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Tobias Winkler

Publications and source records attributed to Tobias Winkler.

26 records · Page 2Linked to original sources

Weighted Programming

We study weighted programming, a programming paradigm for specifying mathematical models. More specifically, the weighted programs we investigate are like usual imperative programs with two additional features: (1) nondeterministic branching and (2) weighting execution traces. Weights can be numbers but also other objects like words from an alphabet, polynomials, formal power series, or cardinal numbers. We argue that weighted programming as a paradigm can be used to specify mathematical models beyond probability distributions (as is done in probabilistic programming). We develop weakest-precondition- and weakest-liberal-precondition-style calculi à la Dijkstra for reasoning about mathematical models specified by weighted programs. We present several case studies. For instance, we use weighted programming to model the ski rental problem - an optimization problem. We model not only the optimization problem itself, but also the best deterministic online algorithm for solving this problem as weighted programs. By means of weakest-precondition-style reasoning, we can determine the competitive ratio of the online algorithm on source code level.

cs.PL↗

Out of Control: Reducing Probabilistic Models by Control-State Elimination

State-of-the-art probabilistic model checkers perform verification on explicit-state Markov models defined in a high-level programming formalism like the PRISM modeling language. Typically, the low-level models resulting from such program-like specifications exhibit lots of structure such as repeating subpatterns. Established techniques like probabilistic bisimulation minimization are able to exploit these structures; however, they operate directly on the explicit-state model. On the other hand, methods for reducing structured state spaces by reasoning about the high-level program have not been investigated that much. In this paper, we present a new, simple, and fully automatic program-level technique to reduce the underlying Markov model. Our approach aims at computing the summary behavior of adjacent locations in the program's control-flow graph, thereby obtaining a program with fewer "control states". This reduction is immediately reflected in the program's operational semantics, enabling more efficient model checking. A key insight is that in principle, each (combination of) program variable(s) with finite domain can play the role of the program counter that defines the flow structure. Unlike most other reduction techniques, our approach is property-directed and naturally supports unspecified model parameters. Experiments demonstrate that our simple method yields state-space reductions of up to 80% on practically relevant benchmarks.

cs.LO↗

Stochastic Games with Disjunctions of Multiple Objectives (Technical Report)

Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural in situations where several - possibly conflicting - performance criteria like time and energy consumption are relevant. Such conjunctive combinations are the most studied multi-objective setting in the literature. In this paper, we consider the dual disjunctive problem. More concretely, we study turn-based stochastic two-player games on graphs where the winning condition is to guarantee at least one reachability or safety objective from a given set of alternatives. We present a fine-grained overview of strategy and computational complexity of such \emph{disjunctive queries} (DQs) and provide new lower and upper bounds for several variants of the problem, significantly extending previous works. We also propose a novel value iteration-style algorithm for approximating the set of Pareto optimal thresholds for a given DQ.

cs.CC↗

The Complexity of Reachability in Parametric Markov Decision Processes

This article presents the complexity of reachability decision problems for parametric Markov decision processes (pMDPs), an extension to Markov decision processes (MDPs) where transitions probabilities are described by polynomials over a finite set of parameters. In particular, we study the complexity of finding values for these parameters such that the induced MDP satisfies some maximal or minimal reachability probability constraints. We discuss different variants depending on the comparison operator in the constraints and the domain of the parameter values. We improve all known lower bounds for this problem, and notably provide ETR-completeness results for distinct variants of this problem.

cs.LO↗

Generating Functions for Probabilistic Programs

This paper investigates the usage of generating functions (GFs) encoding measures over the program variables for reasoning about discrete probabilistic programs. To that end, we define a denotational GF-transformer semantics for probabilistic while-programs, and show that it instantiates Kozen's seminal distribution transformer semantics. We then study the effective usage of GFs for program analysis. We show that finitely expressible GFs enable checking super-invariants by means of computer algebra tools, and that they can be used to determine termination probabilities. The paper concludes by characterizing a class of -- possibly infinite-state -- programs whose semantics is a rational GF encoding a discrete phase-type distribution.

cs.LO↗

Stochastic Games with Lexicographic Reachability-Safety Objectives

We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit both randomness as well as angelic and demonic non-determinism. Lexicographic order allows to consider multiple objectives with a strict preference order over the satisfaction of the objectives. To the best of our knowledge, stochastic games with lexicographic objectives have not been studied before. We establish determinacy of such games and present strategy and computational complexity results. For strategy complexity, we show that lexicographically optimal strategies exist that are deterministic and memory is only required to remember the already satisfied and violated objectives. For a constant number of objectives, we show that the relevant decision problem is in NP $\cap$ coNP, matching the current known bound for single objectives; and in general the decision problem is PSPACE-hard and can be solved in NEXPTIME $\cap$ coNEXPTIME. We present an algorithm that computes the lexicographically optimal strategies via a reduction to computation of optimal strategies in a sequence of single-objectives games. We have implemented our algorithm and report experimental results on various case studies.

cs.GT↗

Approximating Values of Generalized-Reachability Stochastic Games

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a conjunction of such conditions as objective. Despite a plethora of recent results on the analysis of systems with multiple objectives, the decidability of this basic problem remains open. In this paper, we present an algorithm approximating the Pareto frontier of the achievable values to a given precision. Moreover, it is an anytime algorithm, meaning it can be stopped at any time returning the current approximation and its error bound.

cs.GT↗

On the Complexity of Reachability in Parametric Markov Decision Processes

This paper studies parametric Markov decision processes (pMDPs), an extension to Markov decision processes (MDPs) where transitions probabilities are described by polynomials over a finite set of parameters. Fixing values for all parameters yields MDPs. In particular, this paper studies the complexity of finding values for these parameters such that the induced MDP satisfies some reachability constraints. We discuss different variants depending on the comparison operator in the constraints and the domain of the parameter values. We improve all known lower bounds for this problem, and notably provide ETR-completeness results for distinct variants of this problem. Furthermore, we provide insights in the functions describing the induced reachability probabilities, and how pMDPs generalise concurrent stochastic reachability games.

cs.LO↗