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Tom Drummond

Publications and source records attributed to Tom Drummond.

At least 19 recordsLinked to original sources

From Sparse X-rays to 3D CT: Training-Free Reconstruction with Diffusion Priors

Solving 3D medical inverse problems typically requires training dedicated supervised models for each specific task and measurement setting. To break this dependency, we present TF-PRDiT: a training-free conditional sampling framework that converts a frozen voxel-level 3D Diffusion Transformer prior into a versatile inverse medical problem solver. Building on the posterior-sampling view of diffusion inverse solvers, TF-PRDiT enforces measurement consistency during sampling via a task-specific forward operator rather than updating model weights, enabling a single pretrained prior to be reused across diverse conditional settings. Our method combines a predictor-corrector sampler with likelihood-based guidance on the denoised prediction, providing stable data-fidelity correction while preserving the underlying 3D anatomical prior. We highlight our framework's capability on the challenging task of X-ray-to-CT reconstruction by integrating a differentiable DRR projector to allow gradients to propagate directly from projection space back to voxels without any retraining. Experiments on LIDC-IDRI demonstrate that TF-PRDiT achieves strong reconstruction quality and uniquely scales to an arbitrary number of input X-rays (1-12) under a unified model, with performance improving consistently as additional views are provided. Beyond X-ray-to-CT, we show that simply swapping the forward operator extends the same frozen model to 3D super-resolution, volumetric infilling, and deblurring without any task-specific retraining, demonstrating that a single 3D diffusion prior can serve as a universal solver for volumetric medical inverse problems.

eess.IV

TCAM-Diff: Triplane-Aware Cross-Attention Medical Diffusion Model

We introduce TCAM-Diff, a novel 3D medical image generation model that reduces the memory requirements to encode and generate high-resolution 3D data. This model utilizes a decoder-only autoencoder method to learn triplane representation from dense volume and leverages generalization operations to prevent overfitting. Subsequently, it uses a triplane-aware cross-attention diffusion model to learn and integrate these features effectively. Furthermore, the features generated by the diffusion model can be rapidly transformed into 3D volumes using a pre-trained decoder module. Our experiments on three different scales of medical datasets, BrainTumour 128 x 128 x 128, Pancreas 256 x 256 x 256, and Colon 512 x 512 x 512, demonstrate outstanding results. We utilized MSE and SSIM to assess reconstruction quality and leveraged the Wasserstein Generative Adversarial Network (W-GAN) critic to assess generative quality. Comparisons with existing approaches show that our method gives better reconstruction and generation results than other encoder-decoder methods with similar-sized latent spaces.

eess.IV

Pixel-Level Residual Diffusion Transformer: Scalable 3D CT Volume Generation

Generating high-resolution 3D CT volumes with fine details remains challenging due to substantial computational demands and optimization difficulties inherent to existing generative models. In this paper, we propose the Pixel-Level Residual Diffusion Transformer (PRDiT), a scalable generative framework that synthesizes high-quality 3D medical volumes directly at voxel-level. PRDiT introduces a two-stage training architecture comprising 1) a local denoiser in the form of an MLP-based blind estimator operating on overlapping 3D patches to separate low-frequency structures efficiently, and 2) a global residual diffusion transformer employing memory-efficient attention to model and refine high-frequency residuals across entire volumes. This coarse-to-fine modeling strategy simplifies optimization, enhances training stability, and effectively preserves subtle structures without the limitations of an autoencoder bottleneck. Extensive experiments conducted on the LIDC-IDRI and RAD-ChestCT datasets demonstrate that PRDiT consistently outperforms state-of-the-art models, such as HA-GAN, 3D LDM and WDM-3D, achieving significantly lower 3D FID, MMD and Wasserstein distance scores.

cs.CV

Deep Learning-Based Computer Vision for Beam Selection and Proactive Blockage Prediction

Millimeter-wave communication faces two critical challenges: propagation losses requiring costly narrow-beam alignment, and penetration losses causing link failures from blocked line-of-sight paths. We address propagation loss through a novel vision-aided beam selection framework that integrates RGB imagery with received power profiles for efficient transmitter identification and beam prediction. This framework achieves 98.96% top-5 beam prediction accuracy, surpassing current state-of-the-art methods by at least 6% across all metrics. We address penetration loss through a proactive blockage prediction framework using a modified object tracker with weighted centroid-based depth estimation. This represents the first analysis of simultaneous non-uniform mobility of both transmitters and obstacles. Evaluated on completely unseen data, this framework achieves over 98% accuracy in predicting blockages up to three frames ahead, establishing strong performance benchmarks.

