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Tinne Tuytelaars

Publications and source records attributed to Tinne Tuytelaars.

At least 55 records · Page 3Linked to original sources

Surgeons vs. Computer Vision: A comparative analysis on surgical phase recognition capabilities

Purpose: Automated Surgical Phase Recognition (SPR) uses Artificial Intelligence (AI) to segment the surgical workflow into its key events, functioning as a building block for efficient video review, surgical education as well as skill assessment. Previous research has focused on short and linear surgical procedures and has not explored if temporal context influences experts' ability to better classify surgical phases. This research addresses these gaps, focusing on Robot-Assisted Partial Nephrectomy (RAPN) as a highly non-linear procedure. Methods: Urologists of varying expertise were grouped and tasked to indicate the surgical phase for RAPN on both single frames and video snippets using a custom-made web platform. Participants reported their confidence levels and the visual landmarks used in their decision-making. AI architectures without and with temporal context as trained and benchmarked on the Cholec80 dataset were subsequently trained on this RAPN dataset. Results: Video snippets and presence of specific visual landmarks improved phase classification accuracy across all groups. Surgeons displayed high confidence in their classifications and outperformed novices, who struggled discriminating phases. The performance of the AI models is comparable to the surgeons in the survey, with improvements when temporal context was incorporated in both cases. Conclusion: SPR is an inherently complex task for expert surgeons and computer vision, where both perform equally well when given the same context. Performance increases when temporal information is provided. Surgical tools and organs form the key landmarks for human interpretation and are expected to shape the future of automated SPR.

eess.IV↗

Object-Centric Pretraining via Target Encoder Bootstrapping

Object-centric representation learning has recently been successfully applied to real-world datasets. This success can be attributed to pretrained non-object-centric foundation models, whose features serve as reconstruction targets for slot attention. However, targets must remain frozen throughout the training, which sets an upper bound on the performance object-centric models can attain. Attempts to update the target encoder by bootstrapping result in large performance drops, which can be attributed to its lack of object-centric inductive biases, causing the object-centric model's encoder to drift away from representations useful as reconstruction targets. To address these limitations, we propose Object-CEntric Pretraining by Target Encoder BOotstrapping, a self-distillation setup for training object-centric models from scratch, on real-world data, for the first time ever. In OCEBO, the target encoder is updated as an exponential moving average of the object-centric model, thus explicitly being enriched with object-centric inductive biases introduced by slot attention while removing the upper bound on performance present in other models. We mitigate the slot collapse caused by random initialization of the target encoder by introducing a novel cross-view patch filtering approach that limits the supervision to sufficiently informative patches. When pretrained on 241k images from COCO, OCEBO achieves unsupervised object discovery performance comparable to that of object-centric models with frozen non-object-centric target encoders pretrained on hundreds of millions of images. The code and pretrained models are publicly available at https://github.com/djukicn/ocebo.

cs.CV↗

BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering

Differentiable rendering enables efficient optimization by allowing gradients to be computed through the rendering process, facilitating 3D reconstruction, inverse rendering and neural scene representation learning. To ensure differentiability, existing solutions approximate or re-formulate traditional rendering operations using smooth, probabilistic proxies such as volumes or Gaussian primitives. Consequently, they struggle to preserve sharp edges due to the lack of explicit boundary definitions. We present a novel hybrid representation, Bézier Gaussian Triangle (BG-Triangle), that combines Bézier triangle-based vector graphics primitives with Gaussian-based probabilistic models, to maintain accurate shape modeling while conducting resolution-independent differentiable rendering. We present a robust and effective discontinuity-aware rendering technique to reduce uncertainties at object boundaries. We also employ an adaptive densification and pruning scheme for efficient training while reliably handling level-of-detail (LoD) variations. Experiments show that BG-Triangle achieves comparable rendering quality as 3DGS but with superior boundary preservation. More importantly, BG-Triangle uses a much smaller number of primitives than its alternatives, showcasing the benefits of vectorized graphics primitives and the potential to bridge the gap between classic and emerging representations.

