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Tingle Li

Publications and source records attributed to Tingle Li.

At least 19 recordsLinked to original sources

Benchmarking Single-Factor Physical Video-to-Audio Generation

Generative video-to-audio (V2A) models produce highly plausible soundtracks, but it remains unclear whether they capture the underlying physical processes. Existing evaluations emphasize perceptual realism and overlook physical correctness under controlled interventions. In this paper, we introduce FlatSounds, a benchmark that audits the physical reasoning of V2A models through: 1) controlled counterfactual pairs in which a single physical factor is varied, and 2) single-video pattern tests that probe internal consistency and directional trends. These settings test whether the generated audio correctly reflects specific physical properties and timings. Our evaluation of state-of-the-art models reveals a consistent trade-off: models rely more on text captions than the visual stream to infer physics and semantics. Captions generally improve physical and semantic accuracy, but paradoxically degrade temporal alignment. Our results highlight the need to move beyond audio quality toward learning physical processes directly from pixels. Finally, we find that our physics-based metrics correlate strongly with human preference tests on our own data. Project webpage: https://research.nvidia.com/labs/cosmos-lab/flatsounds/

cs.CV

S-MARC: Causal Streaming Reasoning for Full-Duplex Conversational Behavior Modeling

Human conversation is organized by an implicit chain of thought and manifests as temporally structured conversational behaviors. Capturing this perceptual pathway is critical for building natural full-duplex interactive systems. We propose S-MARC (Streaming Causal Modeling and Reasoning for Conversation), a streaming, causal, and hierarchical framework for conversational behavior modeling and reasoning. By formalizing the intent-to-action pathway, S-MARC predicts high-level communicative functions and low-level interaction behaviors while modeling their causal and temporal dependencies. To support this setting, we construct a high-quality corpus that pairs controllable, event-rich duplex dialogue data with behavior labels. S-MARC organizes streaming predictions into a continuously evolving graph structure, generates concise justifications for its decisions, and dynamically optimizes its reasoning process. Experiments on synthetic and real duplex dialogues show that S-MARC achieves robust behavior detection, produces interpretable reasoning chains, and establishes a benchmark foundation for conversational reasoning in full-duplex spoken dialogue systems.

cs.CL

Enabling Conversational Behavior Reasoning Capabilities in Full-Duplex Speech

Human conversation is organized by an implicit chain of thoughts that manifests as timed speech acts. Capturing this causal pathway is key to building natural full-duplex interactive systems. We introduce a framework that enables reasoning over conversational behaviors by modeling this process as causal inference within a Graph-of-Thoughts (GoT). Our approach formalizes the intent-to-action pathway with a hierarchical labeling scheme, predicting high-level communicative intents and low-level speech acts to learn their causal and temporal dependencies. To train this system, we develop a hybrid corpus that pairs controllable, event-rich simulations with human-annotated rationales and real conversational speech. The GoT framework structures streaming predictions as an evolving graph, enabling a multimodal transformer to forecast the next speech act, generate concise justifications for its decisions, and dynamically refine its reasoning. Experiments on both synthetic and real duplex dialogues show that the framework delivers robust behavior detection, produces interpretable reasoning chains, and establishes a foundation for benchmarking conversational reasoning in full duplex spoken dialogue systems.

cs.CL

Schrodinger Audio-Visual Editor: Object-Level Audiovisual Removal

Joint editing of audio and visual content is crucial for precise and controllable content creation. This new task poses challenges due to the limitations of paired audio-visual data before and after targeted edits, and the heterogeneity across modalities. To address the data and modeling challenges in joint audio-visual editing, we introduce SAVEBench, a paired audiovisual dataset with text and mask conditions to enable object-grounded source-to-target learning. With SAVEBench, we train the Schrodinger Audio-Visual Editor (SAVE), an end-to-end flow-matching model that edits audio and video in parallel while keeping them aligned throughout processing. SAVE incorporates a Schrodinger Bridge that learns a direct transport from source to target audiovisual mixtures. Our evaluation demonstrates that the proposed SAVE model is able to remove the target objects in audio and visual content while preserving the remaining content, with stronger temporal synchronization and audiovisual semantic correspondence compared with pairwise combinations of an audio editor and a video editor.

