline, pre-trained world foundation models, examples of post-training of pre-trained world foundation models, and video tokenizers. To help Physical AI builders solve the most critical problems of our society, we make Cosmos open-source and our models open-weight with permissive licenses available via https://github.com/nvidia-cosmos/cosmos-predict1.

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Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Control

We introduce Cosmos-Transfer, a conditional world generation model that can generate world simulations based on multiple spatial control inputs of various modalities such as segmentation, depth, and edge. In the design, the spatial conditional scheme is adaptive and customizable. It allows weighting different conditional inputs differently at different spatial locations. This enables highly controllable world generation and finds use in various world-to-world transfer use cases, including Sim2Real. We conduct extensive evaluations to analyze the proposed model and demonstrate its applications for Physical AI, including robotics Sim2Real and autonomous vehicle data enrichment. We further demonstrate an inference scaling strategy to achieve real-time world generation with an NVIDIA GB200 NVL72 rack. To help accelerate research development in the field, we open-source our models and code at https://github.com/nvidia-cosmos/cosmos-transfer1.

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Edify Image: High-Quality Image Generation with Pixel Space Laplacian Diffusion Models

We introduce Edify Image, a family of diffusion models capable of generating photorealistic image content with pixel-perfect accuracy. Edify Image utilizes cascaded pixel-space diffusion models trained using a novel Laplacian diffusion process, in which image signals at different frequency bands are attenuated at varying rates. Edify Image supports a wide range of applications, including text-to-image synthesis, 4K upsampling, ControlNets, 360 HDR panorama generation, and finetuning for image customization.

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JeDi: Joint-Image Diffusion Models for Finetuning-Free Personalized Text-to-Image Generation

Personalized text-to-image generation models enable users to create images that depict their individual possessions in diverse scenes, finding applications in various domains. To achieve the personalization capability, existing methods rely on finetuning a text-to-image foundation model on a user's custom dataset, which can be non-trivial for general users, resource-intensive, and time-consuming. Despite attempts to develop finetuning-free methods, their generation quality is much lower compared to their finetuning counterparts. In this paper, we propose Joint-Image Diffusion (\jedi), an effective technique for learning a finetuning-free personalization model. Our key idea is to learn the joint distribution of multiple related text-image pairs that share a common subject. To facilitate learning, we propose a scalable synthetic dataset generation technique. Once trained, our model enables fast and easy personalization at test time by simply using reference images as input during the sampling process. Our approach does not require any expensive optimization process or additional modules and can faithfully preserve the identity represented by any number of reference images. Experimental results show that our model achieves state-of-the-art generation quality, both quantitatively and qualitatively, significantly outperforming both the prior finetuning-based and finetuning-free personalization baselines.

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DreamPose: Fashion Image-to-Video Synthesis via Stable Diffusion

We present DreamPose, a diffusion-based method for generating animated fashion videos from still images. Given an image and a sequence of human body poses, our method synthesizes a video containing both human and fabric motion. To achieve this, we transform a pretrained text-to-image model (Stable Diffusion) into a pose-and-image guided video synthesis model, using a novel fine-tuning strategy, a set of architectural changes to support the added conditioning signals, and techniques to encourage temporal consistency. We fine-tune on a collection of fashion videos from the UBC Fashion dataset. We evaluate our method on a variety of clothing styles and poses, and demonstrate that our method produces state-of-the-art results on fashion video animation.Video results are available on our project page.

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Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation

Given a portrait image of a person and an environment map of the target lighting, portrait relighting aims to re-illuminate the person in the image as if the person appeared in an environment with the target lighting. To achieve high-quality results, recent methods rely on deep learning. An effective approach is to supervise the training of deep neural networks with a high-fidelity dataset of desired input-output pairs, captured with a light stage. However, acquiring such data requires an expensive special capture rig and time-consuming efforts, limiting access to only a few resourceful laboratories. To address the limitation, we propose a new approach that can perform on par with the state-of-the-art (SOTA) relighting methods without requiring a light stage. Our approach is based on the realization that a successful relighting of a portrait image depends on two conditions. First, the method needs to mimic the behaviors of physically-based relighting. Second, the output has to be photorealistic. To meet the first condition, we propose to train the relighting network with training data generated by a virtual light stage that performs physically-based rendering on various 3D synthetic humans under different environment maps. To meet the second condition, we develop a novel synthetic-to-real approach to bring photorealism to the relighting network output. In addition to achieving SOTA results, our approach offers several advantages over the prior methods, including controllable glares on glasses and more temporally-consistent results for relighting videos.

