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Tobias Friedrich

Publications and source records attributed to Tobias Friedrich.

At least 37 records · Page 2Linked to original sources

Using random graphs to sample repulsive Gibbs point processes with arbitrary-range potentials

We study computational aspects of repulsive Gibbs point processes, which are probabilistic models of interacting particles in a finite-volume region of space. We introduce an approach for reducing a Gibbs point process to the hard-core model, a well-studied discrete spin system. Given an instance of such a point process, our reduction generates a random graph drawn from a natural geometric model. We show that the partition function of a hard-core model on graphs generated by the geometric model concentrates around the partition function of the Gibbs point process. Our reduction allows us to use a broad range of algorithms developed for the hard-core model to sample from the Gibbs point process and approximate its partition function. This is, to the extend of our knowledge, the first approach that deals with pair potentials of unbounded range. We compare the resulting algorithms with recently established results and study further properties of the random geometric graphs with respect to the hard-core model.

cs.DS↗

Efficiently Approximating Vertex Cover on Scale-Free Networks with Underlying Hyperbolic Geometry

Finding a minimum vertex cover in a network is a fundamental NP-complete graph problem. One way to deal with its computational hardness, is to trade the qualitative performance of an algorithm (allowing non-optimal outputs) for an improved running time. For the vertex cover problem, there is a gap between theory and practice when it comes to understanding this tradeoff. On the one hand, it is known that it is NP-hard to approximate a minimum vertex cover within a factor of $\sqrt{2}$. On the other hand, a simple greedy algorithm yields close to optimal approximations in practice. A promising approach towards understanding this discrepancy is to recognize the differences between theoretical worst-case instances and real-world networks. Following this direction, we close the gap between theory and practice by providing an algorithm that efficiently computes nearly optimal vertex cover approximations on hyperbolic random graphs; a network model that closely resembles real-world networks in terms of degree distribution, clustering, and the small-world property. More precisely, our algorithm computes a $(1 + o(1))$-approximation, asymptotically almost surely, and has a running time of $\mathcal{O}(m \log(n))$. The proposed algorithm is an adaptation of the successful greedy approach, enhanced with a procedure that improves on parts of the graph where greedy is not optimal. This makes it possible to introduce a parameter that can be used to tune the tradeoff between approximation performance and running time. Our empirical evaluation on real-world networks shows that this allows for improving over the near-optimal results of the greedy approach.

cs.DS↗

timeXplain -- A Framework for Explaining the Predictions of Time Series Classifiers

Modern time series classifiers display impressive predictive capabilities, yet their decision-making processes mostly remain black boxes to the user. At the same time, model-agnostic explainers, such as the recently proposed SHAP, promise to make the predictions of machine learning models interpretable, provided there are well-designed domain mappings. We bring both worlds together in our timeXplain framework, extending the reach of explainable artificial intelligence to time series classification and value prediction. We present novel domain mappings for the time domain, frequency domain, and time series statistics and analyze their explicative power as well as their limits. We employ a novel evaluation metric to experimentally compare timeXplain to several model-specific explanation approaches for state-of-the-art time series classifiers.

cs.LG↗

Deep Distance Sensitivity Oracles

One of the most fundamental graph problems is finding a shortest path from a source to a target node. While in its basic forms the problem has been studied extensively and efficient algorithms are known, it becomes significantly harder as soon as parts of the graph are susceptible to failure. Although one can recompute a shortest replacement path after every outage, this is rather inefficient both in time and/or storage. One way to overcome this problem is to shift computational burden from the queries into a pre-processing step, where a data structure is computed that allows for fast querying of replacement paths, typically referred to as a Distance Sensitivity Oracle (DSO). While DSOs have been extensively studied in the theoretical computer science community, to the best of our knowledge this is the first work to construct DSOs using deep learning techniques. We show how to use deep learning to utilize a combinatorial structure of replacement paths. More specifically, we utilize the combinatorial structure of replacement paths as a concatenation of shortest paths and use deep learning to find the pivot nodes for stitching shortest paths into replacement paths.

