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Todd Davies

Publications and source records attributed to Todd Davies.

13 recordsLinked to original sources

Digital Democracy: Episode IV -- A New Hope, How a Corporation for Public Software Could Transform Digital Engagement for Government and Civil Society

Though successive generations of digital technology have become increasingly powerful in the past twenty years, digital democracy has yet to realize its potential for deliberative transformation. The undemocratic exploitation of massive social media systems continued this trend, but it only worsened an existing problem of modern democracies, which were already struggling to develop deliberative infrastructure independent of digital technologies. There have been many creative conceptions of civic tech, but implementation has lagged behind innovation. This essay argues for implementing one such vision of digital democracy through the establishment of a public corporation. Modeled on the Corporation for Public Broadcasting in the U.S., this entity would foster the creation of new digital technology by providing a stable source of funding to nonprofit technologists, interest groups, civic organizations, government, researchers, private companies, and the public. Funded entities would produce and maintain software infrastructure for public benefit. The concluding sections identify what circumstances might create and sustain such an entity.

cs.CY

Coordination Technology for Active Support Networks: Context, Needfinding, and Design

Coordination is a key problem for addressing goal-action gaps in many human endeavors. We define interpersonal coordination as a type of communicative action characterized by low interpersonal belief and goal conflict. Such situations are particularly well described as having collectively "intelligent", "common good" solutions, viz., ones that almost everyone would agree constitute social improvements. Coordination is useful across the spectrum of interpersonal communication -- from isolated individuals to organizational teams. Much attention has been paid to coordination in teams and organizations. In this paper we focus on the looser interpersonal structures we call active support networks (ASNs), and on technology that meets their needs. We describe two needfinding investigations focused on social support, which examined (a) four application areas for improving coordination in ASNs: (i) academic coaching, (ii) vocational training, (iii) early learning intervention, and (iv) volunteer coordination; and (b) existing technology relevant to ASNs. We find a thus-far unmet need for personal task management software that allows smooth integration with an individual's active support network. Based on identified needs, we then describe an open architecture for coordination that has been developed into working software. The design includes a set of capabilities we call "social prompting," as well as templates for accomplishing multi-task goals, and an engine that controls coordination in the network. The resulting tool is currently available and in continuing development. We explain its use in ASNs with an example. Follow-up studies are underway in which the technology is being applied in existing support networks.

cs.HC

The Message or the Messenger? Inferring Virality and Diffusion Structure from Online Petition Signature Data

Goel et al. (2016) examined diffusion data from Twitter to conclude that online petitions are shared more virally than other types of content. Their definition of structural virality, which measures the extent to which diffusion follows a broadcast model or is spread person to person (virally), depends on knowing the topology of the diffusion cascade. But often the diffusion structure cannot be observed directly. We examined time-stamped signature data from the Obama White House's We the People petition platform. We developed measures based on temporal dynamics that, we argue, can be used to infer diffusion structure as well as the more intrinsic notion of virality sometimes known as infectiousness. These measures indicate that successful petitions are likely to be higher in both intrinsic and structural virality than unsuccessful petitions are. We also investigate threshold effects on petition signing that challenge simple contagion models, and report simulations for a theoretical model that are consistent with our data.

cs.CY

Book Review of Susan Greenfield's 'Mind Change: How Digital Technologies Are Leaving Their Mark On Our Brains'

This is a review of Susan Greenfield's 2015 book 'Mind Change: How Digital Technologies Are Leaving Their Mark On Our Brains'. Greenfield is a neuroscientist and a member of the UK House of Lords, who argues that digital technologies are changing the human environment "in an unprecedented way," and that by adapting to this environment, "the brain may also be changing in an unprecedented way." The book and its author have created a surprising amount of controversy. I discuss both Greenfield's book and a prominent critique by Bell et al. (2015). The exchange points to some flaws in Greenfield's argument and represents an interesting debate about the public role of scientists, but it does not undermine the value of the book as a springboard for discussions about possible policies and future research.

cs.CY

Equality of Participation Online Versus Face to Face: Condensed Analysis of the Community Forum Deliberative Methods Demonstration

Online deliberation may provide a more cost-effective and/or less inhibiting environment for public participation than face to face (F2F). But do online methods bias participation toward certain individuals or groups? We compare F2F versus online participation in an experiment affording within-participants and cross-modal comparisons. For English speakers required to have Internet access as a condition of participation, we find no negative effects of online modes on equality of participation (EoP) related to gender, age, or educational level. Asynchronous online discussion appears to improve EoP for gender relative to F2F. Data suggest a dampening effect of online environments on black participants, as well as amplification for whites. Synchronous online voice communication EoP is on par with F2F across individuals. But individual-level EoP is much lower in the online forum, and greater online forum participation predicts greater F2F participation for individuals. Measured rates of participation are compared to self-reported experiences, and other findings are discussed.

cs.CY

Design for Online Deliberative Processes and Technologies: Towards a Multidisciplinary Research Agenda

There has been rapidly growing interest in studying and designing online deliberative processes and technologies. This SIG aims at providing a venue for continuous and constructive dialogue between social, political and cognitive sciences as well as computer science, HCI, and CSCW. Through an online community and a modified version of world cafe discussions, we contribute to the definition of the theoretical building blocks, the identification of a research agenda for the CHI community, and the network of individuals from academia, industry, and the public sector who share interests in different aspects of online deliberation.