cs.CV

AV-EMO-Reasoning: Benchmarking Emotional Reasoning Capabilities in Omni-modal LLMS with Audio-visual Cues

Emotions conveyed through voice and face shape engagement and context in human AI interaction. Despite rapid progress in omni modal large language models, the holistic evaluation of emotional reasoning with audiovisual cues remains limited. To address this gap, we introduce AV EMO Reasoning, a benchmark designed to systematically assess emotional reasoning abilities in large language models. The framework uses a curated audiovisual corpus comprising synthetic single turn and multi turn dialogues and a real world subset, together with emotion perception and interaction reasoning metrics, to evaluate whether models can understand user emotions and produce appropriate responses. By releasing a systematic evaluation benchmark, AV EMO Reasoning offers a reproducible standard for evaluating emotion aware dialogue and advances toward more natural, adaptive human AI interaction.

cs.MM

EMO-Reasoning: Benchmarking Emotional Reasoning Capabilities in Spoken Dialogue Systems

Speech emotions play a crucial role in human-computer interaction, shaping engagement and context-aware communication. Despite recent advances in spoken dialogue systems, a holistic system for evaluating emotional reasoning is still lacking. To address this, we introduce EMO-Reasoning, a benchmark for assessing emotional coherence in dialogue systems. It leverages a curated dataset generated via text-to-speech to simulate diverse emotional states, overcoming the scarcity of emotional speech data. We further propose the Cross-turn Emotion Reasoning Score to assess the emotion transitions in multi-turn dialogues. Evaluating seven dialogue systems through continuous, categorical, and perceptual metrics, we show that our framework effectively detects emotional inconsistencies, providing insights for improving current dialogue systems. By releasing a systematic evaluation benchmark, we aim to advance emotion-aware spoken dialogue modeling toward more natural and adaptive interactions.

cs.CL

Full-Duplex-Bench v1.5: Evaluating Overlap Handling for Full-Duplex Speech Models

Full-duplex spoken dialogue systems promise to transform human-machine interaction from a rigid, turn-based protocol into a fluid, natural conversation. However, the central challenge to realizing this vision, managing overlapping speech, remains critically under-evaluated. We introduce Full-Duplex-Bench v1.5, the first fully automated benchmark designed to systematically probe how models behave during speech overlap. The benchmark simulates four representative overlap scenarios: user interruption, user backchannel, talking to others, and background speech. Our framework, compatible with open-source and commercial API-based models, provides a comprehensive suite of metrics analyzing categorical dialogue behaviors, stop and response latency, and prosodic adaptation. Benchmarking five state-of-the-art agents reveals two divergent strategies: a responsive approach prioritizing rapid response to user input, and a floor-holding approach that preserves conversational flow by filtering overlapping events. Our open-source framework enables practitioners to accelerate the development of robust full-duplex systems by providing the tools for reproducible evaluation.

eess.AS

The Sound of Simulation: Learning Multimodal Sim-to-Real Robot Policies with Generative Audio

Robots must integrate multiple sensory modalities to act effectively in the real world. Yet, learning such multimodal policies at scale remains challenging. Simulation offers a viable solution, but while vision has benefited from high-fidelity simulators, other modalities (e.g. sound) can be notoriously difficult to simulate. As a result, sim-to-real transfer has succeeded primarily in vision-based tasks, with multimodal transfer still largely unrealized. In this work, we tackle these challenges by introducing MultiGen, a framework that integrates large-scale generative models into traditional physics simulators, enabling multisensory simulation. We showcase our framework on the dynamic task of robot pouring, which inherently relies on multimodal feedback. By synthesizing realistic audio conditioned on simulation video, our method enables training on rich audiovisual trajectories -- without any real robot data. We demonstrate effective zero-shot transfer to real-world pouring with novel containers and liquids, highlighting the potential of generative modeling to both simulate hard-to-model modalities and close the multimodal sim-to-real gap.