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SPACE: Speech-driven Portrait Animation with Controllable Expression

Animating portraits using speech has received growing attention in recent years, with various creative and practical use cases. An ideal generated video should have good lip sync with the audio, natural facial expressions and head motions, and high frame quality. In this work, we present SPACE, which uses speech and a single image to generate high-resolution, and expressive videos with realistic head pose, without requiring a driving video. It uses a multi-stage approach, combining the controllability of facial landmarks with the high-quality synthesis power of a pretrained face generator. SPACE also allows for the control of emotions and their intensities. Our method outperforms prior methods in objective metrics for image quality and facial motions and is strongly preferred by users in pair-wise comparisons. The project website is available at https://deepimagination.cc/SPACE/

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Implicit Warping for Animation with Image Sets

We present a new implicit warping framework for image animation using sets of source images through the transfer of the motion of a driving video. A single cross- modal attention layer is used to find correspondences between the source images and the driving image, choose the most appropriate features from different source images, and warp the selected features. This is in contrast to the existing methods that use explicit flow-based warping, which is designed for animation using a single source and does not extend well to multiple sources. The pick-and-choose capability of our framework helps it achieve state-of-the-art results on multiple datasets for image animation using both single and multiple source images. The project website is available at https://deepimagination.cc/implicit warping/

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Generating Long Videos of Dynamic Scenes

We present a video generation model that accurately reproduces object motion, changes in camera viewpoint, and new content that arises over time. Existing video generation methods often fail to produce new content as a function of time while maintaining consistencies expected in real environments, such as plausible dynamics and object persistence. A common failure case is for content to never change due to over-reliance on inductive biases to provide temporal consistency, such as a single latent code that dictates content for the entire video. On the other extreme, without long-term consistency, generated videos may morph unrealistically between different scenes. To address these limitations, we prioritize the time axis by redesigning the temporal latent representation and learning long-term consistency from data by training on longer videos. To this end, we leverage a two-phase training strategy, where we separately train using longer videos at a low resolution and shorter videos at a high resolution. To evaluate the capabilities of our model, we introduce two new benchmark datasets with explicit focus on long-term temporal dynamics.

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BARCOR: Towards A Unified Framework for Conversational Recommendation Systems

Recommendation systems focus on helping users find items of interest in the situations of information overload, where users' preferences are typically estimated by the past observed behaviors. In contrast, conversational recommendation systems (CRS) aim to understand users' preferences via interactions in conversation flows. CRS is a complex problem that consists of two main tasks: (1) recommendation and (2) response generation. Previous work often tried to solve the problem in a modular manner, where recommenders and response generators are separate neural models. Such modular architectures often come with a complicated and unintuitive connection between the modules, leading to inefficient learning and other issues. In this work, we propose a unified framework based on BART for conversational recommendation, which tackles two tasks in a single model. Furthermore, we also design and collect a lightweight knowledge graph for CRS in the movie domain. The experimental results show that the proposed methods achieve the state-of-the-art performance in terms of both automatic and human evaluation.

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Multimodal Conditional Image Synthesis with Product-of-Experts GANs

Existing conditional image synthesis frameworks generate images based on user inputs in a single modality, such as text, segmentation, sketch, or style reference. They are often unable to leverage multimodal user inputs when available, which reduces their practicality. To address this limitation, we propose the Product-of-Experts Generative Adversarial Networks (PoE-GAN) framework, which can synthesize images conditioned on multiple input modalities or any subset of them, even the empty set. PoE-GAN consists of a product-of-experts generator and a multimodal multiscale projection discriminator. Through our carefully designed training scheme, PoE-GAN learns to synthesize images with high quality and diversity. Besides advancing the state of the art in multimodal conditional image synthesis, PoE-GAN also outperforms the best existing unimodal conditional image synthesis approaches when tested in the unimodal setting. The project website is available at https://deepimagination.github.io/PoE-GAN .

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One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing

We propose a neural talking-head video synthesis model and demonstrate its application to video conferencing. Our model learns to synthesize a talking-head video using a source image containing the target person's appearance and a driving video that dictates the motion in the output. Our motion is encoded based on a novel keypoint representation, where the identity-specific and motion-related information is decomposed unsupervisedly. Extensive experimental validation shows that our model outperforms competing methods on benchmark datasets. Moreover, our compact keypoint representation enables a video conferencing system that achieves the same visual quality as the commercial H.264 standard while only using one-tenth of the bandwidth. Besides, we show our keypoint representation allows the user to rotate the head during synthesis, which is useful for simulating face-to-face video conferencing experiences.

