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Tom Bullock

Publications and source records attributed to Tom Bullock.

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SABER: Spatial Attention, Brain, Extended Reality

Tracking moving objects is a critical skill for many everyday tasks, such as crossing a busy street, driving a car or catching a ball. Attention is a key cognitive function that supports object tracking; however, our understanding of the brain mechanisms that support attention is almost exclusively based on evidence from tasks that present stable objects at fixed locations. Accounts of multiple object tracking are also limited because they are largely based on behavioral data alone and involve tracking objects in a 2D plane. Consequently, the neural mechanisms that enable moment-by-moment tracking of goal-relevant objects remain poorly understood. To address this knowledge gap, we developed SABER (Spatial Attention, Brain, Extended Reality), a new framework for studying the behavioral and neural dynamics of attention to objects moving in 3D. Participants (n=32) completed variants of a task inspired by the popular virtual reality (VR) game, Beat Saber, where they used virtual sabers to strike stationary and moving color-defined target spheres while we recorded electroencephalography (EEG). We first established that standard univariate EEG metrics which are typically used to study spatial attention to static objects presented on 2D screens, can generalize effectively to an immersive VR context involving both static and dynamic 3D stimuli. We then used a computational modeling approach to reconstruct moment-by-moment attention to the locations of stationary and moving objects from oscillatory brain activity, demonstrating the feasibility of precisely tracking attention in a 3D space. These results validate SABER, and provide a foundation for future research that is critical not only for understanding how attention works in the physical world, but is also directly relevant to the development of better VR applications.

cs.HC

Scene Awareness While Using Multiple Navigation Aids in AR Search

Augmented reality (AR) allows virtual information to be presented in the real world, providing support for numerous tasks including search and navigation. Allowing users access to multiple navigation aids may help leverage the benefits of different navigational guidance methods, but may also have negative perceptual and cognitive impacts. In this study, users performed searches for virtual gems within a large-scale augmented environment while choosing to deploy two different navigation aids either independently or simultaneously: world-locked arrows and an on-screen radar. After completing the search, participants were asked to recall objects that may or may not have been present in the scene. The use of navigation aids impacted object recall, with impaired recall of objects in the environment when an aid was switched on. The results point at possible impact factors of object awareness in mobile AR and underscore the potential for adaptable interfaces to support users navigating the physical world.

cs.HC

Investigating Search Among Physical and Virtual Objects Under Different Lighting Conditions

By situating computer-generated content in the physical world, mobile augmented reality (AR) can support many tasks that involve effective search and inspection of physical environments. Currently, there is limited information regarding the viability of using AR in realistic wide-area outdoor environments and how AR experiences affect human behavior in these environments. Here, we conducted a wide-area outdoor AR user study (n = 48) using a commercially available AR headset (Microsoft Hololens 2) to compare (1) user interactions with physical and virtual objects in the environment (2) the effects of different lighting conditions on user behavior and AR experience and (3) the impact of varying cognitive load on AR task performance. Participants engaged in a treasure hunt task where they searched for and classified virtual target items (green ``gems") in an augmented outdoor courtyard scene populated with physical and virtual objects. Cognitive load was manipulated so that in half the search trials users were required to monitor an audio stream and respond to specific target sounds. Walking paths, head orientation and eye gaze information were measured, and users were queried about their memory of encountered objects and provided feedback on the experience. Key findings included (1) Participants self-reported significantly lower comfort in the ambient natural light condition, with virtual objects more visible and participants more likely to walk into physical objects at night; (2) recall for physical objects was worse than for virtual objects, (3) participants discovered more gems hidden behind virtual objects than physical objects, implying higher attention on virtual objects and (4) dual-tasking modified search behavior. These results suggest there are important technical, perceptual and cognitive factors that must be considered.

cs.HC

The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality

Head-worn augmented reality (AR) is a hotly pursued and increasingly feasible contender paradigm for replacing or complementing smartphones and watches for continual information consumption. Here, we compare three different AR navigation aids (on-screen compass, on-screen radar and in-world vertical arrows) in a wide-area outdoor user study (n=24) where participants search for hidden virtual target items amongst physical and virtual objects. We analyzed participants' search task performance, movements, eye-gaze, survey responses and object recall. There were two key findings. First, all navigational aids enhanced search performance relative to a control condition, with some benefit and strongest user preference for in-world arrows. Second, users recalled fewer physical objects than virtual objects in the environment, suggesting reduced awareness of the physical environment. Together, these findings suggest that while navigational aids presented in AR can enhance search task performance, users may pay less attention to the physical environment, which could have undesirable side-effects.