cs.GR↗

Towards More Accurate Personalized Image Generation: Addressing Overfitting and Evaluation Bias

Personalized image generation via text prompts has great potential to improve daily life and professional work by facilitating the creation of customized visual content. The aim of image personalization is to create images based on a user-provided subject while maintaining both consistency of the subject and flexibility to accommodate various textual descriptions of that subject. However, current methods face challenges in ensuring fidelity to the text prompt while not overfitting to the training data. In this work, we introduce a novel training pipeline that incorporates an attractor to filter out distractions in training images, allowing the model to focus on learning an effective representation of the personalized subject. Moreover, current evaluation methods struggle due to the lack of a dedicated test set. The evaluation set-up typically relies on the training data of the personalization task to compute text-image and image-image similarity scores, which, while useful, tend to overestimate performance. Although human evaluations are commonly used as an alternative, they often suffer from bias and inconsistency. To address these issues, we curate a diverse and high-quality test set with well-designed prompts. With this new benchmark, automatic evaluation metrics can reliably assess model performance

cs.CV↗

Self-Learning for Personalized Keyword Spotting on Ultra-Low-Power Audio Sensors

This paper proposes a self-learning method to incrementally train (fine-tune) a personalized Keyword Spotting (KWS) model after the deployment on ultra-low power smart audio sensors. We address the fundamental problem of the absence of labeled training data by assigning pseudo-labels to the new recorded audio frames based on a similarity score with respect to few user recordings. By experimenting with multiple KWS models with a number of parameters up to 0.5M on two public datasets, we show an accuracy improvement of up to +19.2% and +16.0% vs. the initial models pretrained on a large set of generic keywords. The labeling task is demonstrated on a sensor system composed of a low-power microphone and an energy-efficient Microcontroller (MCU). By efficiently exploiting the heterogeneous processing engines of the MCU, the always-on labeling task runs in real-time with an average power cost of up to 8.2 mW. On the same platform, we estimate an energy cost for on-device training 10x lower than the labeling energy if sampling a new utterance every 6.1 s or 18.8 s with a DS-CNN-S or a DS-CNN-M model. Our empirical result paves the way to self-adaptive personalized KWS sensors at the extreme edge.

cs.SD↗

Same accuracy, twice as fast: continuous training surpasses retraining from scratch

Continual learning aims to enable models to adapt to new datasets without losing performance on previously learned data, often assuming that prior data is no longer available. However, in many practical scenarios, both old and new data are accessible. In such cases, good performance on both datasets is typically achieved by abandoning the model trained on the previous data and re-training a new model from scratch on both datasets. This training from scratch is computationally expensive. In contrast, methods that leverage the previously trained model and old data are worthy of investigation, as they could significantly reduce computational costs. Our evaluation framework quantifies the computational savings of such methods while maintaining or exceeding the performance of training from scratch. We identify key optimization aspects -- initialization, regularization, data selection, and hyper-parameters -- that can each contribute to reducing computational costs. For each aspect, we propose effective first-step methods that already yield substantial computational savings. By combining these methods, we achieve up to 2.7x reductions in computation time across various computer vision tasks, highlighting the potential for further advancements in this area.

cs.LG↗

Unsupervised Parameter Efficient Source-free Post-pretraining

Following the success in NLP, the best vision models are now in the billion parameter ranges. Adapting these large models to a target distribution has become computationally and economically prohibitive. Addressing this challenge, we introduce UpStep, an Unsupervised Parameter-efficient Source-free post-pretraining approach, designed to efficiently adapt a base model from a source domain to a target domain: i) we design a self-supervised training scheme to adapt a pretrained model on an unlabeled target domain in a setting where source domain data is unavailable. Such source-free setting comes with the risk of catastrophic forgetting, hence, ii) we propose center vector regularization (CVR), a set of auxiliary operations that minimize catastrophic forgetting and additionally reduces the computational cost by skipping backpropagation in 50\% of the training iterations. Finally iii) we perform this adaptation process in a parameter-efficient way by adapting the pretrained model through low-rank adaptation methods, resulting in a fraction of parameters to optimize. We utilize various general backbone architectures, both supervised and unsupervised, trained on Imagenet as our base model and adapt them to a diverse set of eight target domains demonstrating the adaptability and generalizability of our proposed approach.

