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Tinne Tuytelaars

Publications and source records attributed to Tinne Tuytelaars.

At least 145 records · Page 8Linked to original sources

Unsupervised Model Personalization while Preserving Privacy and Scalability: An Open Problem

This work investigates the task of unsupervised model personalization, adapted to continually evolving, unlabeled local user images. We consider the practical scenario where a high capacity server interacts with a myriad of resource-limited edge devices, imposing strong requirements on scalability and local data privacy. We aim to address this challenge within the continual learning paradigm and provide a novel Dual User-Adaptation framework (DUA) to explore the problem. This framework flexibly disentangles user-adaptation into model personalization on the server and local data regularization on the user device, with desirable properties regarding scalability and privacy constraints. First, on the server, we introduce incremental learning of task-specific expert models, subsequently aggregated using a concealed unsupervised user prior. Aggregation avoids retraining, whereas the user prior conceals sensitive raw user data, and grants unsupervised adaptation. Second, local user-adaptation incorporates a domain adaptation point of view, adapting regularizing batch normalization parameters to the user data. We explore various empirical user configurations with different priors in categories and a tenfold of transforms for MIT Indoor Scene recognition, and classify numbers in a combined MNIST and SVHN setup. Extensive experiments yield promising results for data-driven local adaptation and elicit user priors for server adaptation to depend on the model rather than user data. Hence, although user-adaptation remains a challenging open problem, the DUA framework formalizes a principled foundation for personalizing both on server and user device, while maintaining privacy and scalability.

cs.CV↗

Deep-Geometric 6 DoF Localization from a Single Image in Topo-metric Maps

We describe a Deep-Geometric Localizer that is able to estimate the full 6 Degree of Freedom (DoF) global pose of the camera from a single image in a previously mapped environment. Our map is a topo-metric one, with discrete topological nodes whose 6 DoF poses are known. Each topo-node in our map also comprises of a set of points, whose 2D features and 3D locations are stored as part of the mapping process. For the mapping phase, we utilise a stereo camera and a regular stereo visual SLAM pipeline. During the localization phase, we take a single camera image, localize it to a topological node using Deep Learning, and use a geometric algorithm (PnP) on the matched 2D features (and their 3D positions in the topo map) to determine the full 6 DoF globally consistent pose of the camera. Our method divorces the mapping and the localization algorithms and sensors (stereo and mono), and allows accurate 6 DoF pose estimation in a previously mapped environment using a single camera. With potential VR/AR and localization applications in single camera devices such as mobile phones and drones, our hybrid algorithm compares favourably with the fully Deep-Learning based Pose-Net that regresses pose from a single image in simulated as well as real environments.

cs.CV↗

Where to Look Next: Unsupervised Active Visual Exploration on 360° Input

We address the problem of active visual exploration of large 360° inputs. In our setting an active agent with a limited camera bandwidth explores its 360° environment by changing its viewing direction at limited discrete time steps. As such, it observes the world as a sequence of narrow field-of-view 'glimpses', deciding for itself where to look next. Our proposed method exceeds previous works' performance by a significant margin without the need for deep reinforcement learning or training separate networks as sidekicks. A key component of our system are the spatial memory maps that make the system aware of the glimpses' orientations (locations in the 360° image). Further, we stress the advantages of retina-like glimpses when the agent's sensor bandwidth and time-steps are limited. Finally, we use our trained model to do classification of the whole scene using only the information observed in the glimpses.

cs.CV↗

How to improve CNN-based 6-DoF camera pose estimation

Convolutional neural networks (CNNs) and transfer learning have recently been used for 6 degrees of freedom (6-DoF) camera pose estimation. While they do not reach the same accuracy as visual SLAM-based approaches and are restricted to a specific environment, they excel in robustness and can be applied even to a single image. In this paper, we study PoseNet [1] and investigate modifications based on datasets' characteristics to improve the accuracy of the pose estimates. In particular, we emphasize the importance of field-of-view over image resolution; we present a data augmentation scheme to reduce overfitting; we study the effect of Long-Short-Term-Memory (LSTM) cells. Lastly, we combine these modifications and improve PoseNet's performance for monocular CNN based camera pose regression.