cs.LG↗

An Efficient Branch-and-Bound Solver for Hitting Set

The hitting set problem asks for a collection of sets over a universe $U$ to find a minimum subset of $U$ that intersects each of the given sets. It is NP-hard and equivalent to the problem set cover. We give a branch-and-bound algorithm to solve hitting set. Though it requires exponential time in the worst case, it can solve many practical instances from different domains in reasonable time. Our algorithm outperforms a modern ILP solver, the state-of-the-art for hitting set, by at least an order of magnitude on most instances.

cs.DS↗

Improved Approximate Distance Oracles: Bypassing the Thorup-Zwick Bound in Dense Graphs

Despite extensive research on distance oracles, there are still large gaps between the best constructions for spanners and distance oracles. Notably, there exist sparse spanners with a multiplicative stretch of $1+\varepsilon$ plus some additive stretch. A fundamental open problem is whether such a bound is achievable for distance oracles as well. Specifically, can we construct a distance oracle with multiplicative stretch better than 2, along with some additive stretch, while maintaining subquadratic space complexity? This question remains a crucial area of investigation, and finding a positive answer would be a significant step forward for distance oracles. Indeed, such oracles have been constructed for sparse graphs. However, in the more general case of dense graphs, it is currently unknown whether such oracles exist. In this paper, we contribute to the field by presenting the first distance oracles that achieve a multiplicative stretch of $1+\varepsilon$ along with a small additive stretch while maintaining subquadratic space complexity. Our results represent an advancement particularly for constructing efficient distance oracles for dense graphs. In addition, we present a whole family of oracles that, for any positive integer $k$, achieve a multiplicative stretch of $2k-1+\varepsilon$ using $o(n^{1+1/k})$ space.

cs.DS↗

On the Giant Component of Geometric Inhomogeneous Random Graphs

In this paper we study the threshold model of \emph{geometric inhomogeneous random graphs} (GIRGs); a generative random graph model that is closely related to \emph{hyperbolic random graphs} (HRGs). These models have been observed to capture complex real-world networks well with respect to the structural and algorithmic properties. Following comprehensive studies regarding their \emph{connectivity}, i.e., which parts of the graphs are connected, we have a good understanding under which circumstances a \emph{giant} component (containing a constant fraction of the graph) emerges. While previous results are rather technical and challenging to work with, the goal of this paper is to provide more accessible proofs. At the same time we significantly improve the previously known probabilistic guarantees, showing that GIRGs contain a giant component with probability $1 - \exp(-Ω(n^{(3-τ)/2}))$ for graph size $n$ and a degree distribution with power-law exponent $τ\in (2, 3)$. Based on that we additionally derive insights about the connectivity of certain induced subgraphs of GIRGs.

cs.DM↗

Analysis of the (1+1) EA on LeadingOnes with Constraints

Understanding how evolutionary algorithms perform on constrained problems has gained increasing attention in recent years. In this paper, we study how evolutionary algorithms optimize constrained versions of the classical LeadingOnes problem. We first provide a run time analysis for the classical (1+1) EA on the LeadingOnes problem with a deterministic cardinality constraint, giving $Θ(n (n-B)\log(B) + n^2)$ as the tight bound. Our results show that the behaviour of the algorithm is highly dependent on the constraint bound of the uniform constraint. Afterwards, we consider the problem in the context of stochastic constraints and provide insights using experimental studies on how the ($μ$+1) EA is able to deal with these constraints in a sampling-based setting.

cs.NE↗

Temporal Network Creation Games

Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between them are only available at certain time steps. This gives rise to a plethora of algorithmic problems on such graphs, most prominently the problem of finding temporal spanners, i.e., the computation of subgraphs that guarantee all pairs reachability via temporal paths. To the best of our knowledge, only centralized approaches for the solution of this problem are known. However, many real-world networks are not shaped by a central designer but instead they emerge and evolve by the interaction of many strategic agents. This observation is the driving force of the recent intensive research on game-theoretic network formation models. In this work we bring together these two recent research directions: temporal graphs and game-theoretic network formation. As a first step into this new realm, we focus on a simplified setting where a complete temporal host graph is given and the agents, corresponding to its nodes, selfishly create incident edges to ensure that they can reach all other nodes via temporal paths in the created network. This yields temporal spanners as equilibria of our game. We prove results on the convergence to and the existence of equilibrium networks, on the complexity of finding best agent strategies, and on the quality of the equilibria. By taking these first important steps, we uncover challenging open problems that call for an in-depth exploration of the creation of temporal graphs by strategic agents.

