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Tobias Meggendorfer

Publications and source records attributed to Tobias Meggendorfer.

At least 19 recordsLinked to original sources

dtControl2+$\varepsilon$: Trading Optimality for Explainability in MDPs via Decision Trees

Over the past decade, decision trees have been used to represent controllers (a.k.a. policies) in an explainable way, with dtControl2 as a current state-of-the-art tool. However, for systems that are large or have many corner cases, even such representations tend to be too complex and not human-comprehensible. Unfortunately, reducing the size of the decision tree is not straightforward, as missing just a single crucial case might result in an incorrect controller. We tackle this issue in the setting of Markov decision processes, extending dtControl2 by "$\varepsilon$" functionality: Given an allowed imprecision $\varepsilon \geq 0$, we construct a smaller decision tree, distilling the essence of the controller, while still guaranteeing its $\varepsilon$-optimality. This enables us to provide tunably simpler explanations, omitting a controllable amount of detail. Our tool constructs decision trees that are orders of magnitude smaller than the state of the art.

cs.AI↗

DOMtutor: Automated Autograding for Logic in Computer Science

Teaching computer science at universities is often structured rather classically and theory oriented. The former refers to "transmission"-style lectures accompanied by exercises which are submitted and graded manually, providing delayed feedback (if any). The latter refers to exercises often posed at a conceptual level, requiring solution ideas to be sketched out on paper, but not put to the test in practice. By its nature, this is particularly true for subjects relating to theoretical computer science, such as courses on propositional or first-order logic or automata theory. Frameworks that automatically execute and evaluate code (also called autograders) are sometimes used to augment teaching. They provide (near) instant feedback and hands-on experience, prompting reflective analysis. However, their use usually is reserved for programming / practically oriented courses. We propose to (i) use autograders also (and especially) for theoretical courses and (ii) use the established DOMjudge system, which is used, among others, for the International Collegiate Programming Contest.

cs.CY↗

Confidence Sequences for Online Statistical Model Checking of Markov Decision Processes

Markov decision processes (MDPs) are a classic model of decision making under uncertainty, exhibiting both non-deterministic choice as well as probabilistic uncertainty. Traditionally, exact knowledge of the underlying probabilities is assumed. However, this often is unrealistic, e.g.\ when modelling cyber-physical systems or biological processes. Here, statistical methods provide a way towards obtaining meaningful guarantees. The classical approach is to gather samples in the MDP, use these to draw statistical conclusions about the transition probabilities, and from there obtain bounds on the true value; then, if these bounds are too broad, repeat. However, existing implementations of this approach are either subtly incorrect or sub-optimal, and quite often both. We present several \emph{confidence sequences}, which are specifically designed for such \enquote{online} settings, implement all of them in an efficient tool, and show their practical applicability. In particular, we show that they outperform classical \enquote{union-bound} style approaches, and overall our implementation requires 50x less samples on average than previous state of the art.

cs.AI↗

UMB: A Unified Markov Binary Format for Probabilistic Model Checking (extended version)

This paper presents the unified Markov binary (UMB) format, an efficient, extensible, and well-supported explicit-state file format for representing a wide range of probabilistic systems. UMB addresses the problem that, while probabilistic model checking tools often support common high-level modelling languages, there is no effective mechanism for exchanging low-level model representations. In practice, textual, tool-specific formats are used, hampering interoperability and resulting in large overheads in writing and reading model files. UMB provides a clean, unified, and efficient solution, based on a general underlying mathematical model, and encoded using a small set of bit-level primitive data structures. The format has already been adopted by prominent tools and comes with a convenient Python library for reading, manipulating, creating, and validating models, plus infrastructure for cross-tool installation and continuous validation. We report on both the efficiency of the file format and the new practical use cases that it facilitates.

cs.LO↗

SemML 2.0: Synthesizing Controllers for LTL

Synthesizing a reactive system from specifications given in linear temporal logic (LTL) is a classical problem, finding its applications in safety-critical systems design. These systems are typically represented using either Mealy machines or AIGER circuits. We present the second version of SemML, which outperforms all state-of-the-art tools for finding either solution. Aside from implementing the classical automata-theoretic approach, our tool utilizes partial exploration and machine-learning guidance for obtaining solutions efficiently, and numerous heuristics and improvements of classic algorithms for extracting small representations of these solutions. We evaluate our tool against the existing state-of-the-art tools (in particular Strix, LtlSynt, and the previous version of SemML) on the dataset of the synthesis competition SYNTCOMP. We show that we solve significantly more instances and do so much faster than other tools, while maintaining state-of-the-art solution quality.