cs.RO

Sounding that Object: Interactive Object-Aware Image to Audio Generation

Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds sound generation in user-selected visual objects within images. Our method integrates object-centric learning into a conditional latent diffusion model, which learns to associate image regions with their corresponding sounds through multi-modal attention. At test time, our model employs image segmentation to allow users to interactively generate sounds at the {\em object} level. We theoretically validate that our attention mechanism functionally approximates test-time segmentation masks, ensuring the generated audio aligns with selected objects. Quantitative and qualitative evaluations show that our model outperforms baselines, achieving better alignment between objects and their associated sounds. Project page: https://tinglok.netlify.app/files/avobject/

cs.CV

Full-Duplex-Bench: A Benchmark to Evaluate Full-duplex Spoken Dialogue Models on Turn-taking Capabilities

Spoken dialogue modeling poses challenges beyond text-based language modeling, requiring real-time interaction, turn-taking, and backchanneling. While most Spoken Dialogue Models (SDMs) operate in half-duplex mode-processing one turn at a time - emerging full-duplex SDMs can listen and speak simultaneously, enabling more natural conversations. However, current evaluations remain limited, focusing mainly on turn-based metrics or coarse corpus-level analyses. To address this, we introduce Full-Duplex-Bench, a benchmark that systematically evaluates key interactive behaviors: pause handling, backchanneling, turn-taking, and interruption management. Our framework uses automatic metrics for consistent, reproducible assessment and provides a fair, fast evaluation setup. By releasing our benchmark and code, we aim to advance spoken dialogue modeling and foster the development of more natural and engaging SDMs.

cs.CL

Audio Texture Manipulation by Exemplar-Based Analogy

Audio texture manipulation involves modifying the perceptual characteristics of a sound to achieve specific transformations, such as adding, removing, or replacing auditory elements. In this paper, we propose an exemplar-based analogy model for audio texture manipulation. Instead of conditioning on text-based instructions, our method uses paired speech examples, where one clip represents the original sound and another illustrates the desired transformation. The model learns to apply the same transformation to new input, allowing for the manipulation of sound textures. We construct a quadruplet dataset representing various editing tasks, and train a latent diffusion model in a self-supervised manner. We show through quantitative evaluations and perceptual studies that our model outperforms text-conditioned baselines and generalizes to real-world, out-of-distribution, and non-speech scenarios. Project page: https://berkeley-speech-group.github.io/audio-texture-analogy/

cs.SD

Self-Supervised Audio-Visual Soundscape Stylization

Speech sounds convey a great deal of information about the scenes, resulting in a variety of effects ranging from reverberation to additional ambient sounds. In this paper, we manipulate input speech to sound as though it was recorded within a different scene, given an audio-visual conditional example recorded from that scene. Our model learns through self-supervision, taking advantage of the fact that natural video contains recurring sound events and textures. We extract an audio clip from a video and apply speech enhancement. We then train a latent diffusion model to recover the original speech, using another audio-visual clip taken from elsewhere in the video as a conditional hint. Through this process, the model learns to transfer the conditional example's sound properties to the input speech. We show that our model can be successfully trained using unlabeled, in-the-wild videos, and that an additional visual signal can improve its sound prediction abilities. Please see our project webpage for video results: https://tinglok.netlify.app/files/avsoundscape/

cs.CV

Unconstrained Dysfluency Modeling for Dysfluent Speech Transcription and Detection

Dysfluent speech modeling requires time-accurate and silence-aware transcription at both the word-level and phonetic-level. However, current research in dysfluency modeling primarily focuses on either transcription or detection, and the performance of each aspect remains limited. In this work, we present an unconstrained dysfluency modeling (UDM) approach that addresses both transcription and detection in an automatic and hierarchical manner. UDM eliminates the need for extensive manual annotation by providing a comprehensive solution. Furthermore, we introduce a simulated dysfluent dataset called VCTK++ to enhance the capabilities of UDM in phonetic transcription. Our experimental results demonstrate the effectiveness and robustness of our proposed methods in both transcription and detection tasks.

eess.AS

Deep Speech Synthesis from MRI-Based Articulatory Representations

In this paper, we study articulatory synthesis, a speech synthesis method using human vocal tract information that offers a way to develop efficient, generalizable and interpretable synthesizers. While recent advances have enabled intelligible articulatory synthesis using electromagnetic articulography (EMA), these methods lack critical articulatory information like excitation and nasality, limiting generalization capabilities. To bridge this gap, we propose an alternative MRI-based feature set that covers a much more extensive articulatory space than EMA. We also introduce normalization and denoising procedures to enhance the generalizability of deep learning methods trained on MRI data. Moreover, we propose an MRI-to-speech model that improves both computational efficiency and speech fidelity. Finally, through a series of ablations, we show that the proposed MRI representation is more comprehensive than EMA and identify the most suitable MRI feature subset for articulatory synthesis.

