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Tingming Bai

Publications and source records attributed to Tingming Bai.

3 recordsLinked to original sources

Unsupervised Stereo via Multi-Baseline Geometry-Consistent Self-Training

Photometric loss and pseudo-label-based self-training are two widely used methods for training stereo networks on unlabeled data. However, they both struggle to provide accurate supervision in occluded regions. The former lacks valid correspondences, while the latter's pseudo labels are often unreliable. To overcome these limitations, we present S$^3$, a simple yet effective framework based on multi-baseline geometry consistency. Unlike conventional self-training where teacher and student share identical stereo pairs, S$^3$ assigns them different target images, introducing natural visibility asymmetry. Regions occluded in the student's view often remain visible and matchable to the teacher, enabling reliable pseudo labels even in regions where photometric supervision fails. The teacher's disparities are rescaled to align with the student's baseline and used to guide student learning. An occlusion-aware weighting strategy is further proposed to mitigate unreliable supervision in teacher-occluded regions and to encourage the student to learn robust occlusion completion. To support training, we construct MBS20K, a multi-baseline stereo dataset synthesized using the CARLA simulator. Extensive experiments demonstrate that S$^3$ provides effective supervision in both occluded and non-occluded regions, achieves strong generalization performance, and surpasses previous state-of-the-art methods on the KITTI 2015 and 2012 benchmarks.

cs.CV

CVFNet: Real-time 3D Object Detection by Learning Cross View Features

In recent years 3D object detection from LiDAR point clouds has made great progress thanks to the development of deep learning technologies. Although voxel or point based methods are popular in 3D object detection, they usually involve time-consuming operations such as 3D convolutions on voxels or ball query among points, making the resulting network inappropriate for time critical applications. On the other hand, 2D view-based methods feature high computing efficiency while usually obtaining inferior performance than the voxel or point based methods. In this work, we present a real-time view-based single stage 3D object detector, namely CVFNet to fulfill this task. To strengthen the cross-view feature learning under the condition of demanding efficiency, our framework extracts the features of different views and fuses them in an efficient progressive way. We first propose a novel Point-Range feature fusion module that deeply integrates point and range view features in multiple stages. Then, a special Slice Pillar is designed to well maintain the 3D geometry when transforming the obtained deep point-view features into bird's eye view. To better balance the ratio of samples, a sparse pillar detection head is presented to focus the detection on the nonempty grids. We conduct experiments on the popular KITTI and NuScenes benchmark, and state-of-the-art performances are achieved in terms of both accuracy and speed.

cs.CV

Real-time Instance Segmentation with Discriminative Orientation Maps

Although instance segmentation has made considerable advancement over recent years, it's still a challenge to design high accuracy algorithms with real-time performance. In this paper, we propose a real-time instance segmentation framework termed OrienMask. Upon the one-stage object detector YOLOv3, a mask head is added to predict some discriminative orientation maps, which are explicitly defined as spatial offset vectors for both foreground and background pixels. Thanks to the discrimination ability of orientation maps, masks can be recovered without the need for extra foreground segmentation. All instances that match with the same anchor size share a common orientation map. This special sharing strategy reduces the amortized memory utilization for mask predictions but without loss of mask granularity. Given the surviving box predictions after NMS, instance masks can be concurrently constructed from the corresponding orientation maps with low complexity. Owing to the concise design for mask representation and its effective integration with the anchor-based object detector, our method is qualified under real-time conditions while maintaining competitive accuracy. Experiments on COCO benchmark show that OrienMask achieves 34.8 mask AP at the speed of 42.7 fps evaluated with a single RTX 2080 Ti. The code is available at https://github.com/duwt/OrienMask.

cs.CV