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Tobias Doernbach

Publications and source records attributed to Tobias Doernbach.

6 recordsLinked to original sources

Hybrid Attention Estimation Pipeline for Adaptive HRI Using an Expressive Robotic Head

This paper presents an applied case study on hybrid visual attention estimation for human-robot interaction using an expressive robotic head based on the InMoov ecosystem. The proposed pipeline combines a fast geometric perception layer with an independent semantic perception layer based on a vision-language model. The geometric layer provides high-frequency face and head-pose information for temporal regulation, while the semantic layer receives only raw egocentric camera frames and produces contextual attention labels related to attention toward the robot, phone use, or attention elsewhere. These signals are integrated through a finite state machine that regulates adaptive interaction behavior, including activation, waiting, interaction resumption, and return to rest. The system was evaluated with 10 participants across 40 trials covering baseline and adaptive interaction conditions. Results show reliable interaction start across all trials, consistent pause behavior in the adaptive distraction condition, and non-redundant semantic information between the geometric and semantic outputs.

cs.RO

Fast-Revisit Coverage Path Planning for Autonomous Mobile Patrol Robots Using Long-Range Sensor Information

The utilization of Unmanned Ground Vehicles (UGVs) for patrolling industrial sites has expanded significantly. These UGVs typically are equipped with perception systems, e.g., computer vision, with limited range due to sensor limitations or site topology. High-level control of the UGVs requires Coverage Path Planning (CPP) algorithms that navigate all relevant waypoints and promptly start the next cycle. In this paper, we propose the novel Fast-Revisit Coverage Path Planning (FaRe-CPP) algorithm using a greedy heuristic approach to propose waypoints for maximum coverage area and a random search-based path optimization technique to obtain a path along the proposed waypoints with minimum revisit time. We evaluated the algorithm in a simulated environment using Gazebo and a camera-equipped TurtleBot3 against a number of existing algorithms. Compared to their average path lengths and revisit times, our FaRe-CPP algorithm showed a reduction of at least 21% and 33%, respectively, in these highly relevant performance indicators.

cs.RO

Looking for the Human in HRI Teaching: User-Centered Course Design for Tech-Savvy Students

Top-down, user-centered thinking is not typically a strength of all students, especially tech-savvy computer science-related ones. We propose Human-Robot Interaction (HRI) introductory courses as a highly suitable opportunity to foster these important skills since the HRI discipline includes a focus on humans as users. Our HRI course therefore contains elements like scenario-based design of laboratory projects, discussing and merging ideas and other self-empowerment techniques. Participants describe, implement and present everyday scenarios using Pepper robots and our customized open-source visual programming tool. We observe that students obtain a good grasp of the taught topics and improve their user-centered thinking skills.

cs.RO

Self-Supervised Damage-Avoiding Manipulation Strategy Optimization via Mental Simulation

Everyday robotics are challenged to deal with autonomous product handling in applications like logistics or retail, possibly causing damage on the items during manipulation. Traditionally, most approaches try to minimize physical interaction with goods. However, this paper proposes to take into account any unintended object motion and to learn damage-minimizing manipulation strategies in a self-supervised way. The presented approach consists of a simulation-based planning method for an optimal manipulation sequence with respect to possible damage. The planned manipulation sequences are generalized to new, unseen scenes in the same application scenario using machine learning. This learned manipulation strategy is continuously refined in a self-supervised, simulation-in-the-loop optimization cycle during load-free times of the system, commonly known as mental simulation. In parallel, the generated manipulation strategies can be deployed in near-real time in an anytime fashion. The approach is validated on an industrial container-unloading scenario and on a retail shelf-replenishment scenario.

cs.RO

Robust Gesture-Based Communication for Underwater Human-Robot Interaction in the context of Search and Rescue Diver Missions

We propose a robust gesture-based communication pipeline for divers to instruct an Autonomous Underwater Vehicle (AUV) to assist them in performing high-risk tasks and helping in case of emergency. A gesture communication language (CADDIAN) is developed, based on consolidated and standardized diver gestures, including an alphabet, syntax and semantics, ensuring a logical consistency. A hierarchical classification approach is introduced for hand gesture recognition based on stereo imagery and multi-descriptor aggregation to specifically cope with underwater image artifacts, e.g. light backscatter or color attenuation. Once the classification task is finished, a syntax check is performed to filter out invalid command sequences sent by the diver or generated by errors in the classifier. Throughout this process, the diver receives constant feedback from an underwater tablet to acknowledge or abort the mission at any time. The objective is to prevent the AUV from executing unnecessary, infeasible or potentially harmful motions. Experimental results under different environmental conditions in archaeological exploration and bridge inspection applications show that the system performs well in the field.

cs.RO

Robust Continuous System Integration for Critical Deep-Sea Robot Operations Using Knowledge-Enabled Simulation in the Loop

Deep-sea robot operations demand a high level of safety, efficiency and reliability. As a consequence, measures within the development stage have to be implemented to extensively evaluate and benchmark system components ranging from data acquisition, perception and localization to control. We present an approach based on high-fidelity simulation that embeds spatial and environmental conditions from recorded real-world data. This simulation in the loop (SIL) methodology allows for mitigating the discrepancy between simulation and real-world conditions, e.g. regarding sensor noise. As a result, this work provides a platform to thoroughly investigate and benchmark behaviors of system components concurrently under real and simulated conditions. The conducted evaluation shows the benefit of the proposed work in tasks related to perception and self-localization under changing spatial and environmental conditions.

cs.RO