eess.SP

Improving Denoising Diffusion Models via Simultaneous Estimation of Image and Noise

This paper introduces two key contributions aimed at improving the speed and quality of images generated through inverse diffusion processes. The first contribution involves reparameterizing the diffusion process in terms of the angle on a quarter-circular arc between the image and noise, specifically setting the conventional $\displaystyle \sqrt{\barα}=\cos(η)$. This reparameterization eliminates two singularities and allows for the expression of diffusion evolution as a well-behaved ordinary differential equation (ODE). In turn, this allows higher order ODE solvers such as Runge-Kutta methods to be used effectively. The second contribution is to directly estimate both the image ($\mathbf{x}_0$) and noise ($\mathbfε$) using our network, which enables more stable calculations of the update step in the inverse diffusion steps, as accurate estimation of both the image and noise are crucial at different stages of the process. Together with these changes, our model achieves faster generation, with the ability to converge on high-quality images more quickly, and higher quality of the generated images, as measured by metrics such as Frechet Inception Distance (FID), spatial Frechet Inception Distance (sFID), precision, and recall.

cs.LG

Admitting Ignorance Helps the Video Question Answering Models to Answer

Significant progress has been made in the field of video question answering (VideoQA) thanks to deep learning and large-scale pretraining. Despite the presence of sophisticated model structures and powerful video-text foundation models, most existing methods focus solely on maximizing the correlation between answers and video-question pairs during training. We argue that these models often establish shortcuts, resulting in spurious correlations between questions and answers, especially when the alignment between video and text data is suboptimal. To address these spurious correlations, we propose a novel training framework in which the model is compelled to acknowledge its ignorance when presented with an intervened question, rather than making guesses solely based on superficial question-answer correlations. We introduce methodologies for intervening in questions, utilizing techniques such as displacement and perturbation, and design frameworks for the model to admit its lack of knowledge in both multi-choice VideoQA and open-ended settings. In practice, we integrate a state-of-the-art model into our framework to validate its effectiveness. The results clearly demonstrate that our framework can significantly enhance the performance of VideoQA models with minimal structural modifications.

cs.CV

Few-Shot Multilingual Open-Domain QA from 5 Examples

Recent approaches to multilingual open-domain question answering (MLODQA) have achieved promising results given abundant language-specific training data. However, the considerable annotation cost limits the application of these methods for underrepresented languages. We introduce a \emph{few-shot learning} approach to synthesise large-scale multilingual data from large language models (LLMs). Our method begins with large-scale self-supervised pre-training using WikiData, followed by training on high-quality synthetic multilingual data generated by prompting LLMs with few-shot supervision. The final model, \textsc{FsModQA}, significantly outperforms existing few-shot and supervised baselines in MLODQA and cross-lingual and monolingual retrieval. We further show our method can be extended for effective zero-shot adaptation to new languages through a \emph{cross-lingual prompting} strategy with only English-supervised data, making it a general and applicable solution for MLODQA tasks without costly large-scale annotation.

cs.CL

Robots Have Been Seen and Not Heard: Effects of Consequential Sounds on Human-Perception of Robots

Robots make compulsory machine sounds, known as `consequential sounds', as they move and operate. As robots become more prevalent in workplaces, homes and public spaces, understanding how sounds produced by robots affect human-perceptions of these robots is becoming increasingly important to creating positive human robot interactions (HRI). This paper presents the results from 182 participants (858 trials) investigating how human-perception of robots is changed by consequential sounds. In a between-participants study, participants in the sound condition were shown 5 videos of different robots and asked their opinions on the robots and the sounds they made. This was compared to participants in the control condition who viewed silent videos. Consequential sounds correlated with significantly more negative perceptions of robots, including increased negative `associated affects', feeling more distracted, and being less willing to colocate in a shared environment with robots.

cs.RO

Sound Judgment: Properties of Consequential Sounds Affecting Human-Perception of Robots

Positive human-perception of robots is critical to achieving sustained use of robots in shared environments. One key factor affecting human-perception of robots are their sounds, especially the consequential sounds which robots (as machines) must produce as they operate. This paper explores qualitative responses from 182 participants to gain insight into human-perception of robot consequential sounds. Participants viewed videos of different robots performing their typical movements, and responded to an online survey regarding their perceptions of robots and the sounds they produce. Topic analysis was used to identify common properties of robot consequential sounds that participants expressed liking, disliking, wanting or wanting to avoid being produced by robots. Alongside expected reports of disliking high pitched and loud sounds, many participants preferred informative and audible sounds (over no sound) to provide predictability of purpose and trajectory of the robot. Rhythmic sounds were preferred over acute or continuous sounds, and many participants wanted more natural sounds (such as wind or cat purrs) in-place of machine-like noise. The results presented in this paper support future research on methods to improve consequential sounds produced by robots by highlighting features of sounds that cause negative perceptions, and providing insights into sound profile changes for improvement of human-perception of robots, thus enhancing human robot interaction.