cs.CV↗

Continual Learning Should Move Beyond Incremental Classification

Continual learning (CL) is the sub-field of machine learning concerned with accumulating knowledge in dynamic environments. So far, CL research has mainly focused on incremental classification tasks, where models learn to classify new categories while retaining knowledge of previously learned ones. Here, we argue that maintaining such a focus limits both theoretical development and practical applicability of CL methods. Through a detailed analysis of concrete examples - including multi-target classification, robotics with constrained output spaces, learning in continuous task domains, and higher-level concept memorization - we demonstrate how current CL approaches often fail when applied beyond standard classification. We identify three fundamental challenges: (C1) the nature of continuity in learning problems, (C2) the choice of appropriate spaces and metrics for measuring similarity, and (C3) the role of learning objectives beyond classification. For each challenge, we provide specific recommendations to help move the field forward, including formalizing temporal dynamics through distribution processes, developing principled approaches for continuous task spaces, and incorporating density estimation and generative objectives. In so doing, this position paper aims to broaden the scope of CL research while strengthening its theoretical foundations, making it more applicable to real-world problems.

cs.LG↗

TS-LLaVA: Constructing Visual Tokens through Thumbnail-and-Sampling for Training-Free Video Large Language Models

Recent advances in multimodal Large Language Models (LLMs) have shown great success in understanding multi-modal contents. For video understanding tasks, training-based video LLMs are difficult to build due to the scarcity of high-quality, curated video-text paired data. In contrast, paired image-text data are much easier to obtain, and there is substantial similarity between images and videos. Consequently, extending image LLMs for video understanding tasks presents an appealing alternative. Developing effective strategies for compressing visual tokens from multiple frames is a promising way to leverage the powerful pre-trained image LLM. In this work, we explore the limitations of the existing compression strategies for building a training-free video LLM. The findings lead to our method TS-LLaVA, which constructs visual tokens through a Thumbnail-and-Sampling strategy. Given a video, we select few equidistant frames from all input frames to construct a Thumbnail image as a detailed visual cue, complemented by Sampled visual tokens from all input frames. Our method establishes the new state-of-the-art performance among training-free video LLMs on various benchmarks. Notably, our 34B model outperforms GPT-4V on the MVBench benchmark, and achieves performance comparable to the 72B training-based video LLM, Video-LLaMA2, on the challenging MLVU benchmark. Code is available at https://github.com/tingyu215/TS-LLaVA.

cs.CV↗

Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation

Recent advancements in photo-realistic novel view synthesis have been significantly driven by Gaussian Splatting (3DGS). Nevertheless, the explicit nature of 3DGS data entails considerable storage requirements, highlighting a pressing need for more efficient data representations. To address this, we present Implicit Gaussian Splatting (IGS), an innovative hybrid model that integrates explicit point clouds with implicit feature embeddings through a multi-level tri-plane architecture. This architecture features 2D feature grids at various resolutions across different levels, facilitating continuous spatial domain representation and enhancing spatial correlations among Gaussian primitives. Building upon this foundation, we introduce a level-based progressive training scheme, which incorporates explicit spatial regularization. This method capitalizes on spatial correlations to enhance both the rendering quality and the compactness of the IGS representation. Furthermore, we propose a novel compression pipeline tailored for both point clouds and 2D feature grids, considering the entropy variations across different levels. Extensive experimental evaluations demonstrate that our algorithm can deliver high-quality rendering using only a few MBs, effectively balancing storage efficiency and rendering fidelity, and yielding results that are competitive with the state-of-the-art.

cs.CV↗

Learning to Route for Dynamic Adapter Composition in Continual Learning with Language Models