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Generative Adversarial Networks for Image and Video Synthesis: Algorithms and Applications

The generative adversarial network (GAN) framework has emerged as a powerful tool for various image and video synthesis tasks, allowing the synthesis of visual content in an unconditional or input-conditional manner. It has enabled the generation of high-resolution photorealistic images and videos, a task that was challenging or impossible with prior methods. It has also led to the creation of many new applications in content creation. In this paper, we provide an overview of GANs with a special focus on algorithms and applications for visual synthesis. We cover several important techniques to stabilize GAN training, which has a reputation for being notoriously difficult. We also discuss its applications to image translation, image processing, video synthesis, and neural rendering.

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World-Consistent Video-to-Video Synthesis

Video-to-video synthesis (vid2vid) aims for converting high-level semantic inputs to photorealistic videos. While existing vid2vid methods can achieve short-term temporal consistency, they fail to ensure the long-term one. This is because they lack knowledge of the 3D world being rendered and generate each frame only based on the past few frames. To address the limitation, we introduce a novel vid2vid framework that efficiently and effectively utilizes all past generated frames during rendering. This is achieved by condensing the 3D world rendered so far into a physically-grounded estimate of the current frame, which we call the guidance image. We further propose a novel neural network architecture to take advantage of the information stored in the guidance images. Extensive experimental results on several challenging datasets verify the effectiveness of our approach in achieving world consistency - the output video is consistent within the entire rendered 3D world. https://nvlabs.github.io/wc-vid2vid/

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Transposer: Universal Texture Synthesis Using Feature Maps as Transposed Convolution Filter

Conventional CNNs for texture synthesis consist of a sequence of (de)-convolution and up/down-sampling layers, where each layer operates locally and lacks the ability to capture the long-term structural dependency required by texture synthesis. Thus, they often simply enlarge the input texture, rather than perform reasonable synthesis. As a compromise, many recent methods sacrifice generalizability by training and testing on the same single (or fixed set of) texture image(s), resulting in huge re-training time costs for unseen images. In this work, based on the discovery that the assembling/stitching operation in traditional texture synthesis is analogous to a transposed convolution operation, we propose a novel way of using transposed convolution operation. Specifically, we directly treat the whole encoded feature map of the input texture as transposed convolution filters and the features' self-similarity map, which captures the auto-correlation information, as input to the transposed convolution. Such a design allows our framework, once trained, to be generalizable to perform synthesis of unseen textures with a single forward pass in nearly real-time. Our method achieves state-of-the-art texture synthesis quality based on various metrics. While self-similarity helps preserve the input textures' regular structural patterns, our framework can also take random noise maps for irregular input textures instead of self-similarity maps as transposed convolution inputs. It allows to get more diverse results as well as generate arbitrarily large texture outputs by directly sampling large noise maps in a single pass as well.

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Semantic Image Synthesis with Spatially-Adaptive Normalization

We propose spatially-adaptive normalization, a simple but effective layer for synthesizing photorealistic images given an input semantic layout. Previous methods directly feed the semantic layout as input to the deep network, which is then processed through stacks of convolution, normalization, and nonlinearity layers. We show that this is suboptimal as the normalization layers tend to ``wash away'' semantic information. To address the issue, we propose using the input layout for modulating the activations in normalization layers through a spatially-adaptive, learned transformation. Experiments on several challenging datasets demonstrate the advantage of the proposed method over existing approaches, regarding both visual fidelity and alignment with input layouts. Finally, our model allows user control over both semantic and style. Code is available at https://github.com/NVlabs/SPADE .

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Dancing to Music

Dancing to music is an instinctive move by humans. Learning to model the music-to-dance generation process is, however, a challenging problem. It requires significant efforts to measure the correlation between music and dance as one needs to simultaneously consider multiple aspects, such as style and beat of both music and dance. Additionally, dance is inherently multimodal and various following movements of a pose at any moment are equally likely. In this paper, we propose a synthesis-by-analysis learning framework to generate dance from music. In the analysis phase, we decompose a dance into a series of basic dance units, through which the model learns how to move. In the synthesis phase, the model learns how to compose a dance by organizing multiple basic dancing movements seamlessly according to the input music. Experimental qualitative and quantitative results demonstrate that the proposed method can synthesize realistic, diverse,style-consistent, and beat-matching dances from music.

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