eess.AS

On Uni-Modal Feature Learning in Supervised Multi-Modal Learning

We abstract the features (i.e. learned representations) of multi-modal data into 1) uni-modal features, which can be learned from uni-modal training, and 2) paired features, which can only be learned from cross-modal interactions. Multi-modal models are expected to benefit from cross-modal interactions on the basis of ensuring uni-modal feature learning. However, recent supervised multi-modal late-fusion training approaches still suffer from insufficient learning of uni-modal features on each modality. We prove that this phenomenon does hurt the model's generalization ability. To this end, we propose to choose a targeted late-fusion learning method for the given supervised multi-modal task from Uni-Modal Ensemble(UME) and the proposed Uni-Modal Teacher(UMT), according to the distribution of uni-modal and paired features. We demonstrate that, under a simple guiding strategy, we can achieve comparable results to other complex late-fusion or intermediate-fusion methods on various multi-modal datasets, including VGG-Sound, Kinetics-400, UCF101, and ModelNet40.

cs.CV

Radio2Speech: High Quality Speech Recovery from Radio Frequency Signals

Considering the microphone is easily affected by noise and soundproof materials, the radio frequency (RF) signal is a promising candidate to recover audio as it is immune to noise and can traverse many soundproof objects. In this paper, we introduce Radio2Speech, a system that uses RF signals to recover high quality speech from the loudspeaker. Radio2Speech can recover speech comparable to the quality of the microphone, advancing from recovering only single tone music or incomprehensible speech in existing approaches. We use Radio UNet to accurately recover speech in time-frequency domain from RF signals with limited frequency band. Also, we incorporate the neural vocoder to synthesize the speech waveform from the estimated time-frequency representation without using the contaminated phase. Quantitative and qualitative evaluations show that in quiet, noisy and soundproof scenarios, Radio2Speech achieves state-of-the-art performance and is on par with the microphone that works in quiet scenarios.

cs.SD

Learning Visual Styles from Audio-Visual Associations

From the patter of rain to the crunch of snow, the sounds we hear often convey the visual textures that appear within a scene. In this paper, we present a method for learning visual styles from unlabeled audio-visual data. Our model learns to manipulate the texture of a scene to match a sound, a problem we term audio-driven image stylization. Given a dataset of paired audio-visual data, we learn to modify input images such that, after manipulation, they are more likely to co-occur with a given input sound. In quantitative and qualitative evaluations, our sound-based model outperforms label-based approaches. We also show that audio can be an intuitive representation for manipulating images, as adjusting a sound's volume or mixing two sounds together results in predictable changes to visual style. Project webpage: https://tinglok.netlify.app/files/avstyle

cs.CV

Neural Dubber: Dubbing for Videos According to Scripts

Dubbing is a post-production process of re-recording actors' dialogues, which is extensively used in filmmaking and video production. It is usually performed manually by professional voice actors who read lines with proper prosody, and in synchronization with the pre-recorded videos. In this work, we propose Neural Dubber, the first neural network model to solve a novel automatic video dubbing (AVD) task: synthesizing human speech synchronized with the given video from the text. Neural Dubber is a multi-modal text-to-speech (TTS) model that utilizes the lip movement in the video to control the prosody of the generated speech. Furthermore, an image-based speaker embedding (ISE) module is developed for the multi-speaker setting, which enables Neural Dubber to generate speech with a reasonable timbre according to the speaker's face. Experiments on the chemistry lecture single-speaker dataset and LRS2 multi-speaker dataset show that Neural Dubber can generate speech audios on par with state-of-the-art TTS models in terms of speech quality. Most importantly, both qualitative and quantitative evaluations show that Neural Dubber can control the prosody of synthesized speech by the video, and generate high-fidelity speech temporally synchronized with the video. Our project page is at https://tsinghua-mars-lab.github.io/NeuralDubber/ .

eess.AS