cs.HC

Digital Rights and Freedoms: A Framework for Surveying Users and Analyzing Policies

Interest has been revived in the creation of a "bill of rights" for Internet users. This paper analyzes users' rights into ten broad principles, as a basis for assessing what users regard as important and for comparing different multi-issue Internet policy proposals. Stability of the principles is demonstrated in an experimental survey, which also shows that freedoms of users to participate in the design and coding of platforms appear to be viewed as inessential relative to other rights. An analysis of users' rights frameworks that have emerged over the past twenty years similarly shows that such proposals tend to leave out freedoms related to software platforms, as opposed to user data or public networks. Evaluating policy frameworks in a comparative analysis based on prior principles may help people to see what is missing and what is important as the future of the Internet continues to be debated.

cs.CY

Online Deliberation Design: Choices, Criteria, and Evidence

This chapter reviews empirical evidence bearing on the design of online forums for deliberative civic engagement. Dimensions of design are defined for different aspects of the deliberation: its purpose, the target population, the spatiotemporal distance separating participants, the communication medium, and the deliberative process to be followed. After a brief overview of criteria for evaluating different design options, empirical findings are organized around design choices. Research has evolved away from treating technology for online deliberation dichotomously (either present or not) toward nuanced findings that differentiate between technological features, ways of using them, and cultural settings. The effectiveness of online deliberation depends on how well the communicative environment is matched to the deliberative task. Tradeoffs, e.g. between rich and lean media and between anonymous and identifiable participation, suggest different designs depending on the purpose and participants. Findings are limited by existing technologies, and may change as technologies and users co-evolve.

cs.HC

Design Features for the Social Web: The Architecture of Deme

We characterize the "social Web" and argue for several features that are desirable for users of socially oriented web applications. We describe the architecture of Deme, a web content management system (WCMS) and extensible framework, and show how it implements these desired features. We then compare Deme on our desiderata with other web technologies: traditional HTML, previous open source WCMSs (illustrated by Drupal), commercial Web 2.0 applications, and open-source, object-oriented web application frameworks. The analysis suggests that a WCMS can be well suited to building social websites if it makes more of the features of object-oriented programming, such as polymorphism, and class inheritance, available to non-programmers in an accessible vocabulary.

cs.SI

An Online Environment for Democratic Deliberation: Motivations, Principles, and Design

We have created a platform for online deliberation called Deme (which rhymes with 'team'). Deme is designed to allow groups of people to engage in collaborative drafting, focused discussion, and decision making using the Internet. The Deme project has evolved greatly from its beginning in 2003. This chapter outlines the thinking behind Deme's initial design: our motivations for creating it, the principles that guided its construction, and its most important design features. The version of Deme described here was written in PHP and was deployed in 2004 and used by several groups (including organizers of the 2005 Online Deliberation Conference). Other papers describe later developments in the Deme project (see Davies et al. 2005, 2008; Davies and Mintz 2009).

cs.HC

Displaying Asynchronous Reactions to a Document: Two Goals and a Design

We describe and motivate three goals for the screen display of asynchronous text deliberation pertaining to a document: (1) visibility of relationships between comments and the text they reference, between different comments, and between group members and the document and discussion, and (2) distinguishability of boundaries between contextually related and unrelated text and comments and between individual authors of documents and comments. Interfaces for document-centered discussion generally fail to fulfill one or both of these goals as well as they could. We describe the design of the new version of Deme, a Web-based platform for online deliberation, and argue that it achieves the two goals better than other recent designs.

cs.HC

"Groupware for Groups": Problem-Driven Design in Deme

Design choices can be clarified when group interaction software is directed at solving the interaction needs of particular groups that pre-date the groupware. We describe an example: the Deme platform for online deliberation. Traditional threaded conversation systems are insufficient for solving the problem at which Deme is aimed, namely, that the democratic process in grassroots community groups is undermined both by the limited availability of group members for face-to-face meetings and by constraints on the use of information in real-time interactions. We describe and motivate design elements, either implemented or planned for Deme, that addresses this problem. We believe that "problem focused" design of software for preexisting groups provides a useful framework for evaluating the appropriateness of design elements in groupware generally.

cs.HC

Relational Access Control with Bivalent Permissions in a Social Web/Collaboration Architecture

We describe an access control model that has been implemented in the web content management framework "Deme" (which rhymes with "team"). Access control in Deme is an example of what we call "bivalent relation object access control"(BROAC). This model builds on recent work by Giunchiglia et al. on relation-based access control (RelBAC), as well as other work on relational, flexible, fine-grained, and XML access control models. We describe Deme's architecture and review access control models, motivating our approach. BROAC allows for both positive and negative permissions, which may conflict with each other. We argue for the usefulness of defining access control rules as objects in the target database, and for the necessity of resolving permission conflicts in a social Web/collaboration architecture. After describing how Deme access control works, including the precedence relations between different permission types in Deme, we provide several examples of realistic scenarios in which permission conflicts arise, and show how Deme resolves them. Initial performance tests indicate that permission checking scales linearly in time on a practical Deme website.

cs.SI