cs.RO

Perceiving Longer Sequences With Bi-Directional Cross-Attention Transformers

We present a novel bi-directional Transformer architecture (BiXT) which scales linearly with input size in terms of computational cost and memory consumption, but does not suffer the drop in performance or limitation to only one input modality seen with other efficient Transformer-based approaches. BiXT is inspired by the Perceiver architectures but replaces iterative attention with an efficient bi-directional cross-attention module in which input tokens and latent variables attend to each other simultaneously, leveraging a naturally emerging attention-symmetry between the two. This approach unlocks a key bottleneck experienced by Perceiver-like architectures and enables the processing and interpretation of both semantics ('what') and location ('where') to develop alongside each other over multiple layers -- allowing its direct application to dense and instance-based tasks alike. By combining efficiency with the generality and performance of a full Transformer architecture, BiXT can process longer sequences like point clouds, text or images at higher feature resolutions and achieves competitive performance across a range of tasks like point cloud part segmentation, semantic image segmentation, image classification, hierarchical sequence modeling and document retrieval. Our experiments demonstrate that BiXT models outperform larger competitors by leveraging longer sequences more efficiently on vision tasks like classification and segmentation, and perform on par with full Transformer variants on sequence modeling and document retrieval -- but require $28\%$ fewer FLOPs and are up to $8.4\times$ faster.

cs.CV

Carefully Structured Compression: Efficiently Managing StarCraft II Data

Creation and storage of datasets are often overlooked input costs in machine learning, as many datasets are simple image label pairs or plain text. However, datasets with more complex structures, such as those from the real time strategy game StarCraft II, require more deliberate thought and strategy to reduce cost of ownership. We introduce a serialization framework for StarCraft II that reduces the cost of dataset creation and storage, as well as improving usage ergonomics. We benchmark against the most comparable existing dataset from \textit{AlphaStar-Unplugged} and highlight the benefit of our framework in terms of both the cost of creation and storage. We use our dataset to train deep learning models that exceed the performance of comparable models trained on other datasets. The dataset conversion and usage framework introduced is open source and can be used as a framework for datasets with similar characteristics such as digital twin simulations. Pre-converted StarCraft II tournament data is also available online.

cs.LG

Efficiently Scanning and Resampling Spatio-Temporal Tasks with Irregular Observations

Various works have aimed at combining the inference efficiency of recurrent models and training parallelism of multi-head attention for sequence modeling. However, most of these works focus on tasks with fixed-dimension observation spaces, such as individual tokens in language modeling or pixels in image completion. To handle an observation space of varying size, we propose a novel algorithm that alternates between cross-attention between a 2D latent state and observation, and a discounted cumulative sum over the sequence dimension to efficiently accumulate historical information. We find this resampling cycle is critical for performance. To evaluate efficient sequence modeling in this domain, we introduce two multi-agent intention tasks: simulated agents chasing bouncing particles and micromanagement analysis in professional StarCraft II games. Our algorithm achieves comparable accuracy with a lower parameter count, faster training and inference compared to existing methods.

cs.LG

Pre-training Cross-lingual Open Domain Question Answering with Large-scale Synthetic Supervision

Cross-lingual open domain question answering (CLQA) is a complex problem, comprising cross-lingual retrieval from a multilingual knowledge base, followed by answer generation in the query language. Both steps are usually tackled by separate models, requiring substantial annotated datasets, and typically auxiliary resources, like machine translation systems to bridge between languages. In this paper, we show that CLQA can be addressed using a single encoder-decoder model. To effectively train this model, we propose a self-supervised method based on exploiting the cross-lingual link structure within Wikipedia. We demonstrate how linked Wikipedia pages can be used to synthesise supervisory signals for cross-lingual retrieval, through a form of cloze query, and generate more natural questions to supervise answer generation. Together, we show our approach, \texttt{CLASS}, outperforms comparable methods on both supervised and zero-shot language adaptation settings, including those using machine translation.