cs.AI↗

Statistical Model Checking Beyond Means: Quantiles, CVaR, and the DKW Inequality (extended version)

Statistical model checking (SMC) randomly samples probabilistic models to approximate quantities of interest with statistical error guarantees. It is traditionally used to estimate probabilities and expected rewards, i.e. means of different random variables on paths. In this paper, we develop methods using the Dvoretzky-Kiefer-Wolfowitz-Massart inequality (DKW) to extend SMC beyond means to compute quantities such as quantiles, conditional value-at-risk, and entropic risk. The DKW provides confidence bounds on the random variable's entire cumulative distribution function, a much more versatile guarantee compared to the statistical methods prevalent in SMC today. We have implemented support for computing new quantities via the DKW in the 'modes' simulator of the Modest Toolset. We highlight the implementation and its versatility on benchmarks from the quantitative verification literature.

stat.ME↗

Sound Statistical Model Checking for Probabilities and Expected Rewards (extended version)

Statistical model checking estimates probabilities and expectations of interest in probabilistic system models by using random simulations. Its results come with statistical guarantees. However, many tools use unsound statistical methods that produce incorrect results more often than they claim. In this paper, we provide a comprehensive overview of tools and their correctness, as well as of sound methods available for estimating probabilities from the literature. For expected rewards, we investigate how to bound the path reward distribution to apply sound statistical methods for bounded distributions, of which we recommend the Dvoretzky-Kiefer-Wolfowitz inequality that has not been used in SMC so far. We prove that even reachability rewards can be bounded in theory, and formalise the concept of limit-PAC procedures for a practical solution. The 'modes' SMC tool implements our methods and recommendations, which we use to experimentally confirm our results.

cs.LO↗

Multiplicative Rewards in Markovian Models

This paper studies the expected value of multiplicative rewards, where rewards obtained in each step are multiplied (instead of the usual addition), in Markov chains (MCs) and Markov decision processes (MDPs). One of the key differences to additive rewards is that the expected value may diverge to infinity not only due to recurrent, but also due to transient states. For MCs, computing the value is shown to be possible in polynomial time given an oracle for the comparison of succinctly represented integers (CSRI), which is only known to be solvable in polynomial time subject to number-theoretic conjectures. Interestingly, distinguishing whether the value is infinite or 0 is at least as hard as CSRI, while determining if it is one of these two can be done in polynomial time. In MDPs, the optimal value can be computed in polynomial space. Further refined complexity results and results on the complexity of optimal schedulers are presented. The techniques developed for MDPs additionally allow to solve the multiplicative variant of the stochastic shortest path problem. Finally, for MCs and MDPs where an absorbing state is reached almost surely, all considered problems are solvable in polynomial time.

cs.LO↗

What Are the Odds? Improving the foundations of Statistical Model Checking

Markov decision processes (MDPs) are a fundamental model for decision making under uncertainty. They exhibit non-deterministic choice as well as probabilistic uncertainty. Traditionally, verification algorithms assume exact knowledge of the probabilities that govern the behaviour of an MDP. As this assumption is often unrealistic in practice, statistical model checking (SMC) was developed in the past two decades. It allows to analyse MDPs with unknown transition probabilities and provide probably approximately correct (PAC) guarantees on the result. Model-based SMC algorithms sample the MDP and build a model of it by estimating all transition probabilities, essentially for every transition answering the question: ``What are the odds?'' However, so far the statistical methods employed by the state of the art SMC algorithms are quite naive. Our contribution are several fundamental improvements to those methods: On the one hand, we survey statistics literature for better concentration inequalities; on the other hand, we propose specialised approaches that exploit our knowledge of the MDP. Our improvements are generally applicable to many kinds of problem statements because they are largely independent of the setting. Moreover, our experimental evaluation shows that they lead to significant gains, reducing the number of samples that the SMC algorithm has to collect by up to two orders of magnitude.