cs.GT↗

Evolutionary Diversity Optimisation in Constructing Satisfying Assignments

Computing diverse solutions for a given problem, in particular evolutionary diversity optimisation (EDO), is a hot research topic in the evolutionary computation community. This paper studies the Boolean satisfiability problem (SAT) in the context of EDO. SAT is of great importance in computer science and differs from the other problems studied in EDO literature, such as KP and TSP. SAT is heavily constrained, and the conventional evolutionary operators are inefficient in generating SAT solutions. Our approach avails of the following characteristics of SAT: 1) the possibility of adding more constraints (clauses) to the problem to forbid solutions or to fix variables, and 2) powerful solvers in the literature, such as minisat. We utilise such a solver to construct a diverse set of solutions. Moreover, maximising diversity provides us with invaluable information about the solution space of a given SAT problem, such as how large the feasible region is. In this study, we introduce evolutionary algorithms (EAs) employing a well-known SAT solver to maximise diversity among a set of SAT solutions explicitly. The experimental investigations indicate the introduced algorithms' capability to maximise diversity among the SAT solutions.

cs.NE↗

The Impact of Cooperation in Bilateral Network Creation

Many real-world networks, like the Internet, are not the result of central design but instead the outcome of the interaction of local agents who are selfishly optimizing for their individual utility. The famous Network Creation Game [Fabrikant et al., PODC 2003] enables us to understand such processes, their dynamics, and their outcomes in the form of equilibrium states. In this model, agents buy incident edges towards other agents for a price of $α$ and simultaneously try to minimize their buying cost and their total hop distance. Since in many real-world networks, e.g., social networks, consent from both sides is required to maintain a connection, Corbo and Parkes [PODC 2005] proposed a bilateral version of the Network Creation Game, in which mutual consent and payment are required in order to create edges. It is known that the bilateral version has a significantly higher Price of Anarchy, compared to the unilateral version. This is counter-intuitive, since cooperation should help to avoid socially bad states. We investigate this phenomenon by analyzing the Price of Anarchy of the bilateral version with respect to different solution concepts that allow for various degrees of cooperation among the agents. With this, we provide insights into what kind of cooperation is needed to ensure that socially good networks are created. We present a collection of asymptotically tight bounds on the Price of Anarchy that precisely map the impact of cooperation on the quality of tree networks and we find that weak forms of cooperation already yield a significantly improved Price of Anarchy. Moreover, for general networks we show that enhanced cooperation yields close to optimal networks for a wide range of edge prices.

cs.GT↗

Compact Distance Oracles with Large Sensitivity and Low Stretch

An $f$-edge fault-tolerant distance sensitive oracle ($f$-DSO) with stretch $σ\geq 1$ is a data structure that preprocesses an input graph $G$. When queried with the triple $(s,t,F)$, where $s, t \in V$ and $F \subseteq E$ contains at most $f$ edges of $G$, the oracle returns an estimate $\widehat{d}_{G-F}(s,t)$ of the distance $d_{G-F}(s,t)$ between $s$ and $t$ in the graph $G-F$ such that $d_{G-F}(s,t) \leq \widehat{d}_{G-F}(s,t) \leq σd_{G-F}(s,t)$. For any positive integer $k \ge 2$ and any $0 < α< 1$, we present an $f$-DSO with sensitivity $f = o(\log n/\log\log n)$, stretch $2k-1$, space $O(n^{1+\frac{1}{k}+α+o(1)})$, and an $\widetilde{O}(n^{1+\frac{1}{k} - \fracα{k(f+1)}})$ query time. Prior to our work, there were only three known $f$-DSOs with subquadratic space. The first one by Chechik et al. [Algorithmica 2012] has a stretch of $(8k-2)(f+1)$, depending on $f$. Another approach is storing an $f$-edge fault-tolerant $(2k-1)$-spanner of $G$. The bottleneck is the large query time due to the size of any such spanner, which is $Ω(n^{1+1/k})$ under the Erdős girth conjecture. Bilò et al. [STOC 2023] gave a solution with stretch $3+\varepsilon$, query time $O(n^α)$ but space $O(n^{2-\fracα{f+1}})$, approaching the quadratic barrier for large sensitivity. In the realm of subquadratic space, our $f$-DSOs are the first ones that guarantee, at the same time, large sensitivity, low stretch, and non-trivial query time. To obtain our results, we use the approximate distance oracles of Thorup and Zwick [JACM 2005], and the derandomization of the $f$-DSO of Weimann and Yuster [TALG 2013], that was recently given by Karthik and Parter [SODA 2021].