cs.CL

Motion Perceiver: Real-Time Occupancy Forecasting for Embedded Systems

This work introduces a novel and adaptable architecture designed for real-time occupancy forecasting that outperforms existing state-of-the-art models on the Waymo Open Motion Dataset in Soft IOU. The proposed model uses recursive latent state estimation with learned transformer-based functions to effectively update and evolve the state. This enables highly efficient real-time inference on embedded systems, as profiled on an Nvidia Xavier AGX. Our model, MotionPerceiver, achieves this by encoding a scene into a latent state that evolves in time through self-attention mechanisms. Additionally, it incorporates relevant scene observations, such as traffic signals, road topology and agent detections, through cross-attention mechanisms. This forms an efficient data-streaming architecture, that contrasts with the expensive, fixed-sequence input common in existing models. The architecture also offers the distinct advantage of generating occupancy predictions through localized querying based on a point-of-interest, as opposed to generating fixed-size occupancy images that render potentially irrelevant regions.

cs.RO

Noisy Self-Training with Synthetic Queries for Dense Retrieval

Although existing neural retrieval models reveal promising results when training data is abundant and the performance keeps improving as training data increases, collecting high-quality annotated data is prohibitively costly. To this end, we introduce a novel noisy self-training framework combined with synthetic queries, showing that neural retrievers can be improved in a self-evolution manner with no reliance on any external models. Experimental results show that our method improves consistently over existing methods on both general-domain (e.g., MS-MARCO) and out-of-domain (i.e., BEIR) retrieval benchmarks. Extra analysis on low-resource settings reveals that our method is data efficient and outperforms competitive baselines, with as little as 30% of labelled training data. Further extending the framework for reranker training demonstrates that the proposed method is general and yields additional gains on tasks of diverse domains.\footnote{Source code is available at \url{https://github.com/Fantabulous-J/Self-Training-DPR}}

cs.CL

Boot and Switch: Alternating Distillation for Zero-Shot Dense Retrieval

Neural 'dense' retrieval models are state of the art for many datasets, however these models often exhibit limited domain transfer ability. Existing approaches to adaptation are unwieldy, such as requiring explicit supervision, complex model architectures, or massive external models. We present $\texttt{ABEL}$, a simple but effective unsupervised method to enhance passage retrieval in zero-shot settings. Our technique follows a straightforward loop: a dense retriever learns from supervision signals provided by a reranker, and subsequently, the reranker is updated based on feedback from the improved retriever. By iterating this loop, the two components mutually enhance one another's performance. Experimental results demonstrate that our unsupervised $\texttt{ABEL}$ model outperforms both leading supervised and unsupervised retrievers on the BEIR benchmark. Meanwhile, it exhibits strong adaptation abilities to tasks and domains that were unseen during training. By either fine-tuning $\texttt{ABEL}$ on labelled data or integrating it with existing supervised dense retrievers, we achieve state-of-the-art results.\footnote{Source code is available at \url{https://github.com/Fantabulous-J/BootSwitch}.}

cs.CL

Hey That's Mine Imperceptible Watermarks are Preserved in Diffusion Generated Outputs

Generative models have seen an explosion in popularity with the release of huge generative Diffusion models like Midjourney and Stable Diffusion to the public. Because of this new ease of access, questions surrounding the automated collection of data and issues regarding content ownership have started to build. In this paper we present new work which aims to provide ways of protecting content when shared to the public. We show that a generative Diffusion model trained on data that has been imperceptibly watermarked will generate new images with these watermarks present. We further show that if a given watermark is correlated with a certain feature of the training data, the generated images will also have this correlation. Using statistical tests we show that we are able to determine whether a model has been trained on marked data, and what data was marked. As a result our system offers a solution to protect intellectual property when sharing content online.

cs.MM

Long-Term Prediction of Natural Video Sequences with Robust Video Predictors

Predicting high dimensional video sequences is a curiously difficult problem. The number of possible futures for a given video sequence grows exponentially over time due to uncertainty. This is especially evident when trying to predict complicated natural video scenes from a limited snapshot of the world. The inherent uncertainty accumulates the further into the future you predict making long-term prediction very difficult. In this work we introduce a number of improvements to existing work that aid in creating Robust Video Predictors (RoViPs). We show that with a combination of deep Perceptual and uncertainty-based reconstruction losses we are able to create high quality short-term predictions. Attention-based skip connections are utilised to allow for long range spatial movement of input features to further improve performance. Finally, we show that by simply making the predictor robust to its own prediction errors, it is possible to produce very long, realistic natural video sequences using an iterated single-step prediction task.

cs.CV