cs.HC

On the Go with AR: Attention to Virtual and Physical Targets while Varying Augmentation Density

Augmented reality is projected to be a primary mode of information consumption on the go, seamlessly integrating virtual content into the physical world. However, the potential perceptual demands of viewing virtual annotations while navigating a physical environment could impact user efficacy and safety, and the implications of these demands are not well understood. Here, we investigate the impact of virtual path guidance and augmentation density (visual clutter) on search performance and memory. Participants walked along a predefined path, searching for physical or virtual items. They experienced two levels of augmentation density, and either walked freely or with enforced speed and path guidance. Augmentation density impacted behavior and reduced awareness of uncommon objects in the environment. Analysis of search task performance and post-experiment item recall revealed differing attention to physical and virtual objects. On the basis of these findings we outline considerations for AR apps designed for use on the go.

cs.HC

StressNet: Detecting Stress in Thermal Videos

Precise measurement of physiological signals is critical for the effective monitoring of human vital signs. Recent developments in computer vision have demonstrated that signals such as pulse rate and respiration rate can be extracted from digital video of humans, increasing the possibility of contact-less monitoring. This paper presents a novel approach to obtaining physiological signals and classifying stress states from thermal video. The proposed network--"StressNet"--features a hybrid emission representation model that models the direct emission and absorption of heat by the skin and underlying blood vessels. This results in an information-rich feature representation of the face, which is used by spatio-temporal network for reconstructing the ISTI ( Initial Systolic Time Interval: a measure of change in cardiac sympathetic activity that is considered to be a quantitative index of stress in humans ). The reconstructed ISTI signal is fed into a stress-detection model to detect and classify the individual's stress state ( i.e. stress or no stress ). A detailed evaluation demonstrates that StressNet achieves estimated the ISTI signal with 95% accuracy and detect stress with average precision of 0.842. The source code is available on Github.

cs.CV

Quantum State Discrimination via Repeated Measurements and the Rule of Three

The task of state discrimination for a set of mutually orthogonal pure states is trivial if one has access to the corresponding sharp (projection-valued) measurement, but what if we are restricted to an unsharp measurement? Given that any realistic measurement device will be subject to some noise, such a problem is worth considering. In this paper we consider minimum error state discrimination for mutually orthogonal states with a noisy measurement. We show that by considering repetitions of commutative Lüders measurements on the same system we are able to increase the probability of successfully distinguishing states. In the case of binary Lüders measurements we provide a full characterisation of the success probabilities for any number of repetitions. This leads us to identify a 'rule of three', where no change in probability is obtained from a second measurement but there is noticeable improvement after a third. We also provide partial results for $N$-valued commutative measurements where the rule of three remains, but the general pattern present in binary measurements is no longer satisfied.

quant-ph

All quantum resources provide an advantage in exclusion tasks

A key ingredient in quantum resource theories is a notion of measure. Such as a measure should have a number of fundamental properties, and desirably also a clear operational meaning. Here we show that a natural measure known as the convex weight, which quantifies the resource cost of a quantum device, has all the desired properties. In particular, the convex weight of any quantum resource corresponds exactly to the relative advantage it offers in an exclusion task. After presenting the general result, we show how the construction works for state assemblages, sets of measurements and sets of transformations. Moreover, in order to bound the convex weight analytically, we give a complete characterisation of the convex components and corresponding weights of such devices.

quant-ph

Measurement uncertainty relations: characterising optimal error bounds for qubits

In standard formulations of the uncertainty principle, two fundamental features are typically cast as impossibility statements: two noncommuting observables cannot in general both be sharply defined (for the same state), nor can they be measured jointly. The pioneers of quantum mechanics were acutely aware and puzzled by this fact, and it motivated Heisenberg to seek a mitigation, which he formulated in his seminal paper of 1927. He provided intuitive arguments to show that the values of, say, the position and momentum of a particle can at least be unsharply defined, and they can be measured together provided some approximation errors are allowed. Only now, nine decades later, a working theory of approximate joint measurements is taking shape, leading to rigorous and experimentally testable formulations of associated error tradeoff relations. Here we briefly review this new development, explaining the concepts and steps taken in the construction of optimal joint approximations of pairs of incompatible observables. As a case study, we deduce measurement uncertainty relations for qubit observables using two distinct error measures. We provide an operational interpretation of the error bounds and discuss some of the first experimental tests of such relations.

quant-ph

An operational link between MUBs and SICs

We exhibit an operational connection between mutually unbiased bases and symmetric infomationally complete positive operator-valued measures. Assuming that the latter exists, we show that there is a strong link between these two structures in all prime power dimensions. We also demonstrate that a similar link cannot exists in dimension 6.

quant-ph