cs.CV↗

Online Continual Learning with Maximally Interfered Retrieval

Continual learning, the setting where a learning agent is faced with a never ending stream of data, continues to be a great challenge for modern machine learning systems. In particular the online or "single-pass through the data" setting has gained attention recently as a natural setting that is difficult to tackle. Methods based on replay, either generative or from a stored memory, have been shown to be effective approaches for continual learning, matching or exceeding the state of the art in a number of standard benchmarks. These approaches typically rely on randomly selecting samples from the replay memory or from a generative model, which is suboptimal. In this work, we consider a controlled sampling of memories for replay. We retrieve the samples which are most interfered, i.e. whose prediction will be most negatively impacted by the foreseen parameters update. We show a formulation for this sampling criterion in both the generative replay and the experience replay setting, producing consistent gains in performance and greatly reduced forgetting. We release an implementation of our method at https://github.com/optimass/Maximally_Interfered_Retrieval.

cs.LG↗

Task-Free Continual Learning

Methods proposed in the literature towards continual deep learning typically operate in a task-based sequential learning setup. A sequence of tasks is learned, one at a time, with all data of current task available but not of previous or future tasks. Task boundaries and identities are known at all times. This setup, however, is rarely encountered in practical applications. Therefore we investigate how to transform continual learning to an online setup. We develop a system that keeps on learning over time in a streaming fashion, with data distributions gradually changing and without the notion of separate tasks. To this end, we build on the work on Memory Aware Synapses, and show how this method can be made online by providing a protocol to decide i) when to update the importance weights, ii) which data to use to update them, and iii) how to accumulate the importance weights at each update step. Experimental results show the validity of the approach in the context of two applications: (self-)supervised learning of a face recognition model by watching soap series and learning a robot to avoid collisions.

cs.CV↗

Selfless Sequential Learning

Sequential learning, also called lifelong learning, studies the problem of learning tasks in a sequence with access restricted to only the data of the current task. In this paper we look at a scenario with fixed model capacity, and postulate that the learning process should not be selfish, i.e. it should account for future tasks to be added and thus leave enough capacity for them. To achieve Selfless Sequential Learning we study different regularization strategies and activation functions. We find that imposing sparsity at the level of the representation (i.e.~neuron activations) is more beneficial for sequential learning than encouraging parameter sparsity. In particular, we propose a novel regularizer, that encourages representation sparsity by means of neural inhibition. It results in few active neurons which in turn leaves more free neurons to be utilized by upcoming tasks. As neural inhibition over an entire layer can be too drastic, especially for complex tasks requiring strong representations, our regularizer only inhibits other neurons in a local neighbourhood, inspired by lateral inhibition processes in the brain. We combine our novel regularizer, with state-of-the-art lifelong learning methods that penalize changes to important previously learned parts of the network. We show that our new regularizer leads to increased sparsity which translates in consistent performance improvement %over alternative regularizers we studied on diverse datasets.

stat.ML↗

Exemplar Guided Unsupervised Image-to-Image Translation with Semantic Consistency

Image-to-image translation has recently received significant attention due to advances in deep learning. Most works focus on learning either a one-to-one mapping in an unsupervised way or a many-to-many mapping in a supervised way. However, a more practical setting is many-to-many mapping in an unsupervised way, which is harder due to the lack of supervision and the complex inner- and cross-domain variations. To alleviate these issues, we propose the Exemplar Guided & Semantically Consistent Image-to-image Translation (EGSC-IT) network which conditions the translation process on an exemplar image in the target domain. We assume that an image comprises of a content component which is shared across domains, and a style component specific to each domain. Under the guidance of an exemplar from the target domain we apply Adaptive Instance Normalization to the shared content component, which allows us to transfer the style information of the target domain to the source domain. To avoid semantic inconsistencies during translation that naturally appear due to the large inner- and cross-domain variations, we introduce the concept of feature masks that provide coarse semantic guidance without requiring the use of any semantic labels. Experimental results on various datasets show that EGSC-IT does not only translate the source image to diverse instances in the target domain, but also preserves the semantic consistency during the process.

cs.CV↗

Visual Explanation by Interpretation: Improving Visual Feedback Capabilities of Deep Neural Networks