Parameter-efficient fine-tuning (PEFT) methods are increasingly used with pre-trained language models (PLMs) for continual learning (CL). These methods typically involve training a PEFT module for each new task and employing similarity-based selection to route modules during inference. However, they face two major limitations: 1) interference during module training with already learned modules and 2) suboptimal routing when composing modules. In this paper, we present L2R, a method that isolates the training of new PEFT modules to ensure their task specialization. L2R then learns to compose the learned modules by training a network of routers that leverages a small memory containing examples of previously seen tasks. We evaluate our method in two CL setups using various benchmarks. Our results demonstrate that L2R provides an effective composition of PEFT modules, leading to improved generalization and performance compared to other methods.

cs.LG↗

Analysis of Spatial augmentation in Self-supervised models in the purview of training and test distributions

In this paper, we present an empirical study of typical spatial augmentation techniques used in self-supervised representation learning methods (both contrastive and non-contrastive), namely random crop and cutout. Our contributions are: (a) we dissociate random cropping into two separate augmentations, overlap and patch, and provide a detailed analysis on the effect of area of overlap and patch size to the accuracy on down stream tasks. (b) We offer an insight into why cutout augmentation does not learn good representation, as reported in earlier literature. Finally, based on these analysis, (c) we propose a distance-based margin to the invariance loss for learning scene-centric representations for the downstream task on object-centric distribution, showing that as simple as a margin proportional to the pixel distance between the two spatial views in the scence-centric images can improve the learned representation. Our study furthers the understanding of the spatial augmentations, and the effect of the domain-gap between the training augmentations and the test distribution.

cs.CV↗

Navigating the Nuances: A Fine-grained Evaluation of Vision-Language Navigation

This study presents a novel evaluation framework for the Vision-Language Navigation (VLN) task. It aims to diagnose current models for various instruction categories at a finer-grained level. The framework is structured around the context-free grammar (CFG) of the task. The CFG serves as the basis for the problem decomposition and the core premise of the instruction categories design. We propose a semi-automatic method for CFG construction with the help of Large-Language Models (LLMs). Then, we induct and generate data spanning five principal instruction categories (i.e. direction change, landmark recognition, region recognition, vertical movement, and numerical comprehension). Our analysis of different models reveals notable performance discrepancies and recurrent issues. The stagnation of numerical comprehension, heavy selective biases over directional concepts, and other interesting findings contribute to the development of future language-guided navigation systems.

cs.CV↗

Driving from Vision through Differentiable Optimal Control

This paper proposes DriViDOC: a framework for Driving from Vision through Differentiable Optimal Control, and its application to learn autonomous driving controllers from human demonstrations. DriViDOC combines the automatic inference of relevant features from camera frames with the properties of nonlinear model predictive control (NMPC), such as constraint satisfaction. Our approach leverages the differentiability of parametric NMPC, allowing for end-to-end learning of the driving model from images to control. The model is trained on an offline dataset comprising various human demonstrations collected on a motion-base driving simulator. During online testing, the model demonstrates successful imitation of different driving styles, and the interpreted NMPC parameters provide insights into the achievement of specific driving behaviors. Our experimental results show that DriViDOC outperforms other methods involving NMPC and neural networks, exhibiting an average improvement of 20% in imitation scores.

cs.RO↗

Infinite dSprites for Disentangled Continual Learning: Separating Memory Edits from Generalization