cs.AI↗

SemML: Enhancing Automata-Theoretic LTL Synthesis with Machine Learning

Synthesizing a reactive system from specifications given in linear temporal logic (LTL) is a classical problem, finding its applications in safety-critical systems design. We present our tool SemML, which won this year's LTL realizability tracks of SYNTCOMP, after years of domination by Strix. While both tools are based on the automata-theoretic approach, ours relies heavily on (i) Semantic labelling, additional information of logical nature, coming from recent LTL-to-automata translations and decorating the resulting parity game, and (ii) Machine Learning approaches turning this information into a guidance oracle for on-the-fly exploration of the parity game (whence the name SemML). Our tool fills the missing gaps of previous suggestions to use such an oracle and provides an efficeint implementation with additional algorithmic improvements. We evaluate SemML both on the entire set of SYNTCOMP as well as a synthetic data set, compare it to Strix, and analyze the advantages and limitations. As SemML solves more instances on SYNTCOMP and does so significantly faster on larger instances, this demonstrates for the first time that machine-learning-aided approaches can out-perform state-of-the-art tools in real LTL synthesis.

cs.AI↗

Learning Algorithms for Verification of Markov Decision Processes

We present a general framework for applying learning algorithms and heuristical guidance to the verification of Markov decision processes (MDPs). The primary goal of our techniques is to improve performance by avoiding an exhaustive exploration of the state space, instead focussing on particularly relevant areas of the system, guided by heuristics. Our work builds on the previous results of Br{á}zdil et al., significantly extending it as well as refining several details and fixing errors. The presented framework focuses on probabilistic reachability, which is a core problem in verification, and is instantiated in two distinct scenarios. The first assumes that full knowledge of the MDP is available, in particular precise transition probabilities. It performs a heuristic-driven partial exploration of the model, yielding precise lower and upper bounds on the required probability. The second tackles the case where we may only sample the MDP without knowing the exact transition dynamics. Here, we obtain probabilistic guarantees, again in terms of both the lower and upper bounds, which provides efficient stopping criteria for the approximation. In particular, the latter is an extension of statistical model-checking (SMC) for unbounded properties in MDPs. In contrast to other related approaches, we do not restrict our attention to time-bounded (finite-horizon) or discounted properties, nor assume any particular structural properties of the MDP.

eess.SY↗

Solving Robust Markov Decision Processes: Generic, Reliable, Efficient

Markov decision processes (MDP) are a well-established model for sequential decision-making in the presence of probabilities. In robust MDP (RMDP), every action is associated with an uncertainty set of probability distributions, modelling that transition probabilities are not known precisely. Based on the known theoretical connection to stochastic games, we provide a framework for solving RMDPs that is generic, reliable, and efficient. It is *generic* both with respect to the model, allowing for a wide range of uncertainty sets, including but not limited to intervals, $L^1$- or $L^2$-balls, and polytopes; and with respect to the objective, including long-run average reward, undiscounted total reward, and stochastic shortest path. It is *reliable*, as our approach not only converges in the limit, but provides precision guarantees at any time during the computation. It is *efficient* because -- in contrast to state-of-the-art approaches -- it avoids explicitly constructing the underlying stochastic game. Consequently, our prototype implementation outperforms existing tools by several orders of magnitude and can solve RMDPs with a million states in under a minute.

cs.AI↗

Tools at the Frontiers of Quantitative Verification

The analysis of formal models that include quantitative aspects such as timing or probabilistic choices is performed by quantitative verification tools. Broad and mature tool support is available for computing basic properties such as expected rewards on basic models such as Markov chains. Previous editions of QComp, the comparison of tools for the analysis of quantitative formal models, focused on this setting. Many application scenarios, however, require more advanced property types such as LTL and parameter synthesis queries as well as advanced models like stochastic games and partially observable MDPs. For these, tool support is in its infancy today. This paper presents the outcomes of QComp 2023: a survey of the state of the art in quantitative verification tool support for advanced property types and models. With tools ranging from first research prototypes to well-supported integrations into established toolsets, this report highlights today's active areas and tomorrow's challenges in tool-focused research for quantitative verification.

cs.LO↗

Playing Games with your PET: Extending the Partial Exploration Tool to Stochastic Games

We present version 2.0 of the Partial Exploration Tool (PET), a tool for verification of probabilistic systems. We extend the previous version by adding support for stochastic games, based on a recent unified framework for sound value iteration algorithms. Thereby, PET2 is the first tool implementing a sound and efficient approach for solving stochastic games with objectives of the type reachability/safety and mean payoff. We complement this approach by developing and implementing a partial-exploration based variant for all three objectives. Our experimental evaluation shows that PET2 offers the most efficient partial-exploration based algorithm and is the most viable tool on SGs, even outperforming unsound tools.

