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Tirtharaj Dash

Publications and source records attributed to Tirtharaj Dash.

27 records · Page 2Linked to original sources

A study on the use of Boundary Equilibrium GAN for Approximate Frontalization of Unconstrained Faces to aid in Surveillance

Face frontalization is the process of synthesizing frontal facing views of faces given its angled poses. We implement a generative adversarial network (GAN) with spherical linear interpolation (Slerp) for frontalization of unconstrained facial images. Our special focus is intended towards the generation of approximate frontal faces of the side posed images captured from surveillance cameras. Specifically, the present work is a comprehensive study on the implementation of an auto-encoder based Boundary Equilibrium GAN (BEGAN) to generate frontal faces using an interpolation of a side view face and its mirrored view. To increase the quality of the interpolated output we implement a BEGAN with Slerp. This approach could produce a promising output along with a faster and more stable training for the model. The BEGAN model additionally has a balanced generator-discriminator combination, which prevents mode collapse along with a global convergence measure. It is expected that such an approximate face generation model would be able to replace face composites used in surveillance and crime detection.

cs.CV↗

Reliable Evaluation of Neural Network for Multiclass Classification of Real-world Data

This paper presents a systematic evaluation of Neural Network (NN) for classification of real-world data. In the field of machine learning, it is often seen that a single parameter that is 'predictive accuracy' is being used for evaluating the performance of a classifier model. However, this parameter might not be considered reliable given a dataset with very high level of skewness. To demonstrate such behavior, seven different types of datasets have been used to evaluate a Multilayer Perceptron (MLP) using twelve(12) different parameters which include micro- and macro-level estimation. In the present study, the most common problem of prediction called 'multiclass' classification has been considered. The results that are obtained for different parameters for each of the dataset could demonstrate interesting findings to support the usability of these set of performance evaluation parameters.

cs.NE↗

A Fuzzy MLP Approach for Non-linear Pattern Classification

In case of decision making problems, classification of pattern is a complex and crucial task. Pattern classification using multilayer perceptron (MLP) trained with back propagation learning becomes much complex with increase in number of layers, number of nodes and number of epochs and ultimate increases computational time [31]. In this paper, an attempt has been made to use fuzzy MLP and its learning algorithm for pattern classification. The time and space complexities of the algorithm have been analyzed. A training performance comparison has been carried out between MLP and the proposed fuzzy-MLP model by considering six cases. Results are noted against different learning rates ranging from 0 to 1. A new performance evaluation factor 'convergence gain' has been introduced. It is observed that the number of epochs drastically reduced and performance increased compared to MLP. The average and minimum gain has been found to be 93% and 75% respectively. The best gain is found to be 95% and is obtained by setting the learning rate to 0.55.

cs.NE↗

Time Efficient Approach To Offline Hand Written Character Recognition Using Associative Memory Net

In this paper, an efficient Offline Hand Written Character Recognition algorithm is proposed based on Associative Memory Net (AMN). The AMN used in this work is basically auto associative. The implementation is carried out completely in 'C' language. To make the system perform to its best with minimal computation time, a Parallel algorithm is also developed using an API package OpenMP. Characters are mainly English alphabets (Small (26), Capital (26)) collected from system (52) and from different persons (52). The characters collected from system are used to train the AMN and characters collected from different persons are used for testing the recognition ability of the net. The detailed analysis showed that the network recognizes the hand written characters with recognition rate of 72.20% in average case. However, in best case, it recognizes the collected hand written characters with 88.5%. The developed network consumes 3.57 sec (average) in Serial implementation and 1.16 sec (average) in Parallel implementation using OpenMP.

cs.NE↗

English Character Recognition using Artificial Neural Network

This work focuses on development of a Offline Hand Written English Character Recognition algorithm based on Artificial Neural Network (ANN). The ANN implemented in this work has single output neuron which shows whether the tested character belongs to a particular cluster or not. The implementation is carried out completely in 'C' language. Ten sets of English alphabets (small-26, capital-26) were used to train the ANN and 5 sets of English alphabets were used to test the network. The characters were collected from different persons over duration of about 25 days. The algorithm was tested with 5 capital letters and 5 small letter sets. However, the result showed that the algorithm recognized English alphabet patterns with maximum accuracy of 92.59% and False Rejection Rate (FRR) of 0%.

cs.NE↗

Solution to Quadratic Equation Using Genetic Algorithm

Solving Quadratic equation is one of the intrinsic interests as it is the simplest nonlinear equations. A novel approach for solving Quadratic Equation based on Genetic Algorithms (GAs) is presented. Genetic Algorithms (GAs) are a technique to solve problems which need optimization. Generation of trial solutions have been formed by this method. Many examples have been worked out, and in most cases we find out the exact solution. We have discussed the effect of different parameters on the performance of the developed algorithm. The results are concluded after rigorous testing on different equations.

cs.NE↗

Parallel Algorithm for Longest Common Subsequence in a String

In the area of Pattern Recognition and Matching, finding a Longest Common Subsequence plays an important role. In this paper, we have proposed one algorithm based on parallel computation. We have used OpenMP API package as middleware to send the data to different processors. We have tested our algorithm in a system having four processors and 2 GB physical memory. The best result showed that the parallel algorithm increases the performance (speed of computation) by 3.22.

cs.DS↗

Non-Correlated Character Recognition using Artificial Neural Network

This paper investigates a method of Handwritten English Character Recognition using Artificial Neural Network (ANN). This work has been done in offline Environment for non correlated characters, which do not possess any linear relationships among them. We test that whether the particular tested character belongs to a cluster or not. The implementation is carried out in Matlab environment and successfully tested. Fifty-two sets of English alphabets are used to train the ANN and test the network. The algorithms are tested with 26 capital letters and 26 small letters. The testing result showed that the proposed ANN based algorithm showed a maximum recognition rate of 85%.

cs.NE↗

A Novel Approach for Intelligent Robot Path Planning

Path planning of Robot is one of the challenging fields in the area of Robotics research. In this paper, we proposed a novel algorithm to find path between starting and ending position for an intelligent system. An intelligent system is considered to be a device/robot having an antenna connected with sensor-detector system. The proposed algorithm is based on Neural Network training concept. The considered neural network is Adapti ve to the knowledge bases. However, implementation of this algorithm is slightly expensive due to hardware it requires. From detailed analysis, it can be proved that the resulted path of this algorithm is efficient.

cs.RO↗