Interpretation and explanation of deep models is critical towards wide adoption of systems that rely on them. In this paper, we propose a novel scheme for both interpretation as well as explanation in which, given a pretrained model, we automatically identify internal features relevant for the set of classes considered by the model, without relying on additional annotations. We interpret the model through average visualizations of this reduced set of features. Then, at test time, we explain the network prediction by accompanying the predicted class label with supporting visualizations derived from the identified features. In addition, we propose a method to address the artifacts introduced by stridded operations in deconvNet-based visualizations. Moreover, we introduce an8Flower, a dataset specifically designed for objective quantitative evaluation of methods for visual explanation.Experiments on the MNIST,ILSVRC12,Fashion144k and an8Flower datasets show that our method produces detailed explanations with good coverage of relevant features of the classes of interest

cs.CV↗

Exploring the Challenges towards Lifelong Fact Learning

So far life-long learning (LLL) has been studied in relatively small-scale and relatively artificial setups. Here, we introduce a new large-scale alternative. What makes the proposed setup more natural and closer to human-like visual systems is threefold: First, we focus on concepts (or facts, as we call them) of varying complexity, ranging from single objects to more complex structures such as objects performing actions, and objects interacting with other objects. Second, as in real-world settings, our setup has a long-tail distribution, an aspect which has mostly been ignored in the LLL context. Third, facts across tasks may share structure (e.g., and ). Facts can also be semantically related (e.g., "liger" relates to seen categories like "tiger" and "lion"). Given the large number of possible facts, a LLL setup seems a natural choice. To avoid model size growing over time and to optimally exploit the semantic relations and structure, we combine it with a visual semantic embedding instead of discrete class labels. We adapt existing datasets with the properties mentioned above into new benchmarks, by dividing them semantically or randomly into disjoint tasks. This leads to two large-scale benchmarks with 906,232 images and 165,150 unique facts, on which we evaluate and analyze state-of-the-art LLL methods.

cs.CV↗

Memory Aware Synapses: Learning what (not) to forget

Humans can learn in a continuous manner. Old rarely utilized knowledge can be overwritten by new incoming information while important, frequently used knowledge is prevented from being erased. In artificial learning systems, lifelong learning so far has focused mainly on accumulating knowledge over tasks and overcoming catastrophic forgetting. In this paper, we argue that, given the limited model capacity and the unlimited new information to be learned, knowledge has to be preserved or erased selectively. Inspired by neuroplasticity, we propose a novel approach for lifelong learning, coined Memory Aware Synapses (MAS). It computes the importance of the parameters of a neural network in an unsupervised and online manner. Given a new sample which is fed to the network, MAS accumulates an importance measure for each parameter of the network, based on how sensitive the predicted output function is to a change in this parameter. When learning a new task, changes to important parameters can then be penalized, effectively preventing important knowledge related to previous tasks from being overwritten. Further, we show an interesting connection between a local version of our method and Hebb's rule,which is a model for the learning process in the brain. We test our method on a sequence of object recognition tasks and on the challenging problem of learning an embedding for predicting $<$subject, predicate, object$>$ triplets. We show state-of-the-art performance and, for the first time, the ability to adapt the importance of the parameters based on unlabeled data towards what the network needs (not) to forget, which may vary depending on test conditions.

cs.CV↗

DoShiCo Challenge: Domain Shift in Control Prediction

Training deep neural network policies end-to-end for real-world applications so far requires big demonstration datasets in the real world or big sets consisting of a large variety of realistic and closely related 3D CAD models. These real or virtual data should, moreover, have very similar characteristics to the conditions expected at test time. These stringent requirements and the time consuming data collection processes that they entail, are currently the most important impediment that keeps deep reinforcement learning from being deployed in real-world applications. Therefore, in this work we advocate an alternative approach, where instead of avoiding any domain shift by carefully selecting the training data, the goal is to learn a policy that can cope with it. To this end, we propose the DoShiCo challenge: to train a model in very basic synthetic environments, far from realistic, in a way that it can be applied in more realistic environments as well as take the control decisions on real-world data. In particular, we focus on the task of collision avoidance for drones. We created a set of simulated environments that can be used as benchmark and implemented a baseline method, exploiting depth prediction as an auxiliary task to help overcome the domain shift. Even though the policy is trained in very basic environments, it can learn to fly without collisions in a very different realistic simulated environment. Of course several benchmarks for reinforcement learning already exist - but they never include a large domain shift. On the other hand, several benchmarks in computer vision focus on the domain shift, but they take the form of a static datasets instead of simulated environments. In this work we claim that it is crucial to take the two challenges together in one benchmark.