cs.DS↗

Efficient Constructions for the Győri-Lovász Theorem on Almost Chordal Graphs

In the 1970s, Győri and Lovász showed that for a $k$-connected $n$-vertex graph, a given set of terminal vertices $t_1, \dots, t_k$ and natural numbers $n_1, \dots, n_k$ satisfying $\sum_{i=1}^{k} n_i = n$, a connected vertex partition $S_1, \dots, S_k$ satisfying $t_i \in S_i$ and $|S_i| = n_i$ exists. However, polynomial algorithms to actually compute such partitions are known so far only for $k \leq 4$. This motivates us to take a new approach and constrain this problem to particular graph classes instead of restricting the values of $k$. More precisely, we consider $k$-connected chordal graphs and a broader class of graphs related to them. For the first, we give an algorithm with $O(n^2)$ running time that solves the problem exactly, and for the second, an algorithm with $O(n^4)$ running time that deviates on at most one vertex from the given required vertex partition sizes.

cs.DS↗

Fixed Parameter Multi-Objective Evolutionary Algorithms for the W-Separator Problem

Parameterized analysis provides powerful mechanisms for obtaining fine-grained insights into different types of algorithms. In this work, we combine this field with evolutionary algorithms and provide parameterized complexity analysis of evolutionary multi-objective algorithms for the $W$-separator problem, which is a natural generalization of the vertex cover problem. The goal is to remove the minimum number of vertices such that each connected component in the resulting graph has at most $W$ vertices. We provide different multi-objective formulations involving two or three objectives that provably lead to fixed-parameter evolutionary algorithms with respect to the value of an optimal solution $OPT$ and $W$. Of particular interest are kernelizations and the reducible structures used for them. We show that in expectation the algorithms make incremental progress in finding such structures and beyond. The current best known kernelization of the $W$-separator uses linear programming methods and requires a non-trivial post-process to extract the reducible structures. We provide additional structural features to show that evolutionary algorithms with appropriate objectives are also capable of extracting them. Our results show that evolutionary algorithms with different objectives guide the search and admit fixed parameterized runtimes to solve or approximate (even arbitrarily close) the $W$-separator problem.

math.CO↗

Single-Peaked Jump Schelling Games

Schelling games model the wide-spread phenomenon of residential segregation in metropolitan areas from a game-theoretic point of view. In these games agents of different types each strategically select a node on a given graph that models the residential area to maximize their individual utility. The latter solely depends on the types of the agents on neighboring nodes and it has been a standard assumption to consider utility functions that are monotone in the number of same-type neighbors. This simplifying assumption has recently been challenged since sociological poll results suggest that real-world agents actually favor diverse neighborhoods. We contribute to the recent endeavor of investigating residential segregation models with realistic agent behavior by studying Jump Schelling Games with agents having a single-peaked utility function. In such games, there are empty nodes in the graph and agents can strategically jump to such nodes to improve their utility. We investigate the existence of equilibria and show that they exist under specific conditions. Contrasting this, we prove that even on simple topologies like paths or rings such stable states are not guaranteed to exist. Regarding the game dynamics, we show that improving response cycles exist independently of the position of the peak in the utility function. Moreover, we show high almost tight bounds on the Price of Anarchy and the Price of Stability with respect to the recently proposed degree of integration, which counts the number of agents with a diverse neighborhood and which serves as a proxy for measuring the segregation strength. Last but not least, we show that computing a beneficial state with high integration is NP-complete and, as a novel conceptual contribution, we also show that it is NP-hard to decide if an equilibrium state can be found via improving response dynamics starting from a given initial state.