eess.SY↗

Certified Policy Verification and Synthesis for MDPs under Distributional Reach-avoidance Properties

Markov Decision Processes (MDPs) are a classical model for decision making in the presence of uncertainty. Often they are viewed as state transformers with planning objectives defined with respect to paths over MDP states. An increasingly popular alternative is to view them as distribution transformers, giving rise to a sequence of probability distributions over MDP states. For instance, reachability and safety properties in modeling robot swarms or chemical reaction networks are naturally defined in terms of probability distributions over states. Verifying such distributional properties is known to be hard and often beyond the reach of classical state-based verification techniques. In this work, we consider the problems of certified policy (i.e. controller) verification and synthesis in MDPs under distributional reach-avoidance specifications. By certified we mean that, along with a policy, we also aim to synthesize a (checkable) certificate ensuring that the MDP indeed satisfies the property. Thus, given the target set of distributions and an unsafe set of distributions over MDP states, our goal is to either synthesize a certificate for a given policy or synthesize a policy along with a certificate, proving that the target distribution can be reached while avoiding unsafe distributions. To solve this problem, we introduce the novel notion of distributional reach-avoid certificates and present automated procedures for (1) synthesizing a certificate for a given policy, and (2) synthesizing a policy together with the certificate, both providing formal guarantees on certificate correctness. Our experimental evaluation demonstrates the ability of our method to solve several non-trivial examples, including a multi-agent robot-swarm model, to synthesize certified policies and to certify existing policies.

cs.AI↗

Reachability Poorman Discrete-Bidding Games

We consider {\em bidding games}, a class of two-player zero-sum {\em graph games}. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit bids, and the higher bidder moves the token, where we break bidding ties in favor of Player 1. Player 1 wins the game iff the token visits a designated target vertex. We consider, for the first time, {\em poorman discrete-bidding} in which the granularity of the bids is restricted and the higher bid is paid to the bank. Previous work either did not impose granularity restrictions or considered {\em Richman} bidding (bids are paid to the opponent). While the latter mechanisms are technically more accessible, the former is more appealing from a practical standpoint. Our study focuses on {\em threshold budgets}, which is the necessary and sufficient initial budget required for Player 1 to ensure winning against a given Player 2 budget. We first show existence of thresholds. In DAGs, we show that threshold budgets can be approximated with error bounds by thresholds under continuous-bidding and that they exhibit a periodic behavior. We identify closed-form solutions in special cases. We implement and experiment with an algorithm to find threshold budgets.

cs.GT↗

Entropic Risk for Turn-Based Stochastic Games

Entropic risk (ERisk) is an established risk measure in finance, quantifying risk by an exponential re-weighting of rewards. We study ERisk for the first time in the context of turn-based stochastic games with the total reward objective. This gives rise to an objective function that demands the control of systems in a risk-averse manner. We show that the resulting games are determined and, in particular, admit optimal memoryless deterministic strategies. This contrasts risk measures that previously have been considered in the special case of Markov decision processes and that require randomization and/or memory. We provide several results on the decidability and the computational complexity of the threshold problem, i.e. whether the optimal value of ERisk exceeds a given threshold. In the most general case, the problem is decidable subject to Shanuel's conjecture. If all inputs are rational, the resulting threshold problem can be solved using algebraic numbers, leading to decidability via a polynomial-time reduction to the existential theory of the reals. Further restrictions on the encoding of the input allow the solution of the threshold problem in NP$\cap$coNP. Finally, an approximation algorithm for the optimal value of ERisk is provided.

cs.GT↗

MDPs as Distribution Transformers: Affine Invariant Synthesis for Safety Objectives

Markov decision processes can be viewed as transformers of probability distributions. While this view is useful from a practical standpoint to reason about trajectories of distributions, basic reachability and safety problems are known to be computationally intractable (i.e., Skolem-hard) to solve in such models. Further, we show that even for simple examples of MDPs, strategies for safety objectives over distributions can require infinite memory and randomization. In light of this, we present a novel overapproximation approach to synthesize strategies in an MDP, such that a safety objective over the distributions is met. More precisely, we develop a new framework for template-based synthesis of certificates as affine distributional and inductive invariants for safety objectives in MDPs. We provide two algorithms within this framework. One can only synthesize memoryless strategies, but has relative completeness guarantees, while the other can synthesize general strategies. The runtime complexity of both algorithms is in PSPACE. We implement these algorithms and show that they can solve several non-trivial examples.

cs.LO↗