cs.RO↗

An Analysis of Human-centered Geolocation

Online social networks contain a constantly increasing amount of images - most of them focusing on people. Due to cultural and climate factors, fashion trends and physical appearance of individuals differ from city to city. In this paper we investigate to what extent such cues can be exploited in order to infer the geographic location, i.e. the city, where a picture was taken. We conduct a user study, as well as an evaluation of automatic methods based on convolutional neural networks. Experiments on the Fashion 144k and a Pinterest-based dataset show that the automatic methods succeed at this task to a reasonable extent. As a matter of fact, our empirical results suggest that automatic methods can surpass human performance by a large margin. Further inspection of the trained models shows that human-centered characteristics, like clothing style, physical features, and accessories, are informative for the task at hand. Moreover, it reveals that also contextual features, e.g. wall type, natural environment, etc., are taken into account by the automatic methods.

cs.CV↗

Pose Guided Person Image Generation

This paper proposes the novel Pose Guided Person Generation Network (PG$^2$) that allows to synthesize person images in arbitrary poses, based on an image of that person and a novel pose. Our generation framework PG$^2$ utilizes the pose information explicitly and consists of two key stages: pose integration and image refinement. In the first stage the condition image and the target pose are fed into a U-Net-like network to generate an initial but coarse image of the person with the target pose. The second stage then refines the initial and blurry result by training a U-Net-like generator in an adversarial way. Extensive experimental results on both 128$\times$64 re-identification images and 256$\times$256 fashion photos show that our model generates high-quality person images with convincing details.

cs.CV↗

Super-Resolution with Deep Adaptive Image Resampling

Deep learning based methods have recently pushed the state-of-the-art on the problem of Single Image Super-Resolution (SISR). In this work, we revisit the more traditional interpolation-based methods, that were popular before, now with the help of deep learning. In particular, we propose to use a Convolutional Neural Network (CNN) to estimate spatially variant interpolation kernels and apply the estimated kernels adaptively to each position in the image. The whole model is trained in an end-to-end manner. We explore two ways to improve the results for the case of large upscaling factors, and propose a recursive extension of our basic model. This achieves results that are on par with state-of-the-art methods. We visualize the estimated adaptive interpolation kernels to gain more insight on the effectiveness of the proposed method. We also extend the method to the task of joint image filtering and again achieve state-of-the-art performance.

cs.CV↗

Error Correction for Dense Semantic Image Labeling

Pixelwise semantic image labeling is an important, yet challenging, task with many applications. Typical approaches to tackle this problem involve either the training of deep networks on vast amounts of images to directly infer the labels or the use of probabilistic graphical models to jointly model the dependencies of the input (i.e. images) and output (i.e. labels). Yet, the former approaches do not capture the structure of the output labels, which is crucial for the performance of dense labeling, and the latter rely on carefully hand-designed priors that require costly parameter tuning via optimization techniques, which in turn leads to long inference times. To alleviate these restrictions, we explore how to arrive at dense semantic pixel labels given both the input image and an initial estimate of the output labels. We propose a parallel architecture that: 1) exploits the context information through a LabelPropagation network to propagate correct labels from nearby pixels to improve the object boundaries, 2) uses a LabelReplacement network to directly replace possibly erroneous, initial labels with new ones, and 3) combines the different intermediate results via a Fusion network to obtain the final per-pixel label. We experimentally validate our approach on two different datasets for the semantic segmentation and face parsing tasks respectively, where we show improvements over the state-of-the-art. We also provide both a quantitative and qualitative analysis of the generated results.

cs.CV↗

Speech-Based Visual Question Answering

This paper introduces speech-based visual question answering (VQA), the task of generating an answer given an image and a spoken question. Two methods are studied: an end-to-end, deep neural network that directly uses audio waveforms as input versus a pipelined approach that performs ASR (Automatic Speech Recognition) on the question, followed by text-based visual question answering. Furthermore, we investigate the robustness of both methods by injecting various levels of noise into the spoken question and find both methods to be tolerate noise at similar levels.

cs.CL↗

What Is Around The Camera?

How much does a single image reveal about the environment it was taken in? In this paper, we investigate how much of that information can be retrieved from a foreground object, combined with the background (i.e. the visible part of the environment). Assuming it is not perfectly diffuse, the foreground object acts as a complexly shaped and far-from-perfect mirror. An additional challenge is that its appearance confounds the light coming from the environment with the unknown materials it is made of. We propose a learning-based approach to predict the environment from multiple reflectance maps that are computed from approximate surface normals. The proposed method allows us to jointly model the statistics of environments and material properties. We train our system from synthesized training data, but demonstrate its applicability to real-world data. Interestingly, our analysis shows that the information obtained from objects made out of multiple materials often is complementary and leads to better performance.

cs.CV↗