cs.GT↗

Fair Correlation Clustering in Forests

The study of algorithmic fairness received growing attention recently. This stems from the awareness that bias in the input data for machine learning systems may result in discriminatory outputs. For clustering tasks, one of the most central notions of fairness is the formalization by Chierichetti, Kumar, Lattanzi, and Vassilvitskii [NeurIPS 2017]. A clustering is said to be fair, if each cluster has the same distribution of manifestations of a sensitive attribute as the whole input set. This is motivated by various applications where the objects to be clustered have sensitive attributes that should not be over- or underrepresented. We discuss the applicability of this fairness notion to Correlation Clustering. The existing literature on the resulting Fair Correlation Clustering problem either presents approximation algorithms with poor approximation guarantees or severely limits the possible distributions of the sensitive attribute (often only two manifestations with a 1:1 ratio are considered). Our goal is to understand if there is hope for better results in between these two extremes. To this end, we consider restricted graph classes which allow us to characterize the distributions of sensitive attributes for which this form of fairness is tractable from a complexity point of view. While existing work on Fair Correlation Clustering gives approximation algorithms, we focus on exact solutions and investigate whether there are efficiently solvable instances. The unfair version of Correlation Clustering is trivial on forests, but adding fairness creates a surprisingly rich picture of complexities. We give an overview of the distributions and types of forests where Fair Correlation Clustering turns from tractable to intractable. The most surprising insight to us is the fact that the cause of the hardness of Fair Correlation Clustering is not the strictness of the fairness condition.

cs.LG↗

Fast Feature Selection with Fairness Constraints

We study the fundamental problem of selecting optimal features for model construction. This problem is computationally challenging on large datasets, even with the use of greedy algorithm variants. To address this challenge, we extend the adaptive query model, recently proposed for the greedy forward selection for submodular functions, to the faster paradigm of Orthogonal Matching Pursuit for non-submodular functions. The proposed algorithm achieves exponentially fast parallel run time in the adaptive query model, scaling much better than prior work. Furthermore, our extension allows the use of downward-closed constraints, which can be used to encode certain fairness criteria into the feature selection process. We prove strong approximation guarantees for the algorithm based on standard assumptions. These guarantees are applicable to many parametric models, including Generalized Linear Models. Finally, we demonstrate empirically that the proposed algorithm competes favorably with state-of-the-art techniques for feature selection, on real-world and synthetic datasets.

cs.LG↗

Computing Voronoi Diagrams in the Polar-Coordinate Model of the Hyperbolic Plane

A Voronoi diagram is a basic geometric structure that partitions the space into regions associated with a given set of sites, such that all points in a region are closer to the corresponding site than to all other sites. While being thoroughly studied in Euclidean space, they are also of interest in hyperbolic space. In fact, there are several algorithms for computing hyperbolic Voronoi diagrams that work with the various models used to describe hyperbolic geometry. However, the polar-coordinate model has not been considered before, despite its popularity in the network science community. While Voronoi diagrams have the potential to advance this field, the model is geometrically not as approachable as other models, which impedes the development of geometric algorithms. In this paper, we present an algorithm for computing Voronoi diagrams natively in the polar-coordinate model of the hyperbolic plane. The approach is based on Fortune's sweep line algorithm for Euclidean Voronoi diagrams. We characterize the hyperbolic counterparts of the concepts it utilizes and introduce adaptations necessary to account for the differences. We implemented our algorithm and compared it with the corresponding CGAL implementation. While not being as numerically stable, our method has proven to be useful as a reference, which helped resolving fundamental issues in the implementation of the state-of-the-art method.

cs.CG↗