The ability of machine learning systems to learn continually is hindered by catastrophic forgetting, the tendency of neural networks to overwrite previously acquired knowledge when learning a new task. Existing methods mitigate this problem through regularization, parameter isolation, or rehearsal, but they are typically evaluated on benchmarks comprising only a handful of tasks. In contrast, humans are able to learn over long time horizons in dynamic, open-world environments, effortlessly memorizing unfamiliar objects and reliably recognizing them under various transformations. To make progress towards closing this gap, we introduce Infinite dSprites, a parsimonious tool for creating continual classification and disentanglement benchmarks of arbitrary length and with full control over generative factors. We show that over a sufficiently long time horizon, the performance of all major types of continual learning methods deteriorates on this simple benchmark. This result highlights an important and previously overlooked aspect of continual learning: given a finite modelling capacity and an arbitrarily long learning horizon, efficient learning requires memorizing class-specific information and accumulating knowledge about general mechanisms. In a simple setting with direct supervision on the generative factors, we show how learning class-agnostic transformations offers a way to circumvent catastrophic forgetting and improve classification accuracy over time. Our approach sets the stage for continual learning over hundreds of tasks with explicit control over memorization and forgetting, emphasizing open-set classification and one-shot generalization.

cs.LG↗

Animate Your Motion: Turning Still Images into Dynamic Videos

In recent years, diffusion models have made remarkable strides in text-to-video generation, sparking a quest for enhanced control over video outputs to more accurately reflect user intentions. Traditional efforts predominantly focus on employing either semantic cues, like images or depth maps, or motion-based conditions, like moving sketches or object bounding boxes. Semantic inputs offer a rich scene context but lack detailed motion specificity; conversely, motion inputs provide precise trajectory information but miss the broader semantic narrative. For the first time, we integrate both semantic and motion cues within a diffusion model for video generation, as demonstrated in Fig 1. To this end, we introduce the Scene and Motion Conditional Diffusion (SMCD), a novel methodology for managing multimodal inputs. It incorporates a recognized motion conditioning module and investigates various approaches to integrate scene conditions, promoting synergy between different modalities. For model training, we separate the conditions for the two modalities, introducing a two-stage training pipeline. Experimental results demonstrate that our design significantly enhances video quality, motion precision, and semantic coherence.

cs.CV↗

Introducing Routing Functions to Vision-Language Parameter-Efficient Fine-Tuning with Low-Rank Bottlenecks

Mainstream parameter-efficient fine-tuning (PEFT) methods, such as LoRA or Adapter, project a model's hidden states to a lower dimension, allowing pre-trained models to adapt to new data through this low-rank bottleneck. However, PEFT tasks involving multiple modalities, like vision-language (VL) tasks, require not only adaptation to new data but also learning the relationship between different modalities. Targeting at VL PEFT tasks, we propose a family of operations, called routing functions, to enhance VL alignment in the low-rank bottlenecks. These feature routing functions adopt linear operations and do not introduce new trainable parameters. In-depth analyses are conducted to study their behavior. In various VL PEFT settings, the routing functions significantly improve performance of the original PEFT methods, achieving over 20\% improvement on VQAv2 ($\text{RoBERTa}_{\text{large}}$+ViT-L/16) and 30\% on COCO Captioning (GPT2-medium+ViT-L/16). Also when fine-tuning a pre-trained multimodal model such as CLIP-BART, we observe smaller but consistent improvements across a range of VL PEFT tasks. Our code is available at https://github.com/tingyu215/Routing_VLPEFT.

cs.CV↗

Knowledge Accumulation in Continually Learned Representations and the Issue of Feature Forgetting

Continual learning research has shown that neural networks suffer from catastrophic forgetting "at the output level", but it is debated whether this is also the case at the level of learned representations. Multiple recent studies ascribe representations a certain level of innate robustness against forgetting -- that they only forget minimally in comparison with forgetting at the output level. We revisit and expand upon the experiments that revealed this difference in forgetting and illustrate the coexistence of two phenomena that affect the quality of continually learned representations: knowledge accumulation and feature forgetting. Taking both aspects into account, we show that, even though forgetting in the representation (i.e. feature forgetting) can be small in absolute terms, when measuring relative to how much was learned during a task, forgetting in the representation tends to be just as catastrophic as forgetting at the output level. Next we show that this feature forgetting is problematic as it substantially slows down the incremental learning of good general representations (i.e. knowledge accumulation). Finally, we study how feature forgetting and knowledge accumulation are affected by different types of continual learning methods.

cs.LG↗